Odonis (Axis) vs StuckTojo (Allies +24) No VC G40L

  • '19 '17 '16

    @Odonis:

    You can save your game during the rolls, while waiting for the player to declare losses.

    Damn.  Wish I’d known that 2 years ago.  :-o

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Albania
                1 mech_infantry moved from Yugoslavia to Bulgaria

    Place Units - Italians
                1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs

    triplea_42052_Ita6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                      ANZAC take 54 Sea Zone from Japanese
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 60 Sea Zone to 41 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese
                1 bomber moved from Queensland to Dutch New Guinea
                1 infantry moved from New Guinea to Dutch New Guinea

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Dutch New Guinea
                    ANZAC attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 bomber and 1 infantry in Dutch New Guinea, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 :  0/1 hits
                        ANZAC roll dice for 1 bomber and 1 infantry in Dutch New Guinea, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Dutch New Guinea to Northern Territory
                1 artillery and 1 infantry moved from Queensland to New South Wales
                2 infantry moved from Western Australia to Northern Territory
                2 aaGuns moved from Queensland to Northern Territory
                2 fighters moved from Eastern Persia to Russia

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    triplea_42052_ANZ6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                      ANZAC take 54 Sea Zone from Japanese
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 60 Sea Zone to 41 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese
                1 bomber moved from Queensland to Dutch New Guinea
                1 infantry moved from New Guinea to Dutch New Guinea

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Dutch New Guinea
                    ANZAC attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 bomber and 1 infantry in Dutch New Guinea, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 :  0/1 hits
                        ANZAC roll dice for 1 bomber and 1 infantry in Dutch New Guinea, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Dutch New Guinea to Northern Territory
                1 artillery and 1 infantry moved from Queensland to New South Wales
                2 infantry moved from Western Australia to Northern Territory
                2 aaGuns moved from Queensland to Northern Territory
                2 fighters moved from Eastern Persia to Russia

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    triplea_42052_Fre6.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Bryansk to Tambov
                1 artillery and 1 infantry moved from Bryansk to Rostov
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Smolensk to Vologda
                1 bomber moved from Novgorod to Vologda
                1 tactical_bomber moved from Novgorod to Tambov
                1 bomber moved from Novgorod to Rostov
                1 infantry moved from Bryansk to Rostov
                16 armour, 2 artilleries, 11 infantry and 17 mech_infantrys moved from Bryansk to Ukraine

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 16 armour, 2 artilleries, 11 infantry and 17 mech_infantrys
                    British defend with 1 armour and 1 mech_infantry; Russians defend with 1 factory_minor
                        Germans roll dice for 16 armour, 2 artilleries, 11 infantry and 17 mech_infantrys in Ukraine, round 2 :  15/46 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 :  0/2 hits
                        1 mech_infantry owned by the British and 1 armour owned by the British lost in Ukraine
                    Germans win, taking Ukraine from Russians with 16 armour, 2 artilleries, 11 infantry and 17 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Tambov
                    Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Tambov, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Rostov
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Rostov, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Rostov, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 bomber moved from Rostov to Novgorod
                1 tactical_bomber moved from Tambov to Belarus
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Belarus
                2 aaGuns and 2 infantry moved from Bryansk to Ukraine
                4 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                1 bomber moved from Vologda to Novgorod
                1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Poland to Belarus
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 fighter moved from Southern Italy to Western Germany
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
                2 mech_infantrys moved from Yugoslavia to Eastern Poland
                1 artillery and 1 infantry moved from Bulgaria to Romania

    Place Units - Germans
                3 armour placed in Novgorod
                4 armour placed in Germany
                1 artillery and 2 infantry placed in France
                2 mech_infantrys placed in Western Germany
                1 submarine placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_42052_Ger7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Novosibirsk to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                2 mech_infantrys moved from Russia to Nenetsia
                2 infantry moved from Russia to Bryansk
                2 fighters moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Russia to Nenetsia
                1 fighter moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                6 artilleries and 40 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Nenetsia
                    Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 2 :  2/5 hits
                        Germans roll dice for 1 armour in Nenetsia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Nenetsia
                    Russians win, taking Nenetsia from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 6 artilleries and 40 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 6 artilleries and 40 infantry in Tambov, round 2 :  8/46 hits
                        Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  1/2 hits
                        1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 6 artilleries and 39 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 3 fighters and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 fighters and 3 infantry in Bryansk, round 2 :  2/6 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                    Russians win, taking Bryansk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Bryansk to Russia
                2 fighters and 1 tactical_bomber moved from Nenetsia to Russia
                2 infantry moved from Russia to Vologda
                1 infantry moved from Novosibirsk to Tsinghai

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs

    triplea_42052_Rus7.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Novosibirsk to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                2 mech_infantrys moved from Russia to Nenetsia
                2 infantry moved from Russia to Bryansk
                2 fighters moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Russia to Nenetsia
                1 fighter moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                6 artilleries and 40 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Nenetsia
                    Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 2 :  2/5 hits
                        Germans roll dice for 1 armour in Nenetsia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Nenetsia
                    Russians win, taking Nenetsia from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 6 artilleries and 40 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 6 artilleries and 40 infantry in Tambov, round 2 :  8/46 hits
                        Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  1/2 hits
                        1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 6 artilleries and 39 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 3 fighters and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 fighters and 3 infantry in Bryansk, round 2 :  2/6 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                    Russians win, taking Bryansk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Bryansk to Russia
                2 fighters and 1 tactical_bomber moved from Nenetsia to Russia
                2 infantry moved from Russia to Vologda
                1 infantry moved from Novosibirsk to Tsinghai

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 2 aaGuns
                EDIT: Adding units owned by Russians to Tambov: 2 aaGuns

    triplea_42052_Rus7.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 43 Sea Zone to 45 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 armour moved from French Indo China to Shan State
                1 armour moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                2 mech_infantrys moved from Kweichow to Tsinghai
                1 artillery moved from Szechwan to Sikang
                2 fighters moved from French Indo China to Sikang
                1 fighter moved from Japan to Siberia
                1 artillery moved from Sakha to Siberia
                1 armour moved from Manchuria to Buryatia
                      Japanese take Buryatia from Russians
                1 mech_infantry moved from Manchuria to Siberia
                1 armour moved from French Indo China to Yunnan
                2 infantry moved from Shensi to Tsinghai
                1 bomber moved from French Indo China to Tsinghai
                1 destroyer moved from 26 Sea Zone to 9 Sea Zone

    Combat - Japanese
                Battle in 9 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 9 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in Tsinghai
                    Japanese attack with 1 bomber, 2 infantry and 2 mech_infantrys
                    British defend with 1 mech_infantry; Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Tsinghai, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Tsinghai
                        Japanese roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Tsinghai, round 3 :  1/5 hits
                        Chinese roll dice for 1 mech_infantry in Tsinghai, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Siberia
                    Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Siberia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/5 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  0/2 hits
                        1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    1 submarine owned by the ANZAC Submerged
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in Shan State
                    Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 :  4/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Sikang
                    Japanese attack with 1 artillery and 2 fighters
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 fighters in Sikang, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Sikang to Szechwan
                1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
                1 bomber moved from Tsinghai to Szechwan
                2 mech_infantrys moved from Kiangsu to Hopei
                1 artillery moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
                1 tactical_bomber moved from 42 Sea Zone to Malaya
                1 fighter moved from 45 Sea Zone to Malaya
                1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 battleships, 2 carriers and 2 fighters moved from 26 Sea Zone to 23 Sea Zone
                1 fighter moved from Siberia to Manchuria

