@max334 no scramble
19L G40 BM DizzKneeLand33 (Axis) vs BobbaRossa (Allies +0)
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from French Indo China to Philippines 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Celebes 1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 37 Sea Zone to 44 Sea Zone 9 infantry moved from Korea to Manchuria 1 mech_infantry moved from Anhwe to Manchuria 4 fighters and 4 tactical_bombers moved from French Indo China to Manchuria 3 bombers, 2 fighters and 1 tactical_bomber moved from Japan to Manchuria Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Manchuria Japanese attack with 3 bombers, 6 fighters, 9 infantry, 1 mech_infantry and 5 tactical_bombers Russians defend with 2 aaGuns and 17 infantry AA fire in Manchuria : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Manchuria Japanese roll dice for 3 bombers, 5 fighters, 9 infantry, 1 mech_infantry and 5 tactical_bombers in Manchuria, round 2 : 8/23 hits, 9.50 expected hits Chinese roll dice for 2 aaGuns and 17 infantry in Manchuria, round 2 : 3/17 hits, 5.67 expected hits 3 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 3 bombers, 5 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers in Manchuria, round 3 : 11/20 hits, 9.00 expected hits Chinese roll dice for 11 infantry in Manchuria, round 3 : 2/11 hits, 3.67 expected hits 2 infantry owned by the Japanese and 11 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 36 Casualties for Japanese: 1 fighter and 5 infantry Casualties for Russians: 2 aaGuns and 17 infantry Battle in Philippines Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Celebes Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter and 1 tactical_bomber in Celebes, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 fighter EDIT: Changing ownership of Celebes from ANZAC to Japanese EDIT: Adding units owned by Japanese to Celebes: 1 artillery EDIT: Turning off Edit Mode 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 44 Sea Zone 1 infantry moved from Malaya to Shan State 1 infantry moved from Hunan to Yunnan 1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe 1 aaGun moved from Korea to Manchuria 3 bombers moved from Manchuria to French Indo China 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 4 fighters and 4 tactical_bombers moved from Manchuria to Jehol 2 bombers moved from Philippines to French Indo China Place Units - Japanese 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone 3 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Americans : -0.33 Chinese : -4.33 AA fire in Manchuria : : 0.00 Japanese : -0.50
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Sorry for the edit, I thought the units were unloaded (it still looks like it, apparently I need to zoom in for now on with these old eyes hehehe). I got a hit with the planes and you got a hit back, so I edited off the infantry and left the artillery on Phil.
I think it would be a great addition if TripleA had an option when going to combat where it says “you have unloaded transports in SZ (999) with a battle on the adjacent land tile – are you sure you don’t want to unload for the battle?” Something like that.
I’ll quit rambling now lol.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Queensland to 54 Sea Zone 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from Queensland to 42 Sea Zone Combat - Americans Battle in Sumatra Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to India 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 28 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 artillery moved from Hopei to Shensi 1 infantry moved from Hopei to Suiyuyan 7 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Queensland to 54 Sea Zone 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from Queensland to 42 Sea Zone Combat - Americans Battle in Sumatra Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to India 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 28 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 artillery moved from Hopei to Shensi 1 infantry moved from Hopei to Suiyuyan 7 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 aaGun, 2 artilleries, 1 carrier and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from 91 Sea Zone to 98 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from Morocco to Algeria British take Algeria from Italians 1 fighter, 3 infantry and 1 tactical_bomber moved from India to Burma 1 artillery moved from India to Burma 4 infantry moved from India to Burma 1 artillery and 2 infantry moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Egypt to Alexandria 1 armour moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Kenya Combat - British Battle in 98 Sea Zone British attack with 1 cruiser, 3 destroyers and 3 fighters Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 3 transports British roll dice for 1 cruiser, 3 destroyers and 3 fighters in 98 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 98 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British roll dice for 1 cruiser, 3 destroyers and 3 fighters in 98 Sea Zone, round 3 : 1/7 hits, 3.00 expected hits Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 98 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone British roll dice for 1 cruiser, 2 destroyers and 3 fighters in 98 Sea Zone, round 4 : 2/6 hits, 2.67 expected hits Italians roll dice for 1 battleship, 1 cruiser and 3 transports in 98 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits 2 destroyers owned by the British, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone 3 transports owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 cruiser and 3 fighters remaining. Battle score for attacker is 43 Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 3 transports Casualties for British: 3 destroyers Battle in Burma British attack with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber in Burma, round 2 : 6/10 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 2 artilleries and 3 infantry Italians defend with 1 infantry British roll dice for 2 artilleries and 3 infantry in Alexandria, round 2 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from 98 Sea Zone to Egypt 2 infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 aaGuns and 7 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from Burma to India 1 aaGun moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies Place Units - British 1 carrier placed in 98 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa 1 aaGun and 2 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0.00 Italians : -1.67 Japanese : -0.33
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@DizzKneeLand33 said in 19L G40 BM DizzKneeLand33 (Axis) vs BobbaRossa (Allies +0):
Sorry for the edit, I thought the units were unloaded (it still looks like it, apparently I need to zoom in for now on with these old eyes hehehe). I got a hit with the planes and you got a hit back, so I edited off the infantry and left the artillery on Phil.
I think it would be a great addition if TripleA had an option when going to combat where it says “you have unloaded transports in SZ (999) with a battle on the adjacent land tile – are you sure you don’t want to unload for the battle?” Something like that.
I’ll quit rambling now lol.
No worries. It’s very easy to miss things on the overlay. I do it all the time myself. And wow does this continue to be a very swingy game. That London defense was insane! And then the Russians immediately forget how to use their guns. The war’s not over chaps!
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 8 PUs; Combat Move - Italians 1 infantry moved from Eastern Poland to Belarus Italians take Belarus from Russians Combat - Italians Non Combat Move - Italians 1 aaGun, 1 armour and 1 infantry moved from Eastern Poland to Belarus 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Syria to Iraq Italians take Iraq from Neutral_Axis Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,1,1,1 Italians collect 17 PUs (3 lost to blockades); end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 10 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Novgorod Combat - Germans Battle in Novgorod Germans attack with 10 bombers, 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 10 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 9/15 hits, 8.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 10 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 10 bombers, 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus 3 aaGuns, 8 armour, 2 artilleries, 10 infantry and 12 mech_infantrys moved from Eastern Poland to Belarus 1 artillery and 2 infantry moved from Poland to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Romania to Belarus 1 infantry moved from Western Germany to France Place Units - Germans 1 armour, 1 fighter and 1 mech_infantry placed in Western Germany 2 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 47 PUs (1 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic States: 1 infantry EDIT: Adding units owned by Germans to Belarus: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Italians 1 mech_infantry moved from Russia to Archangel 4 fighters and 1 tactical_bomber moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 4/6 hits, 2.83 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 5 infantry moved from Russia to Smolensk 3 armour, 2 artilleries and 2 mech_infantrys moved from Russia to Bryansk 1 tactical_bomber moved from Archangel to Bryansk 4 fighters moved from Archangel to Russia 1 artillery and 2 infantry moved from Tambov to Bryansk 1 infantry moved from Ukraine to Bryansk 2 infantry moved from Volgograd to Tambov Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 1.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 harbour, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 5 bombers moved from French Indo China to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 45 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 artillery, 3 fighters and 2 tactical_bombers moved from 41 Sea Zone to Sumatra 3 infantry and 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians Combat - Japanese Battle in 41 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 5 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 5 bombers and 1 destroyer in 35 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 5 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Sumatra Japanese attack with 1 artillery, 3 fighters and 2 tactical_bombers Americans defend with 1 mech_infantry Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Sumatra, round 2 : 1/6 hits, 3.17 expected hits Americans roll dice for 1 mech_infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 2 tactical_bombers moved from Sumatra to 41 Sea Zone 3 fighters moved from Sumatra to 41 Sea Zone 1 fighter moved from 45 Sea Zone to 41 Sea Zone 5 bombers moved from 35 Sea Zone to French Indo China 3 infantry moved from French Indo China to Yunnan 1 artillery moved from Shan State to Yunnan 1 artillery moved from Hunan to Yunnan 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 1 armour and 2 mech_infantrys moved from Anhwe to Yunnan 1 fighter and 1 tactical_bomber moved from Jehol to Japan 1 aaGun and 1 infantry moved from Manchuria to Jehol 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 fighters and 1 tactical_bomber moved from Jehol to Yunnan 1 fighter and 2 tactical_bombers moved from Jehol to French Indo China Place Units - Japanese 1 harbour placed in French Indo China 1 artillery and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Americans : -0.33 Japanese : -1.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from India to Kweichow 1 submarine moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 carriers, 1 destroyer, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 3 fighters moved from Gibraltar to 110 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 54 Sea Zone to 42 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 5 infantry moved from Sikang to Szechwan Combat - Chinese Chinese creates battle in territory Kweichow Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Sikang to Shensi 6 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from India to Kweichow 1 submarine moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 carriers, 1 destroyer, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 3 fighters moved from Gibraltar to 110 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 54 Sea Zone to 42 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 5 infantry moved from Sikang to Szechwan Combat - Chinese Chinese creates battle in territory Kweichow Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Sikang to Shensi 6 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 fighter, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 1 mech_infantry moved from Egypt to Tobruk 2 fighters moved from 98 Sea Zone to Tobruk 1 fighter moved from Egypt to Tobruk Combat - British Battle in Tobruk British attack with 3 fighters and 1 mech_infantry Italians defend with 1 artillery British roll dice for 3 fighters and 1 mech_infantry in Tobruk, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns, 1 artillery and 12 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from Shan State to India 1 infantry moved from Eastern Persia to West India 1 infantry moved from Egypt to Trans-Jordan 2 artilleries and 3 infantry moved from Alexandria to Egypt 3 fighters moved from Tobruk to Egypt 4 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from Kenya to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Algeria to Morocco 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 aaGun, 1 battleship, 1 carrier, 3 cruisers, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom Place Units - British 1 fighter and 2 infantry placed in United Kingdom 2 submarines placed in 98 Sea Zone 1 infantry placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 2.00 Italians : -0.33 Americans : -0.33 Chinese : 1.17 Japanese : -1.