Scrambles?
samuel06 vs wizmark
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone 4 bombers, 5 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 armour moved from Urals to Novosibirsk 1 artillery moved from Samara to Novosibirsk 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Volgograd
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@samuel06 Scramble from London ?
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@samuel06 no scramble and max def thanks
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone 4 bombers, 5 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 armour moved from Urals to Novosibirsk 1 artillery moved from Samara to Novosibirsk 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Volgograd Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Novosibirsk Germans attack with 1 armour and 1 artillery British defend with 1 mech_infantry Germans roll dice for 1 armour and 1 artillery in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Novosibirsk Germans roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Novosibirsk, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Novosibirsk, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Novosibirsk British win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Germans: 1 armour and 1 artillery Battle in 110 Sea Zone Germans attack with 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters, 6 submarines and 4 tactical_bombers British defend with 2 destroyers and 2 transports; Americans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Germans roll dice for 6 submarines in 110 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 12/23 hits, 12.17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 5/13 hits, 6.00 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the British, 3 destroyers owned by the Americans, 5 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters and 4 tactical_bombers in 110 Sea Zone, round 3 : 10/23 hits, 12.17 expected hits Americans roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 battleship and 2 transports in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Germans, 2 transports owned by the British, 1 submarine owned by the Germans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 110 Sea Zone Germans win with 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 4 destroyers, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 121 Casualties for Germans: 1 destroyer and 6 submarines Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Casualties for British: 2 destroyers and 2 transports Non Combat Move - Germans 5 transports moved from 112 Sea Zone to 110 Sea Zone 4 bombers, 2 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany 2 artilleries and 2 infantry moved from Germany to Western Germany 2 infantry moved from Northern Italy to Western Germany Place Units - Germans 3 infantry placed in Russia 1 destroyer and 1 submarine placed in 112 Sea Zone 3 infantry placed in Ukraine 2 fighters, 4 infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -5.33 British : 0.00 Americans : -0.17
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry and 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry and 1 mech_infantry moved from Kiangsi to Hunan 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 fighter moved from Shantung to Hunan 1 bomber moved from French Indo China to India Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 armour moved from Kwangtung to Yunnan 1 infantry moved from Kwangsi to Yunnan 3 infantry and 1 mech_infantry moved from French Indo China to Shan State 3 infantry moved from French Indo China to Shan State 1 armour, 3 infantry and 1 mech_infantry moved from Malaya to Shan State 3 bombers and 1 fighter moved from Philippines to Malaya 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 2 tactical_bombers moved from French Indo China to 35 Sea Zone 2 fighters moved from 19 Sea Zone to Japan 1 transport moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from Shantung to 19 Sea Zone 1 carrier, 4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Hunan to Shan State 1 bomber moved from India to Malaya Place Units - Japanese 1 fighter and 9 infantry placed in Japan 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5 Japanese collect 49 PUs (2 lost to blockades); end with 49 PUs
Combat Hit Differential Summary :
Chinese : -0.67 AA fire in India : : -0.17 Japanese : -0.67
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@samuel06 I keep starting and then discarding this allied turn…sorry about the wait but needs serious thinking about!
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@wizmark No worries, take your time. I’m in no rush
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 battleship, 4 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 110 Sea Zone 5 bombers moved from Morocco to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 4 bombers moved from Eastern United States to 110 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese
Combat Hit Differential Summary :
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@samuel06 well I think I’m finally there… Battle in the channel order of loss please, I can post after the first round if you prefer though
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@wizmark Acx3, Destroyers, Acx3, Fighterx3, Cruiser,Battleship,Fighters
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 battleship, 4 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 110 Sea Zone 5 bombers moved from Morocco to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 4 bombers moved from Eastern United States to 110 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 battleship, 4 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 110 Sea Zone 5 bombers moved from Morocco to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 4 bombers moved from Eastern United States to 110 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese Combat - Americans Battle in 110 Sea Zone Americans attack with 10 bombers and 2 submarines Germans defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters and 5 transports Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 10 bombers in 110 Sea Zone, round 2 : 7/10 hits, 6.67 expected hits Units damaged: 3 carriers owned by the Germans Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters and 5 transports in 110 Sea Zone, round 2 : 7/15 hits, 7.50 expected hits 4 destroyers owned by the Germans, 2 submarines owned by the Americans and 5 bombers owned by the Americans lost in 110 Sea Zone Americans roll dice for 5 bombers in 110 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 6 fighters and 5 transports in 110 Sea Zone, round 3 : 3/11 hits, 6.17 expected hits 1 fighter owned by the Germans, 3 carriers owned by the Germans and 3 bombers owned by the Americans lost in 110 Sea Zone retreated to 110 Sea Zone Germans win with 1 battleship, 1 cruiser, 5 fighters and 5 transports remaining. Battle score for attacker is -18 Casualties for Americans: 8 bombers and 2 submarines Casualties for Germans: 3 carriers, 4 destroyers and 1 fighter 5 fighters owned by the Germans forced to land in Normandy Bordeaux Non Combat Move - Americans 2 bombers moved from 110 Sea Zone to United Kingdom 1 battleship moved from 25 Sea Zone to 33 Sea Zone 2 carriers moved from 25 Sea Zone to 33 Sea Zone 3 fighters moved from 25 Sea Zone to 33 Sea Zone 3 infantry moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Midway to Caroline Islands 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 4 bombers placed in Eastern United States 2 submarines placed in 10 Sea Zone 1 battleship and 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -3.67 Americans : 0.33
