@JuliusBorisovBeamdog I understand, but even though I reached silver in my first season, I ended up in bronze and in this 13th I am in wood, but apparently since I look for games after work at night, I get silver and gold, if I get bronze players I have no problems with that, but I think there should be an option to let you decide if you accept a jump like that in the matchmaking.
Asynchronous Play - Some Questions
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From some statements we have learnt that for A&A Online some rules have been altered to allow for “asynchronous play”. I have understood this as an approach to eliminate the need for the opponent’s interference (decisions) during your turn.
Now, I understand A&A Online with its “online part” as a platform where players meet and play “real time”, being online at the same time - so playing more or less “synchronously”, what would allow for “real-time” decisions (of the opponent).
Will there be an online mode to allow for real “asynchronous” gameplay - so for example player A doing a move now, then logs out. Player B logs in two hours later and does his move … and so on?
Will the status of the game be saved on a server, then?Also will there be a way to save the status of offline games locally? And to continue that game from that status on my side and/or on my opponent’s side?
Can you elaborate a bit on the related features, that we can await, @JuliusBorisovBeamdog ?
Thank you :smiley: -
Asynchronous play means that the game allows players to take their full turn distinctly/asynchronously without other players needing to be in the game.
So yes, eg., player A does a move now, then logs out. Player B logs in two hours later and does his move … and so on.
The status of the game is saved on a server.
The offline game is saved to the user’s local drive.
The online games are all saved on our backend server.
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That is cool, thank you,
@JuliusBorisovBeamdog
:smiley: