18L G40 Talleyrand19 (Axis) vs max334 (Allies +22)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 4

    Research Technology - Germans

    Combat Move - Germans
                2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                2 armour and 2 mech_infantrys moved from Belarus to Smolensk
                4 infantry moved from Vyborg to Novgorod
                1 bomber moved from Germany to Novgorod
                2 infantry moved from Bessarabia to Ukraine
                2 infantry moved from Bessarabia to Western Ukraine
                1 bomber moved from Germany to Ukraine
                1 bomber moved from Western Germany to Western Ukraine
                1 armour moved from Eastern Poland to Ukraine
                6 armour and 6 mech_infantrys moved from Eastern Poland to Archangel
                1 mech_infantry moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Bessarabia to Ukraine

    Purchase Units - Germans
                Germans buy 1 bomber and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 bomber and 4 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 1 bomber and 4 infantry in Novgorod, round 2 : 1/1 hits, 1.33 expected hits
                        Russians roll dice for 3 infantry in Novgorod, round 2 : 1/0 hits, 1.00 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 1 bomber and 3 infantry in Novgorod, round 3 : 1/1 hits, 1.17 expected hits
                        Russians roll dice for 2 infantry in Novgorod, round 3 : 1/1 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 4 : 1/0 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 3 infantry
                Battle in Ukraine
                    Germans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/0 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 aaGun, 1 fighter and 1 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Smolensk, round 2 : 2/1 hits, 1.33 expected hits
                        Russians roll dice for 1 aaGun, 1 fighter and 1 infantry in Smolensk, round 2 : 1/0 hits, 1.00 expected hits
                        1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 2 armour and 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 1.17 expected hits
                        Russians roll dice for 1 fighter in Smolensk, round 3 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 aaGun, 1 fighter and 1 infantry
                Battle in Archangel
                    Germans attack with 6 armour and 6 mech_infantrys
                    Russians defend with 2 artilleries and 5 infantry
                        Germans roll dice for 6 armour and 6 mech_infantrys in Archangel, round 2 : 4/0 hits, 4.00 expected hits
                        Russians roll dice for 2 artilleries and 5 infantry in Archangel, round 2 : 2/1 hits, 2.33 expected hits
                        4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                        Germans roll dice for 6 armour and 4 mech_infantrys in Archangel, round 3 : 4/1 hits, 3.67 expected hits
                        Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 3 : 1/0 hits, 1.00 expected hits
                        1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 2 artilleries and 5 infantry

    Non Combat Move - Germans
                1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Western Ukraine to Eastern Poland
                1 bomber moved from Ukraine to Eastern Poland
                1 bomber moved from Novgorod to Eastern Poland
                1 infantry moved from Baltic States to Belarus
                3 aaGuns, 9 artilleries and 12 infantry moved from Baltic States to Eastern Poland

    Place Units - Germans
                1 bomber placed in Western Germany
                10 mech_infantrys placed in Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Russians : 1.33

    triplea_42570_Ger4.tsvg

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 4

    Combat Move - Russians
                1 mech_infantry moved from Russia to Nenetsia
                1 infantry moved from Russia to Vologda
                1 infantry moved from Bryansk to Belarus
                1 fighter moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Russia to Novosibirsk
                2 infantry moved from Timguska to Kansu
                4 infantry moved from Timguska to Novosibirsk
                4 infantry moved from Yenisey to Timguska
                4 infantry moved from Buryatia to Amur
                2 mech_infantrys moved from Volgograd to Sikang
                1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Shensi to Kweichow
                1 submarine moved from 115 Sea Zone to 114 Sea Zone
                2 artilleries and 3 infantry moved from Russia to Smolensk
                5 artilleries moved from Bryansk to Smolensk
                16 infantry moved from Bryansk to Smolensk

