Ferrousgryphon (Axis) vs Lebowsky (Allies) BM3

  • 2025

    Not at home but I dont even have to watch the map, no Air battle

  • '19 '18 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 2 fighters, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Novgorod to Vologda
            1 mech_infantry moved from Novosibirsk to Urals
                  Germans take Urals from Russians
            1 infantry moved from Tambov to Samara
            1 mech_infantry moved from Volgograd to Samara
            2 infantry moved from Bryansk to Smolensk
            2 tactical_bombers moved from Bryansk to Samara
            1 tactical_bomber moved from Bryansk to Vologda
            2 bombers moved from Western Germany to Smolensk
            6 bombers moved from Western Germany to Bryansk
            6 bombers and 2 fighters moved from Bryansk to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 8 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/6 hits, 1.00 expected hits
                Bombing raid in Russia rolls: 7,7,8,8,7,7 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia causes 20 damage total. 
            Battle in Samara
                Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Samara, round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 3 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 4 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Samara to Bryansk
            6 bombers and 2 fighters moved from Russia to Bryansk
            2 bombers moved from Smolensk to Bryansk
            1 tactical_bomber moved from Vologda to Bryansk
            1 armour moved from Novgorod to Bryansk
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            6 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Caucasus to Bryansk
            2 infantry moved from Western Germany to Northern Italy
            2 fighters moved from Western Germany to Northern Italy
            2 infantry moved from France to Northern Italy
    
        Place Units - Germans
            1 bomber, 2 fighters and 2 infantry placed in Western Germany
            3 armour placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Novgorod
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,5
            Germans collect 64 PUs (2 lost to blockades); end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 124 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -1.00
    Germans : -1.17
    Russians : -1.33
    

    Savegame

  • '19 '18 '17 '16

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 2 fighters, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Novgorod to Vologda
            1 mech_infantry moved from Novosibirsk to Urals
                  Germans take Urals from Russians
            1 infantry moved from Tambov to Samara
            1 mech_infantry moved from Volgograd to Samara
            2 infantry moved from Bryansk to Smolensk
            2 tactical_bombers moved from Bryansk to Samara
            1 tactical_bomber moved from Bryansk to Vologda
            2 bombers moved from Western Germany to Smolensk
            6 bombers moved from Western Germany to Bryansk
            6 bombers and 2 fighters moved from Bryansk to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 8 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/6 hits, 1.00 expected hits
                Bombing raid in Russia rolls: 7,7,8,8,7,7 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia causes 20 damage total. 
            Battle in Samara
                Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Samara, round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 3 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 4 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Samara to Bryansk
            6 bombers and 2 fighters moved from Russia to Bryansk
            2 bombers moved from Smolensk to Bryansk
            1 tactical_bomber moved from Vologda to Bryansk
            1 armour moved from Novgorod to Bryansk
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            6 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Caucasus to Bryansk
            2 infantry moved from Western Germany to Northern Italy
            2 fighters moved from Western Germany to Northern Italy
            2 infantry moved from France to Northern Italy
    
        Place Units - Germans
            1 bomber, 2 fighters and 2 infantry placed in Western Germany
            3 armour placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Novgorod
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,5
            Germans collect 64 PUs (2 lost to blockades); end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 124 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 infantry
            EDIT: Adding units owned by Germans to Tambov: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -1.00
    Germans : -1.17
    Russians : -1.33
    

    Savegame


  • @lebowsky sorry forgot another NC move

  • 2025

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 13x factory_major; Remaining resources: 10 PUs; 
            Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            2 fighters moved from Russia to Vologda
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : 2,50
    

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 4 destroyers, 6 infantry and 1 marine; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 infantry moved from Yunnan to Shan State
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
            1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 bomber moved from Yunnan to Shan State
            1 bomber moved from Philippines to Shan State
            2 fighters moved from Yunnan to Shan State
    
        Combat - Japanese
            Battle in 8 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Malaya
            Battle in Shan State
                Japanese attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/8 hits, 3.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
            2 bombers and 2 fighters moved from Shan State to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 aaGun, 1 armour, 7 artilleries, 10 infantry and 6 mech_infantrys moved from Yunnan to Kweichow
            1 artillery and 3 infantry moved from Anhwe to Kweichow
            3 infantry moved from Shantung to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Japan to Kweichow
            1 fighter moved from Philippines to Kweichow
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 marine placed in Japan
            4 destroyers placed in 6 Sea Zone
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.33
    Japanese : 0.17
    

    Savegame

  • 2025

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 6 submarines and 2 tactical_bombers; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            3 artilleries and 5 infantry moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
            2 artilleries, 8 infantry and 4 mech_infantrys moved from Gibraltar to Spain
            3 fighters moved from 33 Sea Zone to 45 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Queensland to 45 Sea Zone
            1 fighter moved from 33 Sea Zone to 45 Sea Zone
            6 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 bomber moved from Hawaiian Islands to 22 Sea Zone
    
        Combat - Americans
            Battle in 22 Sea Zone
                Americans attack with 1 bomber and 6 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 6 fighters in 22 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 45 Sea Zone
                Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone
                Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Spain
                Americans attack with 5 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 5 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys in Spain, round 2 : 11/23 hits, 5,83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 5 artilleries, 1 fighter, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from Spain to Gibraltar
            1 bomber moved from 45 Sea Zone to Burma
            4 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
            5 fighters moved from 22 Sea Zone to 33 Sea Zone
            1 bomber and 1 fighter moved from 22 Sea Zone to Caroline Islands
            1 destroyer moved from 30 Sea Zone to 25 Sea Zone
            1 destroyer and 3 submarines moved from 30 Sea Zone to 33 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 tactical_bombers placed in Eastern United States
            6 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans : 4,67
    Neutral_True : 0,00
    Japanese : 0,33
    

    Savegame

  • 2025

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Shensi to Sikang
            1 fighter and 2 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            7 infantry moved from Shensi to Tsinghai
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : 1,33
    

    Savegame

  • 2025

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 1 artillery, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            5 artilleries and 12 infantry moved from Northwest Persia to Turkey
            4 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys moved from Iraq to Turkey
            3 mech_infantrys moved from Persia to Turkey
            4 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Portugal
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from United Kingdom to Portugal
            1 infantry moved from Burma to Yunnan
            2 infantry moved from Burma to Shan State
            2 fighters moved from India to Yunnan
            1 fighter and 1 tactical_bomber moved from West India to Shan State
    
        Combat - British
            Battle in Turkey
                British attack with 9 artilleries, 1 bomber, 14 infantry and 5 mech_infantrys
                Neutral_True defend with 8 infantry
                    British roll dice for 9 artilleries, 1 bomber, 14 infantry and 5 mech_infantrys in Turkey, round 2 : 10/29 hits, 8,33 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2,67 expected hits
                    8 infantry owned by the Neutral_True and 4 infantry owned by the British lost in Turkey
                British win, taking Turkey from Neutral_True with 9 artilleries, 1 bomber, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for British: 4 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Yunnan
                British attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Portugal
                British attack with 1 fighter and 4 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Portugal, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 fighter and 4 infantry in Portugal, round 2 : 0/5 hits, 1,17 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_True lost in Portugal
                    British roll dice for 1 fighter and 4 infantry in Portugal, round 3 : 0/5 hits, 1,17 expected hits
                    Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 4 infantry in Portugal, round 4 : 1/5 hits, 1,17 expected hits
                    Neutral_True roll dice for 1 infantry in Portugal, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Portugal
                British win, taking Portugal from Neutral_True with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Portugal to Gibraltar
            3 fighters moved from Gibraltar to Egypt
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Turkey to Iraq
            1 fighter and 1 tactical_bomber moved from Shan State to Burma
            2 fighters moved from Yunnan to India
            2 infantry moved from India to Burma
            1 fighter moved from Persia to Egypt
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Iraq
            3 infantry placed in Persia
            3 tactical_bombers placed in Egypt
    
        Turn Complete - British
            British collect 46 PUs; end with 46 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,4,4,6,2,1,1,5
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 0,33
    Neutral_True : 0,00
    Japanese : 1,00
    

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            1 armour moved from Bryansk to Bessarabia
            1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
            2 artilleries and 1 infantry moved from Bryansk to Ukraine
            3 infantry moved from Albania to Bulgaria
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            8 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Queensland to 34 Sea Zone
    
        Combat - ANZAC
            Battle in 34 Sea Zone
                ANZAC attack with 1 bomber, 1 destroyer and 8 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 bomber, 1 destroyer and 8 fighters in 34 Sea Zone, round 2 : 4/10 hits, 5,00 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 bomber, 1 destroyer and 8 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 bomber moved from 34 Sea Zone to Caroline Islands
            6 fighters moved from 34 Sea Zone to 33 Sea Zone
            2 fighters moved from 34 Sea Zone to Caroline Islands
            2 fighters moved from New South Wales to 33 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    Japanese : -0,33
    

    Savegame

  • 2025

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Gibraltar: 1 fighter
            EDIT: Adding units owned by French to 91 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries and 15 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 mech_infantry moved from Urals to Vologda
            3 mech_infantrys moved from Novgorod to Vologda
            13 armour, 17 artilleries, 8 bombers, 2 fighters, 14 infantry, 47 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
            1 infantry and 1 mech_infantry moved from Samara to Russia
            3 mech_infantrys moved from Volgograd to Russia
            3 armour moved from Ukraine to Russia
            2 infantry moved from Smolensk to Russia
            1 bomber moved from Western Germany to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 16 armour, 17 artilleries, 9 bombers, 2 fighters, 17 infantry, 51 mech_infantrys and 3 tactical_bombers
                Russians defend with 4 aaGuns, 1 airfield, 4 armour, 19 artilleries, 1 factory_major, 3 fighters, 75 infantry, 2 mech_infantrys and 1 tactical_bomber
                    AA fire in Russia : 3/12 hits, 2.00 expected hits
                    2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 16 armour, 17 artilleries, 9 bombers, 17 infantry, 51 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 38/112 hits, 35.17 expected hits
                    Russians roll dice for 4 aaGuns, 4 armour, 19 artilleries, 3 fighters, 75 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 40/104 hits, 36.50 expected hits
                    34 infantry owned by the Russians, 17 infantry owned by the Germans, 4 aaGuns owned by the Russians and 23 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 16 armour, 17 artilleries, 9 bombers, 28 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 27/72 hits, 28.50 expected hits
                    Russians roll dice for 4 armour, 19 artilleries, 3 fighters, 41 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 27/70 hits, 25.17 expected hits
                    27 infantry owned by the Russians and 27 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 16 armour, 17 artilleries, 9 bombers, 1 mech_infantry and 2 tactical_bombers in Russia, round 4 : 20/45 hits, 21.33 expected hits
                    Russians roll dice for 4 armour, 19 artilleries, 3 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 18/43 hits, 16.17 expected hits
                    2 mech_infantrys owned by the Russians, 14 infantry owned by the Russians, 4 artilleries owned by the Russians, 17 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                    Germans roll dice for 16 armour, 9 bombers and 2 tactical_bombers in Russia, round 5 : 15/27 hits, 15.33 expected hits
                    Russians roll dice for 4 armour, 15 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 5 : 13/23 hits, 9.50 expected hits
                    15 artilleries owned by the Russians and 13 armour owned by the Germans lost in Russia
                    Germans roll dice for 3 armour, 9 bombers and 2 tactical_bombers in Russia, round 6 : 11/14 hits, 8.83 expected hits
                    Russians roll dice for 4 armour, 3 fighters and 1 tactical_bomber in Russia, round 6 : 5/8 hits, 4.50 expected hits
                    1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 4 armour owned by the Russians, 1 bomber owned by the Germans, 2 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
                Germans captures 20PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour and 8 bombers remaining. Battle score for attacker is -84
                Casualties for Germans: 15 armour, 17 artilleries, 1 bomber, 2 fighters, 17 infantry, 51 mech_infantrys and 3 tactical_bombers
                Casualties for Russians: 4 aaGuns, 4 armour, 19 artilleries, 3 fighters, 75 infantry, 2 mech_infantrys and 1 tactical_bomber
            Battle in Vologda
                Germans attack with 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 4 mech_infantrys in Vologda, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 mech_infantrys in Vologda, round 3 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            8 bombers moved from Russia to Germany
            2 fighters moved from Northern Italy to Volgograd
            1 fighter moved from Southern Italy to Volgograd
            3 mech_infantrys moved from Eastern Poland to Yugoslavia
            4 infantry moved from Northern Italy to France
            4 infantry moved from Western Germany to France
            1 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 infantry moved from Finland to Sweden
            3 mech_infantrys moved from Eastern Poland to Ukraine
            3 aaGuns moved from Bryansk to Tambov
    
        Place Units - Germans
            3 artilleries placed in France
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            2 armour and 8 mech_infantrys placed in Western Germany
            1 mech_infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 8 bombers
            EDIT: Adding units owned by Germans to Ukraine: 8 bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 91 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1.00
    Germans : 1.50
    Russians : 10.50
    

    Savegame


  • @lebowsky That was a costly win but a win nonetheless

  • 2025

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            11 infantry moved from Amur to Korea
    
        Combat - Russians
            Battle in Korea
                Russians attack with 11 infantry
                Japanese defend with 1 artillery and 5 infantry
                    Russians roll dice for 11 infantry in Korea, round 2 : 3/11 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery and 5 infantry in Korea, round 2 : 1/6 hits, 2,00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 10 infantry in Korea, round 3 : 3/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Korea, round 3 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 1 artillery and 5 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Korea
            1 submarine moved from 98 Sea Zone to 93 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : 2,50
    Japanese : 0,00
    

    Savegame

  • 2025

    That was a hard hit indeed, lets see how this goes from now on

  • '19 '18 '17 '16

    TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 6 infantry, 2 marines and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            3 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 37 Sea Zone to 34 Sea Zone
                  Japanese take 43 Sea Zone from Americans
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            2 mech_infantrys moved from Kweichow to Shan State
            2 fighters moved from Kweichow to Shan State
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 1/6 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Shan State
                Japanese attack with 2 fighters and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 20 Sea Zone to 46 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 75 Sea Zone
            1 bomber moved from Kweichow to Volgograd
            1 bomber moved from Kweichow to Volgograd
            1 infantry moved from Kweichow to Yunnan
            1 armour and 5 mech_infantrys moved from Kweichow to Anhwe
            4 infantry moved from Anhwe to Kweichow
            2 fighters moved from 6 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Japan
            2 fighters moved from Kweichow to 6 Sea Zone
            2 fighters moved from Shan State to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Anhwe to Kweichow
            2 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Anhwe
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            3 destroyers and 1 submarine placed in 6 Sea Zone
            2 marines placed in Japan
            2 infantry placed in Japan
            2 infantry placed in Shantung
            1 infantry placed in Shantung
            1 infantry placed in Kiangsu
            Japanese undo move 3.
            2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : 0.67
    UK_Pacific : -0.33
    Japanese : -2.50
    

    Savegame

  • 2025

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 factory_minor, 7 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Germans
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 bomber moved from Caroline Islands to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 25 Sea Zone to Hawaiian Islands
            6 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns moved from Western United States to Central United States
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            2 tactical_bombers moved from Eastern United States to 91 Sea Zone
            1 carrier, 2 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Burma to Turkey
    
        Place Units - Americans
            2 artilleries and 7 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            4 submarines placed in 10 Sea Zone
            1 factory_minor placed in Spain
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,00
    Japanese : -0,17
    

    Savegame

  • 2025

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Tsinghai to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
            8 infantry moved from Tsinghai to Sikang
            1 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,33
    Japanese : 0,67
    

    Savegame

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Axis & Allies Boardgaming Custom Painted Miniatures

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