@The_Good_Captain What would be in your opinion the necessary bid to balance the game with the current tournament ruleset?
Wizmark (X +6) vs Samuel06 (L) BM3 G3
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 46 PUs; Germans buy 1 artillery, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 1 armour and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Normandy Bordeaux 6 infantry moved from Karelia to Novgorod 2 infantry moved from Eastern Poland to Bessarabia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia 1 tactical_bomber moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Western Ukraine 1 submarine moved from 113 Sea Zone to 125 Sea Zone 2 bombers moved from Western Germany to 125 Sea Zone 1 bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to 125 Sea Zone 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 tactical_bombers moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Novgorod 1 armour and 2 mech_infantrys moved from Germany to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 fighter moved from Western Germany to Novgorod Combat - Germans Battle in 125 Sea Zone Germans attack with 2 bombers, 1 fighter and 1 submarine British defend with 1 destroyer; Russians defend with 1 submarine Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 1 fighter in 125 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Russians roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 125 Sea Zone Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 bombers and 1 fighter in 125 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits 1 submarine owned by the Germans Submerged 1 submarine owned by the Russians Submerged Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Novgorod Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits, 2.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/8 hits, 3.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Western Ukraine Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 artillery moved from France to Southern France Germans take Southern France from Neutral_Axis 1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany 2 bombers moved from 125 Sea Zone to Western Germany 1 fighter moved from 125 Sea Zone to Western Germany 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus 1 tactical_bomber moved from Baltic States to Belarus 3 aaGuns, 13 armour, 11 artilleries, 23 infantry and 7 mech_infantrys moved from Eastern Poland to Belarus 2 tactical_bombers moved from Western Ukraine to Belarus 1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus 1 infantry moved from Vyborg to Finland 1 mech_infantry moved from Germany to Western Germany 1 armour and 1 mech_infantry moved from Germany to Eastern Poland Place Units - Germans 1 bomber placed in Western Germany 1 artillery and 2 infantry placed in France 6 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 115 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -1.67 Americans : 0.33 Russians : -1.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 infantry moved from Russia to Smolensk 1 artillery and 6 infantry moved from Russia to Vologda 1 artillery and 3 infantry moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov 1 aaGun, 2 armour, 2 artilleries, 12 infantry and 2 mech_infantrys moved from Bryansk to Tambov 2 aaGuns, 2 artilleries and 25 infantry moved from Bryansk to Russia 3 infantry moved from Timguska to Novosibirsk 3 infantry moved from Yenisey to Timguska 1 aaGun and 3 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 infantry placed in Volgograd 2 artilleries, 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 1.00
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Suiyuyan to Shensi 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 4 infantry moved from Hunan to Yunnan 1 artillery and 1 mech_infantry moved from Kweichow to Yunnan 1 armour and 1 mech_infantry moved from Hopei to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 armour moved from French Indo China to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 2 fighters moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from Anhwe to Yunnan
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Suiyuyan to Shensi 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 4 infantry moved from Hunan to Yunnan 1 artillery and 1 mech_infantry moved from Kweichow to Yunnan 1 armour and 1 mech_infantry moved from Hopei to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 armour moved from French Indo China to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 2 fighters moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from Anhwe to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 armour, 2 artilleries, 2 bombers, 4 infantry and 2 mech_infantrys Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 4 infantry and 2 mech_infantrys in Yunnan, round 2 : 5/12 hits, 4.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries, 2 bombers, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in 25 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 armour and 1 mech_infantry moved from Shantung to Kweichow 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 aaGun moved from Anhwe to Kweichow 2 bombers moved from Yunnan to French Indo China 1 artillery and 1 infantry moved from French Indo China to Shan State 1 artillery and 2 infantry moved from Malaya to Shan State 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports moved from 37 Sea Zone to 36 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 1 airfield placed in French Indo China 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 bomber placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 62 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : -0.33 Japanese : -1.33
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from 112 Sea Zone to 125 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from 112 Sea Zone to 125 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway Combat - Americans Battle in Norway Battle in Celebes Battle in 125 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Norway from Germans, taking Celebes from Japanese with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns, 3 infantry and 1 mech_infantry moved from Eastern United States to Quebec 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 infantry moved from Morocco to Algeria 1 bomber moved from 125 Sea Zone to United Kingdom 2 fighters moved from 125 Sea Zone to 112 Sea Zone Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 0.33 Japanese : -0.17
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TripleA Move Summary: Chinese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 2 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 2 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Hunan Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Hunan from Japanese, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : 0.33
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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Combat Move - British 2 units repaired. 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from Belgian Congo to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Syria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 bomber moved from Trans-Jordan to Greece
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from 112 Sea Zone to 125 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway Combat - Americans Battle in Norway Battle in Celebes Battle in 125 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Norway from Germans, taking Celebes from Japanese with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns, 3 infantry and 1 mech_infantry moved from Eastern United States to Quebec 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 infantry moved from Morocco to Algeria 1 bomber moved from 125 Sea Zone to United Kingdom 2 fighters moved from 125 Sea Zone to 112 Sea Zone Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 2 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Hunan Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Hunan from Japanese, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 2 artilleries, 1 harbour and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 units repaired. 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from Belgian Congo to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Syria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 bomber moved from Trans-Jordan to Greece Combat - British Battle in Denmark Battle in Greece British attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Greece, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Greece British win, taking Denmark from Germans, taking Greece from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 battleship, 1 carrier and 3 cruisers moved from 98 Sea Zone to 80 Sea Zone 2 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt 1 bomber moved from Greece to Egypt 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery moved from Morocco to Algeria 3 fighters moved from Gibraltar to Norway 2 fighters moved from United Kingdom to Norway 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 3 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Burma to India Place Units - British 2 artilleries, 1 harbour and 1 infantry placed in Persia 6 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.17 British : 0.67 Italians : 0.67 Americans : 0.33 Chinese : 0.67 Japanese : 0.17
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@samuel06 If you want to play both Axis again here’s the Anzac.
