Stroutqb22 (Axis) vs OwenToo (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 artillery moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Romania
1 bomber moved from Russia to Romania
3 infantry moved from Bryansk to Belarus
2 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Eastern Poland to Baltic States
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 3 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Slovakia Hungary
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Romania
Russians attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 3 armour and 1 infantry
Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Romania, round 2 : 3/5 hits, 1.67 expected hits
Germans roll dice for 3 armour and 1 infantry in Romania, round 2 : 2/4 hits, 1.83 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Romania
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Romania, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 2 infantry
Casualties for Germans: 3 armour and 1 infantry
Battle in Baltic States
Russians attack with 2 armour, 2 artilleries, 9 infantry and 1 mech_infantry
Germans defend with 5 armour, 1 infantry and 1 mech_infantry
Russians roll dice for 2 armour, 2 artilleries, 9 infantry and 1 mech_infantry in Baltic States, round 2 : 5/14 hits, 3.67 expected hits
Germans roll dice for 5 armour, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 5/7 hits, 3.17 expected hits
5 infantry owned by the Russians, 1 infantry owned by the Germans, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Baltic States, round 3 : 2/9 hits, 2.83 expected hits
Germans roll dice for 2 armour in Baltic States, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Russians: 6 infantry
Casualties for Germans: 5 armour, 1 infantry and 1 mech_infantryNon Combat Move - Russians
2 artilleries moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 bomber moved from Romania to Rostov
2 aaGuns moved from Eastern Poland to Baltic States
3 mech_infantrys moved from Russia to Volgograd
2 artilleries moved from Russia to Tambov
1 mech_infantry moved from Smolensk to TambovPlace Units - Russians
2 artilleries and 1 infantry placed in Volgograd
2 armour, 1 artillery, 5 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 2.17
Russians : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour, 3 destroyers and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
3 artilleries and 1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 armour moved from Kweichow to Kansu
1 armour moved from Kweichow to Kansu
3 armour moved from Malaya to Burma
1 armour moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
2 bombers moved from Yunnan to Kansu
1 armour moved from Hunan to Szechwan
1 armour moved from Hunan to Burma
6 fighters and 5 tactical_bombers moved from Yunnan to Burma
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 infantry moved from New Guinea to Dutch New GuineaCombat - Japanese
Battle in Burma
Japanese attack with 5 armour, 6 fighters, 1 infantry and 5 tactical_bombers
British defend with 1 artillery
Japanese roll dice for 5 armour, 6 fighters, 1 infantry and 5 tactical_bombers in Burma, round 2 : 8/17 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 armour, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 2 armour, 3 artilleries, 2 bombers and 3 infantry
Chinese defend with 8 infantry
Japanese roll dice for 2 armour, 3 artilleries, 2 bombers and 3 infantry in Kansu, round 2 : 3/10 hits
Chinese roll dice for 8 infantry in Kansu, round 2 : 1/8 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 2 armour, 3 artilleries, 2 bombers and 2 infantry in Kansu, round 3 : 7/9 hits
Chinese roll dice for 5 infantry in Kansu, round 3 : 0/5 hits
5 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour, 3 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 21
Casualties for Chinese: 8 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Kansu to Yunnan
1 aaGun moved from Yunnan to Burma
6 fighters and 5 tactical_bombers moved from Burma to Yunnan
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 carriers moved from 46 Sea Zone to 35 Sea Zone
1 cruiser moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from 46 Sea Zone to Philippines
2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangtung to 35 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from Kiangsi to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 transport moved from 46 Sea Zone to 35 Sea Zone
1 battleship moved from 79 Sea Zone to 39 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Hunan to Szechwan
3 armour moved from Kiangsu to Hunan
2 armour moved from Shantung to HunanPlace Units - Japanese
1 factory_minor placed in Kwangtung
3 armour placed in Kiangsu
3 armour placed in Shantung
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 factory_minor, 3 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 bomber moved from United Kingdom to Germany
1 infantry, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Norway
2 fighters moved from 112 Sea Zone to Norway
2 battleships moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western United States to United KingdomCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Normandy Bordeaux
Americans attack with 2 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 1 cruiser in Normandy Bordeaux, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantryNon Combat Move - Americans
1 bomber moved from Germany to Norway
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries moved from 54 Sea Zone to Queensland
2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Western United States to 30 Sea Zone
1 submarine moved from 50 Sea Zone to 54 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
1 submarine and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -0.67
Americans : 0.50
AA fire in Germany : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 factory_minor, 3 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 bomber moved from United Kingdom to Germany
1 infantry, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Norway
2 fighters moved from 112 Sea Zone to Norway
2 battleships moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western United States to United KingdomCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Normandy Bordeaux
Americans attack with 2 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 1 cruiser in Normandy Bordeaux, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantryNon Combat Move - Americans
1 bomber moved from Germany to Norway
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries moved from 54 Sea Zone to Queensland
2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Western United States to 30 Sea Zone
1 submarine moved from 50 Sea Zone to 54 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
1 submarine and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 armour and 1 mech_infantry moved from Bulgaria to Slovakia Hungary
1 fighter moved from Greece to Slovakia Hungary
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
2 artilleries moved from Albania to Yugoslavia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from Egypt to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
7 infantry moved from India to Burma
2 artilleries moved from India to BurmaCombat - British
Battle in 80 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 battleship and 1 destroyer in 80 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 39 Sea Zone
British attack with 1 bomber and 2 fighters
Japanese defend with 1 battleship and 1 transport
British roll dice for 1 bomber and 2 fighters in 39 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 battleship and 1 transport in 39 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 39 Sea Zone
1 transport owned by the Japanese lost in 39 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Battle in Burma
British attack with 2 artilleries and 7 infantry
Japanese defend with 1 aaGun and 5 armour
British roll dice for 2 artilleries and 7 infantry in Burma, round 2 : 0/9 hits, 2.17 expected hits
Japanese roll dice for 1 aaGun and 5 armour in Burma, round 2 : 2/5 hits, 2.50 expected hits
2 infantry owned by the British lost in Burma
British roll dice for 2 artilleries and 5 infantry in Burma, round 3 : 2/7 hits, 1.83 expected hits
Japanese roll dice for 1 aaGun and 5 armour in Burma, round 3 : 2/5 hits, 2.50 expected hits
1 armour owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 2 artilleries and 3 infantry in Burma, round 4 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 4 armour in Burma, round 4 : 2/4 hits, 2.00 expected hits
2 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
2 artilleries owned by the British and 1 infantry owned by the British retreated to India
Japanese win with 2 armour remaining. Battle score for attacker is 5
Casualties for British: 6 infantry
Casualties for Japanese: 1 aaGun and 3 armour
Battle in Yugoslavia
British attack with 1 armour, 2 artilleries and 1 infantry
Germans defend with 1 armour
British roll dice for 1 armour, 2 artilleries and 1 infantry in Yugoslavia, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Yugoslavia
British win, taking Yugoslavia from Germans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Slovakia Hungary
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Slovakia Hungary, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Slovakia Hungary, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Slovakia Hungary
British win, taking Slovakia Hungary from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Slovakia Hungary to Romania
1 armour moved from United Kingdom to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 2 cruisers, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Norway to Normandy Bordeaux
1 artillery moved from West India to India
2 infantry moved from West India to India
1 bomber moved from 39 Sea Zone to India
2 fighters moved from 39 Sea Zone to IndiaPlace Units - British
1 transport placed in 110 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Egypt
1 bomber placed in United Kingdom
1 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 42 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Germans : -0.83
British : -3.00
Americans : 0.50
Japanese : -1.83
AA fire in Germany : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Western Germany to Greater Southern Germany
1 artillery moved from Western Germany to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,3,5,1,6,4,1
Italians collect 0 PUs (7 lost to blockades); end with 0 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to YugoslaviaPlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
-
you forgot to do frances turn
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to YugoslaviaPlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 109 Sea Zone to 110 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 38 PUs;
Germans buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 armour moved from Germany to Poland
1 armour moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 artillery moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery moved from Novgorod to Karelia
1 bomber moved from Germany to 97 Sea ZoneCombat - Germans
Battle in Poland
Germans attack with 2 armour and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 2 infantry in Poland, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Poland
Germans roll dice for 2 armour and 1 infantry in Poland, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 armour and 1 infantry
British defend with 1 armour
Germans roll dice for 2 armour and 1 infantry in Slovakia Hungary, round 2 : 1/3 hits
British roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits
1 armour owned by the British lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from British with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 97 Sea Zone
Germans attack with 1 bomber
French defend with 1 destroyer; British defend with 4 submarines and 1 transport; ANZAC defend with 1 transport
4 submarines owned by the British Submerged
Germans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 2 transports in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 97 Sea Zone
1 transport owned by the British and 1 transport owned by the ANZAC lost in 97 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 22
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Casualties for ANZAC: 1 transportNon Combat Move - Germans
1 bomber moved from 97 Sea Zone to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Denmark
1 armour moved from Germany to Slovakia HungaryPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Germans collect 33 PUs (2 lost to blockades); end with 33 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Belarus to Archangel
1 armour moved from Russia to Archangel
2 artilleries moved from Baltic States to Poland
2 infantry moved from Baltic States to Poland
2 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Russia to Novosibirsk
2 mech_infantrys moved from Russia to Novosibirsk
1 artillery moved from Russia to Samara
2 infantry moved from Russia to Samara
1 bomber moved from Rostov to Novgorod
1 artillery moved from Tambov to Samara
1 mech_infantry moved from Volgograd to Kazakhstan
3 infantry moved from Russia to SamaraCombat - Russians
Battle in Novgorod
Russians attack with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Novgorod, round 3 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Poland
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 armour
Russians roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 armour in Poland, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Poland
Russians roll dice for 2 artilleries and 1 infantry in Poland, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 armour in Poland, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Poland, round 4 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 armour in Poland, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour
Battle in Novosibirsk
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 armour in Novosibirsk, round 7 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 8 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Novosibirsk
Japanese win with no units remaining. Battle score for attacker is -11
Casualties for Russians: 1 armour and 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 3 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Kazakhstan
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 2 artilleries and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 5 infantry in Samara, round 2 : 3/7 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Rostov to Volgograd
2 artilleries moved from Rostov to Volgograd
1 mech_infantry moved from Tambov to Russia
1 infantry moved from Romania to Eastern Poland
2 aaGuns moved from Baltic States to Belarus
1 bomber moved from Novgorod to Russia
1 artillery moved from Tambov to Russia
2 mech_infantrys moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Soviet Far East to SiberiaPlace Units - Russians
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -1.67
Russians : -3.00
Japanese : 1.00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 9 armour, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers and 2 tactical_bombers moved from Yunnan to India
1 infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British
2 armour moved from Szechwan to Kazakhstan
1 armour moved from Kansu to Vologda
Japanese take Vologda from Russians
1 armour moved from Kansu to Urals
Japanese take Urals from Russians
2 armour, 2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 35 Sea Zone to 56 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 tactical_bomber moved from Yunnan to Kazakhstan
3 fighters moved from Yunnan to IndiaCombat - Japanese
Air Battle in India -
interceptors?
-
no interceptors
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 9 armour, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers and 2 tactical_bombers moved from Yunnan to India
1 infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British
2 armour moved from Szechwan to Kazakhstan
1 armour moved from Kansu to Vologda
Japanese take Vologda from Russians
1 armour moved from Kansu to Urals
Japanese take Urals from Russians
2 armour, 2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 35 Sea Zone to 56 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 tactical_bomber moved from Yunnan to Kazakhstan
3 fighters moved from Yunnan to IndiaCombat - Japanese
Air Battle in India
Japanese attacks with 7 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
AA fire in India : 0/2 hits
Bombing raid in India rolls: 2,5 and causes: 3 damage to unit: airfield
Bombing raid in India rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 15 damage total. Damaged units is as follows: airfield = 3, factory_major = 12
Battle in Western Australia
Battle in Northern Territory
Battle in Kazakhstan
Japanese attack with 2 armour and 1 tactical_bomber
Russians defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 2 armour and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 armour owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 armour and 1 tactical_bomber in Kazakhstan, round 3 : 1/2 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 armour and 1 tactical_bomber in Kazakhstan, round 4 : 0/2 hits
Russians roll dice for 1 artillery in Kazakhstan, round 4 : 1/1 hits
1 armour owned by the Japanese lost in Kazakhstan
retreated to Kazakhstan
Russians win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC with 1 artillery remaining. Battle score for attacker is -8
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 2 armour
Cleaning up after air battles
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Changing ownership of Buyant-Uhaa from Russians to Mongolians
EDIT: Changing ownership of Ulaanbaatar from Russians to Mongolians
EDIT: Changing ownership of Dzavhan from Russians to Mongolians
EDIT: Changing ownership of Central Mongolia from Russians to Mongolians
EDIT: Changing ownership of Tsagaan Olom from Russians to Mongolians
EDIT: Changing ownership of Olgiy from Russians to Mongolians
EDIT: Turning off Edit Mode
3 artilleries and 2 infantry moved from Kansu to Novosibirsk
1 tactical_bomber moved from Kazakhstan to Sikang
2 bombers moved from India to Burma
3 fighters and 2 tactical_bombers moved from India to Burma
1 artillery and 1 infantry moved from Malaya to Shan State
1 armour moved from Hunan to Burma
1 armour moved from Hunan to Burma
3 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 armour moved from Hunan to Shensi
1 armour moved from Hunan to Szechwan
1 armour moved from Hunan to Burma
3 armour moved from Kiangsu to Hunan
1 armour moved from Shantung to Kweichow
1 armour moved from Shantung to Kweichow
1 armour moved from Shantung to Kweichow
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea ZonePlace Units - Japanese
1 cruiser and 1 destroyer placed in 6 Sea Zone
3 armour placed in Shantung
3 armour placed in Kiangsu
3 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 2 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
3 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to Karelia
1 bomber moved from Norway to Karelia
1 fighter moved from Norway to Denmark
2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
2 battleships moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to Northern Territory
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Northern Territory
1 fighter moved from 54 Sea Zone to Northern TerritoryCombat - Americans
Battle in Java
Battle in Borneo
Battle in Dutch New Guinea
Battle in 55 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 55 Sea Zone
Americans win, taking Java from Japanese, taking Borneo from Japanese, taking Dutch New Guinea from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Battle in 56 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 destroyers and 5 transports
Americans roll dice for 3 submarines in 56 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits
Japanese roll dice for 2 destroyers and 5 transports in 56 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 2 battleships owned by the Americans
5 transports owned by the Japanese and 2 destroyers owned by the Japanese lost in 56 Sea Zone
Americans win, taking Malaya from Japanese with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Japanese: 2 destroyers and 5 transports
Battle in Karelia
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 artillery
Americans roll dice for 1 bomber and 2 fighters in Karelia, round 2 : 3/3 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Karelia
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Denmark
Americans attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Denmark, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Territory
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Northern Territory, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Northern Territory
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Southern France, round 2 : 3/5 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantryNon Combat Move - Americans
1 fighter moved from Denmark to Norway
1 bomber moved from Karelia to Norway
2 fighters moved from Karelia to Norway
2 battleships moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 fighter and 1 tactical_bomber moved from Northern Territory to 56 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 30 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 carrier moved from 30 Sea Zone to 63 Sea Zone
1 destroyer moved from 30 Sea Zone to 63 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
3 armour placed in Norway
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : -0.33
Americans : 3.00
Japanese : 2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 2 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
3 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to Karelia
1 bomber moved from Norway to Karelia
1 fighter moved from Norway to Denmark
2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
2 battleships moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to Northern Territory
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Northern Territory
1 fighter moved from 54 Sea Zone to Northern TerritoryCombat - Americans
Battle in Java
Battle in Borneo
Battle in Dutch New Guinea
Battle in 55 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 55 Sea Zone
Americans win, taking Java from Japanese, taking Borneo from Japanese, taking Dutch New Guinea from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Battle in 56 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 destroyers and 5 transports
Americans roll dice for 3 submarines in 56 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits
Japanese roll dice for 2 destroyers and 5 transports in 56 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 2 battleships owned by the Americans
5 transports owned by the Japanese and 2 destroyers owned by the Japanese lost in 56 Sea Zone
Americans win, taking Malaya from Japanese with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Japanese: 2 destroyers and 5 transports
Battle in Karelia
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 artillery
Americans roll dice for 1 bomber and 2 fighters in Karelia, round 2 : 3/3 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Karelia
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Denmark
Americans attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Denmark, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Territory
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Northern Territory, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Northern Territory
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Southern France, round 2 : 3/5 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantryNon Combat Move - Americans
1 fighter moved from Denmark to Norway
1 bomber moved from Karelia to Norway
2 fighters moved from Karelia to Norway
2 battleships moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 fighter and 1 tactical_bomber moved from Northern Territory to 56 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 30 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 carrier moved from 30 Sea Zone to 63 Sea Zone
1 destroyer moved from 30 Sea Zone to 63 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
3 armour placed in Norway
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 1 armour, 3 artilleries, 1 bomber, 3 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 armour moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
1 armour moved from 113 Sea Zone to Germany
2 artilleries moved from 113 Sea Zone to Germany
3 infantry moved from 113 Sea Zone to Germany
1 bomber moved from United Kingdom to Germany
2 fighters moved from Normandy Bordeaux to Germany
1 armour moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Romania to Slovakia Hungary
2 cruisers moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Germany
British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
AA fire in Germany : 0/3 hits, 0.50 expected hits
British roll dice for 2 cruisers in Germany, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Germany, round 2 : 5/9 hits, 3.67 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Germany, round 2 : 1/3 hits, 1.00 expected hits
1 aaGun owned by the Germans, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
British captures 38PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Battle in Slovakia Hungary
British attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry
Germans defend with 3 armour and 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Slovakia Hungary, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 3 armour and 1 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Slovakia Hungary
British roll dice for 1 armour, 2 artilleries and 1 fighter in Slovakia Hungary, round 3 : 0/4 hits, 1.67 expected hits
Germans roll dice for 2 armour in Slovakia Hungary, round 3 : 1/2 hits, 1.00 expected hits
1 artillery owned by the British lost in Slovakia Hungary
British roll dice for 1 armour, 1 artillery and 1 fighter in Slovakia Hungary, round 4 : 2/3 hits, 1.33 expected hits
Germans roll dice for 2 armour in Slovakia Hungary, round 4 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in Slovakia Hungary
British win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 2 artilleries, 1 fighter and 1 infantry
Casualties for Germans: 3 armour and 1 infantryNon Combat Move - British
1 bomber moved from Germany to Norway
2 fighters moved from Germany to Poland
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Yugoslavia
1 armour moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 armour moved from 79 Sea Zone to West India
1 infantry moved from 79 Sea Zone to West India
1 battleship moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 armour, 1 bomber and 1 infantry placed in Egypt
3 artilleries and 2 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 47 PUs; end with 86 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 91 PUsTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : -0.17
British : 0.33
Americans : 3.00
Japanese : 2.00
AA fire in Germany : : -0.50