3 hits
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 tactical_bomber moved from Queensland to 46 Sea Zone
1 bomber moved from India to Burma
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Southern France from Italians with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Burma
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Burma to Queensland
2 infantry moved from New Zealand to 63 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 104 Sea Zone to Gibraltar
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 armour, 2 carriers, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 tactical_bomber moved from Queensland to 46 Sea Zone
1 bomber moved from India to Burma
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Southern France from Italians with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Burma
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Burma to Queensland
2 infantry moved from New Zealand to 63 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 104 Sea Zone to Gibraltar
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 armour, 2 carriers, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from India to Yunnan
UK_Pacific take Burma from Japanese
3 fighters and 1 tactical_bomber moved from India to Yunnan
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in Yunnan
British attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 5/6 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Yunnan to India
2 infantry moved from West India to India
1 infantry moved from India to Burma
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to Russia
1 fighter moved from Persia to Russia
2 mech_infantrys moved from Northwest Persia to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 armour, 1 artillery and 2 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 98 Sea Zone to 93 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Gibraltar to Southern France
1 fighter moved from 93 Sea Zone to Southern France
Place Units - British
2 fighters and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
British collect 31 PUs (2 lost to blockades); end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 mech_infantrys moved from Southern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters and 4 mech_infantrys
British defend with 1 armour, 2 artilleries, 2 fighters and 3 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Italians roll dice for 2 fighters and 4 mech_infantrys in Southern France, round 2 : 1/6 hits
Americans roll dice for 1 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Southern France, round 2 : 8/12 hits
4 mech_infantrys owned by the Italians, 1 infantry owned by the Americans and 2 fighters owned by the Italians lost in Southern France
Americans win with 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -33
Casualties for Italians: 2 fighters and 4 mech_infantrys
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 artilleries moved from Southern Italy to Northern Italy
2 artilleries moved from Bulgaria to Yugoslavia
1 armour and 1 mech_infantry moved from Bessarabia to Yugoslavia
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 44 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 55 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from South Australia to New South Wales
2 aaGuns moved from South Australia to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 44 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 55 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from South Australia to New South Wales
2 aaGuns moved from South Australia to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Combat Move - French
1 infantry moved from Ethiopia to Italian Somaliland
French take Italian Somaliland from Italians
Combat - French
Non Combat Move - French
1 fighter moved from Persia to Rostov
2 infantry moved from Tobruk to Alexandria
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Scotland: 2 infantry
EDIT: Adding units owned by French to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 109 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern France
1 mech_infantry moved from Holland Belgium to Southern France
1 mech_infantry moved from Western Germany to Southern France
3 bombers moved from Belarus to Southern France
17 armour and 15 mech_infantrys moved from Bryansk to Rostov
2 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
2 tactical_bombers moved from Belarus to Tambov
1 infantry moved from Bryansk to Tambov
2 artilleries and 10 infantry moved from Bryansk to Ukraine
1 artillery moved from Western Ukraine to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 3 artilleries and 10 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 3 artilleries and 10 infantry in Ukraine, round 2 : 2/13 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 artilleries and 10 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 17 armour and 15 mech_infantrys
French defend with 1 fighter
Germans roll dice for 17 armour and 15 mech_infantrys in Rostov, round 2 : 10/32 hits
Russians roll dice for 1 fighter in Rostov, round 2 : 1/1 hits
1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 17 armour and 14 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 fighter
Battle in 104 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 3 bombers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 2 artilleries, 2 fighters and 3 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 3 bombers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 5/9 hits
Americans roll dice for 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Southern France, round 2 : 2/11 hits
1 fighter owned by the Germans, 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 3 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Southern France
Germans roll dice for 3 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Southern France, round 3 : 5/7 hits
Americans roll dice for 1 armour, 3 artilleries and 2 fighters in Southern France, round 3 : 5/6 hits
1 bomber owned by the Germans, 2 fighters owned by the Germans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 2 artilleries owned by the British, 1 mech_infantry owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Southern France
Germans roll dice for 2 bombers in Southern France, round 4 : 1/2 hits
Americans roll dice for 1 fighter in Southern France, round 4 : 0/1 hits
1 fighter owned by the British lost in Southern France
Germans win with 2 bombers remaining. Battle score for attacker is -7
Casualties for Germans: 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 armour, 2 artilleries, 2 fighters and 3 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Southern France to France
1 aaGun moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Germany
1 mech_infantry moved from Germany to France
1 infantry moved from Western Germany to France
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
5 mech_infantrys moved from Eastern Poland to Belarus
3 armour moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 transport moved from 112 Sea Zone to 114 Sea Zone
1 armour moved from Germany to 114 Sea Zone
1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Germany to Eastern Poland
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Belarus to Novgorod
2 tactical_bombers moved from Tambov to Belarus
Place Units - Germans
3 armour placed in Novgorod
1 artillery and 1 infantry placed in France
2 artilleries, 2 infantry and 3 mech_infantrys placed in Germany
1 tactical_bomber placed in Western Germany
Germans undo move 4.
