Intimidate Japan into a decision to defend the home islands OR grab the money/India. The earlier Japan declares war, the more effective this plan is going to be but it’s still effective as a 100% KJF. The final build outcome should be focused on subs early JDOW or destroyers late JDOW–at the end, I present both scenarios about what you could deploy on USA4. Anzac builds subs, and their planes land on US-provided carriers. USA will feel safer with more destroyers but the subs are better because you’ll use them to convoy and harass.
What to do?
Japan usually leaves only 1 carrier near japan. If he J1s, move up and get ready to attack SZ6. If he doesnt declare war early, get big with 1 giant well defended navy (DD balance) and get ready to step up sit in SZ25/26. No naval base is required–if Japan is going to try and kill India, his planes and ships can’t cover both. They can kami and attack SZ 6 from anywhere, so the goal isn’t to hold SZ6, its to threaten it, convoy it, send subs and blockers through it, and overall, stop him from coming back to or deploying fleet at the home islands when you start getting really threatening. Standing is SZ 7 (or 16, 5 etc.) (correction) is the best case scenario as long as he cannot defeat your fleet (DD emphasis and full carriers with ANZAC), you cant be screened out, you hold the path open for your reinforcements from hawaii to enter SZ 6…SZ 5 units can cross through SZ 6 which is really frustrating to japan.
ANZAC subs hang nearby to strike any japan fleet that remains after the big USA confront. Russian men stay east and off coast to provide a US bomber base.
What not to do?
Build much on East Coast or send anything more than a few units across Atlantic
except when factory limited, then move through canal
Build transports until US4-5 fueling those will reduce our punch
If you didn’t overwhelm on the seas early game, keep up the subs. If you are poised for the grand battle on US4 (or earlier) build strat bombers and transports during US 5-8. A combination of your early sub heavy fleet + air is devastating (land in Russia or Iwo w Strats). If somehow Japan is simply too powerful for you to step up north, move to Queensland, grudgingly…
A strong Japan player can stalemate your fleet, but still has to abandon major objectives by J6. A weaker Japan will have to scramble to defend his home base as you step up with impunity. Trading your big USA fleet for Japans (queen for queen) is a trade in the Allies favor because USA always has a follow on fleet–even if the battle goes badly the next wave of USA subs or the minor allies can mop up. I prefer the sub heavy version (20+)
B/CV/CA/D/Sub/T + F/Tac
J1 Attack US 52
1/1/3/2/1/3 + 5/1/1
J1 PH
1/1/2/1/1/2 + 5/1/1
US BASE FLEET ASSUMPTION WORST CASE
1/1/3/2/1/3TT 5F 1TB
USA 1 BUY
J1 YES 1 CV 6 SUB : earn 70
J1 NO 1 CV 1 DD 1 SUB/East 2 DD 1 SUB : earn 52
USA 2
@Hawaii
1/2/3/2/7/3TT
Hawaii @ 4 FIG 4 INF
USA 2 BUY
J1/J2 YES 1 CV 6 SUB/9 SUB
J2 NO 1 CV 1 DD 1 SUB/ 2 DD 1 SUB
USA 3
@ Hawaii or Queensland
1/3/3/2/13/3 and 5 F 1 Tac 1 Strat AND 3 ANZAC Fig
4 units + 4 units from 3 TT runs 1 TT @ SF 2 TT @ hono
USA 3 BUY
BUY @ 70 1 CV 3 DD 2 INF 4 SUB
USA 4
@ war 1/4/3/5/17 + 6(+2) FIG 1 TB w/1 CA 1 DD
@ Hawaii 8 men + 4 more 2 TT @ Hawaii and 1 @ SF ready to pick
USA 4 BUY
BUY @ 70 ART 1 DD 7 SUB East Coast 2 INF 1 TT
Totals 1/4/3/6/24/4/8FIG 12-16 Men in theatre on Hawaii
Or
Totals 1/3/3/14/16/4/8FIG 12 men
Suggestions to improve please