• @Maxiheimer
    Så ruller vi igen :)


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            11 infantry moved from Korea to Amur
            1 fighter moved from 6 Sea Zone to Amur
            3 tactical_bombers moved from 6 Sea Zone to Amur
            2 bombers moved from French Indo China to Amur
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 fighter moved from Chahar to Amur
            1 fighter moved from Kiangsu to Amur
            1 fighter moved from Kiangsu to Amur
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
            2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
            1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                  Japanese take 42 Sea Zone from Americans
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Amur
                Japanese attack with 2 bombers, 4 fighters, 11 infantry and 3 tactical_bombers
                Russians defend with 2 aaGuns and 16 infantry
                    AA fire in Amur : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 2 bombers, 4 fighters, 11 infantry and 3 tactical_bombers in Amur, round 2 : 6/20 hits, 7,17 expected hits
                    Russians roll dice for 2 aaGuns and 16 infantry in Amur, round 2 : 5/16 hits, 5,33 expected hits
                    5 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers in Amur, round 3 : 10/15 hits, 6,33 expected hits
                    Russians roll dice for 12 infantry in Amur, round 3 : 2/12 hits, 4,00 expected hits
                    2 infantry owned by the Japanese and 10 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers in Amur, round 4 : 6/13 hits, 6,00 expected hits
                    Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Japanese: 8 infantry
                Casualties for Russians: 2 aaGuns and 16 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                 retreated to Kwangsi
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
            2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone
            2 infantry moved from Kiangsu to Anhwe
            1 battleship, 3 carriers, 3 submarines and 4 transports moved from 6 Sea Zone to 19 Sea Zone
            2 bombers moved from Amur to Korea
            1 fighter moved from Amur to 19 Sea Zone
            3 fighters moved from Amur to Korea
            2 tactical_bombers moved from Amur to Korea
            1 tactical_bomber moved from Amur to 19 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 armour and 2 infantry placed in Kiangsu
            2 artilleries and 6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
            Japanese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : -1,00
    ANZAC : -0,17
    Chinese : 0,33
    UK_Pacific : -1,00
    Russians : -2,00
    Japanese : -0,67
    

    Savegame

  • '16

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 43 Sea Zone to 45 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            2 fighters moved from 33 Sea Zone to 45 Sea Zone
            2 fighters moved from 33 Sea Zone to Paulau Island
            1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @Maxiheimer Vil du bruge nogle af dine kamikaze ved filipinerne?


  • Nej tak jeg gemmer dem:grinning:

  • '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 43 Sea Zone to 45 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            2 fighters moved from 33 Sea Zone to 45 Sea Zone
            2 fighters moved from 33 Sea Zone to Paulau Island
            1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Marianas
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Italians defend with 1 armour and 1 harbour
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/6 hits, 1,67 expected hits
                    Italians roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 3 : 3/6 hits, 1,67 expected hits
                    Italians roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Gibraltar
                Americans win, taking Marianas from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in 45 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Paulau Island
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Paulau Island, round 2 : 3/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Paulau Island to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from 45 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,00
    Americans : 0,67
    Japanese : -1,00
    

    Savegame

  • '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 artillery moved from Kweichow to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 fighter moved from Yunnan to Anhwe
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Chinese creates battle in territory Chahar
            Battle in Anhwe
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 3 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 4 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 5 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 6 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Kansu from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,5,2,6,5,3,1,3,3,3,2,1,6,5,4,5,2
            Chinese collect 13 PUs (3 lost to blockades); end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,50
    Japanese : -1,33
    

    Savegame

  • '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                  British take 109 Sea Zone from Germans
            1 fighter moved from British Guiana to Nigeria
            1 bomber moved from British Guiana to French Equatorial Africa
            1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
            2 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
            1 infantry moved from Yunnan to Shan State
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
            2 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from West India to India
            1 armour and 2 mech_infantrys moved from India to Burma
            1 fighter moved from United Kingdom to Gibraltar
    
        Combat - British
            Battle in Shan State
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - British
            1 armour, 1 bomber and 1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 26 PUs; end with 27 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    British : -0,67
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northwest Persia to Caucasus
                  Italians take Caucasus from Russians
            2 artilleries and 2 infantry moved from Eastern Persia to West India
                  Italians take West India from UK_Pacific
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 fighter moved from Yugoslavia to 98 Sea Zone
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            2 infantry moved from Tunisia to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 mech_infantry moved from Romania to Western Ukraine
            2 aaGuns moved from Romania to Eastern Poland
            2 armour and 2 mech_infantrys moved from Northern Italy to Romania
            1 artillery and 4 infantry moved from Northern Italy to Southern Italy
            1 bomber moved from Northern Italy to Eastern Persia
    
        Place Units - Italians
            3 fighters placed in Southern Italy
            1 transport placed in 97 Sea Zone
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 29 PUs; end with 29 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to Caroline Islands
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 bomber moved from Caroline Islands to Kiangsu
    
        Combat - ANZAC
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu : 0/1 hits, 0,17 expected hits
                Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
    
        Non Combat Move - ANZAC
            1 bomber moved from Kiangsu to Chahar
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    AA fire in Kiangsu : : -0,17
    

    Savegame

  • '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            11 armour, 5 artilleries, 28 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
            2 armour moved from Eastern Poland to Bryansk
            6 mech_infantrys moved from Eastern Poland to Bryansk
            1 artillery moved from Eastern Poland to Belarus
            3 tactical_bombers moved from Eastern Poland to Belarus
            2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Persia to India
            2 submarines moved from 112 Sea Zone to 113 Sea Zone
            4 bombers moved from Eastern Poland to 113 Sea Zone
    
        Combat - Germans
            Air Battle in India
    

    Combat Hit Differential Summary :

    Savegame


  • intercept i indien? eller submerge med dein russiske ubåd?


  • @Maxiheimer Nej tak til intercept og ja til submerge :relaxed:


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            11 armour, 5 artilleries, 28 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
            2 armour moved from Eastern Poland to Bryansk
            6 mech_infantrys moved from Eastern Poland to Bryansk
            1 artillery moved from Eastern Poland to Belarus
            3 tactical_bombers moved from Eastern Poland to Belarus
            2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Persia to India
            2 submarines moved from 112 Sea Zone to 113 Sea Zone
            4 bombers moved from Eastern Poland to 113 Sea Zone
    
        Combat - Germans
            Air Battle in India
                Germans attacks with 4 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0,17 expected hits
                    AA fire in India : 0/2 hits, 0,33 expected hits
                Bombing raid in India rolls: 5,7 and causes: 12 damage to unit: factory_major
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: airfield
                Bombing raid in India causes 18 damage total.  Damaged units is as follows: factory_major = 12, airfield = 6
            Battle in Bryansk
                Germans attack with 13 armour, 5 artilleries, 28 infantry and 11 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 13 armour, 5 artilleries, 28 infantry and 11 mech_infantrys in Bryansk, round 2 : 17/57 hits, 15,50 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 13 armour, 5 artilleries, 28 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in 113 Sea Zone
                Germans attack with 4 bombers and 2 submarines
                Russians defend with 1 cruiser and 1 submarine
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 4 bombers in 113 Sea Zone, round 2 : 3/4 hits, 2,67 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 cruiser
            Battle in Belarus
                Germans attack with 1 artillery, 1 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Belarus, round 2 : 1/5 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 aaGuns moved from Western Ukraine to Bryansk
            3 armour moved from Novgorod to Bryansk
            3 tactical_bombers moved from Belarus to Western Ukraine
            3 fighters moved from Eastern Poland to Western Ukraine
            10 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Poland to Eastern Poland
            2 infantry moved from Germany to Western Germany
            4 bombers moved from 113 Sea Zone to Western Germany
            3 artilleries and 3 infantry moved from Algeria to Tunisia
            1 fighter and 1 tactical_bomber moved from India to Eastern Persia
            2 bombers moved from India to Eastern Persia
    
        Place Units - Germans
            3 armour placed in Germany
            3 infantry placed in Novgorod
            4 infantry placed in Western Germany
            3 infantry placed in France
            1 artillery and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
            Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Ukraine: 3 fighters and 3 tactical_bombers
            EDIT: Adding units owned by Germans to Eastern Poland: 3 fighters and 3 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,00
    AA fire in India : : -0,50
    Russians : -0,83
    

    Savegame

  • '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Smolensk to Belarus
            2 fighters and 2 tactical_bombers moved from Smolensk to Belarus
            1 mech_infantry moved from Volgograd to Ukraine
            3 fighters moved from Russia to Ukraine
            1 armour moved from Volgograd to Novosibirsk
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Battle in Ukraine
                Russians attack with 3 fighters and 1 mech_infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 3 fighters and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 1/5 hits, 2,50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Belarus, round 3 : 2/5 hits, 2,50 expected hits
                    Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns, 2 armour, 5 artilleries, 33 infantry and 6 mech_infantrys moved from Smolensk to Russia
            2 fighters and 2 tactical_bombers moved from Belarus to Russia
            3 fighters moved from Ukraine to Russia
    
        Place Units - Russians
            2 armour and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    Russians : -1,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Kiangsi to Kwangtung
            1 armour moved from Kiangsu to Kwangtung
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            2 bombers moved from Korea to Chahar
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Korea to Manchuria
                  Japanese take Manchuria from Chinese
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung
            1 fighter moved from 19 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to 22 Sea Zone
            1 fighter moved from French Indo China to Shan State
            2 fighters and 2 tactical_bombers moved from French Indo China to Burma
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
            1 tactical_bomber moved from Korea to Anhwe
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kwangtung
                Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 2 bombers
                ANZAC defend with 1 bomber; Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers in Chahar, round 2 : 1/2 hits, 1,33 expected hits
                    Chinese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 0/2 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 2 bombers in Chahar, round 3 : 2/2 hits, 1,33 expected hits
                    Chinese roll dice for 1 bomber in Chahar, round 3 : 1/1 hits, 0,17 expected hits
                    1 bomber owned by the ANZAC and 1 bomber owned by the Japanese lost in Chahar
                Japanese win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 bomber
                Casualties for ANZAC: 1 bomber
            Battle in Jehol
                Japanese attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters and 2 tactical_bombers
                British defend with 1 armour and 2 mech_infantrys
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Burma, round 2 : 4/4 hits, 2,33 expected hits
                    UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 2/3 hits, 1,17 expected hits
                    2 tactical_bombers owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Burma
                Japanese win with 2 fighters remaining. Battle score for attacker is -8
                Casualties for Japanese: 2 tactical_bombers
                Casualties for British: 1 armour and 2 mech_infantrys
            Battle in Shan State
                Japanese attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Anhwe to Kiangsu
            1 bomber moved from Chahar to Kiangsu
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
            3 fighters moved from Korea to 19 Sea Zone
            1 tactical_bomber moved from Korea to 19 Sea Zone
            1 fighter moved from 34 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 22 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
            1 fighter moved from Shan State to French Indo China
            1 aaGun moved from Korea to Manchuria
            2 fighters moved from Burma to Malaya
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    UK_Pacific : 1,17
    Japanese : 3,67
    

    Savegame

  • '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            3 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 2 carriers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 45 Sea Zone to 35 Sea Zone
            2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 6 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 cruiser
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Norway from Germans, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 infantry and 1 tactical_bomber placed in Western United States
            2 fighters placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    

    Savegame

  • '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Yunnan to Anhwe
            4 artilleries and 6 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                 retreated to Anhwe
                Japanese win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hunan
            1 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : 0,33
    

    Savegame

  • '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 1 airfield, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 10 PUs; 
            UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Anglo Egyptian Sudan to 80 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
                  British take Egypt from Italians
            2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour moved from Union of South Africa to Belgian Congo
            1 bomber and 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
            1 fighter moved from Nigeria to Anglo Egyptian Sudan
            1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from India to West India
            1 fighter and 1 tactical_bomber moved from India to West India
            1 artillery and 1 infantry moved from Yunnan to Shan State
            2 artilleries and 4 infantry moved from Yunnan to Burma
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 80 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Shan State
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in West India
                British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 2 artilleries and 2 infantry
                    British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/6 hits, 2,50 expected hits
                    Italians roll dice for 2 artilleries and 2 infantry in West India, round 2 : 2/4 hits, 1,33 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in West India
                    British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1,83 expected hits
                    Italians roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in West India
                British win, taking West India from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 2 infantry
                Casualties for Italians: 2 artilleries and 2 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from West India to India
            1 bomber moved from 80 Sea Zone to India
            1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway
            2 infantry moved from 112 Sea Zone to Norway
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 mech_infantry and 1 tactical_bomber placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,5,4
            British collect 26 PUs (2 lost to blockades); end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 fighter placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 fighter
    

    Combat Hit Differential Summary :

    British : -0,67
    Italians : 0,33
    Japanese : -0,67
    

    Savegame

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