• '16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 armour, 3 artilleries, 5 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 bomber moved from West India to Persia
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 bomber moved from India to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 infantry moved from West India to India
            1 fighter moved from West India to India
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            1 fighter moved from United Kingdom to Gibraltar
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
    
        Combat - British
            Strategic bombing raid in Persia
                    AA fire in Persia : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Persia causes 0 damage total. 
            Battle in Morocco
            Battle in Yunnan
                British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery and 4 infantry
                    British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2,83 expected hits
                    Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 2,67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan
                British win, taking Morocco from Germans, taking Yunnan from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry and 2 mech_infantrys
                Casualties for Japanese: 1 artillery and 4 infantry
            Battle in Holland Belgium
                British attack with 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 3/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Egypt
                British attack with 3 armour, 3 artilleries, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 airfield, 1 harbour and 2 infantry
                    British roll dice for 3 armour, 3 artilleries, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 8/17 hits, 7,00 expected hits
                    Italians roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                British win, taking Egypt from Italians with 3 armour, 3 artilleries, 5 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            5 fighters moved from Egypt to Anglo Egyptian Sudan
            1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Holland Belgium to United Kingdom
            1 fighter moved from Holland Belgium to Norway
            1 bomber moved from Yunnan to India
            1 fighter and 1 tactical_bomber moved from Yunnan to India
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,6,1,1,5,5,6,2,1,3,4,1,6,4,4,5,4,3,1,5,5,2,3,1,2,5,2
            UK_Pacific collect 6 PUs (3 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -1,00
    AA fire in Persia : : 0,83
    British : 1,83
    Italians : 0,33
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 artilleries, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries, 1 bomber, 2 fighters and 5 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Persia to Eastern Persia
                  Italians take Eastern Persia from British
            1 infantry moved from France to Normandy Bordeaux
                  Italians take Normandy Bordeaux from Americans
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 2 artilleries, 1 bomber, 2 fighters and 5 infantry
                British defend with 1 airfield, 3 armour, 3 artilleries, 1 harbour and 4 mech_infantrys
                    Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Egypt, round 2 : 4/10 hits, 3,50 expected hits
                    British roll dice for 3 armour, 3 artilleries and 4 mech_infantrys in Egypt, round 2 : 3/10 hits, 3,83 expected hits
                    4 mech_infantrys owned by the British and 3 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Egypt, round 3 : 4/7 hits, 3,00 expected hits
                    British roll dice for 3 armour and 3 artilleries in Egypt, round 3 : 3/6 hits, 2,50 expected hits
                    3 artilleries owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                    Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Egypt, round 4 : 2/4 hits, 2,00 expected hits
                    British roll dice for 2 armour in Egypt, round 4 : 1/2 hits, 1,00 expected hits
                    1 artillery owned by the Italians and 2 armour owned by the British lost in Egypt
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 23
                Casualties for Italians: 2 artilleries and 5 infantry
                Casualties for British: 3 armour, 3 artilleries and 4 mech_infantrys
    
        Non Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Karelia to Novgorod
            2 artilleries moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            3 infantry moved from Northern Italy to Southern Italy
            2 fighters moved from Egypt to 95 Sea Zone
            1 carrier moved from 97 Sea Zone to 95 Sea Zone
            1 bomber moved from Egypt to Southern Italy
            1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from Persia to Northwest Persia
    
        Place Units - Italians
            1 armour, 1 artillery and 1 infantry placed in Persia
            1 bomber and 1 fighter placed in Southern Italy
            1 infantry placed in Southern Italy
            2 artilleries and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
            Italians collect 28 PUs (2 lost to blockades); end with 28 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,50
    British : -0,33
    

    Savegame

  • '16

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 46 Sea Zone to New Guinea
            3 fighters moved from Philippines to Kwangsi
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bryansk to Tambov
            1 bomber moved from Bryansk to Volgograd
            2 infantry moved from France to Holland Belgium
            2 bombers moved from Western Germany to Tambov
            1 tactical_bomber moved from Germany to Holland Belgium
            2 bombers moved from Western Germany to Smolensk
            1 infantry moved from Bryansk to Smolensk
            2 mech_infantrys moved from Ukraine to Volgograd
            1 infantry moved from France to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for British: 2 infantry
            Battle in Tambov
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 1/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Smolensk
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 1/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Germany to Eastern Poland
            2 fighters moved from Germany to Southern Italy
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 bomber moved from Volgograd to Bryansk
            2 bombers moved from Tambov to Bryansk
            2 bombers moved from Smolensk to Bryansk
            1 infantry moved from Germany to Western Germany
            1 mech_infantry moved from Ukraine to Bryansk
            3 tactical_bombers moved from Germany to Bryansk
            2 fighters moved from Germany to Western Germany
            9 mech_infantrys moved from France to Germany
            3 artilleries and 3 infantry moved from Tobruk to Alexandria
    
        Place Units - Germans
            1 bomber and 1 fighter placed in Western Germany
            3 mech_infantrys placed in Novgorod
            3 armour placed in Ukraine
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 48 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    British : 1,00
    Russians : 0,00
    

    Savegame

  • '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Russia to Smolensk
            1 armour moved from Urals to Timguska
                  Russians take Timguska from Japanese
            1 armour moved from Timguska to Yenisey
            1 mech_infantry moved from Russia to Rostov
                  Russians take Rostov from Italians
            1 mech_infantry moved from Kazakhstan to Caucasus
                  Russians take Caucasus from Italians
            2 mech_infantrys moved from Russia to Volgograd
            1 infantry moved from Russia to Tambov
            2 fighters moved from Russia to Smolensk
            4 fighters and 2 tactical_bombers moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Yenisey
                Russians attack with 1 armour
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yenisey
                Russians win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Volgograd
                Russians attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 5/8 hits, 3,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Smolensk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Russia
            2 tactical_bombers moved from Volgograd to Russia
            4 fighters moved from Volgograd to Russia
    
        Place Units - Russians
            3 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,50
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 carrier, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kiangsu to Kwangtung
                  Japanese take Kiangsi from Chinese
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 fighter moved from French Indo China to Yunnan
            1 artillery moved from Anhwe to Hopei
            1 infantry moved from Suiyuyan to Chahar
            1 mech_infantry moved from Kweichow to Shensi
            2 infantry moved from Shan State to Yunnan
            1 tactical_bomber moved from Kiangsu to Shensi
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            2 fighters moved from 20 Sea Zone to Kwangtung
            2 fighters moved from 20 Sea Zone to Kwangtung
            1 tactical_bomber moved from Kiangsu to Chahar
            1 tactical_bomber moved from French Indo China to Hopei
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 1 armour and 4 fighters
                Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour and 4 fighters in Kwangtung, round 2 : 4/5 hits, 2,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 4 fighters remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter and 2 infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Shensi
                Japanese attack with 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines, 1 tactical_bomber and 4 transports moved from 20 Sea Zone to 36 Sea Zone
            4 fighters moved from Kwangtung to 36 Sea Zone
            1 fighter moved from Yunnan to 36 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Shantung to Anhwe
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Siberia to Amur
            3 mech_infantrys moved from Malaya to Shan State
            3 infantry moved from French Indo China to Shan State
            1 tactical_bomber moved from Shensi to Suiyuyan
            1 tactical_bomber moved from Hopei to Suiyuyan
            1 tactical_bomber moved from Chahar to Kiangsu
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
            1 armour and 2 infantry placed in Malaya
            3 armour placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
            Japanese collect 46 PUs (5 lost to blockades); end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    UK_Pacific : -0,33
    Japanese : 0,67
    

    Savegame

  • '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 5 artilleries, 1 carrier, 2 fighters, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Gibraltar to 91 Sea Zone
            1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            3 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            3 carriers moved from 91 Sea Zone to 112 Sea Zone
            3 fighters moved from Norway to Russia
            3 fighters moved from 91 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Norway
            1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            2 destroyers moved from 91 Sea Zone to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
                  Americans take 20 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            2 fighters moved from Hawaiian Islands to Caroline Islands
            1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 artilleries moved from 112 Sea Zone to Norway
            3 infantry moved from 112 Sea Zone to Norway
            1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            1 armour, 1 artillery and 1 infantry placed in Norway
            1 carrier and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            1 artillery moved from Kwangsi to Kwangtung
            2 infantry moved from Kwangsi to Kwangtung
            4 artilleries and 6 infantry moved from Kwangsi to Yunnan
            1 fighter moved from Sikang to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Battle in Kwangtung
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 armour and 1 harbour
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 tactical_bombers in Suiyuyan, round 2 : 2/2 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 4 artilleries, 1 fighter and 6 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Yunnan, round 2 : 3/11 hits, 3,50 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 4 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,2,6,4,5,4,1,6,1,3,4,1,2,3,2,4,6,1,1,4,4,4,1,6,1,4,5,6,6,3,1,6
            Chinese collect 7 PUs (1 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,50
    Japanese : -0,17
    

    Savegame

  • '16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from India to Burma
            1 mech_infantry moved from India to Eastern Persia
            1 fighter and 1 tactical_bomber moved from India to Eastern Persia
            1 fighter moved from India to Burma
            1 bomber moved from India to Persia
    
        Combat - British
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0,17 expected hits
                Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in Burma
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Eastern Persia
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Eastern Persia
                British win, taking Eastern Persia from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Eastern Persia to India
            1 bomber moved from Persia to India
            1 fighter moved from Burma to India
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 1 mech_infantry moved from 112 Sea Zone to Norway
            3 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from Norway to Russia
            1 fighter moved from United Kingdom to Norway
            1 fighter moved from Gibraltar to United Kingdom
            1 fighter moved from United Kingdom to Norway
            1 fighter moved from United Kingdom to Norway
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            2 artilleries, 1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0,17
    British : 1,00
    Italians : -0,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 33 PUs; 
            Italians buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Novgorod to Archangel
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 artillery and 2 infantry moved from Persia to Eastern Persia
            1 infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Southern Italy to Caucasus
            1 armour moved from Persia to Caucasus
            1 bomber moved from Southern Italy to Rostov
            1 fighter moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Egypt
            Battle in Eastern Persia
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 2/3 hits, 0,83 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Eastern Persia
                Italians win, taking Egypt from British, taking Eastern Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Archangel
                Italians attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Italians roll dice for 2 armour and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Italians win, taking Archangel from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Rostov
                Italians attack with 1 bomber and 1 fighter
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 bomber and 1 fighter in Rostov, round 2 : 2/2 hits, 1,17 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Caucasus
                Italians attack with 1 armour, 1 bomber and 1 infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to Ukraine
            1 bomber moved from Rostov to Romania
            1 bomber moved from Caucasus to Romania
            2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
            4 infantry moved from 98 Sea Zone to Trans-Jordan
            2 artilleries moved from 98 Sea Zone to Trans-Jordan
            2 fighters moved from 95 Sea Zone to Germany
            1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Persia
            3 infantry placed in Southern Italy
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
            Italians collect 29 PUs (2 lost to blockades); end with 29 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Italians : 2,33
    British : 0,67
    Russians : 0,00
    

    Savegame

  • '16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Kwangsi to Yunnan
            1 fighter moved from 35 Sea Zone to Yunnan
            1 fighter moved from Queensland to 35 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 6 armour and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bryansk to Tambov
            3 bombers moved from Bryansk to Tambov
            1 armour moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 mech_infantry moved from Bryansk to Rostov
            1 armour and 1 mech_infantry moved from Rostov to Volgograd
            3 tactical_bombers moved from Bryansk to Volgograd
            2 bombers moved from Bryansk to Volgograd
            21 armour, 5 artilleries, 28 infantry and 20 mech_infantrys moved from Bryansk to Tambov
            2 armour moved from Ukraine to Tambov
            1 bomber moved from Western Germany to Smolensk
            1 mech_infantry moved from Novgorod to Smolensk
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 23 armour, 5 artilleries, 3 bombers, 29 infantry and 20 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 23 armour, 5 artilleries, 3 bombers, 29 infantry and 20 mech_infantrys in Tambov, round 2 : 26/80 hits, 24,17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 23 armour, 5 artilleries, 3 bombers, 28 infantry and 20 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 : 4/7 hits, 3,67 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Smolensk to Ukraine
            3 mech_infantrys moved from Eastern Poland to Ukraine
            3 aaGuns moved from Bryansk to Tambov
            2 bombers moved from Volgograd to Ukraine
            3 tactical_bombers moved from Volgograd to Ukraine
            2 mech_infantrys moved from Novgorod to Archangel
            1 tactical_bomber moved from Western Germany to Ukraine
            9 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Holland Belgium to Western Germany
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from Western Germany to Germany
            3 bombers moved from Tambov to Ukraine
    
        Place Units - Germans
            3 armour placed in Ukraine
            2 armour and 1 infantry placed in Novgorod
            1 armour and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,50
    Russians : 0,67
    

    Savegame

  • '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            2 armour and 2 mech_infantrys moved from Russia to Archangel
            6 fighters and 2 tactical_bombers moved from Russia to Archangel
            1 armour moved from Yenisey to Urals
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 infantry
                Italians defend with 2 aaGuns
                    2 aaGuns owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 2 aaGuns
            Battle in Archangel
                Russians attack with 2 armour, 6 fighters, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 2 mech_infantrys; Italians defend with 2 armour and 2 mech_infantrys
                    Russians roll dice for 2 armour, 6 fighters, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 7/12 hits, 5,67 expected hits
                    Italians roll dice for 2 armour and 4 mech_infantrys in Archangel, round 2 : 2/6 hits, 2,33 expected hits
                    2 mech_infantrys owned by the Russians, 2 mech_infantrys owned by the Italians, 2 mech_infantrys owned by the Germans and 2 armour owned by the Italians lost in Archangel
                Russians win, taking Archangel from Italians with 2 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Russians: 2 mech_infantrys
                Casualties for Italians: 2 armour and 2 mech_infantrys
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            6 fighters and 2 tactical_bombers moved from Archangel to Russia
            1 infantry moved from Russia to Samara
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Russians : 1,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Hopei to Yunnan
            1 mech_infantry moved from Kweichow to Yunnan
            3 infantry and 3 mech_infantrys moved from Shan State to Yunnan
            1 armour moved from Malaya to Yunnan
            1 mech_infantry moved from Chahar to Kansu
                  Japanese take Kansu from Chinese
            1 artillery moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            3 armour moved from Kiangsu to Kwangtung
            1 tactical_bomber moved from Kiangsu to Yunnan
            8 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
            2 tactical_bombers moved from Suiyuyan to Yunnan
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 3 armour
                Chinese defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 armour in Kwangtung, round 2 : 2/3 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Chinese lost in Kwangtung
                    Japanese roll dice for 3 armour in Kwangtung, round 3 : 2/3 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 armour remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 armour
            Battle in Yunnan
                Japanese attack with 1 armour, 8 fighters, 3 infantry, 5 mech_infantrys and 4 tactical_bombers
                ANZAC defend with 4 fighters; Chinese defend with 4 artilleries and 9 infantry
                    Japanese roll dice for 1 armour, 8 fighters, 3 infantry, 5 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 6/21 hits, 8,50 expected hits
                    Chinese roll dice for 4 artilleries, 4 fighters and 9 infantry in Yunnan, round 2 : 6/17 hits, 7,00 expected hits
                    3 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
                2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese retreated to Kweichow
                Chinese win with 4 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 3 infantry and 3 mech_infantrys
                Casualties for Chinese: 6 infantry
    
        Non Combat Move - Japanese
            8 fighters moved from Yunnan to 36 Sea Zone
            1 tactical_bomber moved from Yunnan to 36 Sea Zone
            3 tactical_bombers moved from Yunnan to French Indo China
            1 aaGun moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 artillery and 1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Malaya to Shan State
            1 infantry moved from Amur to Buryatia
    
        Place Units - Japanese
            1 fighter placed in 36 Sea Zone
            2 infantry placed in French Indo China
            3 infantry placed in Malaya
            3 infantry placed in Kiangsu
            4 infantry placed in Japan
            Japanese undo move 3.
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,3
            Japanese collect 46 PUs (7 lost to blockades); end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    UK_Pacific : -0,33
    Japanese : -1,50
    

    Savegame

  • '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 harbour, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Karelia to Vyborg
                  Russians take Vyborg from Germans
            5 infantry moved from Norway to Finland
            3 armour moved from Norway to Finland
            3 artilleries and 1 mech_infantry moved from Norway to Finland
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            4 fighters moved from 91 Sea Zone to Norway
            1 fighter and 1 tactical_bomber moved from Norway to Russia
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            2 fighters moved from 112 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Caroline Islands to 54 Sea Zone
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
            Battle in Malaya
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
    
