War Império Romano
-
http://www.youtube.com/watch?v=UIdugUnp6i4
http://www.grow.com.br/warimperioromano.html
http://www.grow.com.br/warimperioromano.pdf
This is what i have so far… i ask the Portuguese or Spanish speaking from general community to locate a source to buy these that will ship to USA.
This game kicks arse!
-
I’ve just read at the rules: it seems to be little else than a roman empire version of risk (with objective cards telling to buy regions, etc.)
-
yes i will promptly throw that in the fireplace.
New rules:
card driven movement
Legions attack and defend at 1 move 1
Cavalry attack and defend at 2 move 2
Catapults attack and defend at 2 or possibly 3 on the first round, move 1-2 they hit preemtively on first round.I will add leaders by cards
random events by cardsreinforcements structure:
legions cost 1
Cavalry cost 2
Catapults cost 3count up territories you control and this is your income basis.
Cards will allow free units to appear including cards for elephants, mercenaries, etc…
I will use ships from other games and create sea zones, including weather zones where the ships may sink and lose cargo.
It will be great. Just wait a few.
-
You are out of luck, there are some websites I found that have the game but only sell to brazil… (Im portuguese…)
-
No im not i bought 4 copies of the game from a place in Brazil. I had to use google translation to fill out the order form and make a number of phone calls…but i got the job done.
-
how does the game play?
Just like RISK or smthng better?
-
yes its basically risk, but a different map and dynamics. You need to house rules the thing to make it fun.
-
In terms of pieces and map, it looks pretty much the same as what you get in Conquest of the Empire; I think the Eagle Games edition is still pretty widely available…
I play it like this:
Infantry attack at 2, defend at 3
Cavalry attack at 4, defend at 2 and have a 2 movement
Artillery attack at 3, defend at 5 and have a preemptive attackSince I use CotE components, I use the income system from it, along with the cities, fortresses and roads and leaders
(and then I have 2 expansion levels beyond this by adding assorted other components)