Stroutqb22 (Axis) vs OwenToo (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 submarine; Remaining resources: 0 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 fighter moved from Java to Sumatra
1 fighter moved from Queensland to Java
1 transport moved from 41 Sea Zone to 79 Sea ZonePlace Units - ANZAC
2 armour placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsPolitics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 92 Sea Zone to 110 Sea ZoneNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 cruiser moved from 92 Sea Zone to 91 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
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If you invade UK, I reserve the right to choose my OOL AFTER I see your first round of die rolls.
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Since the airbase is knocked out, there is to be no scramble
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 8 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
6 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
8 armour moved from Western Germany to 112 Sea Zone
8 armour, 3 cruisers, 8 infantry, 1 submarine and 8 transports moved from 112 Sea Zone to 109 Sea Zone
8 armour and 8 infantry moved from 109 Sea Zone to United Kingdom
3 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
5 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in United Kingdom
Germans attack with 8 armour, 3 bombers, 4 fighters, 8 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 18 infantry and 1 mech_infantry
AA fire in United Kingdom : 4/11 hits
4 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 3 cruisers in United Kingdom, round 2 : 1/3 hits
Germans roll dice for 8 armour, 3 bombers, 8 infantry and 4 tactical_bombers in United Kingdom, round 2 : 11/23 hits -
ool?
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AAA, Inf, Mech, Art, then the Bomber before the tank, and then fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 8 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
6 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
8 armour moved from Western Germany to 112 Sea Zone
8 armour, 3 cruisers, 8 infantry, 1 submarine and 8 transports moved from 112 Sea Zone to 109 Sea Zone
8 armour and 8 infantry moved from 109 Sea Zone to United Kingdom
3 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
5 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in United Kingdom
Germans attack with 8 armour, 3 bombers, 4 fighters, 8 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 18 infantry and 1 mech_infantry
AA fire in United Kingdom : 4/11 hits
4 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 3 cruisers in United Kingdom, round 2 : 1/3 hits
Germans roll dice for 8 armour, 3 bombers, 8 infantry and 4 tactical_bombers in United Kingdom, round 2 : 11/23 hits
British roll dice for 5 aaGuns, 1 armour, 2 artilleries, 1 bomber, 3 fighters, 20 infantry and 1 mech_infantry in United Kingdom, round 2 : 12/28 hits
1 bomber owned by the British, 5 aaGuns owned by the British, 2 infantry owned by the French, 8 infantry owned by the Germans, 4 armour owned by the Germans and 4 infantry owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 3 bombers and 4 tactical_bombers in United Kingdom, round 3 : 7/11 hits
British roll dice for 1 armour, 2 artilleries, 3 fighters, 14 infantry and 1 mech_infantry in United Kingdom, round 3 : 10/21 hits
4 tactical_bombers owned by the Germans, 2 bombers owned by the Germans, 4 armour owned by the Germans and 7 infantry owned by the British lost in United Kingdom
British win with 1 armour, 2 artilleries, 3 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -104
Casualties for French: 2 infantry
Casualties for Germans: 8 armour, 2 bombers, 4 fighters, 8 infantry and 4 tactical_bombers
Casualties for British: 5 aaGuns, 1 bomber and 11 infantry
1 bomber owned by the Germans retreatedNon Combat Move - Germans
1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 4 armour and 1 mech_infantry
EDIT: Removing units owned by Germans from Romania: 2 armour and 1 mech_infantry
EDIT: Removing units owned by Germans from Poland: 2 armour
EDIT: Adding units owned by Germans to Baltic States: 1 aaGun, 5 artilleries and 15 infantry
EDIT: Removing units owned by Germans from Poland: 1 aaGun, 5 artilleries and 15 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 aaGun, 2 artilleries and 5 infantry
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 aaGun, 2 artilleries and 5 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 2 artilleries
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries
EDIT: Removing units owned by Germans from Southern France: 1 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
5 armour placed in Germany
Germans undo move 1.
1 armour and 2 infantry placed in Normandy Bordeaux
4 armour and 5 infantry placed in Germany
1 infantry placed in Western Germany
Germans undo move 2.
4 armour and 4 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Sakha to Siberia
1 armour and 1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
2 armour, 4 artilleries, 1 bomber, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Novgorod to Baltic States
4 infantry moved from Smolensk to Belarus
1 artillery moved from Bryansk to Belarus
1 armour, 5 artilleries and 10 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
1 artillery and 11 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Siberia
Russians attack with 18 infantry
Japanese defend with 3 infantry
Russians roll dice for 18 infantry in Siberia, round 2 : 4/18 hits, 3.00 expected hits
Japanese roll dice for 3 infantry in Siberia, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Siberia
Russians win, taking Siberia from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Japanese: 3 infantry
Battle in Bessarabia
Russians attack with 2 armour, 5 artilleries, 10 infantry and 1 mech_infantry
Germans defend with 5 infantry
Russians roll dice for 2 armour, 5 artilleries, 10 infantry and 1 mech_infantry in Bessarabia, round 2 : 5/18 hits, 5.33 expected hits
Germans roll dice for 5 infantry in Bessarabia, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Germans: 5 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 11 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 11 infantry in Western Ukraine, round 2 : 2/12 hits, 2.33 expected hits
Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery and 11 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Baltic States
Russians attack with 2 armour, 4 artilleries, 1 bomber, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 5 artilleries and 16 infantry
AA fire in Baltic States : 1/3 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Baltic States
Russians roll dice for 2 armour, 4 artilleries, 1 bomber, 1 fighter, 14 infantry, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 5/25 hits, 7.50 expected hits
Germans roll dice for 1 aaGun, 5 artilleries and 16 infantry in Baltic States, round 2 : 6/21 hits, 7.00 expected hits
6 infantry owned by the Russians, 1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 armour, 4 artilleries, 1 bomber, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 : 9/19 hits, 6.50 expected hits
Germans roll dice for 5 artilleries and 12 infantry in Baltic States, round 3 : 9/17 hits, 5.67 expected hits
1 mech_infantry owned by the Russians, 8 infantry owned by the Russians and 9 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 armour, 4 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 4 : 5/10 hits, 4.50 expected hits
Germans roll dice for 5 artilleries and 3 infantry in Baltic States, round 4 : 5/8 hits, 2.67 expected hits
1 mech_infantry owned by the Russians, 2 artilleries owned by the Germans, 4 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
2 armour owned by the Russians retreated to Novgorod
Germans win with 3 artilleries remaining. Battle score for attacker is -15
Casualties for Russians: 4 artilleries, 1 fighter, 14 infantry and 2 mech_infantrys
Casualties for Germans: 1 aaGun, 2 artilleries and 16 infantry
Battle in Belarus
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Novgorod
1 bomber moved from Baltic States to Novgorod
2 aaGuns moved from Sakha to Siberia
1 infantry moved from Volgograd to Rostov
2 aaGuns moved from Bryansk to Western UkrainePlace Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
1 bomber, 1 infantry and 1 mech_infantry placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : 4.67
Italians : -0.50
AA fire in Baltic States : : 0.50
Russians : 0.67
Japanese : 2.00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 6 armour and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
2 bombers moved from Siam to Sumatra
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 36 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
3 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Shan State
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
4 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Hunan to Kwangtung
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
3 fighters moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Shan State
1 artillery moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from Yunnan to India
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kweichow to Shensi
1 armour moved from Kweichow to Shan State
2 infantry moved from Anhwe to KweichowCombat - Japanese
Air Battle in India -
intercepters?
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No interceptors!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 6 armour and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
2 bombers moved from Siam to Sumatra
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 36 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
3 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Shan State
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
4 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Hunan to Kwangtung
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
3 fighters moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Shan State
1 artillery moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from Yunnan to India
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kweichow to Shensi
1 armour moved from Kweichow to Shan State
2 infantry moved from Anhwe to KweichowCombat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
AA fire in India : 0/1 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in India rolls: 1 and causes: 1 damage to unit: harbour
Bombing raid in India causes 5 damage total. Damaged units is as follows: airfield = 4, harbour = 1
Battle in Borneo
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 36 Sea Zone, round 2 : 0/4 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 36 Sea Zone, round 3 : 4/4 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 36 Sea Zone
Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 fighter and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 fighter and 2 infantry in Java, round 2 : 2/3 hits
2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 fighter and 1 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Sumatra, round 2 : 3/4 hits
ANZAC roll dice for 1 fighter and 1 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 fighter and 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 cruisers in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 3/8 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/9 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter moved from India to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 aaGun moved from Hunan to Yunnan
2 bombers moved from Sumatra to Siam
1 fighter moved from Kwangtung to Siam
1 fighter moved from Kwangtung to Siam
1 fighter moved from Kwangtung to SiamPlace Units - Japanese
3 armour placed in Kiangsu
3 armour placed in Shantung
