It’s rare to see dice that bad, wow 🤯
Maxi vs. Toyls G40 Balance mode
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Battle in Gibraltar Battle in 96 Sea Zone Italians attack with 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone British win, taking Gibraltar from British with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser and 1 destroyer British defend with 1 cruiser and 1 destroyer Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20 Casualties for British: 1 cruiser and 1 destroyer Battle in Southern France Italians attack with 2 artilleries and 2 infantry British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits French roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the French and 2 infantry owned by the Italians lost in Southern France Italians roll dice for 2 artilleries in Southern France, round 3 : 0/2 hits, 0,67 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 2 artilleries in Southern France, round 4 : 0/2 hits, 0,67 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits, 0,67 expected hits Italians roll dice for 2 artilleries in Southern France, round 5 : 0/2 hits, 0,67 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 2/2 hits, 0,67 expected hits 2 artilleries owned by the Italians lost in Southern France French win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11 Casualties for Italians: 2 artilleries and 2 infantry Casualties for French: 1 infantry Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from 97 Sea Zone to Southern Italy 1 armour moved from Northern Italy to Slovakia Hungary 1 armour moved from Albania to Slovakia Hungary 2 infantry moved from Albania to Yugoslavia 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : -2,17 British : -0,83 French : 0,67
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Det kører ikke ligefrem for italien… Tjek deres Combat Hit Differential Summary for både englands og deres egen tur:confounded:
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Ja du har ret, Italien har været heldige:-)
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to Java 2 fighters moved from New Zealand to Java 1 cruiser moved from 63 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1 Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French
Combat Hit Differential Summary :
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Er vi ikke enige om, at det er en fejl at landene bliver proaxis, når jeg har en UK INF i landet?
Står i pkt 3.
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1 Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Turning on Edit Mode EDIT: Changing ownership of French Madagascar from Neutral_Axis to French EDIT: Changing ownership of French Indo China from Neutral_Axis to French EDIT: Changing ownership of French Central Africa from Neutral_Axis to French EDIT: Changing ownership of French West Africa from Neutral_Axis to French EDIT: Changing ownership of Algeria from Neutral_Axis to French EDIT: Changing ownership of Morocco from Neutral_Axis to French EDIT: Adding units owned by French to Algeria: 1 infantry EDIT: Adding units owned by French to French West Africa: 1 infantry EDIT: Adding units owned by French to Morocco: 1 infantry EDIT: Adding units owned by French to 93 Sea Zone: 1 cruiser and 1 destroyer EDIT: Removing units owned by Neutral_Axis from 93 Sea Zone: 1 cruiser and 1 destroyer EDIT: Removing units owned by Neutral_Axis from Algeria: 1 infantry EDIT: Removing units owned by Neutral_Axis from Morocco: 1 infantry EDIT: Removing units owned by Neutral_Axis from French West Africa: 1 infantry EDIT: Removing units owned by Neutral_Axis from Syria: 1 infantry EDIT: Adding units owned by French to Syria: 1 infantry EDIT: Changing ownership of Syria from Neutral_Axis to French EDIT: Turning off Edit Mode Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 fighter moved from United Kingdom to Iceland 1 cruiser moved from 110 Sea Zone to 123 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from Morocco to Algeria 2 infantry moved from United Kingdom to Scotland 1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France 2 submarines moved from 109 Sea Zone to 123 Sea Zone 1 cruiser and 1 submarine moved from 112 Sea Zone to 123 Sea Zone 1 battleship moved from 112 Sea Zone to 123 Sea Zone 1 carrier moved from 112 Sea Zone to 123 Sea Zone 1 bomber moved from Western Germany to 123 Sea Zone 1 fighter moved from 112 Sea Zone to 123 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 98 Sea Zone 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 1 tactical_bomber moved from Holland Belgium to 123 Sea Zone 1 tactical_bomber moved from Western Germany to 93 Sea Zone 1 bomber moved from Holland Belgium to 98 Sea Zone 1 bomber moved from Holland Belgium to 88 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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scramble ved island?
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France 2 submarines moved from 109 Sea Zone to 123 Sea Zone 1 cruiser and 1 submarine moved from 112 Sea Zone to 123 Sea Zone 1 battleship moved from 112 Sea Zone to 123 Sea Zone 1 carrier moved from 112 Sea Zone to 123 Sea Zone 1 bomber moved from Western Germany to 123 Sea Zone 1 fighter moved from 112 Sea Zone to 123 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 98 Sea Zone 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 1 tactical_bomber moved from Holland Belgium to 123 Sea Zone 1 tactical_bomber moved from Western Germany to 93 Sea Zone 1 bomber moved from Holland Belgium to 98 Sea Zone 1 bomber moved from Holland Belgium to 88 Sea Zone Combat - Germans British scrambles 3 units out of Iceland to defend against the attack in 123 Sea Zone Battle in 93 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 93 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 88 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 88 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Greece Germans attack with 3 armour and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 2/8 hits, 2,33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Germans roll dice for 3 armour and 5 infantry in Greece, round 3 : 3/8 hits, 2,33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour and 4 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Allies: 4 infantry Casualties for Germans: 1 infantry Battle in Southern France Germans attack with 1 artillery and 2 infantry British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0,83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France Germans roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0,33 expected hits French roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the French lost in Southern France French win with no units remaining. Battle score for attacker is -3 Casualties for Germans: 1 artillery and 2 infantry Casualties for British: 1 infantry Casualties for French: 1 artillery Battle in 98 Sea Zone Germans attack with 1 bomber, 1 fighter and 2 tactical_bombers French defend with 1 cruiser and 1 destroyer Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 98 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits French roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the French, 1 cruiser owned by the French and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 tactical_bomber Casualties for French: 1 cruiser and 1 destroyer Battle in 123 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter, 3 submarines and 1 tactical_bomber British defend with 2 battleships, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Germans roll dice for 3 submarines in 123 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 123 Sea Zone, round 2 : 5/5 hits, 3,00 expected hits British roll dice for 3 fighters in 123 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits Units damaged: 1 battleship owned by the Germans British roll dice for 2 battleships and 2 cruisers in 123 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits 1 cruiser owned by the French, 3 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the French and 2 battleships owned by the British lost in 123 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 123 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits British roll dice for 2 fighters in 123 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 123 Sea Zone Germans win with 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 64 Casualties for Germans: 1 cruiser and 3 submarines Casualties for British: 2 battleships, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Non Combat Move - Germans 1 bomber moved from 123 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Western Germany 1 bomber moved from 88 Sea Zone to Gibraltar 1 bomber moved from 98 Sea Zone to Alexandria 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria 2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Norway to Finland 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 3 aaGuns moved from Holland Belgium to Western Germany 6 armour and 4 mech_infantrys moved from France to Germany 1 tactical_bomber moved from 93 Sea Zone to Southern Italy 2 fighters moved from Western Germany to Southern Italy 2 infantry moved from Denmark to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone Place Units - Germans 10 infantry placed in Germany 3 armour and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 1,17 British : -0,67 French : 1,50 Neutral_Allies : -1,00
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Russians Russians buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Novgorod to Karelia 1 armour moved from Novgorod to Karelia 1 fighter moved from Russia to Karelia 1 artillery moved from Bryansk to Western Ukraine 4 infantry moved from Belarus to Eastern Poland 1 infantry moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Shensi to Yunnan 1 armour and 1 mech_infantry moved from Kazakhstan to Shensi 1 armour and 1 mech_infantry moved from Tsinghai to Shensi 2 infantry moved from Kazakhstan to Tsinghai 3 armour moved from Ukraine to Bryansk 1 infantry moved from Buryatia to Amur Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Bryansk to Western Ukraine Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 artilleries and 1 fighter placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Manchuria to Korea Combat - Japanese Non Combat Move - Japanese 3 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 2 artilleries moved from 36 Sea Zone to Kwangsi 1 artillery and 5 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Chahar to Hunan 1 fighter moved from Kiangsi to Hunan 3 fighters moved from Kiangsu to Hunan 2 tactical_bombers moved from Kiangsu to Hunan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 aaGun, 1 artillery and 3 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Chahar to Anhwe 5 infantry moved from Manchuria to Jehol 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone 2 marines moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry, 3 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 marines moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns moved from Central United States to Eastern United States Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Kweichow 1 fighter moved from Shensi to Kweichow 3 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 7 infantry moved from Yunnan to Szechwan 1 fighter moved from Kweichow to Shensi Place Units - Chinese 3 artilleries placed in Suiyuyan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - British British buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Ethiopia to Egypt 1 armour moved from Anglo Egyptian Sudan to Egypt 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 bomber moved from Malta to 92 Sea Zone 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Malta to Egypt 1 fighter moved from United Kingdom to Quebec 1 destroyer moved from 37 Sea Zone to 39 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Italian Somaliland British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 battleship in Italian Somaliland, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 bomber moved from 92 Sea Zone to British Guiana 1 armour and 1 infantry moved from French Guiana to Brazil British take Brazil from Neutral_Allies 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 5 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 3 infantry moved from Malaya to Shan State 2 infantry moved from Rhodesia to Tanganyika Territory Place Units - British 1 infantry placed in Quebec 1 airfield placed in Egypt 2 submarines placed in 109 Sea Zone Turn Complete - British British collect 33 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 4 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 4 artilleries and 1 infantry
Combat Hit Differential Summary :
British : 0,33 Italians : 0,67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Tunisia to Algeria 1 bomber and 1 fighter moved from Southern Italy to Algeria Combat - Italians Battle in Algeria Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Algeria, round 2 : 0/4 hits, 1,83 expected hits French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Algeria Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Algeria, round 3 : 3/3 hits, 1,50 expected hits French roll dice for 2 infantry in Algeria, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the French and 1 artillery owned by the Italians lost in Algeria Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 1 infantry Casualties for French: 2 infantry Non Combat Move - Italians 1 bomber moved from Algeria to Southern Italy 1 fighter moved from Algeria to Tunisia 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk 2 infantry moved from Yugoslavia to Slovakia Hungary 4 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry EDIT: Changing ownership of Southern France from French to Italians EDIT: Adding units owned by Italians to Southern France: 1 infantry EDIT: Changing PUs for Italians from 10 to 18 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,33 French : 0,67
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 3 fighters moved from Java to Sumatra 1 destroyer moved from 42 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Politics - French Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Combat Move - French Turning on Edit Mode EDIT: Removing units owned by Neutral_Axis from French Central Africa: 1 infantry EDIT: Adding units owned by French to French Central Africa: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 7 infantry moved from Finland to Karelia 1 bomber moved from Norway to Karelia 1 tactical_bomber moved from Western Germany to Karelia 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 artilleries and 13 infantry moved from Poland to Eastern Poland Combat - Germans Battle in Karelia Germans attack with 1 bomber, 7 infantry and 1 tactical_bomber Russians defend with 1 armour, 1 fighter and 5 infantry Germans roll dice for 1 bomber, 7 infantry and 1 tactical_bomber in Karelia, round 2 : 1/9 hits, 2,33 expected hits Russians roll dice for 1 armour, 1 fighter and 5 infantry in Karelia, round 2 : 1/7 hits, 2,83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans roll dice for 1 bomber, 6 infantry and 1 tactical_bomber in Karelia, round 3 : 3/8 hits, 2,17 expected hits Russians roll dice for 1 armour, 1 fighter and 4 infantry in Karelia, round 3 : 3/6 hits, 2,50 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Karelia, round 4 : 1/5 hits, 1,67 expected hits Russians roll dice for 1 armour, 1 fighter and 1 infantry in Karelia, round 4 : 3/3 hits, 1,50 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia retreated to Karelia Russians win with 1 armour and 1 fighter remaining. Battle score for attacker is -6 Casualties for Germans: 7 infantry Casualties for Russians: 5 infantry Battle in Eastern Poland Germans attack with 5 artilleries and 20 infantry Russians defend with 4 infantry Germans roll dice for 5 artilleries and 20 infantry in Eastern Poland, round 2 : 3/25 hits, 5,83 expected hits Russians roll dice for 4 infantry in Eastern Poland, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 5 artilleries and 18 infantry in Eastern Poland, round 3 : 4/23 hits, 5,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 5 artilleries and 18 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Non Combat Move - Germans 1 tactical_bomber moved from Karelia to Finland 1 bomber moved from Karelia to Western Germany 1 fighter and 1 tactical_bomber moved from 123 Sea Zone to Finland 1 battleship, 1 carrier, 2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 6 armour and 4 mech_infantrys moved from Germany to Eastern Poland 10 infantry moved from Germany to Poland 3 aaGuns moved from Poland to Eastern Poland 3 armour moved from Western Germany to Poland 6 mech_infantrys moved from Western Germany to Poland 1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy 2 fighters moved from Southern Italy to Western Germany 1 bomber moved from Alexandria to Western Germany 1 bomber moved from Gibraltar to Western Germany 3 armour moved from Greece to Romania 4 infantry moved from Greece to Bulgaria 1 tactical_bomber moved from Southern Italy to Western Germany 1 tactical_bomber moved from Western Germany to Finland 1 fighter moved from Western Germany to Finland Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Germans collect 44 PUs (1 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -5,50 Russians : 0,50