Mika: Most games typically have bids around Axis + 10 to 12. I consider myself a better Allied player, so usually surrender the bid toward the high end. You can take Axis +12 if you are OK with that
Odonis (Axis) vs Lebowsky (Allies) BM3L19
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Norway to 112 Sea Zone 1 battleship, 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Archangel Combat - Italians Battle in Archangel Italians attack with 2 infantry Russians defend with 1 infantry Italians roll dice for 1 battleship in Archangel, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Archangel, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Archangel, round 5 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Italians win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 carrier moved from 112 Sea Zone to 127 Sea Zone 2 fighters moved from Scotland to 127 Sea Zone 2 fighters moved from Scotland to Southern Italy 3 infantry moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Western Germany to France 1 armour moved from Scotland to Eire Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,5,1,3,1,2,1,3 Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : -1.00 Russians : -1.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 7 fighters moved from 33 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 7 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 7 fighters in 34 Sea Zone, round 2 : 5/8 hits, 3,83 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 4 fighters moved from 34 Sea Zone to 33 Sea Zone 2 fighters moved from 36 Sea Zone to Yunnan 3 fighters moved from 34 Sea Zone to 36 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales ANZAC undo move 2. ANZAC undo move 3. 1 artillery and 1 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,17 Japanese : -0,17
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 32 armour, 12 artilleries, 2 fighters, 7 infantry and 18 mech_infantrys moved from Bryansk to Russia 4 bombers moved from Western Germany to Russia 1 infantry moved from Smolensk to Russia 3 armour moved from Ukraine to Russia 2 tactical_bombers moved from Norway to 114 Sea Zone 1 destroyer moved from 112 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Caucasus Combat - Germans Battle in 114 Sea Zone Germans attack with 1 destroyer and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 destroyer and 2 tactical_bombers in 114 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser Battle in Caucasus Germans attack with 2 artilleries and 1 infantry British defend with 1 infantry Germans roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Caucasus, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Russia Germans attack with 35 armour, 12 artilleries, 4 bombers, 2 fighters, 8 infantry and 18 mech_infantrys British defend with 1 fighter; Russians defend with 1 aaGun, 1 airfield, 8 armour, 17 artilleries, 1 factory_major, 2 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber AA fire in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 35 armour, 12 artilleries, 4 bombers, 2 fighters, 8 infantry and 18 mech_infantrys in Russia, round 2 : 35/79 hits, 31.50 expected hits Russians roll dice for 1 aaGun, 8 armour, 17 artilleries, 3 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 35/83 hits, 30.17 expected hits 34 infantry owned by the Russians, 10 artilleries owned by the Germans, 8 infantry owned by the Germans, 1 aaGun owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 35 armour, 2 artilleries, 4 bombers, 2 fighters and 1 mech_infantry in Russia, round 3 : 22/44 hits, 22.17 expected hits Russians roll dice for 8 armour, 17 artilleries, 3 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 17/49 hits, 18.83 expected hits 3 mech_infantrys owned by the Russians, 17 infantry owned by the Russians, 2 artilleries owned by the Russians, 2 artilleries owned by the Germans, 14 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia Germans roll dice for 21 armour, 4 bombers and 2 fighters in Russia, round 4 : 16/27 hits, 14.17 expected hits Russians roll dice for 8 armour, 15 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 4 : 11/27 hits, 11.50 expected hits 1 armour owned by the Russians, 15 artilleries owned by the Russians and 11 armour owned by the Germans lost in Russia Germans roll dice for 10 armour, 4 bombers and 2 fighters in Russia, round 5 : 12/16 hits, 8.67 expected hits Russians roll dice for 7 armour, 3 fighters and 1 tactical_bomber in Russia, round 5 : 8/11 hits, 6.00 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 7 armour owned by the Russians, 8 armour owned by the Germans and 1 fighter owned by the British lost in Russia Germans captures 13PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 armour, 4 bombers and 2 fighters remaining. Battle score for attacker is -15 Casualties for Germans: 33 armour, 12 artilleries, 8 infantry and 18 mech_infantrys Casualties for Russians: 1 aaGun, 8 armour, 17 artilleries, 2 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for British: 1 fighter triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 4 bombers moved from Russia to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 aaGun moved from Belarus to Bryansk 2 fighters moved from Russia to Novgorod 2 tactical_bombers moved from 114 Sea Zone to Western Germany 2 mech_infantrys moved from Germany to Western Germany 2 transports moved from 112 Sea Zone to 111 Sea Zone 2 artilleries and 2 infantry moved from Scotland to 111 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 111 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Western Germany 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 2 fighters moved from Scotland to Western Germany Place Units - Germans 2 artilleries and 1 infantry placed in Volgograd 3 armour placed in Ukraine 1 artillery and 2 infantry placed in France 3 infantry and 1 mech_infantry placed in Western Germany 1 destroyer placed in 113 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,4,2,3,5,3,5,4 Germans collect 62 PUs (3 lost to blockades); end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : 9.17 AA fire in Russia : : -0.50 Russians : 4.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Combat Move - Russians 1 submarine moved from 115 Sea Zone to 114 Sea Zone Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Kwangtung to French Indo China 1 bomber moved from Anhwe to French Indo China 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 1 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 1 Sea Zone Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in French Indo China Japanese attack with 1 bomber and 3 mech_infantrys British defend with 1 mech_infantry; Americans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 1 infantry Japanese roll dice for 1 bomber and 3 mech_infantrys in French Indo China, round 2 : 2/4 hits, 1.17 expected hits Americans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 2/5 hits, 1.83 expected hits 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the Americans lost in French Indo China Japanese roll dice for 1 bomber and 1 mech_infantry in French Indo China, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 armour and 2 artilleries in French Indo China, round 3 : 2/3 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese, 1 bomber owned by the Japanese and 1 artillery owned by the Americans lost in French Indo China Americans win with 1 armour and 1 artillery remaining. Battle score for attacker is -13 Casualties for Japanese: 1 bomber and 3 mech_infantrys Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 mech_infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Kweichow to Hunan 3 mech_infantrys moved from Kiangsu to Anhwe 1 mech_infantry moved from Siberia to Manchuria 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from Vologda to Urals 1 mech_infantry moved from Samara to Urals 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 23 Sea Zone to 22 Sea Zone Place Units - Japanese 10 infantry placed in Japan 2 armour and 1 mech_infantry placed in Kiangsu 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,6,5,5,4,6,6,5,4,4,2,4,6,1,4,2,3,2,3,2,5,4,5,5 Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs
Combat Hit Differential Summary :
Americans : 1.00 Japanese : 1.67
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 108 Sea Zone 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 4 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 artilleries, 3 carriers, 6 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 91 Sea Zone to 108 Sea Zone 2 artilleries, 3 carriers, 6 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 108 Sea Zone to 109 Sea Zone 2 artilleries, 6 infantry and 2 mech_infantrys moved from 109 Sea Zone to Eire 1 fighter moved from 91 Sea Zone to 104 Sea Zone 4 destroyers, 2 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 marine moved from Hainan to 36 Sea Zone 1 armour and 1 artillery moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery and 1 marine moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone
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scrambles and kamikazes in SZ6?
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@lebowsky
4 on the DDs
2 on the CVs (1 each) -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 108 Sea Zone 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 4 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 artilleries, 3 carriers, 6 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 91 Sea Zone to 108 Sea Zone 2 artilleries, 3 carriers, 6 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 108 Sea Zone to 109 Sea Zone 2 artilleries, 6 infantry and 2 mech_infantrys moved from 109 Sea Zone to Eire 1 fighter moved from 91 Sea Zone to 104 Sea Zone 4 destroyers, 2 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 marine moved from Hainan to 36 Sea Zone 1 armour and 1 artillery moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery and 1 marine moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Battle in Marshall Islands Battle in 6 Sea Zone Americans attack with 2 carriers, 4 destroyers, 4 fighters, 7 submarines, 4 tactical_bombers and 1 transport Japanese defend with 1 battleship, 2 carriers and 4 fighters Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 2 carriers, 4 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/12 hits, 6,00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 4 fighters in 6 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits Japanese roll dice for 1 battleship and 2 carriers in 6 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits 3 fighters owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 7 submarines in 6 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 6/10 hits, 5,33 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 6 Sea Zone from Japanese with 1 destroyer, 4 fighters, 7 submarines, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 36 Casualties for Americans: 2 carriers and 3 destroyers Casualties for Japanese: 1 battleship, 2 carriers and 4 fighters Battle in Korea Battle in 20 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking Korea from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kwangsi Americans attack with 1 armour, 1 artillery and 1 marine Japanese defend with 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi Americans win, taking Kwangsi from Japanese with 1 armour, 1 artillery and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 109 Sea Zone Americans attack with 3 carriers, 1 destroyer, 1 fighter, 1 submarine and 5 transports Italians defend with 1 submarine Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 carriers, 1 destroyer, 1 fighter and 5 transports in 109 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 3 carriers, 1 destroyer, 1 fighter, 1 submarine and 5 transports remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Eire Americans attack with 2 artilleries, 6 infantry and 2 mech_infantrys Italians defend with 1 armour Americans roll dice for 2 artilleries, 6 infantry and 2 mech_infantrys in Eire, round 2 : 1/10 hits, 2,33 expected hits Italians roll dice for 1 armour in Eire, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Eire Americans win, taking Eire from Italians with 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in 104 Sea Zone Americans attack with 5 fighters Germans defend with 1 destroyer Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 5 fighters moved from 104 Sea Zone to 109 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 aaGuns moved from Gibraltar to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 3 carriers moved from 36 Sea Zone to 6 Sea Zone Place Units - Americans 3 infantry placed in French Indo China Americans undo move 1. 2 infantry and 1 mech_infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Americans from British Columbia: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 fighter EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines and 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 2 submarines and 1 transport EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 destroyer placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Alaska: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to British Columbia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 carrier and 2 transports placed in 101 Sea Zone 2 artilleries, 1 bomber, 2 infantry and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,2 Americans collect 61 PUs (4 lost to blockades); end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,67 Americans : -0,00 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 108 Sea Zone 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 4 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 artilleries, 3 carriers, 6 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 91 Sea Zone to 108 Sea Zone 2 artilleries, 3 carriers, 6 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 108 Sea Zone to 109 Sea Zone 2 artilleries, 6 infantry and 2 mech_infantrys moved from 109 Sea Zone to Eire 1 fighter moved from 91 Sea Zone to 104 Sea Zone 4 destroyers, 2 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 marine moved from Hainan to 36 Sea Zone 1 armour and 1 artillery moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery and 1 marine moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Battle in Marshall Islands Battle in 6 Sea Zone Americans attack with 2 carriers, 4 destroyers, 4 fighters, 7 submarines, 4 tactical_bombers and 1 transport Japanese defend with 1 battleship, 2 carriers and 4 fighters Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 2 carriers, 4 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/12 hits, 6,00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 4 fighters in 6 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits Japanese roll dice for 1 battleship and 2 carriers in 6 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits 3 fighters owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 7 submarines in 6 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 6/10 hits, 5,33 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 6 Sea Zone from Japanese with 1 destroyer, 4 fighters, 7 submarines, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 36 Casualties for Americans: 2 carriers and 3 destroyers Casualties for Japanese: 1 battleship, 2 carriers and 4 fighters Battle in Korea Battle in 20 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking Korea from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kwangsi Americans attack with 1 armour, 1 artillery and 1 marine Japanese defend with 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi Americans win, taking Kwangsi from Japanese with 1 armour, 1 artillery and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 109 Sea Zone Americans attack with 3 carriers, 1 destroyer, 1 fighter, 1 submarine and 5 transports Italians defend with 1 submarine Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 carriers, 1 destroyer, 1 fighter and 5 transports in 109 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 3 carriers, 1 destroyer, 1 fighter, 1 submarine and 5 transports remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Eire Americans attack with 2 artilleries, 6 infantry and 2 mech_infantrys Italians defend with 1 armour Americans roll dice for 2 artilleries, 6 infantry and 2 mech_infantrys in Eire, round 2 : 1/10 hits, 2,33 expected hits Italians roll dice for 1 armour in Eire, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Eire Americans win, taking Eire from Italians with 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in 104 Sea Zone Americans attack with 5 fighters Germans defend with 1 destroyer Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 5 fighters moved from 104 Sea Zone to 109 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 aaGuns moved from Gibraltar to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 3 carriers moved from 36 Sea Zone to 6 Sea Zone Place Units - Americans 3 infantry placed in French Indo China Americans undo move 1. 2 infantry and 1 mech_infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Americans from British Columbia: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 fighter EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines and 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 2 submarines and 1 transport EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 destroyer placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Alaska: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to British Columbia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 carrier and 2 transports placed in 101 Sea Zone 2 artilleries, 1 bomber, 2 infantry and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,2 Americans collect 61 PUs (4 lost to blockades); end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Yenisey: 1 artillery EDIT: Adding units owned by Americans to Yakut S.S.R.: 1 artillery EDIT: Turning off Edit Mode 5 artilleries, 7 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus 1 bomber moved from Northwest Persia to Ukraine 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to Scotland 4 fighters moved from United Kingdom to Scotland 3 mech_infantrys moved from Iraq to Caucasus 7 artilleries and 3 infantry moved from Yunnan to Szechwan Combat - British Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Szechwan British attack with 7 artilleries and 3 infantry Japanese defend with 1 mech_infantry British roll dice for 7 artilleries and 3 infantry in Szechwan, round 2 : 1/10 hits, 3,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan British win, taking Szechwan from Japanese with 7 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Caucasus British attack with 5 artilleries, 7 infantry and 6 mech_infantrys Germans defend with 2 artilleries and 1 infantry British roll dice for 5 artilleries, 7 infantry and 6 mech_infantrys in Caucasus, round 2 : 6/18 hits, 4,67 expected hits Germans roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 5 artilleries, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Germans: 2 artilleries and 1 infantry Battle in Scotland British attack with 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry Italians defend with 1 airfield, 1 infantry and 1 marine British roll dice for 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry in Scotland, round 2 : 3/9 hits, 3,17 expected hits Italians roll dice for 1 infantry and 1 marine in Scotland, round 2 : 0/2 hits, 0,67 expected hits 1 marine owned by the Italians and 1 infantry owned by the Italians lost in Scotland British win, taking Scotland from Italians with 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 infantry and 1 marine Non Combat Move - British 3 fighters moved from Scotland to Gibraltar 1 fighter moved from Scotland to 92 Sea Zone 2 fighters moved from 95 Sea Zone to Egypt 1 artillery moved from Sardinia to 95 Sea Zone 1 artillery moved from Sicily to 95 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries moved from 92 Sea Zone to Morocco 3 fighters moved from Persia to Northwest Persia 1 bomber moved from Ukraine to Northwest Persia 5 mech_infantrys moved from India to Eastern Persia 3 mech_infantrys moved from Yunnan to Kwangsi 1 aaGun moved from Northwest Persia to Caucasus 1 mech_infantry moved from Egypt to Iraq Place Units - British 1 factory_minor placed in Iraq 3 armour placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4 British collect 42 PUs (1 lost to blockades); end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33 Italians : -1,33 British : -1,17 Americans : -0,00 AA fire in Ukraine : : -0,17 Japanese : 0,33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 2 infantry moved from Archangel to 127 Sea Zone 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 mech_infantrys moved from Romania to Northern Italy 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,3,5,3,5,6,6,3 Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 35 Sea Zone 3 fighters moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in 22 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 22 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone ANZAC win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone ANZAC attack with 5 fighters Japanese defend with 1 destroyer ANZAC roll dice for 5 fighters in 35 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone ANZAC win with 5 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Marianas Non Combat Move - ANZAC 5 fighters moved from 35 Sea Zone to Kwangsi 2 fighters moved from 22 Sea Zone to Korea 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Yunnan to Caucasus Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland ANZAC undo move 2. 1 artillery and 1 infantry placed in Queensland 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83 Japanese : -0,67
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 94 PUs; Germans buy 3 armour, 1 carrier, 6 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers and 6 mech_infantrys moved from Bryansk to Caucasus 2 artilleries and 1 infantry moved from Volgograd to Caucasus 3 armour moved from Ukraine to Caucasus 2 fighters moved from Novgorod to Caucasus 2 tactical_bombers moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/2 hits, 0.33 expected hits 1 tactical_bomber killed by AA Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: harbour Bombing raid in United Kingdom causes 6 damage total. Battle in Caucasus Germans attack with 3 armour, 2 artilleries, 4 bombers, 2 fighters, 1 infantry and 6 mech_infantrys British defend with 1 aaGun, 5 artilleries, 6 infantry and 6 mech_infantrys; ANZAC defend with 2 fighters AA fire in Caucasus : 0/3 hits, 0.50 expected hits Germans roll dice for 3 armour, 2 artilleries, 4 bombers, 2 fighters, 1 infantry and 6 mech_infantrys in Caucasus, round 2 : 8/18 hits, 7.33 expected hits British roll dice for 1 aaGun, 5 artilleries, 2 fighters, 6 infantry and 6 mech_infantrys in Caucasus, round 2 : 8/19 hits, 7.00 expected hits 1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 6 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Caucasus Germans roll dice for 3 armour, 1 artillery, 4 bombers and 2 fighters in Caucasus, round 3 : 4/10 hits, 5.50 expected hits British roll dice for 5 artilleries, 2 fighters and 5 mech_infantrys in Caucasus, round 3 : 3/12 hits, 4.67 expected hits 4 mech_infantrys owned by the British, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Caucasus Germans roll dice for 1 armour, 4 bombers and 2 fighters in Caucasus, round 4 : 4/7 hits, 4.17 expected hits British roll dice for 5 artilleries, 2 fighters and 1 mech_infantry in Caucasus, round 4 : 4/8 hits, 3.33 expected hits 1 mech_infantry owned by the British, 2 bombers owned by the Germans, 2 fighters owned by the Germans and 3 artilleries owned by the British lost in Caucasus Germans roll dice for 1 armour and 2 bombers in Caucasus, round 5 : 3/3 hits, 1.83 expected hits British roll dice for 2 artilleries and 2 fighters in Caucasus, round 5 : 1/4 hits, 2.00 expected hits 1 fighter owned by the ANZAC, 1 bomber owned by the Germans and 2 artilleries owned by the British lost in Caucasus Germans roll dice for 1 armour and 1 bomber in Caucasus, round 6 : 2/2 hits, 1.17 expected hits British roll dice for 1 fighter in Caucasus, round 6 : 0/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Caucasus Germans win, taking Caucasus from British with 1 armour and 1 bomber remaining. Battle score for attacker is -16 Casualties for Germans: 2 armour, 2 artilleries, 3 bombers, 2 fighters, 1 infantry and 6 mech_infantrys Casualties for British: 1 aaGun, 5 artilleries, 6 infantry and 6 mech_infantrys Casualties for ANZAC: 2 fighters Non Combat Move - Germans 1 bomber moved from Caucasus to Russia 2 armour moved from Russia to Tambov 3 aaGuns moved from Bryansk to Tambov 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 2 transports moved from 113 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Finland to Novgorod 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to France 1 tactical_bomber moved from Western Germany to Southern Italy Place Units - Germans 1 carrier and 3 submarines placed in 112 Sea Zone 3 infantry placed in Volgograd 3 armour placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,1,2,5,4,2,2,4 Germans collect 60 PUs (5 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -1.67 AA fire in United Kingdom : : 0.67 AA fire in Caucasus : : -0.50
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 16 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 21 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Kweichow to Kwangsi 2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi 4 mech_infantrys moved from Anhwe to Kwangsi 1 mech_infantry moved from Hopei to Yunnan Japanese take Yunnan from Chinese 1 mech_infantry moved from Urals to Yenisey Japanese take Yenisey from Russians Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 20 Sea Zone Japanese attack with 1 fighter Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kwangsi Japanese attack with 2 armour, 1 artillery, 1 infantry and 8 mech_infantrys British defend with 3 mech_infantrys; Americans defend with 1 armour, 1 artillery and 1 marine; ANZAC defend with 5 fighters; Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 8 mech_infantrys in Kwangsi, round 2 : 4/12 hits, 3.00 expected hits Chinese roll dice for 1 armour, 1 artillery, 5 fighters, 1 infantry, 1 marine and 3 mech_infantrys in Kwangsi, round 2 : 3/12 hits, 5.83 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the British and 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 2 armour, 1 artillery and 6 mech_infantrys in Kwangsi, round 3 : 3/9 hits, 2.50 expected hits Chinese roll dice for 1 armour, 1 artillery, 5 fighters and 1 marine in Kwangsi, round 3 : 4/8 hits, 4.50 expected hits 4 mech_infantrys owned by the Japanese, 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Kwangsi Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Kwangsi, round 4 : 1/5 hits, 1.83 expected hits Chinese roll dice for 5 fighters in Kwangsi, round 4 : 2/5 hits, 3.33 expected hits 2 mech_infantrys owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangsi Japanese roll dice for 2 armour and 1 artillery in Kwangsi, round 5 : 1/3 hits, 1.33 expected hits Chinese roll dice for 4 fighters in Kwangsi, round 5 : 3/4 hits, 2.67 expected hits 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 2 armour owned by the Japanese lost in Kwangsi Chinese win with 3 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 2 armour, 1 artillery, 1 infantry and 8 mech_infantrys Casualties for British: 3 mech_infantrys Casualties for Chinese: 1 infantry Casualties for Americans: 1 armour, 1 artillery and 1 marine Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 1 mech_infantry moved from Shensi to Hunan 1 armour moved from Sikang to Hopei 1 mech_infantry moved from Tsinghai to Kweichow 1 infantry moved from Kansu to Shensi 1 mech_infantry moved from Manchuria to Anhwe 1 artillery moved from Urals to Novosibirsk 1 fighter moved from 20 Sea Zone to Formosa Place Units - Japanese 10 infantry placed in Japan 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,1,5,1,6,2,2,4,4,1,5,1,6,4,5,4,6,6,1,3,3,5,6,1,5,2,3,2,3 Japanese collect 38 PUs (8 lost to blockades); end with 38 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : -0.33 Chinese : -4.33 Japanese : 1.17
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Korea to Amur Americans take Amur from Japanese 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 artillery moved from Yakut S.S.R. to Yenisey 1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 2 artilleries, 6 infantry and 2 mech_infantrys moved from Eire to 109 Sea Zone 2 artilleries, 3 carriers, 1 destroyer, 6 fighters, 6 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 109 Sea Zone to 110 Sea Zone 2 artilleries, 6 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Eastern United States to 110 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 1 artillery and 1 infantry moved from British Columbia to Western United States 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu 1 cruiser moved from 36 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone Combat - Americans Battle in Yenisey Americans attack with 1 artillery Japanese defend with 1 mech_infantry Americans roll dice for 1 artillery in Yenisey, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Yenisey, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yenisey Americans win, taking Yenisey from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangtung Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/6 hits, 2,67 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung Americans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 3 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Americans win, taking Kwangtung from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Japanese: 3 infantry Battle in Kiangsu Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 1 cruiser in Kiangsu, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsu, round 2 : 4/6 hits, 2,67 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Japanese: 3 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 22 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 bomber, 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 5 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 bomber moved from 110 Sea Zone to United Kingdom 3 aaGuns, 2 destroyers, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from Eastern United States to Gibraltar 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone 2 carriers moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 3 carriers moved from 36 Sea Zone to 39 Sea Zone 1 carrier moved from 33 Sea Zone to 20 Sea Zone 1 carrier moved from 33 Sea Zone to 20 Sea Zone 1 fighter moved from 1 Sea Zone to Western United States Place Units - Americans 2 infantry and 1 mech_infantry placed in French Indo China 2 artilleries, 4 infantry and 2 tactical_bombers placed in Eastern United States 1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : 2,50 Japanese : -1,50
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Korea to Amur Americans take Amur from Japanese 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 artillery moved from Yakut S.S.R. to Yenisey 1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 2 artilleries, 6 infantry and 2 mech_infantrys moved from Eire to 109 Sea Zone 2 artilleries, 3 carriers, 1 destroyer, 6 fighters, 6 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 109 Sea Zone to 110 Sea Zone 2 artilleries, 6 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Eastern United States to 110 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 1 artillery and 1 infantry moved from British Columbia to Western United States 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu 1 cruiser moved from 36 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone Combat - Americans Battle in Yenisey Americans attack with 1 artillery Japanese defend with 1 mech_infantry Americans roll dice for 1 artillery in Yenisey, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Yenisey, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yenisey Americans win, taking Yenisey from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangtung Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/6 hits, 2,67 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung Americans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 3 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Americans win, taking Kwangtung from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Japanese: 3 infantry Battle in Kiangsu Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 1 cruiser in Kiangsu, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsu, round 2 : 4/6 hits, 2,67 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Japanese: 3 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 22 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 bomber, 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 5 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 bomber moved from 110 Sea Zone to United Kingdom 3 aaGuns, 2 destroyers, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from Eastern United States to Gibraltar 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone 2 carriers moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 3 carriers moved from 36 Sea Zone to 39 Sea Zone 1 carrier moved from 33 Sea Zone to 20 Sea Zone 1 carrier moved from 33 Sea Zone to 20 Sea Zone 1 fighter moved from 1 Sea Zone to Western United States Place Units - Americans 2 infantry and 1 mech_infantry placed in French Indo China 2 artilleries, 4 infantry and 2 tactical_bombers placed in Eastern United States 1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British buy 3 armour, 6 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 unit repaired. 1 mech_infantry moved from Iraq to Caucasus 1 bomber moved from Northwest Persia to Ukraine 6 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus 1 mech_infantry moved from Eastern Persia to Kazakhstan British take Kazakhstan from Japanese 1 armour and 3 mech_infantrys moved from India to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - British Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Ukraine causes 4 damage total. Battle in Yunnan British attack with 1 armour, 1 infantry and 3 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Caucasus British attack with 6 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour British roll dice for 6 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/8 hits, 3,83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Caucasus British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - British 6 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia 3 armour moved from Persia to Northwest Persia 4 mech_infantrys moved from Eastern Persia to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Gibraltar to 110 Sea Zone 2 fighters moved from Gibraltar to Normandy Bordeaux 2 fighters moved from Egypt to Gibraltar 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 7 artilleries and 1 infantry moved from Szechwan to Sikang 1 artillery, 3 infantry and 1 mech_infantry moved from Scotland to United Kingdom 1 bomber moved from Ukraine to Northwest Persia Place Units - British 3 artilleries placed in Persia 3 artilleries placed in Iraq 3 armour placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,17 British : -3,00 Americans : 2,50 AA fire in Ukraine : : -0,17 Japanese : -1,83
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 3 mech_infantrys moved from Northern Italy to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland Combat - Italians Battle in Scotland Battle in Normandy Bordeaux Italians attack with 5 fighters, 1 infantry and 3 mech_infantrys British defend with 2 artilleries, 2 fighters and 2 infantry; Americans defend with 3 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 2 mech_infantrys AA fire in Normandy Bordeaux : 0/5 hits, 0.83 expected hits Italians roll dice for 5 fighters, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/9 hits, 3.17 expected hits Americans roll dice for 3 aaGuns, 4 artilleries, 2 fighters, 11 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 4/19 hits, 7.00 expected hits 3 mech_infantrys owned by the Italians, 3 aaGuns owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 5 fighters in Normandy Bordeaux, round 3 : 3/5 hits, 2.50 expected hits Americans roll dice for 4 artilleries, 2 fighters, 11 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 6/19 hits, 7.00 expected hits 3 infantry owned by the Americans and 5 fighters owned by the Italians lost in Normandy Bordeaux Americans win, taking Scotland from British with 4 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is -41 Casualties for Italians: 5 fighters, 1 infantry and 3 mech_infantrys Casualties for Americans: 3 aaGuns and 3 infantry Non Combat Move - Italians 3 infantry moved from Northern Italy to France Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,3,3,1,1,6 Italians collect 4 PUs (10 lost to blockades); end with 6 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : -4.00 AA fire in Normandy Bordeaux : : -0.83
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 fighter; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 2 fighters moved from Kwangsi to Formosa Combat - ANZAC Battle in Formosa ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 fighter ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Formosa, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 fighter in Formosa, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Formosa ANZAC win, taking Formosa from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Non Combat Move - ANZAC 2 fighters moved from Formosa to 20 Sea Zone 1 fighter moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 fighters moved from Korea to Kwangtung 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 bomber and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : -0,67
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 81 PUs; Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 7 infantry moved from France to Normandy Bordeaux 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 2 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Russia to Kazakhstan 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in Kazakhstan Germans attack with 1 bomber and 2 infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Normandy Bordeaux Germans attack with 3 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 2 artilleries, 2 fighters and 2 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys Germans roll dice for 3 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 6/18 hits, 6.00 expected hits Americans roll dice for 4 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 8/16 hits, 6.00 expected hits 7 infantry owned by the Germans, 6 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 3 artilleries, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 6/10 hits, 4.50 expected hits Americans roll dice for 4 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 8/10 hits, 4.00 expected hits 2 artilleries owned by the Germans, 3 fighters owned by the Germans, 2 artilleries owned by the Americans, 1 tactical_bomber owned by the Germans, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 1 tactical_bomber in Normandy Bordeaux, round 4 : 1/2 hits, 0.83 expected hits Americans roll dice for 2 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 4/4 hits, 2.00 expected hits 1 artillery owned by the Germans, 1 tactical_bomber owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux Americans win with 1 artillery and 2 fighters remaining. Battle score for attacker is -53 Casualties for Germans: 3 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers Casualties for Americans: 2 artilleries, 6 infantry and 2 mech_infantrys Casualties for British: 1 artillery and 2 infantry Non Combat Move - Germans 2 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Western Germany to France 1 carrier, 1 destroyer, 3 submarines and 2 transports moved from 112 Sea Zone to 113 Sea Zone 3 armour moved from Ukraine to Volgograd 1 armour moved from Tambov to Novosibirsk 1 mech_infantry moved from Russia to Novosibirsk 2 mech_infantrys moved from Russia to Volgograd 1 armour moved from Tambov to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 3 aaGuns moved from Tambov to Volgograd 1 bomber moved from Kazakhstan to Russia Place Units - Germans 1 artillery and 2 infantry placed in France 2 artilleries and 1 infantry placed in Volgograd 3 armour placed in Ukraine 3 mech_infantrys placed in Russia 1 fighter and 3 mech_infantrys placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,3,1,4,6,4 Germans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : 0.67 Americans : 8.00
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :