• '16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Kwangsi to Yunnan
            1 fighter moved from 35 Sea Zone to Yunnan
            1 fighter moved from Queensland to 35 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 6 armour and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bryansk to Tambov
            3 bombers moved from Bryansk to Tambov
            1 armour moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 mech_infantry moved from Bryansk to Rostov
            1 armour and 1 mech_infantry moved from Rostov to Volgograd
            3 tactical_bombers moved from Bryansk to Volgograd
            2 bombers moved from Bryansk to Volgograd
            21 armour, 5 artilleries, 28 infantry and 20 mech_infantrys moved from Bryansk to Tambov
            2 armour moved from Ukraine to Tambov
            1 bomber moved from Western Germany to Smolensk
            1 mech_infantry moved from Novgorod to Smolensk
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 23 armour, 5 artilleries, 3 bombers, 29 infantry and 20 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 23 armour, 5 artilleries, 3 bombers, 29 infantry and 20 mech_infantrys in Tambov, round 2 : 26/80 hits, 24,17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 23 armour, 5 artilleries, 3 bombers, 28 infantry and 20 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 : 4/7 hits, 3,67 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Smolensk to Ukraine
            3 mech_infantrys moved from Eastern Poland to Ukraine
            3 aaGuns moved from Bryansk to Tambov
            2 bombers moved from Volgograd to Ukraine
            3 tactical_bombers moved from Volgograd to Ukraine
            2 mech_infantrys moved from Novgorod to Archangel
            1 tactical_bomber moved from Western Germany to Ukraine
            9 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Holland Belgium to Western Germany
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from Western Germany to Germany
            3 bombers moved from Tambov to Ukraine
    
        Place Units - Germans
            3 armour placed in Ukraine
            2 armour and 1 infantry placed in Novgorod
            1 armour and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,50
    Russians : 0,67
    

    Savegame

  • '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            2 armour and 2 mech_infantrys moved from Russia to Archangel
            6 fighters and 2 tactical_bombers moved from Russia to Archangel
            1 armour moved from Yenisey to Urals
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 infantry
                Italians defend with 2 aaGuns
                    2 aaGuns owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 2 aaGuns
            Battle in Archangel
                Russians attack with 2 armour, 6 fighters, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 2 mech_infantrys; Italians defend with 2 armour and 2 mech_infantrys
                    Russians roll dice for 2 armour, 6 fighters, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 7/12 hits, 5,67 expected hits
                    Italians roll dice for 2 armour and 4 mech_infantrys in Archangel, round 2 : 2/6 hits, 2,33 expected hits
                    2 mech_infantrys owned by the Russians, 2 mech_infantrys owned by the Italians, 2 mech_infantrys owned by the Germans and 2 armour owned by the Italians lost in Archangel
                Russians win, taking Archangel from Italians with 2 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Russians: 2 mech_infantrys
                Casualties for Italians: 2 armour and 2 mech_infantrys
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            6 fighters and 2 tactical_bombers moved from Archangel to Russia
            1 infantry moved from Russia to Samara
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Russians : 1,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Hopei to Yunnan
            1 mech_infantry moved from Kweichow to Yunnan
            3 infantry and 3 mech_infantrys moved from Shan State to Yunnan
            1 armour moved from Malaya to Yunnan
            1 mech_infantry moved from Chahar to Kansu
                  Japanese take Kansu from Chinese
            1 artillery moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            3 armour moved from Kiangsu to Kwangtung
            1 tactical_bomber moved from Kiangsu to Yunnan
            8 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
            2 tactical_bombers moved from Suiyuyan to Yunnan
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 3 armour
                Chinese defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 armour in Kwangtung, round 2 : 2/3 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Chinese lost in Kwangtung
                    Japanese roll dice for 3 armour in Kwangtung, round 3 : 2/3 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 armour remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 armour
            Battle in Yunnan
                Japanese attack with 1 armour, 8 fighters, 3 infantry, 5 mech_infantrys and 4 tactical_bombers
                ANZAC defend with 4 fighters; Chinese defend with 4 artilleries and 9 infantry
                    Japanese roll dice for 1 armour, 8 fighters, 3 infantry, 5 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 6/21 hits, 8,50 expected hits
                    Chinese roll dice for 4 artilleries, 4 fighters and 9 infantry in Yunnan, round 2 : 6/17 hits, 7,00 expected hits
                    3 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
                2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese retreated to Kweichow
                Chinese win with 4 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 3 infantry and 3 mech_infantrys
                Casualties for Chinese: 6 infantry
    
        Non Combat Move - Japanese
            8 fighters moved from Yunnan to 36 Sea Zone
            1 tactical_bomber moved from Yunnan to 36 Sea Zone
            3 tactical_bombers moved from Yunnan to French Indo China
            1 aaGun moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 artillery and 1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Malaya to Shan State
            1 infantry moved from Amur to Buryatia
    
        Place Units - Japanese
            1 fighter placed in 36 Sea Zone
            2 infantry placed in French Indo China
            3 infantry placed in Malaya
            3 infantry placed in Kiangsu
            4 infantry placed in Japan
            Japanese undo move 3.
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,3
            Japanese collect 46 PUs (7 lost to blockades); end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    UK_Pacific : -0,33
    Japanese : -1,50
    

    Savegame

  • '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 harbour, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Karelia to Vyborg
                  Russians take Vyborg from Germans
            5 infantry moved from Norway to Finland
            3 armour moved from Norway to Finland
            3 artilleries and 1 mech_infantry moved from Norway to Finland
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            4 fighters moved from 91 Sea Zone to Norway
            1 fighter and 1 tactical_bomber moved from Norway to Russia
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            2 fighters moved from 112 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Caroline Islands to 54 Sea Zone
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
            Battle in Malaya
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
    
        Place Units - Americans
            1 armour, 1 fighter, 1 harbour and 1 infantry placed in Norway
            1 bomber placed in Western United States
            1 tactical_bomber placed in Western United States
            2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from Sikang to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Chahar
                Chinese win, taking Suiyuyan from Japanese, taking Anhwe from Japanese, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,1,5,4,5,3,5,5,3,2,2,5,3,5,5,2,3,6,1,1,5,1,6,6,5,6,3,2,6,5,6,6,4,6
            Chinese collect 8 PUs (1 lost to blockades); end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,17
    Japanese : 0,67
    

    Savegame

  • '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 11 PUs; 
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            5 infantry moved from Norway to Finland
            1 armour moved from Norway to Finland
            1 artillery moved from Norway to Finland
            1 mech_infantry moved from Norway to Finland
            2 fighters moved from Norway to Russia
            2 fighters moved from United Kingdom to Norway
            2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            5 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Burma to Shan State
            1 mech_infantry moved from India to Shan State
            2 armour moved from India to Eastern Persia
            1 bomber moved from India to Eastern Persia
            1 fighter and 1 tactical_bomber moved from India to Shan State
            1 fighter moved from India to Eastern Persia
            1 artillery and 1 infantry moved from India to West India
    
        Combat - British
            Battle in Eastern Persia
                British attack with 2 armour, 1 bomber and 1 fighter
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 2 armour, 1 bomber and 1 fighter in Eastern Persia, round 2 : 3/4 hits, 2,17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Eastern Persia
                British win, taking Eastern Persia from Italians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Shan State
                British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 2 infantry
            Battle in Egypt
                British attack with 5 fighters, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 airfield, 1 harbour and 1 infantry
                    British roll dice for 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 1/8 hits, 3,50 expected hits
                    Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            5 fighters moved from Egypt to Anglo Egyptian Sudan
            1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            3 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            3 artilleries and 2 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from Norway to Russia
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 bomber and 1 fighter moved from Eastern Persia to India
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            3 artilleries and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,1,3,4,4,3,6
            British collect 27 PUs (2 lost to blockades); end with 27 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -2,50
    Italians : -1,00
    Japanese : 1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 mech_infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Persia to Eastern Persia
            2 bombers moved from Romania to Eastern Persia
            2 artilleries and 4 infantry moved from Trans-Jordan to Egypt
            1 armour moved from Caucasus to Sikang
                  Italians take Kazakhstan from Russians
                  Italians take Sikang from Chinese
    
        Combat - Italians
            Battle in Eastern Persia
                Italians attack with 2 bombers and 3 infantry
                British defend with 2 armour
                    Italians roll dice for 2 bombers and 3 infantry in Eastern Persia, round 2 : 4/5 hits, 1,83 expected hits
                    British roll dice for 2 armour in Eastern Persia, round 2 : 0/2 hits, 1,00 expected hits
                    2 armour owned by the British lost in Eastern Persia
                Italians win, taking Eastern Persia from British with 2 bombers and 3 infantry remaining. Battle score for attacker is 12
                Casualties for British: 2 armour
            Battle in Egypt
                Italians attack with 2 artilleries and 4 infantry
                British defend with 1 airfield, 1 harbour and 2 mech_infantrys
                    Italians roll dice for 2 artilleries and 4 infantry in Egypt, round 2 : 3/6 hits, 1,67 expected hits
                    British roll dice for 2 mech_infantrys in Egypt, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the British lost in Egypt
                Italians win, taking Egypt from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Italians
            2 bombers moved from Eastern Persia to Persia
            1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 4 transports moved from 98 Sea Zone to 95 Sea Zone
            5 infantry moved from Northern Italy to France
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from France to Normandy Bordeaux
            2 fighters moved from Germany to Southern Italy
            1 fighter moved from Ukraine to Persia
    
        Place Units - Italians
            3 submarines and 1 tactical_bomber placed in 95 Sea Zone
            2 armour and 1 mech_infantry placed in Persia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Italians collect 30 PUs (2 lost to blockades); end with 30 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Italians : 3,50
    British : -1,67
    

    Savegame

  • '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Philippines to 35 Sea Zone
            3 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
            2 submarines moved from 35 Sea Zone to 37 Sea Zone
            1 cruiser moved from 35 Sea Zone to 37 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            2 destroyers moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
            1 fighter moved from 35 Sea Zone to Yunnan
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
            1 fighter moved from New South Wales to Queensland
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Shan State
    
        Non Combat Move - ANZAC
            1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 infantry placed in New South Wales
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 2 bombers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour and 3 mech_infantrys moved from Ukraine to Bryansk
            23 armour, 5 artilleries, 28 infantry and 20 mech_infantrys moved from Tambov to Bryansk
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            9 mech_infantrys moved from Eastern Poland to Bryansk
            2 armour and 1 infantry moved from Novgorod to Archangel
            6 bombers moved from Ukraine to Archangel
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 27 armour, 5 artilleries, 28 infantry and 33 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 27 armour, 5 artilleries, 28 infantry and 33 mech_infantrys in Bryansk, round 2 : 22/93 hits, 26,17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 27 armour, 5 artilleries, 27 infantry and 33 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 2 armour, 6 bombers and 1 infantry
                Russians defend with 2 armour
                    Germans roll dice for 2 armour, 6 bombers and 1 infantry in Archangel, round 2 : 4/9 hits, 5,17 expected hits
                    Russians roll dice for 2 armour in Archangel, round 2 : 2/2 hits, 1,00 expected hits
                    2 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 6 bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for Russians: 2 armour
    
        Non Combat Move - Germans
            6 bombers moved from Archangel to Ukraine
            1 fighter moved from Germany to Ukraine
            1 fighter moved from Western Germany to Ukraine
            3 aaGuns moved from Tambov to Bryansk
            3 fighters moved from Southern Italy to Ukraine
            3 artilleries and 3 infantry moved from Alexandria to Egypt
            1 infantry moved from France to Western Germany
            1 armour moved from Germany to Western Germany
            1 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Volgograd
            2 infantry placed in Novgorod
            1 artillery and 2 bombers placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : -5,33
    Russians : 1,67
    

    Savegame

  • '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Urals to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Samara to Volgograd
            1 armour moved from Russia to Volgograd
                  Russians take Tambov from Germans
            5 fighters and 1 tactical_bomber moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,67 expected hits
                    Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Volgograd
                Russians attack with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 mech_infantrys
                    Russians roll dice for 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3,83 expected hits
                    Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
                    3 mech_infantrys owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from Volgograd to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
    
        Place Units - Russians
            1 infantry and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,50
    Russians : -1,50
    

    Savegame


  • @GeneralSvend-Sved Du er stadig ikke helt med pÃ¥ konceptet i kina? :P


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry and 3 tactical_bombers moved from French Indo China to Yunnan
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
            2 armour moved from Kwangtung to Yunnan
                  Japanese take Kwangsi from Chinese
            9 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Hopei to Suiyuyan
            1 artillery moved from Shensi to Suiyuyan
            1 mech_infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Suiyuyan
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 3 armour, 1 artillery, 9 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers
                ANZAC defend with 5 fighters; Chinese defend with 4 artilleries, 1 fighter and 4 infantry
                    Japanese roll dice for 3 armour, 1 artillery, 9 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 9/22 hits, 10,00 expected hits
                    Chinese roll dice for 4 artilleries, 6 fighters and 4 infantry in Yunnan, round 2 : 8/14 hits, 6,67 expected hits
                    2 fighters owned by the Japanese, 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 fighter owned by the ANZAC, 4 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Yunnan
                    Japanese roll dice for 3 armour, 7 fighters and 4 tactical_bombers in Yunnan, round 3 : 7/14 hits, 7,67 expected hits
                    Chinese roll dice for 5 fighters in Yunnan, round 3 : 1/5 hits, 3,33 expected hits
                    4 fighters owned by the ANZAC, 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 41
                Casualties for Japanese: 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys
                Casualties for ANZAC: 5 fighters
                Casualties for Chinese: 4 artilleries, 1 fighter and 4 infantry
            Battle in Anhwe
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0,50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Japanese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 5 : 1/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            7 fighters and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
            3 tactical_bombers moved from Yunnan to French Indo China
            1 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Japanese
            3 destroyers placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,4,1,4,4,5,5,3,1,5,3,1,5,3,4,6,2,3,4,2,1,4,5,3,5,6,1,1,3,5,3,3,6,5,2,4,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,3
            Japanese collect 38 PUs (9 lost to blockades); end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,67
    Japanese : -2,33
    

    Savegame


  • Jo det syntes jeg jo ellers nok at jeg er. Jeg var bare nødt til at prioritere og japan har bare altid for lidt infanteri:angry:

  • '16

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Vyborg to Novgorod
            1 mech_infantry moved from Finland to Novgorod
            1 armour moved from Finland to Novgorod
            3 fighters moved from Norway to Novgorod
            2 armour, 3 artilleries and 5 infantry moved from Finland to Karelia
            1 armour moved from Norway to Karelia
            1 artillery and 2 infantry moved from Norway to Finland
            2 fighters moved from Norway to Novgorod
            2 fighters moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from 91 Sea Zone to Norway
            1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            5 transports moved from 112 Sea Zone to 91 Sea Zone
            4 carriers moved from 112 Sea Zone to 91 Sea Zone
            2 destroyers moved from 112 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 carrier and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 bomber and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 mech_infantry moved from Malaya to Yunnan
            6 fighters moved from 37 Sea Zone to Yunnan
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @Maxiheimer Fair nok, vil du bruge kamikaze?


  • ja tak alle 6

  • '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Vyborg to Novgorod
            1 mech_infantry moved from Finland to Novgorod
            1 armour moved from Finland to Novgorod
            3 fighters moved from Norway to Novgorod
            2 armour, 3 artilleries and 5 infantry moved from Finland to Karelia
            1 armour moved from Norway to Karelia
            1 artillery and 2 infantry moved from Norway to Finland
            2 fighters moved from Norway to Novgorod
            2 fighters moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from 91 Sea Zone to Norway
            1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            5 transports moved from 112 Sea Zone to 91 Sea Zone
            4 carriers moved from 112 Sea Zone to 91 Sea Zone
            2 destroyers moved from 112 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 carrier and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 bomber and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 mech_infantry moved from Malaya to Yunnan
            6 fighters moved from 37 Sea Zone to Yunnan
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 1,4,3,5,2,5
            Battle in 6 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Japanese defend with 3 destroyers
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 3 destroyers in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 3 destroyers in 6 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits
                    2 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 18
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 3 destroyers
            Battle in Yunnan
                Americans attack with 7 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 armour
                    Americans roll dice for 7 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 5/9 hits, 4,33 expected hits
                    Japanese roll dice for 2 armour in Yunnan, round 2 : 2/2 hits, 1,00 expected hits
                    2 armour owned by the Japanese, 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Yunnan
                Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter and 1 mech_infantry
                Casualties for Japanese: 2 armour
            Battle in 43 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Novgorod
                Americans attack with 1 armour, 5 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 armour, 5 fighters, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 5/8 hits, 3,33 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                Americans win, taking Novgorod from Germans with 1 armour, 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 fighter could not land in 6 Sea Zone and was removed
            5 fighters moved from Novgorod to Finland
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Hawaiian Islands to Wake Island
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 37 Sea Zone to Malaya
            1 infantry moved from 37 Sea Zone to Malaya
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 infantry moved from 37 Sea Zone to Malaya
            1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
            1 fighter moved from 43 Sea Zone to 37 Sea Zone
            6 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Finland
            2 armour and 1 fighter placed in Norway
            1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            2 bombers placed in Western United States
            1 artillery and 1 infantry placed in Western United States
            Americans undo move 2.
            3 armour placed in Norway
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Americans : -0,33
    Japanese : -1,67
    

    Savegame

  • '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Kansu
            Chinese creates battle in territory Hopei
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,4,1,3,5,4,4,2,1,4,5,1,2,4,6,4,6,1,3,6,6,3,2,4,3,3,2,5
            Chinese collect 9 PUs (1 lost to blockades); end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

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