@Jacob16 ok. any luck with the dicey function?
StuckTojo (allies +27) vs Majikforce (axis) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 fighter moved from 93 Sea Zone to 110 Sea Zone
1 bomber moved from Hawaiian Islands to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 5 fighters in 55 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 bombers moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
4 fighters moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 infantry moved from Amur to Siberia
1 armour moved from Buryatia to Siberia
1 fighter moved from Yakut S.S.R. to Siberia
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Midway to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
4 fighters and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Rostov to Bryansk
3 mech_infantrys moved from Caucasus to Bryansk
1 armour moved from Rostov to Kazakhstan
2 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Rostov
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Caucasus to Kazakhstan
1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to BryanskCombat - British
Battle in Burma
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/7 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
British attack with 3 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
British attack with 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
British win, taking Bryansk from Germans with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 aaGun, 2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour moved from Persia to West India
1 mech_infantry moved from India to West India
1 mech_infantry moved from India to West India
1 armour moved from India to West India
4 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in Iraq
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
Holy cow! Do you have some sort of Voodoo hex on Rostov? :wink:
Ancient Slavic curse. :-D
Lol! That was a good one!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 fighter
British defend with 1 mech_infantry
Italians roll dice for 1 fighter in Rostov, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Italians win with 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 artillery and 3 infantry moved from Bessarabia to Ukraine
1 aaGun, 1 artillery and 4 infantry moved from Southern France to Northern Italy
3 aaGuns and 7 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,6
Italians collect 6 PUs (5 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Italians : 0.50
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from Turkmenistan to Kazakhstan
1 fighter moved from India to Rostov
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 54 Sea Zone to JavaPlace Units - ANZAC
1 armour placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_Allies
1 infantry moved from Scotland to Eire
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 armour and 2 mech_infantrys moved from Novgorod to Archangel
3 mech_infantrys moved from Eastern Poland to Smolensk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
8 armour, 6 artilleries, 5 infantry and 19 mech_infantrys moved from Ukraine to Rostov
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Southern France to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Southern France to RostovCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 4 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bryansk
Germans attack with 1 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 3 mech_infantrys
Germans roll dice for 1 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 4/6 hits, 1.83 expected hits
Russians roll dice for 3 mech_infantrys in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
3 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 3 mech_infantrys
Battle in Rostov
Germans attack with 8 armour, 6 artilleries, 1 bomber, 5 infantry and 19 mech_infantrys
ANZAC defend with 1 fighter
Germans roll dice for 8 armour, 6 artilleries, 1 bomber, 5 infantry and 19 mech_infantrys in Rostov, round 2 : 9/39 hits, 11.67 expected hits
Russians roll dice for 1 fighter in Rostov, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 8 armour, 6 artilleries, 1 bomber, 4 infantry and 19 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Smolensk
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 4 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Rostov to Ukraine
2 aaGuns moved from Ukraine to Rostov
5 infantry moved from Romania to Bessarabia
5 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Bryansk to Ukraine
1 tactical_bomber moved from Smolensk to Ukraine
1 fighter moved from Smolensk to Ukraine
1 artillery moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 battleship and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from 110 Sea Zone to Western Germany
1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
Germans undo move 2.
1 artillery and 1 infantry placed in Germany
1 infantry and 2 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 52 PUs (6 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -1.00
British : -0.33
Russians : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
2 infantry moved from Tambov to Bryansk
1 artillery moved from Tambov to Bryansk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
2 fighters moved from Russia to BryanskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Novosibirsk, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Novosibirsk, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Novosibirsk, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Bryansk, round 2 : 2/6 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bryansk, round 3 : 0/5 hits
Germans roll dice for 1 armour in Bryansk, round 3 : 0/1 hits
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bryansk, round 4 : 2/5 hits
Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 3 : 2/2 hits
1 mech_infantry owned by the Germans, 1 fighter owned by the Russians and 1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter in Smolensk, round 4 : 0/1 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits
retreated to Smolensk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighter and 2 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 fighters moved from Bryansk to Russia
2 artilleries and 2 infantry moved from Tambov to Russia
1 mech_infantry moved from Russia to NovosibirskPlace Units - Russians
1 artillery, 6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 8 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 3 mech_infantrys moved from Shensi to Kazakhstan
3 tactical_bombers moved from Shensi to Kazakhstan
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Kweichow to Suiyuyan
2 bombers moved from Malaya to Kazakhstan
3 mech_infantrys moved from French Indo China to Burma
3 tactical_bombers moved from Malaya to Burma
1 fighter moved from 43 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
2 carriers and 1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter moved from 43 Sea Zone to Java
1 armour and 1 artillery moved from 42 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Malaya to 42 Sea Zone
1 artillery moved from Malaya to Shan State
3 mech_infantrys moved from Kiangsu to KweichowCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 2 cruisers, 1 fighter and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 fighter and 2 transports in 42 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 fighter and 2 transports in 42 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 4 carriers, 2 cruisers, 1 fighter and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 armour, 1 artillery, 1 fighter and 1 infantry; Americans defend with 1 fighter
Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 4/9 hits, 4.00 expected hits
ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 4/5 hits, 2.50 expected hits
1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 fighter owned by the Americans lost in Java
Japanese roll dice for 1 armour and 4 fighters in Java, round 3 : 2/5 hits, 2.50 expected hits
ANZAC roll dice for 1 fighter in Java, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 armour, 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 fighter
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 armour, 2 bombers, 3 mech_infantrys and 3 tactical_bombers
British defend with 3 armour and 2 mech_infantrys; ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers, 3 mech_infantrys and 3 tactical_bombers in Kazakhstan, round 2 : 3/9 hits, 4.00 expected hits
Russians roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 3/7 hits, 2.83 expected hits
3 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the ANZAC lost in Kazakhstan
Japanese roll dice for 1 armour, 2 bombers and 3 tactical_bombers in Kazakhstan, round 3 : 3/6 hits, 3.50 expected hits
Russians roll dice for 3 armour and 1 mech_infantry in Kazakhstan, round 3 : 3/4 hits, 1.83 expected hits
3 tactical_bombers owned by the Japanese, 1 mech_infantry owned by the British and 2 armour owned by the British lost in Kazakhstan
Japanese roll dice for 1 armour and 2 bombers in Kazakhstan, round 4 : 1/3 hits, 1.83 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Kazakhstan
Japanese win with 2 bombers remaining. Battle score for attacker is -19
Casualties for Japanese: 1 armour, 3 mech_infantrys and 3 tactical_bombers
Casualties for ANZAC: 2 infantry
Casualties for British: 3 armour and 2 mech_infantrys
Battle in Burma
Japanese attack with 3 mech_infantrys and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 3 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 2/6 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from 55 Sea Zone to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
3 tactical_bombers moved from Burma to 42 Sea Zone
1 aaGun moved from Shensi to Suiyuyan
2 bombers moved from Kazakhstan to Szechwan
2 armour and 3 mech_infantrys moved from Yunnan to SzechwanPlace Units - Japanese
2 destroyers and 1 submarine placed in 37 Sea Zone
3 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Manchuria
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Japanese collect 62 PUs (2 lost to blockades); end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Korea: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 2 fighters
EDIT: Adding units owned by Japanese to Korea: 2 fighters
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 2.17
Americans : 0.33
Chinese : -0.33
UK_Pacific : 0.33
Russians : 1.83
Japanese : -6.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Queensland to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 2 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 37 Sea Zone
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 37 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 37 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber and 1 submarine
Casualties for Japanese: 2 destroyers
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 110 Sea Zone to Gibraltar
1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from 110 Sea Zone to United Kingdom
2 aaGuns moved from Eastern United States to Central United States
1 infantry moved from Siberia to Amur
2 infantry moved from Siberia to Sakha
2 armour and 1 mech_infantry moved from Siberia to Buryatia
1 fighter moved from Siberia to Yakut S.S.R.
1 carrier, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from India to Burma
4 fighters and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Caucasus to Sikang
Chinese take Sikang from JapaneseCombat - British
Battle in Burma
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/8 hits
Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 1/2 hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Burma to India
3 mech_infantrys moved from Iraq to Persia
2 artilleries and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from India to West India
1 fighter moved from Caucasus to India
1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to PersiaPlace Units - British
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Iraq
1 fighter and 1 infantry placed in Egypt
British undo move 3.
1 infantry placed in Egypt
1 fighter placed in 98 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;Combat Move - Italians
1 mech_infantry moved from Ukraine to Volgograd
Italians take Volgograd from Russians
3 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 fighter moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Bryansk to Ukraine
1 artillery moved from Northern Italy to France
4 infantry moved from Northern Italy to France
1 mech_infantry moved from Northern Italy to Romania
7 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to France
3 aaGuns moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,2
Italians collect 12 PUs (2 lost to blockades); end with 19 PUsCombat Hit Differential Summary :
Italians : 0.17
Russians : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 58 PUs;
Germans buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 2 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Rostov to Kazakhstan
1 bomber and 1 tactical_bomber moved from Ukraine to Kazakhstan
2 infantry moved from Rostov to Caucasus
1 armour and 1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Kazakhstan
1 mech_infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Tambov
1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 fighters moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Ukraine to Tambov
1 artillery moved from Rostov to Tambov
1 fighter moved from Ukraine to Southern ItalyCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 4 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 4 fighters in 110 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tambov
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Caucasus
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 aaGun and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 0/5 hits, 1.50 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the British lost in Caucasus
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 4 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Caucasus, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 5 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Tambov to Ukraine
3 armour moved from Ukraine to Rostov
1 bomber moved from Kazakhstan to Ukraine
1 tactical_bomber moved from Kazakhstan to Volgograd
5 infantry moved from Bessarabia to Ukraine
5 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 9 armour and 15 mech_infantrys moved from Rostov to Caucasus
2 artilleries moved from Rostov to Caucasus
1 artillery moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 bombers and 4 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from Western Germany to 113 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 aaGun moved from Rostov to Caucasus
2 artilleries moved from Rostov to CaucasusPlace Units - Germans
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -1.50
Americans : -0.33
Russians : 0.50 -
I’ve assumed a couple of scramble decisions lately and haven’t notified you. Sorry for my laziness. I hope my assumptions have been correct. If not feel free to request scrambles if I chose incorrectly. Game on!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 4 infantry moved from Russia to Bryansk
1 artillery and 1 mech_infantry moved from Novosibirsk to Tsinghai
4 infantry moved from Kansu to Tsinghai
1 infantry moved from Russia to Bryansk
1 artillery and 4 infantry moved from Russia to SmolenskCombat - Russians
Battle in Tsinghai
Russians attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Tsinghai, round 2 : 2/6 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Volgograd
Russians attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 tactical_bomber; Italians defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 4 fighters and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits
Italians roll dice for 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 fighter owned by the Russians lost in Volgograd
retreated to Volgograd
Italians win with 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 fighter
Casualties for Italians: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 5 infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery and 5 infantry in Bryansk, round 2 : 2/6 hits
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
2 infantry owned by the Italians lost in Bryansk
Russians roll dice for 1 artillery and 5 infantry in Bryansk, round 3 : 1/6 hits
Italians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Smolensk
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 1/5 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 artilleries moved from Russia to Smolensk
2 aaGuns and 20 infantry moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskPlace Units - Russians
1 artillery, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs -
I emailed you Japans turn. Looks like we will have to manually attach game files until they build a new version of triple A that’s compatible with the new forum