Buy 1 commando, 1 transport, 1 infantry in Queensland.
Combat Move: 1 infantry from New South Wales and 1 infantry from Queensland land in Java with a single transport.
Non Combat: Sz52 to Sz54 1 transport 1 destroyer 1 cruiser
3 fighters from New Guinea to Queensland
2 infantry from Dutch New Guinea to New GuineaThe French do nothing
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TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Denmark 1 fighter moved from Southern Italy to 99 Sea Zone 3 armour and 1 mech_infantry moved from Belarus to Bryansk 1 bomber moved from Western Germany to Bryansk 2 fighters moved from Western Germany to Denmark 1 submarine moved from 95 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from British
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Denmark 1 fighter moved from Southern Italy to 99 Sea Zone 3 armour and 1 mech_infantry moved from Belarus to Bryansk 1 bomber moved from Western Germany to Bryansk 2 fighters moved from Western Germany to Denmark 1 submarine moved from 95 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from British Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bryansk Italians attack with 3 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Denmark Italians attack with 2 fighters and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Denmark, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Denmark Italians win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from Denmark to Southern Italy 1 artillery and 1 infantry moved from Libya to Tobruk 1 bomber moved from Bryansk to Novgorod 1 fighter moved from Denmark to Western Germany Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : 0.67 Russians : -0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from New Guinea to Queensland 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 infantry and 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 1 tactical_bomber moved from Belarus to Western Ukraine 1 mech_infantry moved from Western Germany to Denmark Germans take Denmark from British 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 2 infantry moved from Belarus to Smolensk 1 tactical_bomber moved from Belarus to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 1 tactical_bomber moved from Belarus to Western Ukraine 1 mech_infantry moved from Western Germany to Denmark Germans take Denmark from British 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 2 infantry moved from Belarus to Smolensk 1 tactical_bomber moved from Belarus to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 armour, 3 mech_infantrys and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 armour, 3 mech_infantrys and 3 tactical_bombers in Western Ukraine, round 2 : 3/7 hits, 2.67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 13 armour, 11 artilleries, 21 infantry and 7 mech_infantrys moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 3 tactical_bombers moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 1 armour moved from Baltic States to Bryansk 6 mech_infantrys moved from Germany to Baltic States 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery moved from Southern France to France 1 infantry moved from Normandy Bordeaux to France 2 artilleries and 2 infantry moved from France to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany 2 infantry moved from Novgorod to Karelia 2 infantry moved from Finland to Karelia 1 fighter moved from Western Germany to Germany Place Units - Germans 1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone 2 armour and 1 mech_infantry placed in Novgorod 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.33
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TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Vologda to Archangel 2 infantry moved from Rostov to Ukraine 2 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Ukraine
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Vologda to Archangel 2 infantry moved from Rostov to Ukraine 2 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Archangel, round 6 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 3 infantry moved from Timguska to Novosibirsk 1 aaGun and 3 infantry moved from Yenisey to Timguska 2 infantry moved from Volgograd to Samara 1 artillery moved from Rostov to Volgograd 1 aaGun moved from Rostov to Volgograd 5 infantry moved from Vologda to Russia 3 infantry moved from Novosibirsk to Kazakhstan 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Tambov to Russia 1 submarine moved from 125 Sea Zone to 112 Sea Zone Place Units - Russians 2 artilleries and 8 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -2.00 Russians : 0.17
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 battleship, 1 harbour, 2 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 fighters moved from French Indo China to India 2 bombers moved from French Indo China to India 1 armour and 1 mech_infantry moved from Shantung to Hunan 1 tactical_bomber moved from French Indo China to Hunan 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery, 2 battleships, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Java 1 armour moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Szechwan 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
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@samuel06 intercept in india?