We play with:
Russia Restricted Tech from turn 4 No Industrial Complexes No invasion of neutrals Can place units in enemy sea zones.MrCunego (allies) vs Bobbarossa (axis) BM Game III
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Scramble 110 or intercept in Russia?
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no scramble and no intercept
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 110 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Baltic States to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
3 bombers and 2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter and 3 tactical_bombers moved from Bryansk to SamaraCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 4,8,6 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Smolensk
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Samara, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 3 tactical_bombers moved from Samara to Rostov
18 armour moved from Bryansk to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Bryansk to Tambov
3 aaGuns, 5 artilleries and 18 infantry moved from Bryansk to Rostov
3 infantry moved from Bessarabia to Ukraine
2 artilleries moved from Eastern Poland to Belarus
4 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Rostov
4 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Vyborg to Novgorod
3 bombers and 2 fighters moved from Russia to Rostov
3 fighters moved from Bessarabia to Egypt
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from 110 Sea Zone to Eastern Poland
1 fighter moved from 110 Sea Zone to Western Germany
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 2 infantry moved from Vyborg to KareliaPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 destroyer and 1 submarine placed in 112 Sea Zone
2 armour and 1 mech_infantry placed in Ukraine
1 bomber and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : -0.33
Americans : -0.33
Russians : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 18 PUs;
Russians buy 1 fighter; Remaining resources: 8 PUs;Combat Move - Russians
2 infantry moved from Novosibirsk to Samara
1 fighter moved from Russia to Samara
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
12 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to SmolenskCombat - Russians
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 12 infantry
Germans defend with 1 infantry
Russians roll dice for 12 infantry in Vologda, round 2 : 0/12 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 12 infantry in Vologda, round 3 : 3/12 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 12 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Tambov to Russia
2 aaGuns moved from Novosibirsk to Vologda
1 infantry moved from Timguska to Novosibirsk
2 infantry moved from Dzavhan to Olgiy
1 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Northwest Persia to Eastern Persia
6 artilleries and 10 infantry moved from Russia to Vologda
4 infantry moved from Tsinghai to NovosibirskPlace Units - Russians
1 fighter placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 0,00
Italians : 0,67
Russians : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Burma to India
1 armour and 1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Hunan to 39 Sea Zone
1 mech_infantry moved from Anhwe to Shensi
1 artillery and 1 infantry moved from Kweichow to Shensi
1 bomber moved from Hunan to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
2 fighters and 1 tactical_bomber moved from Yunnan to Shensi
2 fighters and 2 tactical_bombers moved from Yunnan to India
1 fighter moved from Yunnan to ShensiCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Szechwan
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 3/7 hits, 2.83 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/8 hits, 3.67 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Kwangsi
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Shantung to Anhwe
1 armour moved from Hunan to Yunnan
1 armour moved from Shantung to Manchuria
1 mech_infantry moved from Jehol to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Japan to Kwangsi
1 cruiser and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Kwangtung to 20 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier, 2 destroyers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from India to Yunnan
3 fighters and 1 tactical_bomber moved from Shensi to Yunnan
1 bomber moved from 39 Sea Zone to Burma
1 mech_infantry moved from Hopei to Yunnan
1 armour moved from Shantung to HopeiPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Shantung
1 bomber and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
ANZAC : -0.17
Chinese : 0.67
UK_Pacific : 0.33
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Persia to Szechwan
1 bomber moved from Tsinghai to Szechwan
2 bombers moved from Tsinghai to Chahar
1 bomber moved from Tsinghai to Suiyuyan
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 bombers and 1 fighter moved from Morocco to 110 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to KiangsuCombat - Americans
Battle in Kiangsu
Battle in Suiyuyan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Suiyuyan, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Suiyuyan
Japanese win, taking Kiangsu from Japanese with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans roll dice for 2 bombers in Szechwan, round 2 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in Chahar
Americans attack with 2 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers in Chahar, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 110 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 fighter
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer and 1 submarineNon Combat Move - Americans
2 bombers moved from 110 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to United Kingdom
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Szechwan to Kansu
2 bombers moved from Chahar to Kansu
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 2 infantry, 1 marine, 2 mech_infantrys, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry, 1 marine and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 2 infantry placed in Eastern United States
2 destroyers placed in 101 Sea Zone
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 0,50
Americans : 2,50
Japanese : 0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Persia to Szechwan
1 bomber moved from Tsinghai to Szechwan
2 bombers moved from Tsinghai to Chahar
1 bomber moved from Tsinghai to Suiyuyan
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 bombers and 1 fighter moved from Morocco to 110 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to KiangsuCombat - Americans
Battle in Kiangsu
Battle in Suiyuyan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Suiyuyan, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Suiyuyan
Japanese win, taking Kiangsu from Japanese with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans roll dice for 2 bombers in Szechwan, round 2 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in Chahar
Americans attack with 2 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers in Chahar, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 110 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 fighter
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer and 1 submarineNon Combat Move - Americans
2 bombers moved from 110 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to United Kingdom
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Szechwan to Kansu
2 bombers moved from Chahar to Kansu
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 2 infantry, 1 marine, 2 mech_infantrys, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry, 1 marine and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 2 infantry placed in Eastern United States
2 destroyers placed in 101 Sea Zone
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Sikang to Shensi
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Chahar
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Suiyuyan from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Kansu
6 infantry moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUsPurchase Units - British
British buy 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 artillery moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 bomber and 1 tactical_bomber moved from West India to 39 Sea Zone
3 infantry moved from West India to India
4 fighters and 1 tactical_bomber moved from Persia to India
1 armour and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry and 3 mech_infantrys moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour, 1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from 81 Sea Zone to Anglo Egyptian SudanCombat - British
Battle in 39 Sea Zone
British attack with 1 bomber and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 bomber and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 39 Sea Zone
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 1 fighter, 3 infantry and 7 mech_infantrys
Italians defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 2 armour, 1 fighter, 3 infantry and 7 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/13 hits, 3,17 expected hits
Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 fighter, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in India
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 5/8 hits, 3,17 expected hits
Japanese roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 tactical_bomber moved from India to West India
1 fighter moved from India to West India
3 fighters moved from India to West India
7 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from Northwest Persia to Eastern Persia
1 infantry and 2 mech_infantrys moved from Persia to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 tactical_bomber moved from 39 Sea Zone to West India
1 bomber moved from 39 Sea Zone to Eastern Persia
1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Morocco to Syria
1 fighter moved from United Kingdom to Morocco
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from Persia to 81 Sea Zone
1 fighter moved from Persia to Italian SomalilandPlace Units - British
1 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 35 PUs; end with 36 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Germans : 0,50
British : -0,67
Italians : 1,33
Americans : 2,50
Chinese : -1,17
Japanese : 1,17 -
those two italians in sudan that went 2 for 2 is once again just a small seemingly small battle. but with some implication forward.
/mrcunego -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
2 armour moved from Rostov to Northwest Persia
1 fighter moved from Ukraine to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
4 fighters moved from Egypt to Trans-JordanCombat - Italians
Battle in Northwest Persia
Italians attack with 2 armour and 1 fighter
British defend with 1 infantry
Italians roll dice for 2 armour and 1 fighter in Northwest Persia, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 4 fighters and 1 infantry
British defend with 1 artillery
Italians roll dice for 4 fighters and 1 infantry in Trans-Jordan, round 2 : 1/5 hits, 2.17 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
4 fighters moved from Trans-Jordan to Egypt
1 fighter moved from Northwest Persia to Caucasus
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 factory_minor placed in Egypt
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,2
Italians collect 12 PUs (7 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : -1.67
British : -0.33
Russians : 0.67 -
those two italians in sudan that went 2 for 2 is once again just a small seemingly small battle. but with some implication forward.
/mrcunegoYeah, that Allied sequence was absolutely brutal. Who knew that pieces could play defense in this game? :-P
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to Caroline IslandsPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to Caroline IslandsPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Morocco to United KingdomTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
3 fighters moved from Egypt to Syria
1 bomber moved from Western Germany to Syria
1 bomber moved from Rostov to Syria
1 bomber moved from Eastern Poland to Russia
1 bomber and 3 fighters moved from Rostov to Russia
2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Caucasus to Samara
1 fighter and 2 tactical_bombers moved from Rostov to Samara
1 tactical_bomber moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Caucasus to Persia
1 bomber moved from Rostov to Persia
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to CaucasusCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 8,5 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Bryansk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Persia, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Samara, round 3 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Syria
Germans attack with 2 bombers and 3 fighters
British defend with 2 fighters
Germans roll dice for 2 bombers and 3 fighters in Syria, round 2 : 4/5 hits, 2.83 expected hits
Russians roll dice for 2 fighters in Syria, round 2 : 2/2 hits, 1.33 expected hits
1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 fighters owned by the British lost in Syria
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 2 fighters
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from Syria to Egypt
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Rostov to Egypt
1 bomber moved from Syria to Southern Italy
16 armour moved from Caucasus to Iraq
1 infantry moved from Ukraine to Rostov
6 armour and 4 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 2 tactical_bombers moved from Samara to Rostov
4 mech_infantrys moved from Western Germany to Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 2 infantry moved from Karelia to Finland
1 artillery and 2 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 tactical_bomber moved from Bryansk to Rostov
2 bombers and 3 fighters moved from Russia to Rostov
1 bomber moved from Persia to RostovPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
2 fighters and 2 mech_infantrys placed in Western Germany
3 armour placed in Germany
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,6
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : 0.17
British : -0.33
Russians : 1.33 -
I assumed no intercept in Russia since a bomber couldn’t get hit. Let me know if that was in error and we can roll it by forum.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 28 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
3 fighters and 1 tactical_bomber moved from Russia to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 artillery and 2 infantry moved from Russia to Bryansk
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Timguska to YeniseyCombat - Russians
Battle in Yenisey
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Yenisey, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey
Russians win, taking Yenisey from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0,83 expected hits
1 fighter owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Persia
Russians win, taking Persia from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 fighter
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
2 aaGuns, 6 artilleries and 20 infantry moved from Vologda to Smolensk
3 aaGuns, 2 armour, 4 artilleries, 39 infantry and 7 mech_infantrys moved from Russia to Tambov
4 infantry moved from Novosibirsk to VologdaTurn Complete - Russians
Russians collect 18 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 0,17
Russians : 1,50
Japanese : 0,67 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 5 Sea Zone to 19 Sea Zone
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
2 bombers moved from Kwangsi to 33 Sea Zone
1 bomber and 3 fighters moved from Japan to 33 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 battleships, 4 carriers, 2 cruisers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
3 infantry moved from Burma to India
1 armour and 1 mech_infantry moved from Shantung to Kiangsu
1 armour and 1 mech_infantry moved from Manchuria to Chahar
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Burma to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to India
2 fighters moved from Yunnan to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Shantung to Kiangsu
2 artilleries, 3 infantry and 1 marine moved from Philippines to 35 Sea Zone
2 artilleries, 3 infantry, 1 marine and 3 transports moved from 35 Sea Zone to 54 Sea Zone
2 artilleries, 3 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Central Mongolia to Chahar -
Scramble 33?
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no scramble
Allies are really having rough times in our games. Not much good happening for them. Some games back dicerolling. Other just poor judgement.
/mrcunego -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 5 Sea Zone to 19 Sea Zone
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
2 bombers moved from Kwangsi to 33 Sea Zone
1 bomber and 3 fighters moved from Japan to 33 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 battleships, 4 carriers, 2 cruisers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
3 infantry moved from Burma to India
1 armour and 1 mech_infantry moved from Shantung to Kiangsu
1 armour and 1 mech_infantry moved from Manchuria to Chahar
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Burma to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to India
2 fighters moved from Yunnan to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Shantung to Kiangsu
2 artilleries, 3 infantry and 1 marine moved from Philippines to 35 Sea Zone
2 artilleries, 3 infantry, 1 marine and 3 transports moved from 35 Sea Zone to 54 Sea Zone
2 artilleries, 3 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Central Mongolia to ChaharCombat - Japanese
Battle in Queensland
Battle in Kiangsu
Japanese attack with 1 armour and 2 mech_infantrys
Americans defend with 1 artillery
Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Kiangsu
Japanese win, taking Queensland from ANZAC, taking Kiangsu from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Chahar
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 3/7 hits, 2.83 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 submarine
Americans defend with 1 transport; ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 carrier and 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 4 carriers, 2 cruisers, 2 destroyers, 11 fighters, 2 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines and 2 transports; ANZAC defend with 1 fighter, 2 submarines and 1 transport
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 3 bombers, 4 carriers, 2 cruisers, 2 destroyers, 11 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 13/25 hits, 13.83 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 3 transports in 33 Sea Zone, round 2 : 6/16 hits, 8.17 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
2 submarines owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 3 carriers owned by the Americans, 2 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 11 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 13/25 hits, 13.83 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 6 fighters and 3 transports in 33 Sea Zone, round 3 : 3/9 hits, 5.67 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 5 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 1 destroyer, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 171
Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter and 2 submarines
Casualties for ANZAC: 1 fighter, 2 submarines and 1 transport
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines and 2 transportsNon Combat Move - Japanese
1 bomber moved from 33 Sea Zone to Philippines
1 bomber moved from 44 Sea Zone to Philippines
2 bombers, 7 fighters and 4 tactical_bombers moved from 33 Sea Zone to Paulau Island
2 fighters and 2 tactical_bombers moved from India to Yunnan
2 fighters moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Kwangtung to Anhwe
1 armour moved from Kwangtung to Yunnan
1 artillery moved from Kweichow to Hopei
1 armour moved from Hopei to Yunnan
3 armour and 1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Siberia to Amur
1 infantry moved from Manchuria to Buyant-UhaaPlace Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kwangtung
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
Japanese collect 68 PUs (2 lost to blockades); end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Americans : -4.50
Chinese : 0.67
UK_Pacific : 0.33
Japanese : 1.67 -
no scramble
Allies are really having rough times in our games. Not much good happening for them. Some games back dicerolling. Other just poor judgement.
/mrcunegoYeah, and that turn pretty much conformed to the pattern. Yet more good dice for the axis.