1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Vologda to Smolensk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
3 artilleries and 3 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
3 fighters moved from Russia to Smolensk
10 infantry moved from Russia to Tambov
5 artilleries and 5 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Tambov
Russians attack with 8 artilleries and 22 infantry
Germans defend with 1 infantry
Russians roll dice for 8 artilleries and 22 infantry in Tambov, round 2 : 5/30 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 8 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Smolensk, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
3 fighters moved from Smolensk to Russia
3 infantry moved from Vologda to Russia
1 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Novosibirsk to Vologda
2 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Russia to Tambov
3 aaGuns moved from Russia to Tambov
3 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Russia to Tambov
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 3 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to Tsinghai
1 tactical_bomber moved from Shensi to Suiyuyan
1 tactical_bomber moved from Shensi to Tsinghai
3 mech_infantrys moved from Kweichow to Yunnan
3 mech_infantrys moved from Shensi to Yunnan
1 bomber moved from Kweichow to Yunnan
1 bomber moved from Yunnan to Burma
2 mech_infantrys moved from French Indo China to Burma
1 armour moved from French Indo China to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from Dutch
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour and 6 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour and 6 mech_infantrys in Yunnan, round 2 : 1/7 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour and 5 mech_infantrys in Yunnan, round 3 : 1/6 hits
Chinese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Burma
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Burma, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 16 Sea Zone to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Philippines to Caroline Islands
2 mech_infantrys moved from Kiangsu to Hunan
1 tactical_bomber moved from Suiyuyan to Kweichow
1 tactical_bomber moved from Tsinghai to Kweichow
1 infantry moved from Shensi to Sikang
1 infantry moved from Jehol to Chahar
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Burma to Kweichow
Place Units - Japanese
2 armour and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in New Guinea
Battle in Borneo
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win, taking 93 Sea Zone from Italians, taking New Guinea from Japanese, taking Borneo from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Americans roll dice for 3 fighters in 104 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
1 carrier moved from 26 Sea Zone to 25 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
2 fighters moved from Western United States to 25 Sea Zone
2 carriers, 3 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 5 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 2 : 1/6 hits
Japanese roll dice for 3 infantry in Tsinghai, round 2 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in New Guinea
Battle in Borneo
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win, taking 93 Sea Zone from Italians, taking New Guinea from Japanese, taking Borneo from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Americans roll dice for 3 fighters in 104 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
1 carrier moved from 26 Sea Zone to 25 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
2 fighters moved from Western United States to 25 Sea Zone
2 carriers, 3 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 5 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 2 : 1/6 hits
Japanese roll dice for 3 infantry in Tsinghai, round 2 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 2 artilleries, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
3 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Kazakhstan to Sikang
2 fighters moved from Persia to Sikang
Combat - British
Battle in Burma
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits
Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Sikang to Kazakhstan
2 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
3 mech_infantrys moved from Iraq to Persia
1 armour moved from Northwest Persia to Persia
4 mech_infantrys moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
2 fighters and 1 tactical_bomber moved from Russia to Tambov
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports moved from 93 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from India to Eastern Persia
Place Units - British
1 submarine placed in 110 Sea Zone
2 fighters placed in United Kingdom
2 artilleries and 1 infantry placed in Iraq
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Americans
Combat - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
2 artilleries moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 57 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking Java from Japanese, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 57 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking Java from Japanese, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from France to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 110 Sea Zone
1 armour and 2 mech_infantrys moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
3 armour moved from Novgorod to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
3 artilleries and 10 infantry moved from Ukraine to Bryansk
17 armour and 11 mech_infantrys moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Rostov to Caucasus
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Bryansk
Germans attack with 20 armour, 3 artilleries, 11 infantry and 12 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 20 armour, 3 artilleries, 11 infantry and 12 mech_infantrys in Bryansk, round 2 : 15/46 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 20 armour, 3 artilleries, 10 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 5 : 2/2 hits
Russians roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers
British defend with 1 destroyer, 2 fighters and 1 submarine; Americans defend with 1 carrier, 3 fighters and 1 transport
Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 destroyer, 5 fighters and 1 transport in 110 Sea Zone, round 2 : 3/7 hits
1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 submarine owned by the British lost in 110 Sea Zone
Germans roll dice for 2 bombers, 1 cruiser, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 4 fighters and 1 transport in 110 Sea Zone, round 3 : 4/4 hits
1 fighter owned by the Germans, 2 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 bombers in 110 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 2 fighters and 1 transport in 110 Sea Zone, round 4 : 1/2 hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 1 bomber in 110 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 fighter and 1 transport in 110 Sea Zone, round 5 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers
Casualties for British: 1 destroyer, 2 fighters and 1 submarine
Casualties for Americans: 1 carrier and 3 fighters
Non Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 aaGun, 2 armour and 3 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from France to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Western Germany
Place Units - Germans
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 bombers, 1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in France
2 bombers and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
7 infantry moved from Kansu to Suiyuyan
2 infantry moved from Vologda to Archangel
2 infantry moved from Vologda to Smolensk
1 infantry moved from Tambov to Rostov
1 artillery moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Volgograd
1 infantry moved from Tambov to Volgograd
Combat - Russians
Battle in Rostov
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 3/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Suiyuyan
Russians attack with 7 infantry
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Russians roll dice for 7 infantry in Suiyuyan, round 3 : 1/7 hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 6 infantry in Suiyuyan, round 4 : 0/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 1/2 hits
1 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 5 infantry in Suiyuyan, round 5 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 0/2 hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians roll dice for 5 infantry in Suiyuyan, round 6 : 1/5 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 6 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 4/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 0/2 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Archangel to Russia
1 fighter moved from Volgograd to Russia
4 aaGuns, 2 armour, 7 artilleries, 23 infantry and 2 mech_infantrys moved from Tambov to Russia
1 mech_infantry moved from Kazakhstan to Kansu
1 armour moved from Kazakhstan to Kansu
1 infantry moved from Kazakhstan to Tsinghai
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Caroline Islands to 43 Sea Zone
1 infantry moved from Chahar to Suiyuyan
3 infantry moved from Shensi to Suiyuyan
1 tactical_bomber moved from Kweichow to Suiyuyan
1 tactical_bomber moved from Kweichow to Suiyuyan
1 armour and 2 mech_infantrys moved from Yunnan to Sikang
2 mech_infantrys moved from Yunnan to Burma
2 mech_infantrys moved from Hunan to Burma
1 armour moved from French Indo China to Burma
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 bomber moved from Kweichow to Suiyuyan
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 fighter
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sikang
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 0/3 hits
Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 1 armour and 4 mech_infantrys
British defend with 3 infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Burma, round 2 : 2/5 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits
2 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour and 4 mech_infantrys in Burma, round 3 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 4 infantry and 2 tactical_bombers
Russians defend with 4 infantry
Japanese roll dice for 1 bomber, 4 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 1/7 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Suiyuyan, round 3 : 1/5 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Suiyuyan, round 4 : 2/5 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 4 infantry
Casualties for Japanese: 3 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 46 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 bomber and 2 tactical_bombers moved from Suiyuyan to Kweichow
1 aaGun moved from Shensi to Kweichow
1 battleship moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 infantry placed in Japan
2 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from New Guinea to Dutch New Guinea
1 bomber moved from Queensland to Dutch New Guinea
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking Norway from Germans, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Dutch New Guinea
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 bomber moved from Dutch New Guinea to Northern Territory
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 54 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
2 fighters moved from 25 Sea Zone to Amur
2 fighters moved from Midway to Amur
1 carrier, 2 destroyers and 3 submarines moved from 25 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Western United States to Midway
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs