• '19

    TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Combat Move - British
            2 fighters and 1 tactical_bomber moved from Persia to Iraq
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
            1 submarine moved from 106 Sea Zone to 101 Sea Zone
            1 fighter moved from Egypt to Iraq
            1 infantry moved from India to Burma
            1 artillery moved from India to Burma
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 submarine moved from 54 Sea Zone to 47 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Battle in 47 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 bomber and 3 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Gibraltar, round 2 : 1/5 hits, 1.67 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Gibraltar, round 3 : 1/5 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in 55 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            6 bombers moved from United Kingdom to Belarus
            1 bomber moved from Gibraltar to French West Africa
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 aaGun moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 battleship, 1 carrier, 2 cruisers and 3 transports moved from 54 Sea Zone to 26 Sea Zone
            4 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier and 2 submarines placed in 101 Sea Zone
            2 transports placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters and 1 tactical_bomber moved from Persia to Iraq
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
            1 submarine moved from 106 Sea Zone to 101 Sea Zone
            1 fighter moved from Egypt to Iraq
            1 infantry moved from India to Burma
            1 artillery moved from India to Burma
    
        Combat - British
            Battle in Iraq
                British attack with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 1 armour and 4 infantry
                    British roll dice for 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 0/9 hits, 3.67 expected hits
                    Italians roll dice for 1 armour and 4 infantry in Iraq, round 2 : 2/5 hits, 1.83 expected hits
                    2 infantry owned by the British lost in Iraq
                    British roll dice for 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 4/7 hits, 3.17 expected hits
                    Italians roll dice for 1 armour and 4 infantry in Iraq, round 3 : 2/5 hits, 1.83 expected hits
                    1 artillery owned by the British, 4 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Iraq, round 4 : 1/5 hits, 2.50 expected hits
                    Italians roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Italians: 1 armour and 4 infantry
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Iraq to Persia
            1 aaGun moved from Trans-Jordan to Iraq
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 destroyer and 1 submarine placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,3
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : -3.00
    Americans : -4.00
    Japanese : 0.67
    

    Savegame


  • Here it isIt 5.tsvg

  • '19

    TripleA Move Summary: ANZAC round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 cruiser moved from 54 Sea Zone to 46 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 cruiser moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Celebes
            Battle in 46 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC lost in 46 Sea Zone
                Japanese win, taking Borneo from Japanese, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for ANZAC: 1 cruiser
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 mech_infantrys placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.50
    Japanese : 0.00
    

    Savegame

  • '19

    TripleA Move Summary: French round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
    

    Savegame

  • '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 cruiser moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Celebes
            Battle in 46 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC lost in 46 Sea Zone
                Japanese win, taking Borneo from Japanese, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for ANZAC: 1 cruiser
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 mech_infantrys placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.50
    Japanese : 0.00
    

    Savegame


  • Here it isGer 6.tsvg I forgot about the Ger ss off Canada and I hit Submerge for your ss, I wanted to just back my ss out

  • '19

    TripleA Move Summary: Russians round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 armour and 1 mech_infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            2 mech_infantrys moved from Bryansk to Belarus
            2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
            1 armour moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
            1 mech_infantry moved from Northwest Persia to Syria
                  Russians take Syria from Italians
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 armour and 1 mech_infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            2 mech_infantrys moved from Bryansk to Belarus
            2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
            1 armour moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
            1 mech_infantry moved from Northwest Persia to Syria
                  Russians take Syria from Italians
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Belarus to Western Ukraine
            2 infantry moved from Ukraine to Western Ukraine
            2 artilleries moved from Ukraine to Western Ukraine
            1 infantry moved from Rostov to Ukraine
            2 armour and 4 mech_infantrys moved from Russia to Western Ukraine
            2 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Novosibirsk to Kazakhstan
            2 aaGuns and 16 infantry moved from Novosibirsk to Samara
    
        Place Units - Russians
            3 armour placed in Ukraine
            1 artillery and 2 mech_infantrys placed in Novgorod
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 0.00
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Russians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 armour and 1 mech_infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            2 mech_infantrys moved from Bryansk to Belarus
            2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
            1 armour moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
            1 mech_infantry moved from Northwest Persia to Syria
                  Russians take Syria from Italians
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Belarus to Western Ukraine
            2 infantry moved from Ukraine to Western Ukraine
            2 artilleries moved from Ukraine to Western Ukraine
            1 infantry moved from Rostov to Ukraine
            2 armour and 4 mech_infantrys moved from Russia to Western Ukraine
            2 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Novosibirsk to Kazakhstan
            2 aaGuns and 16 infantry moved from Novosibirsk to Samara
    
        Place Units - Russians
            3 armour placed in Ukraine
            1 artillery and 2 mech_infantrys placed in Novgorod
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Caucasus: 2 infantry
            EDIT: Adding units owned by Russians to Persia: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 0.00
    

    Savegame


  • Here it isJap 6.tsvg Sorry for the edit I didnt see my ss

  • '19

    TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 7 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            2 infantry moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to British Guiana
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from French West Africa to Morocco
            1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 7 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            2 infantry moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to British Guiana
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from French West Africa to Morocco
            1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Morocco
                Americans attack with 2 artilleries, 1 bomber and 4 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 2 artilleries, 1 bomber and 4 infantry in Morocco, round 2 : 3/7 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from Morocco to Gibraltar
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 aaGun moved from Brazil to British Guiana
            4 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 submarine and 2 transports moved from 26 Sea Zone to 10 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            7 infantry placed in Central United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : -0.33
    Americans : 1.17
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - British
            1 unit repaired.
            1 infantry moved from Scotland to United Kingdom
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
            2 artilleries and 2 infantry moved from India to Burma
            1 armour and 2 mech_infantrys moved from Persia to West India
            1 artillery moved from Iraq to Persia
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 7 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            2 infantry moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to British Guiana
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from French West Africa to Morocco
            1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Morocco
                Americans attack with 2 artilleries, 1 bomber and 4 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 2 artilleries, 1 bomber and 4 infantry in Morocco, round 2 : 3/7 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from Morocco to Gibraltar
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 aaGun moved from Brazil to British Guiana
            4 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 submarine and 2 transports moved from 26 Sea Zone to 10 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            7 infantry placed in Central United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 infantry moved from Scotland to United Kingdom
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
            2 artilleries and 2 infantry moved from India to Burma
            1 armour and 2 mech_infantrys moved from Persia to West India
            1 artillery moved from Iraq to Persia
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Burma
                British attack with 2 artilleries and 2 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    British roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                    British roll dice for 2 artilleries and 2 infantry in Burma, round 3 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Burma
                British win, taking 106 Sea Zone from Germans, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Kazakhstan
                British attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 3 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 fighter owned by the British lost in Kazakhstan
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Kazakhstan to Eastern Persia
            1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 infantry moved from Ethiopia to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 aaGun moved from Iraq to 80 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 aaGun and 1 infantry moved from 79 Sea Zone to West India
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - British
            2 mech_infantrys placed in Persia
            1 factory_minor placed in Iraq
            2 transports placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
            British collect 30 PUs (3 lost to blockades); end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : -0.33
    British : 0.17
    Americans : 1.17
    Japanese : -0.67
    

    Savegame


  • Here it isIt 5.tsvg

  • '19

    TripleA Move Summary: ANZAC round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry and 1 mech_infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 70
  • 62
  • 52
  • 40
  • 105
  • 162
  • 122
  • 131
Axis & Allies Boardgaming Custom Painted Miniatures

16

Online

17.4k

Users

39.9k

Topics

1.7m

Posts