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TripleA Move Summary: British round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - British 3 fighters moved from United Kingdom to 110 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone 1 fighter moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Persia to Egypt 1 tactical_bomber moved from 81 Sea Zone to Egypt 2 infantry moved from Northwest Persia to Caucasus 5 fighters moved from Northwest Persia to Caucasus 1 mech_infantry moved from Novosibirsk to Urals British take Urals from Germans 1 mech_infantry moved from Eastern Persia to Kazakhstan British take Kazakhstan from Germans 2 infantry moved from India to Burma 3 tactical_bombers moved from India to Burma
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 battleship, 4 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 110 Sea Zone 5 bombers moved from Morocco to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 4 bombers moved from Eastern United States to 110 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese Combat - Americans Battle in 110 Sea Zone Americans attack with 10 bombers and 2 submarines Germans defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters and 5 transports Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 10 bombers in 110 Sea Zone, round 2 : 7/10 hits, 6.67 expected hits Units damaged: 3 carriers owned by the Germans Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters and 5 transports in 110 Sea Zone, round 2 : 7/15 hits, 7.50 expected hits 4 destroyers owned by the Germans, 2 submarines owned by the Americans and 5 bombers owned by the Americans lost in 110 Sea Zone Americans roll dice for 5 bombers in 110 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 6 fighters and 5 transports in 110 Sea Zone, round 3 : 3/11 hits, 6.17 expected hits 1 fighter owned by the Germans, 3 carriers owned by the Germans and 3 bombers owned by the Americans lost in 110 Sea Zone retreated to 110 Sea Zone Germans win with 1 battleship, 1 cruiser, 5 fighters and 5 transports remaining. Battle score for attacker is -18 Casualties for Americans: 8 bombers and 2 submarines Casualties for Germans: 3 carriers, 4 destroyers and 1 fighter 5 fighters owned by the Germans forced to land in Normandy Bordeaux Non Combat Move - Americans 2 bombers moved from 110 Sea Zone to United Kingdom 1 battleship moved from 25 Sea Zone to 33 Sea Zone 2 carriers moved from 25 Sea Zone to 33 Sea Zone 3 fighters moved from 25 Sea Zone to 33 Sea Zone 3 infantry moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Midway to Caroline Islands 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 4 bombers placed in Eastern United States 2 submarines placed in 10 Sea Zone 1 battleship and 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 7x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from United Kingdom to 110 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone 1 fighter moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Persia to Egypt 1 tactical_bomber moved from 81 Sea Zone to Egypt 2 infantry moved from Northwest Persia to Caucasus 5 fighters moved from Northwest Persia to Caucasus 1 mech_infantry moved from Novosibirsk to Urals British take Urals from Germans 1 mech_infantry moved from Eastern Persia to Kazakhstan British take Kazakhstan from Germans 2 infantry moved from India to Burma 3 tactical_bombers moved from India to Burma Combat - British Battle in 110 Sea Zone British attack with 3 fighters Germans defend with 1 battleship, 1 cruiser and 5 transports British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 battleship, 1 cruiser and 5 transports in 110 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 battleship owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone 5 transports owned by the Germans lost in 110 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 67 Casualties for Germans: 1 battleship, 1 cruiser and 5 transports Battle in Egypt British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 harbour British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Caucasus British attack with 5 fighters and 2 infantry Italians defend with 1 armour British roll dice for 5 fighters and 2 infantry in Caucasus, round 2 : 4/7 hits, 2.83 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Battle in 98 Sea Zone British attack with 1 fighter Italians defend with 1 submarine and 2 transports 1 submarine owned by the Italians Submerged 2 transports owned by the Italians lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Burma British attack with 2 infantry and 3 tactical_bombers Japanese defend with 1 infantry British roll dice for 2 infantry and 3 tactical_bombers in Burma, round 2 : 4/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 tactical_bombers moved from Burma to India 5 fighters moved from Caucasus to Northwest Persia 1 fighter moved from Egypt to 81 Sea Zone 1 fighter moved from 98 Sea Zone to Iraq 1 tactical_bomber moved from Egypt to 81 Sea Zone 2 infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Eastern Persia to Northwest Persia 1 fighter moved from Persia to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 3 fighters moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Northwest Persia to Caucasus Place Units - British 1 destroyer placed in 106 Sea Zone 3 fighters placed in Persia 3 infantry placed in Iraq 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 39 PUs (3 lost to blockades); end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -4.83 British : 3.67 Italians : 0.17 Americans : 0.33 Japanese : 0.67
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@samuel06 Things couldn’t have gone better for me in the channel, was very surprised to have some bombers left! Will be trickier for you to get the last VC, stopped you for a few turns yet!
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@samuel06 Oh and I landed yr fighters in normandy, but if you would have preferred them in holland then please change it :+1:
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 2 carriers; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Russia to Kazakhstan Combat - Italians Battle in Kazakhstan Italians attack with 1 bomber and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kazakhstan Italians win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Kazakhstan to Russia 2 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to France 3 submarines moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone Place Units - Italians 2 carriers placed in 110 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : 0.67
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 2 fighters and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 2 fighters and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :