• @Gerbilkit:

    Um yeah it does. Round two the UK, at best, are pitting an Infantry and a fighter against 2 tnks, if not an infantry or two as well. Unless you brought in the Infantry from Persia, in that case India is going to die in the next round unless you have Colonial Garrison.

    Ah I see it now.  :-)
    You are thinking UK can only attack with 1 or 2 Inf.
    While we are saying UK would attack with 3 Inf.
    I guess it depends on whether its KGF and KJF.

    KGF is more established. KJF is less popular is still being explored by the community.

    Oh and I fail to see how a bid changes anything. Most bids average out around 9 right? That’s an extra tank and infantry for Anglo G1 we’ll say.  Wow that’s exactly the same as I brought in with the transport.

    Um, it makes a world of difference.
    We are comparing…

    Libya + air force —> Egypt
    Libya + air force + transport —> Egypt
    Libya + air force + bid —> Egypt
    Libya + air force + transport + bid —> Egypt

    Well when I get some time maybe I’ll try a game sometime as Axis, see if someone goes and kicks my butt and make me eat my words and wish for a bid.

    When you get time you could head over to the league.
    I believe you can join any time. Just post at the find players section inside the league section.
    Just bid 0. You’ll almost certainly get Axis. :wink:

    You never know. You might become famous for showing the people Axis does not need bid.

  • 2007 AAR League

    Play me with no bid. Ill kick ur ass guaranteed.


  • Um… I’m confused. How the hell are you stopping the Japanese from taking India round one if you’re pulling 2 infantry out, unless you have Colonial Garrison. And if you do have colonial garrison every single unit you have is needed for fighting the japanese for the most part, not fighting Germany.  You send your transport without any naval support and my aircraft will kill it. You send it with the rest of the navy the Japanese can occupy the Indian ocean and then India will fall easily Colonial Garrison or no, and the British fleet is effectively neutralized. I wouldn’t like that strategy as a UK player.  I’d rather postpone the recapture of Anglo till the Germans are tied up with the Russians more, or let the US handle it. Got to get some tanks produced from Colonial Garrison and beat back the Japanese a bit before any can be spared if this is KJF. 
    If you send your battleship to take out the UK battleship and unify your fleet in SZ7 on R2 then you have to take Gibraltar or the RAF will kill your battleship.  :-P

    I don’t always have time for a full game, which is why I don’t have time to play online so often. I’d love to play without a bid when I can though, losing winning, who cares. It’s about the carnage.

  • 2007 AAR League

    Its about proving your point.


  • I’d say most games on this board are played without NA, So you have no IC in India at the start of the game. Therefore UK can’t hold India anyway most of the times it is left with 2 inf (an IC build by UK in India round 1 will be lost in J3). But the point is the Japan player in most cases has to many things to do for just one round (kill the dd in SZ 59, do hawai, do china, and other things depending on the UK move - maybe a UK trn in SZ 47 and recapture New Guinea or the english sub in SZ 46) so if you want to take out the UK fleet in SZ 34, sure you can, but you will miss these units at the other battles you have to take.


  • @Ranor:

    an IC build by UK in India round 1 will be lost in J3

    No. Here is the proof http://www.axisandallies.org/forums/index.php?topic=11122.0

    I managed keep India until the end. It was hard, I must say, stop the germans in east front.

  • Moderator

    Right, but that does look like a KJF game, at least from the first few turns and a US IC was added too.

    Some of the early posts regarding vacating India are working on the assumption of a KGF.

    As for the bid discussion, without a bid the Axis have absolutely no margin for error, and still they will lose waaaaay more games than the Allies.  I’d probably put it at 80-90% win for the Allies in a no-bid game.

    The bid just make G1 a little more comfortable and gives you some more options on both G1 and G2.

    It is probably safe to assume if you take Egy with 2 units or less, you’ll get countered there, and potentially 3 units or less with UK bringing down the bomber.

    In this case India isn’t an issue since UK can still potentially counter on UK 2 with 2 inf and 1 bom.  Or you leave 1 inf behind forcing Japan to bring in 2 to attack, which weakens the assault on China.

    Either way Germany is slowed in Afr early and Japan’s early inf are being nit-picked down so that they aren’t going to be a serious threat to Mos for several turns.  Which is all the Allies need to sink the Baltic fleet in Rd 2 and the Med fleet in rd 3 or 4.  After that, it is over, esp if Japan isn’t even seriously threatening Novo/Kaz with a big stack.


  • @Gerbilkit:

    Um… I’m confused. How the hell are you stopping the Japanese from taking India round one if you’re pulling 2 infantry out, unless you have Colonial Garrison.

    I ask at the risk of being obvious …

    Were you playing 8 VC game?
    If so, LHTR changed it to 9 VC.
    So its ok to lose India to stop Germany getting Africa income.
    Still an IPC win overall for Allies.


  • seems like the allies are still the favorite


  • @tekkyy:

    @Gerbilkit:

    Um… I’m confused. How the hell are you stopping the Japanese from taking India round one if you’re pulling 2 infantry out, unless you have Colonial Garrison.

    I ask at the risk of being obvious …

    Were you playing 8 VC game?
    If so, LHTR changed it to 9 VC.
    So its ok to lose India to stop Germany getting Africa income.
    Still an IPC win overall for Allies.

    Not if Japan is able to build and fortify an IC there on the second round and be pumping tanks out towards Africa and the Caucus J3.  :-P

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