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Manchuria
                3 mech_infantrys placed in Kiangsu
                1 armour and 2 artilleries placed in French Indo China
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
                Japanese collect 64 PUs (3 lost to blockades); end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_42052_Jap7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 9 Sea Zone to 25 Sea Zone
                1 armour moved from Soviet Far East to Siberia
                1 fighter and 1 mech_infantry moved from Soviet Far East to Siberia
                1 bomber moved from Eastern United States to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Siberia
                    Americans attack with 1 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Siberia, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Siberia, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans lost in Siberia
                        Americans roll dice for 1 armour and 1 fighter in Siberia, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Siberia, round 3 :  1/2 hits
                        1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Siberia
                        Americans roll dice for 1 fighter in Siberia, round 4 :  1/1 hits
                        Japanese roll dice for 1 artillery in Siberia, round 4 :  1/1 hits
                        1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Siberia
                    Japanese win with no units remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 armour, 1 fighter and 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry

    Non Combat Move - Americans
                1 bomber moved from Alaska to Hawaiian Islands
                1 fighter moved from 64 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to Hawaiian Islands
                1 aaGun moved from Alaska to British Columbia
                1 carrier and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone
                1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                1 bomber moved from 104 Sea Zone to United Kingdom

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 armour, 2 fighters and 1 infantry placed in Western United States
                Americans undo move 3.
                1 armour, 1 fighter and 1 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    triplea_42052_Ame7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs

    triplea_42052_Chi7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 9 Sea Zone to 25 Sea Zone
                1 armour moved from Soviet Far East to Siberia
                1 fighter and 1 mech_infantry moved from Soviet Far East to Siberia
                1 bomber moved from Eastern United States to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Siberia
                    Americans attack with 1 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Siberia, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Siberia, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans lost in Siberia
                        Americans roll dice for 1 armour and 1 fighter in Siberia, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Siberia, round 3 :  1/2 hits
                        1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Siberia
                        Americans roll dice for 1 fighter in Siberia, round 4 :  1/1 hits
                        Japanese roll dice for 1 artillery in Siberia, round 4 :  1/1 hits
                        1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Siberia
                    Japanese win with no units remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 armour, 1 fighter and 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry

    Non Combat Move - Americans
                1 bomber moved from Alaska to Hawaiian Islands
                1 fighter moved from 64 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to Hawaiian Islands
                1 aaGun moved from Alaska to British Columbia
                1 carrier and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone
                1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                1 bomber moved from 104 Sea Zone to United Kingdom

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 armour, 2 fighters and 1 infantry placed in Western United States
                Americans undo move 3.
                1 armour, 1 fighter and 1 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 armour moved from Burma to Shan State
                2 infantry and 1 mech_infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                1 fighter moved from India to Yunnan
                2 mech_infantrys moved from Turkmenistan to Sikang
                1 armour moved from Turkmenistan to Tsinghai
                1 mech_infantry moved from Caucasus to Tsinghai
                1 mech_infantry moved from Caucasus to Tsinghai
                1 armour moved from Kazakhstan to Sikang
                1 artillery and 1 infantry moved from Volgograd to Rostov
                2 mech_infantrys moved from Caucasus to Rostov
                2 fighters moved from Russia to Rostov
                1 bomber moved from Caucasus to Tsinghai
                3 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
                3 artilleries and 3 infantry moved from 99 Sea Zone to Greece
                1 destroyer moved from 92 Sea Zone to 104 Sea Zone

    Combat - British
                Battle in Greece
                Battle in Yunnan
                    British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 armour, 1 artillery and 1 infantry
                        British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 :  3/6 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 :  2/3 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                    British win, taking Greece from Germans, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                Battle in Shan State
                    British attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Japanese defend with 2 armour
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 :  2/3 hits
                        Japanese roll dice for 2 armour in Shan State, round 2 :  1/2 hits
                        2 armour owned by the Japanese and 1 armour owned by the British lost in Shan State
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                    Casualties for Japanese: 2 armour
                Battle in Tsinghai
                    British attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Japanese defend with 1 infantry and 2 mech_infantrys
                        British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Tsinghai, round 2 :  3/4 hits
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Tsinghai, round 2 :  2/3 hits
                        1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Japanese lost in Tsinghai
                    British win, taking Tsinghai from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 mech_infantrys
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Battle in Sikang
                    British attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 artillery
                        British roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Sikang, round 2 :  0/1 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Sikang, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Sikang, round 3 :  1/1 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Sikang
                    British win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 artillery
                Battle in Rostov
                    British attack with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery and 2 infantry
                        British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Rostov, round 2 :  2/6 hits
                        Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  0/3 hits
                        2 infantry owned by the Germans lost in Rostov
                        British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Rostov, round 3 :  1/6 hits
                        Germans roll dice for 1 artillery in Rostov, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 1 artillery, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 mech_infantry moved from Caucasus to Kazakhstan
                2 fighters moved from Rostov to 99 Sea Zone
                2 fighters moved from 92 Sea Zone to Trans-Jordan
                1 battleship, 1 carrier and 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                1 artillery moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                4 mech_infantrys moved from Iraq to Caucasus
                2 mech_infantrys moved from Persia to Turkmenistan
                1 armour moved from Persia to Caucasus
                1 fighter and 1 tactical_bomber moved from Shan State to India
                2 fighters and 1 tactical_bomber moved from Yunnan to India
                1 bomber moved from Tsinghai to Persia

    Place Units - British
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                1 fighter placed in Egypt
                1 destroyer placed in 98 Sea Zone
                British undo move 3.
                British undo move 2.
                1 fighter and 1 mech_infantry placed in Iraq
                2 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
                British collect 35 PUs (3 lost to blockades); end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
                Some Units in India change ownership: 1 artillery and 1 infantry

    triplea_42052_UK_7.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 9 Sea Zone to 25 Sea Zone
                1 armour moved from Soviet Far East to Siberia
                1 fighter and 1 mech_infantry moved from Soviet Far East to Siberia
                1 bomber moved from Eastern United States to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Siberia
                    Americans attack with 1 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Siberia, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Siberia, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans lost in Siberia
                        Americans roll dice for 1 armour and 1 fighter in Siberia, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Siberia, round 3 :  1/2 hits
                        1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Siberia
                        Americans roll dice for 1 fighter in Siberia, round 4 :  1/1 hits
                        Japanese roll dice for 1 artillery in Siberia, round 4 :  1/1 hits
                        1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Siberia
                    Japanese win with no units remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 armour, 1 fighter and 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry

    Non Combat Move - Americans
                1 bomber moved from Alaska to Hawaiian Islands
                1 fighter moved from 64 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to Hawaiian Islands
                1 aaGun moved from Alaska to British Columbia
                1 carrier and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone
                1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                1 bomber moved from 104 Sea Zone to United Kingdom

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 armour, 2 fighters and 1 infantry placed in Western United States
                Americans undo move 3.
                1 armour, 1 fighter and 1 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 armour moved from Burma to Shan State
                2 infantry and 1 mech_infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                1 fighter moved from India to Yunnan
                2 mech_infantrys moved from Turkmenistan to Sikang
                1 armour moved from Turkmenistan to Tsinghai
                1 mech_infantry moved from Caucasus to Tsinghai
                1 mech_infantry moved from Caucasus to Tsinghai
                1 armour moved from Kazakhstan to Sikang
                1 artillery and 1 infantry moved from Volgograd to Rostov
                2 mech_infantrys moved from Caucasus to Rostov
                2 fighters moved from Russia to Rostov
                1 bomber moved from Caucasus to Tsinghai
                3 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
                3 artilleries and 3 infantry moved from 99 Sea Zone to Greece
                1 destroyer moved from 92 Sea Zone to 104 Sea Zone

    Combat - British
                Battle in Greece
                Battle in Yunnan
                    British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 armour, 1 artillery and 1 infantry
                        British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 :  3/6 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 :  2/3 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                    British win, taking Greece from Germans, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                Battle in Shan State
                    British attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Japanese defend with 2 armour
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 :  2/3 hits
                        Japanese roll dice for 2 armour in Shan State, round 2 :  1/2 hits
                        2 armour owned by the Japanese and 1 armour owned by the British lost in Shan State
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                    Casualties for Japanese: 2 armour
                Battle in Tsinghai
                    British attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Japanese defend with 1 infantry and 2 mech_infantrys
                        British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Tsinghai, round 2 :  3/4 hits
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Tsinghai, round 2 :  2/3 hits
                        1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Japanese lost in Tsinghai
                    British win, taking Tsinghai from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 mech_infantrys
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Battle in Sikang
                    British attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 artillery
                        British roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Sikang, round 2 :  0/1 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Sikang, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Sikang, round 3 :  1/1 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Sikang
                    British win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 artillery
                Battle in Rostov
                    British attack with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery and 2 infantry
                        British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Rostov, round 2 :  2/6 hits
                        Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  0/3 hits
                        2 infantry owned by the Germans lost in Rostov
                        British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Rostov, round 3 :  1/6 hits
                        Germans roll dice for 1 artillery in Rostov, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 1 artillery, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 mech_infantry moved from Caucasus to Kazakhstan
                2 fighters moved from Rostov to 99 Sea Zone
                2 fighters moved from 92 Sea Zone to Trans-Jordan
                1 battleship, 1 carrier and 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                1 artillery moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                4 mech_infantrys moved from Iraq to Caucasus
                2 mech_infantrys moved from Persia to Turkmenistan
                1 armour moved from Persia to Caucasus
                1 fighter and 1 tactical_bomber moved from Shan State to India
                2 fighters and 1 tactical_bomber moved from Yunnan to India
                1 bomber moved from Tsinghai to Persia

    Place Units - British
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                1 fighter placed in Egypt
                1 destroyer placed in 98 Sea Zone
                British undo move 3.
                British undo move 2.
                1 fighter and 1 mech_infantry placed in Iraq
                2 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
                British collect 35 PUs (3 lost to blockades); end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
                Some Units in India change ownership: 1 artillery and 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Burma: 3 aaGuns
                EDIT: Adding units owned by UK_Pacific to India: 3 aaGuns
                EDIT: Turning off Edit Mode

    triplea_42052_UK_7.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                3 infantry moved from Southern Italy to Northern Italy
                3 artilleries moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Albania to Yugoslavia
                1 mech_infantry moved from Bulgaria to Yugoslavia
                1 mech_infantry moved from Southern Italy to Yugoslavia
                1 aaGun moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs

    triplea_42052_Ita7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 42 Sea Zone to 45 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Northern Territory to Java

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                    ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 bomber moved from Java to Northern Territory

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs

    triplea_42052_ANZ7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 42 Sea Zone to 45 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Northern Territory to Java

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                    ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 bomber moved from Java to Northern Territory

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

    triplea_42052_Fre7.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Ukraine to Rostov
                1 bomber moved from Novgorod to Rostov
                1 bomber moved from Novgorod to Rostov
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                2 fighters moved from 110 Sea Zone to 104 Sea Zone
                20 armour, 1 artillery, 10 infantry and 18 mech_infantrys moved from Ukraine to Bryansk
                1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                1 tactical_bomber moved from Belarus to Vologda
                1 infantry moved from Smolensk to Vologda
                1 mech_infantry moved from Belarus to Vologda
                1 armour moved from Novgorod to Vologda

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 21 armour, 1 artillery, 10 infantry and 24 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 21 armour, 1 artillery, 10 infantry and 24 mech_infantrys in Bryansk, round 2 :  18/56 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 21 armour, 1 artillery, 10 infantry and 24 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Germans attack with 1 artillery, 2 bombers and 3 infantry
                    British defend with 1 artillery and 2 mech_infantrys
                        Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Rostov, round 2 :  4/6 hits
                        Russians roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 2 :  2/3 hits
                        2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 artillery and 2 mech_infantrys
                Battle in Vologda
                    Germans attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Vologda, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 104 Sea Zone
                    Germans attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                2 fighters moved from 104 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Western Germany to 112 Sea Zone
                1 mech_infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from 115 Sea Zone to Novgorod
                1 transport moved from 115 Sea Zone to 112 Sea Zone
                4 armour moved from Germany to Yugoslavia
                1 artillery and 1 infantry moved from Romania to Yugoslavia
                2 armour moved from Novgorod to Bryansk
                1 artillery, 2 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                1 aaGun moved from Belarus to Bryansk
                1 infantry moved from Belarus to Smolensk
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 aaGun moved from Ukraine to Bryansk
                2 bombers moved from Rostov to Novgorod
                1 tactical_bomber moved from Vologda to Novgorod

    Place Units - Germans
                3 armour placed in Ukraine
                1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
                1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany
                1 infantry placed in Western Germany
                1 mech_infantry placed in Germany
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    triplea_42052_Ger8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                3 infantry moved from Russia to Vologda
                5 fighters and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 1 infantry and 1 mech_infantry
                        Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 2 :  2/9 hits
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 2 :  2/3 hits
                        1 mech_infantry owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Vologda
                        Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 3 :  3/7 hits
                        Germans roll dice for 1 armour in Vologda, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 mech_infantry moved from Nenetsia to Russia
                5 fighters and 1 tactical_bomber moved from Vologda to Russia
                2 aaGuns, 6 artilleries and 38 infantry moved from Tambov to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs

    triplea_42052_Rus8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 factory_minor, 2 fighters, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 armour moved from French Indo China to Burma
                      Japanese take Burma from UK_Pacific
                2 artilleries moved from French Indo China to Yunnan
                2 fighters and 1 tactical_bomber moved from Szechwan to Sikang
                1 bomber moved from Szechwan to Sikang
                1 fighter moved from Szechwan to Shensi
                1 mech_infantry moved from Hopei to Shensi
                1 mech_infantry moved from Hopei to Suiyuyan
                1 fighter moved from Manchuria to Suiyuyan
                1 armour moved from Buryatia to Yenisey
                      Japanese take Yakut S.S.R. from Russians
                      Japanese take Yenisey from Russians
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Malaya to 45 Sea Zone
                1 fighter moved from French Indo China to Yunnan
                1 tactical_bomber moved from French Indo China to Sikang

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Suiyuyan
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Suiyuyan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 fighter
                Battle in Sikang
                    Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
                    British defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Sikang, round 2 :  2/5 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 :  0/2 hits
                        1 mech_infantry owned by the British and 1 armour owned by the British lost in Sikang
                    Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Shensi
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 fighter
                Battle in Yunnan
                    Japanese attack with 2 artilleries and 1 fighter
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 artilleries and 1 fighter in Yunnan, round 2 :  2/3 hits
                        Chinese roll dice for 1 mech_infantry in Yunnan, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 battleships, 2 carriers and 2 fighters moved from 23 Sea Zone to 33 Sea Zone
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                1 carrier moved from 35 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Japan to 33 Sea Zone
                1 armour and 1 mech_infantry moved from Manchuria to Chahar
                1 mech_infantry moved from Manchuria to Siberia
                1 artillery moved from Anhwe to Kweichow
                1 artillery moved from Hunan to Yunnan
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 bomber, 2 fighters and 1 tactical_bomber moved from Sikang to Kweichow
                1 tactical_bomber moved from Sikang to Szechwan
                1 tactical_bomber moved from Malaya to Kweichow
                1 destroyer moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer moved from 3 Sea Zone to 5 Sea Zone
                1 fighter moved from Yunnan to 35 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 artillery and 1 infantry placed in French Indo China
                1 transport placed in 36 Sea Zone
                Japanese undo move 3.
                1 transport placed in 19 Sea Zone
                1 artillery and 1 mech_infantry placed in Manchuria
                2 fighters placed in Japan
                1 transport placed in 6 Sea Zone
                2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
                Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs

    triplea_42052_Jap8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 25 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from Hawaiian Islands to South Australia
                1 artillery and 3 infantry moved from Northern Territory to South Australia
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                1 mech_infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 fighter moved from Hawaiian Islands to 10 Sea Zone
                2 fighters moved from 25 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                1 bomber placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
                EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    triplea_42052_Ame8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    triplea_42052_Chi8.tsvg

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