        Place Units - Americans
            1 armour, 1 fighter, 1 harbour and 1 infantry placed in Norway
            1 bomber placed in Western United States
            1 tactical_bomber placed in Western United States
            2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from Sikang to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Chahar
                Chinese win, taking Suiyuyan from Japanese, taking Anhwe from Japanese, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,1,5,4,5,3,5,5,3,2,2,5,3,5,5,2,3,6,1,1,5,1,6,6,5,6,3,2,6,5,6,6,4,6
            Chinese collect 8 PUs (1 lost to blockades); end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,17
    Japanese : 0,67
    

    Savegame

  • '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 11 PUs; 
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            5 infantry moved from Norway to Finland
            1 armour moved from Norway to Finland
            1 artillery moved from Norway to Finland
            1 mech_infantry moved from Norway to Finland
            2 fighters moved from Norway to Russia
            2 fighters moved from United Kingdom to Norway
            2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            5 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Burma to Shan State
            1 mech_infantry moved from India to Shan State
            2 armour moved from India to Eastern Persia
            1 bomber moved from India to Eastern Persia
            1 fighter and 1 tactical_bomber moved from India to Shan State
            1 fighter moved from India to Eastern Persia
            1 artillery and 1 infantry moved from India to West India
    
        Combat - British
            Battle in Eastern Persia
                British attack with 2 armour, 1 bomber and 1 fighter
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 2 armour, 1 bomber and 1 fighter in Eastern Persia, round 2 : 3/4 hits, 2,17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Eastern Persia
                British win, taking Eastern Persia from Italians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Shan State
                British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 2 infantry
            Battle in Egypt
                British attack with 5 fighters, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 airfield, 1 harbour and 1 infantry
                    British roll dice for 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 1/8 hits, 3,50 expected hits
                    Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            5 fighters moved from Egypt to Anglo Egyptian Sudan
            1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            3 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            3 artilleries and 2 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from Norway to Russia
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 bomber and 1 fighter moved from Eastern Persia to India
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            3 artilleries and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,1,3,4,4,3,6
            British collect 27 PUs (2 lost to blockades); end with 27 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -2,50
    Italians : -1,00
    Japanese : 1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 mech_infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Persia to Eastern Persia
            2 bombers moved from Romania to Eastern Persia
            2 artilleries and 4 infantry moved from Trans-Jordan to Egypt
            1 armour moved from Caucasus to Sikang
                  Italians take Kazakhstan from Russians
                  Italians take Sikang from Chinese
    
        Combat - Italians
            Battle in Eastern Persia
                Italians attack with 2 bombers and 3 infantry
                British defend with 2 armour
                    Italians roll dice for 2 bombers and 3 infantry in Eastern Persia, round 2 : 4/5 hits, 1,83 expected hits
                    British roll dice for 2 armour in Eastern Persia, round 2 : 0/2 hits, 1,00 expected hits
                    2 armour owned by the British lost in Eastern Persia
                Italians win, taking Eastern Persia from British with 2 bombers and 3 infantry remaining. Battle score for attacker is 12
                Casualties for British: 2 armour
            Battle in Egypt
                Italians attack with 2 artilleries and 4 infantry
                British defend with 1 airfield, 1 harbour and 2 mech_infantrys
                    Italians roll dice for 2 artilleries and 4 infantry in Egypt, round 2 : 3/6 hits, 1,67 expected hits
                    British roll dice for 2 mech_infantrys in Egypt, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the British lost in Egypt
                Italians win, taking Egypt from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Italians
            2 bombers moved from Eastern Persia to Persia
            1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 4 transports moved from 98 Sea Zone to 95 Sea Zone
            5 infantry moved from Northern Italy to France
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from France to Normandy Bordeaux
            2 fighters moved from Germany to Southern Italy
            1 fighter moved from Ukraine to Persia
    
        Place Units - Italians
            3 submarines and 1 tactical_bomber placed in 95 Sea Zone
            2 armour and 1 mech_infantry placed in Persia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Italians collect 30 PUs (2 lost to blockades); end with 30 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Italians : 3,50
    British : -1,67
    

    Savegame

  • '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Philippines to 35 Sea Zone
            3 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
            2 submarines moved from 35 Sea Zone to 37 Sea Zone
            1 cruiser moved from 35 Sea Zone to 37 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            2 destroyers moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
            1 fighter moved from 35 Sea Zone to Yunnan
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
            1 fighter moved from New South Wales to Queensland
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Shan State
    
        Non Combat Move - ANZAC
            1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 infantry placed in New South Wales
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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