    Purchase Units - Russians
                Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Kweichow
                    Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 :  2/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 :  1/0 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow
                        Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 :  1/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Russians win, taking Kweichow from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 7 artilleries and 19 infantry
                    Germans defend with 2 armour
                        Russians roll dice for 7 artilleries and 19 infantry in Smolensk, round 2 :  6/1 hits
                        Germans roll dice for 2 armour in Smolensk, round 2 :  1/0 hits
                        1 infantry owned by the Russians and 2 armour owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 7 artilleries and 18 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Belarus to Russia
                1 armour moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Smolensk
                1 aaGun moved from Yenisey to Timguska
                1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan

    Place Units - Russians
                1 infantry placed in Volgograd
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs

    triplea_42570_Rus4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 4

    Combat Move - Japanese
                1 unit repaired.
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Hunan to Kweichow
                1 artillery and 2 infantry moved from Korea to Amur
                1 bomber moved from Manchuria to 4 Sea Zone
                2 mech_infantrys moved from Shantung to Chahar
                1 mech_infantry moved from Shantung to Hopei
                1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Kweichow
                2 mech_infantrys moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Manchuria to Amur
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 bomber, 2 fighters and 5 tactical_bombers moved from Shantung to Amur

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 3 PUs; 0 SuicideAttackTokens;

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 4 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.83 expected hits
                        Chinese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
                        Chinese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Amur
                    Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 5 tactical_bombers
                    Americans defend with 1 fighter, 1 mech_infantry and 1 tactical_bomber; Russians defend with 6 infantry
                        Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 5 tactical_bombers in Amur, round 2 : 6/0 hits, 6.00 expected hits
                        Russians roll dice for 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 3/1 hits, 3.50 expected hits
                        3 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 tactical_bombers in Amur, round 3 : 6/1 hits, 5.17 expected hits
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 : 1/1 hits, 1.50 expected hits
                        1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Amur
                    Japanese win, taking Amur from Russians with 1 artillery, 1 bomber, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 30
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Russians: 6 infantry
                    Casualties for Americans: 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Battle in Chahar
                    Japanese attack with 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 mech_infantrys in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 mech_infantrys in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Yunnan, round 2 : 1/1 hits, 1.17 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport
                    Americans defend with 1 cruiser
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
                        Americans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 cruiser owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
                1 aaGun moved from Hunan to Yunnan
                1 mech_infantry moved from Kiangsu to Hunan
                1 bomber moved from Amur to Japan
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 fighters and 5 tactical_bombers moved from Amur to Korea
                1 bomber moved from 4 Sea Zone to Japan

    Place Units - Japanese
                3 infantry placed in French Indo China
                1 destroyer and 1 transport placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu
                Japanese undo move 3.
                3 mech_infantrys placed in Shantung
                1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
                Japanese collect 45 PUs (2 lost to blockades); end with 48 PUs

    Combat Hit Differential Summary :

    Americans : 0.50
        Chinese : -0.67
        Russians : -1.00
        Japanese : 1.33

    triplea_42570_Jap4.tsvg

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Siberia to Amur
                1 mech_infantry moved from Soviet Far East to Amur
                1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 artillery moved from 5 Sea Zone to Amur

    Purchase Units - Americans
                Americans buy 5 artilleries, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Amur
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Amur, round 2 :  1/0 hits
                        Japanese roll dice for 1 artillery in Amur, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Amur
                    Americans win, taking Amur from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 aaGun moved from British Columbia to Western United States
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 41 Sea Zone to 43 Sea Zone
                1 armour, 2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                2 artilleries moved from 91 Sea Zone to Morocco

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                4 artilleries, 1 fighter and 3 infantry placed in Eastern United States
                1 artillery and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Place Units - Chinese
                1 infantry placed in Tsinghai
                4 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 battleship and 1 cruiser moved from 39 Sea Zone to 43 Sea Zone
                      UK_Pacific take 37 Sea Zone from Japanese
                3 mech_infantrys moved from Shan State to India
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 mech_infantry moved from Iraq to Eastern Persia
                2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Borneo

    Non Combat Move - British
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa
                1 destroyer moved from 119 Sea Zone to 108 Sea Zone
                1 bomber moved from United Kingdom to Gibraltar

    Place Units - British
                2 transports placed in 98 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                1 infantry placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                3 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs
                Some Units in India change ownership: 3 artilleries and 1 infantry

    triplea_42570_UK_4.tsvg

  • 2024 '22 '21 '19 '18

    I wanted to let you know that I need a little time to catch up on a few home things. I’ll be able to get back to the game in a few days. c ya


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 4

    Combat Move - Italians
                1 fighter moved from Southern Italy to Rostov
                1 bomber moved from Slovakia Hungary to Rostov

    Purchase Units - Italians
                Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 bomber and 1 fighter
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 fighter in Rostov, round 2 : 2/1 hits, 1.17 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Rostov to Ukraine
                1 armour moved from Romania to Ukraine
                2 infantry moved from Bessarabia to Ukraine
                2 mech_infantrys moved from Yugoslavia to Bessarabia
                1 mech_infantry moved from Northern Italy to Romania
                2 infantry moved from France to Northern Italy
                2 artilleries moved from France to Northern Italy
                3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    Italians : 0.83
        Russians : -0.33

    triplea_42570_Ita4.tsvg

  • 2024 '22 '21 '19 '18

    sorry man, let me get back to our game and i will send you the map shortly

  • 2024 '22 '21 '19 '18

    oh…you haven’t taken your turn??? Are you still playing?


  • didn’t I go as Italy? Italy turn 4

  • 2024 '22 '21 '19 '18

    Here,s the map; forgot to post.

    15 Sep 2018.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 5

    Politics - Germans

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 armour and 1 mech_infantry moved from Rostov to Volgograd
                6 armour and 3 mech_infantrys moved from Archangel to Nenetsia
                3 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Ukraine to Bryansk
                1 bomber moved from Eastern Poland to Belarus
                1 bomber moved from Eastern Poland to Bryansk
                1 bomber moved from Eastern Poland to Volgograd

    Purchase Units - Germans
                Germans buy 2 armour, 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/0 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 1/1 hits, 1.17 expected hits
                        Russians roll dice for 2 infantry in Belarus, round 2 : 0/1 hits, 0.67 expected hits
                        1 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 1 bomber and 3 infantry in Belarus, round 3 : 1/1 hits, 1.17 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Nenetsia
                    Germans attack with 6 armour and 3 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 6 armour and 3 mech_infantrys in Nenetsia, round 2 : 4/1 hits, 3.50 expected hits
                        Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia
                    Germans win, taking Nenetsia from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Belarus to Western Germany
                1 bomber moved from Volgograd to Ukraine
                1 bomber moved from Bryansk to Ukraine
                1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
                2 artilleries and 3 infantry moved from Bessarabia to Ukraine
                9 artilleries and 9 infantry moved from Eastern Poland to Western Ukraine
                3 aaGuns moved from Eastern Poland to Western Ukraine
                1 infantry moved from Novgorod to Archangel
                10 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Western Germany to Poland

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                2 fighters and 1 infantry placed in Western Germany
                3 mech_infantrys placed in Germany
                Germans undo move 4.
                3 mech_infantrys placed in Western Germany
                Germans undo move 3.
                1 infantry placed in France
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    Germans : -0.17
        Russians : -1.00

    triplea_42570_Ger5.tsvg

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 5

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Ulaanbaatar to Amur
                1 infantry moved from Smolensk to Archangel
                1 fighter moved from Russia to Volgograd
                1 tactical_bomber moved from Szechwan to Volgograd
                1 mech_infantry moved from Novosibirsk to Volgograd
                1 mech_infantry moved from Sikang to Volgograd
                1 mech_infantry moved from Sikang to Kweichow
                1 fighter moved from Szechwan to Kweichow

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Kweichow
                    Russians attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                        Russians roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 3 :  1/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Russians win, taking Kweichow from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 :  1/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 :  2/1 hits
                        Germans roll dice for 1 armour in Volgograd, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win with no units remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 aaGun, 7 artilleries and 17 infantry moved from Smolensk to Russia
                1 infantry moved from Vologda to Russia
                4 infantry moved from Novosibirsk to Samara
                1 tactical_bomber moved from Volgograd to Samara
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Kweichow to Novosibirsk
                1 aaGun and 4 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Kansu to Tsinghai
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Tsagaan Olom

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs

    triplea_42570_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 5

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 fighter moved from French Indo China to Szechwan
                1 mech_infantry moved from Chahar to Kweichow
                2 mech_infantrys moved from Shantung to Jehol
                1 tactical_bomber moved from Korea to Jehol
                1 mech_infantry moved from Hopei to Kweichow
                2 infantry moved from Japan to 6 Sea Zone
                1 fighter moved from Korea to 5 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                1 bomber moved from Japan to Amur
                1 bomber moved from Japan to Amur
                1 fighter moved from Korea to Manchuria
                4 tactical_bombers moved from Korea to Amur
                1 tactical_bomber moved from French Indo China to Kweichow

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat - Japanese
                Battle in 5 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 5 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kweichow
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/1 hits, 0.83 expected hits
                        Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Manchuria
                    Japanese attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 1/1 hits, 0.83 expected hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 1/1 hits, 1.17 expected hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Amur
                    Japanese attack with 2 bombers, 2 infantry and 4 tactical_bombers
                    Americans defend with 1 artillery, 2 infantry and 1 mech_infantry; Russians defend with 1 infantry
                        Japanese roll dice for 2 bombers, 2 infantry and 4 tactical_bombers in Amur, round 2 : 4/1 hits, 3.67 expected hits
                        Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Amur, round 2 : 2/1 hits, 1.67 expected hits
                        1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Russians, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Amur
                        Japanese roll dice for 2 bombers, 1 infantry and 3 tactical_bombers in Amur, round 3 : 3/0 hits, 3.00 expected hits
                        Russians roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Americans lost in Amur
                    Japanese win, taking Amur from Russians with 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Jehol
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 1/1 hits, 0.83 expected hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Jehol to Kiangsu
                1 mech_infantry moved from Kiangsu to Hunan
                1 tactical_bomber moved from Kweichow to French Indo China
                2 fighters moved from French Indo China to 36 Sea Zone
                2 infantry moved from French Indo China to Yunnan
                3 tactical_bombers moved from Amur to Japan
                2 bombers moved from Amur to Japan
                1 fighter moved from 5 Sea Zone to Japan
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from Szechwan to French Indo China
                1 fighter moved from Manchuria to 36 Sea Zone

    Place Units - Japanese
                1 destroyer and 1 transport placed in 36 Sea Zone
                1 infantry placed in French Indo China
                2 mech_infantrys placed in Kiangsu
                1 armour and 1 mech_infantry placed in Shantung
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shantung: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry
                EDIT: Turning off Edit Mode
                2 infantry placed in Japan
                1 mech_infantry placed in Shantung
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
                EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
                EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
                EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 45 PUs

    Combat Hit Differential Summary :

    Chinese : -0.33
        Russians : -0.00
        Japanese : 0.67

    triplea_42570_Jap5.tsvg

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 5

    Combat Move - Americans
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                5 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Guam to 19 Sea Zone
                1 bomber moved from Midway to Wake Island

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 fighter, 3 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in 19 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 fighter moved from 19 Sea Zone to Guam
                1 submarine moved from 43 Sea Zone to 57 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 43 Sea Zone to 34 Sea Zone
                1 fighter moved from Eastern United States to 110 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to United Kingdom
                2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 91 Sea Zone to 110 Sea Zone
                4 artilleries moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 3 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
                4 artilleries and 3 infantry moved from 123 Sea Zone to Iceland
                1 armour moved from Morocco to Algeria

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 artillery placed in Western United States
                3 transports placed in 101 Sea Zone
                2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                4 infantry moved from Suiyuyan to Hopei

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 4 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 4 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Hopei, round 3 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs

    Combat Move - British
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                4 infantry moved from Egypt to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece
                2 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from India to Burma
                1 tactical_bomber moved from India to Burma

    Purchase Units - British
                British buy 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Greece
                Battle in Holland Belgium
                Battle in Philippines
                Battle in Southern France
                Battle in Burma
                    British attack with 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Greece from Germans, taking Holland Belgium from Germans, taking Philippines from Japanese, taking Southern France from Italians, taking Burma from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 109 Sea Zone: 4 artilleries, 3 infantry and 4 transports
                EDIT: Removing units owned by Americans from 109 Sea Zone: 4 artilleries, 3 infantry and 4 transports
                EDIT: Adding units owned by Americans to 108 Sea Zone: 4 artilleries, 3 infantry and 4 transports
                EDIT: Removing units owned by Americans from Iceland: 4 artilleries and 3 infantry
                EDIT: Removing units owned by Americans from 123 Sea Zone: 4 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from India to Dutch New Guinea
                1 battleship and 1 cruiser moved from 43 Sea Zone to 34 Sea Zone
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Egypt to Iraq
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                2 infantry moved from French West Africa to 87 Sea Zone
                2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Gibraltar to United Kingdom
                1 tactical_bomber moved from Burma to India
                2 mech_infantrys moved from India to Eastern Persia
                1 armour moved from Morocco to Algeria
                1 artillery and 1 infantry moved from Morocco to Algeria

    Place Units - British
                1 carrier and 2 fighters placed in 110 Sea Zone
                1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Place Units - UK_Pacific
                2 artilleries, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Some Units in India change ownership: 2 artilleries, 2 infantry and 1 mech_infantry

    triplea_42570_UK_5.tsvg

  • 2024 '22 '21 '19 '18

    forgot another move. Pls edit the UK DD in sz 108 to 110. Just in case you go suicidal. :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 5

    Combat Move - Italians
                2 fighters moved from Southern Italy to Holland Belgium
                1 mech_infantry moved from Northern Italy to Holland Belgium
                2 infantry moved from Northern Italy to Southern France
                2 artilleries moved from Northern Italy to Southern France
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
                1 bomber moved from Ukraine to 99 Sea Zone
                1 armour moved from Ukraine to Volgograd
                1 fighter moved from Ukraine to Volgograd

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Holland Belgium
                    Italians attack with 2 fighters and 1 mech_infantry
                    British defend with 2 infantry
                        Italians roll dice for 2 fighters and 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                        Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits, 0.67 expected hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                        1 fighter owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 mech_infantry remaining. Battle score for attacker is -14
                    Casualties for Italians: 2 fighters
                    Casualties for British: 2 infantry
                Battle in Southern France
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/1 hits, 1.33 expected hits
                        British roll dice for 2 infantry in Southern France, round 2 : 1/1 hits, 0.67 expected hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 1/0 hits, 1.00 expected hits
                        British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Southern France
                    Italians win, taking Southern France from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Tobruk
                    Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 2/1 hits, 2.33 expected hits
                        British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Tobruk
                    Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Volgograd
                    Italians attack with 1 armour and 1 fighter
                    Russians defend with 1 factory_minor and 1 mech_infantry
                        Italians roll dice for 1 armour and 1 fighter in Volgograd, round 2 : 1/0 hits, 1.00 expected hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians lost in Volgograd
                    Italians win, taking Volgograd from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Volgograd to Ukraine
                1 bomber moved from 99 Sea Zone to Southern Italy
                1 mech_infantry moved from Romania to Northern Italy
                2 infantry moved from Ukraine to Rostov
                2 mech_infantrys moved from Bessarabia to Rostov
                2 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs

    Combat Hit Differential Summary :

    Italians : -0.50
        British : 0.67
        Russians : -0.33

    triplea_42570_Ita5.tsvg


  • haha feel free to edit when you post as anzac/france


  • edit the destroyer to sz110 that is*…I missed your post when I went

  • 2024 '22 '21 '19 '18

    Not sure i understand. Does that mess Italy up?


  • no, Italy move was gonna be the same either way…I think you just wanted to move your destroyer from 108 to 110, right? so you can just make that edit when you go as Anz/France

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