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Iraq to Persia Italians take Persia from British 1 armour moved from Persia to Northwest Persia Italians take Northwest Persia from British 1 artillery, 6 infantry and 1 mech_infantry moved from Iraq to Northwest Persia Combat - Italians Non Combat Move - Italians 1 armour moved from Northern Italy to Romania 1 artillery and 7 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy 2 armour and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,5,6 Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Trans-Jordan to Syria ANZAC take Syria from Italians Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 54 Sea Zone to Queensland 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 artillery and 3 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Belarus to Holland Belgium 1 artillery and 3 infantry moved from Belarus to Smolensk 2 fighters and 1 tactical_bomber moved from Belarus to Smolensk 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 3 bombers moved from Belarus to Western Ukraine 6 bombers moved from Belarus to Smolensk Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 bomber and 3 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Western Ukraine Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Western Ukraine, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery, 6 bombers, 2 fighters, 3 infantry and 1 tactical_bomber Russians defend with 5 infantry Germans roll dice for 1 artillery, 6 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 6/13 hits, 6.67 expected hits Russians roll dice for 5 infantry in Smolensk, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 6 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 5 infantry Non Combat Move - Germans 1 infantry moved from Novgorod to Belarus 1 artillery moved from Eastern Poland to Belarus 4 mech_infantrys moved from Eastern Poland to Belarus 3 bombers moved from Western Ukraine to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 6 bombers moved from Smolensk to Belarus 2 fighters and 1 tactical_bomber moved from Smolensk to Belarus 3 infantry moved from Bulgaria to Romania 2 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 armour and 2 mech_infantrys moved from Western Germany to Germany Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 2 artilleries and 4 infantry placed in Western Germany Germans undo move 2. Germans undo move 1. 2 artilleries and 1 infantry placed in Novgorod 2 artilleries and 6 infantry placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1.00 Americans : -0.67 Russians : -0.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 4 PUs; Combat Move - Russians 5 infantry moved from Russia to Smolensk 2 infantry moved from Bryansk to Ukraine 2 fighters moved from Russia to Ukraine 1 tactical_bomber moved from Bryansk to Smolensk 2 fighters moved from Russia to Smolensk Combat - Russians Battle in Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/8 hits, 2.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Ukraine to Bryansk 1 tactical_bomber moved from Smolensk to Bryansk 1 fighter moved from Ukraine to Russia 2 fighters moved from Smolensk to Russia 2 infantry moved from Tambov to Bryansk 4 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 1.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to Shan State 1 fighter and 2 tactical_bombers moved from French Indo China to Shan State 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 4 fighters and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo China to Shan State 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 bomber moved from French Indo China to 44 Sea Zone 4 bombers moved from French Indo China to 35 Sea Zone 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Yunnan to Burma Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 35 Sea Zone Japanese attack with 4 bombers and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 4 bombers and 1 destroyer in 35 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 4 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 infantry Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Burma, round 2 : 4/12 hits, 3.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/10 hits, 4.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 artillery moved from French Indo China to Yunnan 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 1 bomber moved from 44 Sea Zone to French Indo China 4 bombers moved from 35 Sea Zone to French Indo China 3 submarines moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 3 submarines moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kwangtung 1 artillery and 2 infantry placed in French Indo China 1 fighter placed in Japan 2 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.33 UK_Pacific : -0.67 Japanese : 0.83
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 6 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 armour moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Libya to Tunisia 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/8 hits, 3.17 expected hits Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 8 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Americans 4 carriers, 3 destroyers, 6 fighters and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 2 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 3 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Tunisia to Morocco 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Central United States 1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States 2 transports placed in 101 Sea Zone 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : -3.00 Japanese : 1.33