1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 fighter moved from Western United States to Wake Island
1 fighter moved from 26 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Wake Island
1 bomber moved from Eastern United States to United Kingdom
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea ZonePlace Units - Americans
2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : 0.67
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
11 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 11 infantry
Japanese defend with 4 infantry
Chinese roll dice for 11 infantry in Kansu, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Kansu
Chinese roll dice for 11 infantry in Kansu, round 3 : 3/11 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Kansu, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 1.33
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 fighter moved from Western United States to Wake Island
1 fighter moved from 26 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Wake Island
1 bomber moved from Eastern United States to United Kingdom
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea ZonePlace Units - Americans
2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
11 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 11 infantry
Japanese defend with 4 infantry
Chinese roll dice for 11 infantry in Kansu, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Kansu
Chinese roll dice for 11 infantry in Kansu, round 3 : 3/11 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Kansu, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsPurchase Units - British
British repair damage of 2x factory_major, 6x airfield, 5x harbour; Remaining resources: 24 PUs;
British buy 1 destroyer, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x airfield; Remaining resources: 13 PUs;
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
1 artillery moved from India to Burma
2 fighters moved from India to Burma
1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 cruisers moved from 92 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
3 fighters moved from United Kingdom to 109 Sea Zone
1 artillery moved from Tunisia to Libya
British take Libya from Italians
1 artillery moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
1 battleship moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from West India to IndiaCombat - British
Battle in Greece
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship in Greece, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Greece, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Greece, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Greece
British win, taking Greece from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 109 Sea Zone
British attack with 2 cruisers, 1 destroyer and 3 fighters
Germans defend with 3 cruisers, 1 submarine and 8 transports
British roll dice for 2 cruisers, 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 3 cruisers and 8 transports in 109 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 destroyer owned by the British, 1 submarine owned by the Germans, 3 cruisers owned by the Germans and 1 fighter owned by the British lost in 109 Sea Zone
8 transports owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 2 cruisers and 2 fighters remaining. Battle score for attacker is 80
Casualties for British: 1 destroyer and 1 fighter
Casualties for Germans: 3 cruisers, 1 submarine and 8 transports
Battle in Burma
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
2 fighters moved from 109 Sea Zone to United KingdomPlace Units - British
1 destroyer and 2 submarines placed in 98 Sea Zone
1 mech_infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs
Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
Germans : 0.33
British : 0.00
Italians : 0.00
Americans : 0.67
Chinese : 1.33
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter and 1 tactical_bomber
British defend with 1 battleship and 3 transports
Italians roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 3 transports in 99 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Italians lost in 99 Sea Zone
Italians roll dice for 1 fighter in 99 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship and 3 transports in 99 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Italians lost in 99 Sea Zone
British win with 1 battleship and 3 transports remaining. Battle score for attacker is -21
Casualties for Italians: 1 fighter and 1 tactical_bomberNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 9 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 cruiser moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 bombers placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 cruiser moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 bombers placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 99 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries moved from Baltic States to Novgorod
1 infantry moved from Karelia to Novgorod
4 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
1 bomber moved from Western Germany to Novgorod
2 artilleries moved from Eastern Poland to Belarus
4 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Novgorod
Germans attack with 4 armour, 3 artilleries, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 aaGuns, 1 airfield, 4 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
AA fire in Novgorod : 0/1 hits
Germans roll dice for 4 armour, 3 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 5/10 hits
Russians roll dice for 2 aaGuns, 4 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 6/8 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians, 1 bomber owned by the Russians, 2 aaGuns owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans, 1 armour owned by the Germans and 3 artilleries owned by the Germans lost in Novgorod
3 armour owned by the Germans retreated to Baltic States
Russians win with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns, 1 armour, 1 bomber and 1 mech_infantry
Battle in Belarus
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 2 artilleries and 4 infantry in Belarus, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 1/5 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans roll dice for 2 artilleries and 3 infantry in Belarus, round 3 : 3/5 hits
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 0/4 hits
3 infantry owned by the Russians lost in Belarus
Germans roll dice for 2 artilleries and 3 infantry in Belarus, round 4 : 3/5 hits
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantryNon Combat Move - Germans
1 bomber moved from Novgorod to Germany
1 aaGun moved from Eastern Poland to Belarus
1 armour moved from Germany to Romania
1 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Baltic States
1 armour moved from Germany to Eastern Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Denmark to Western Germany
1 armour moved from Normandy Bordeaux to Northern Italy
2 artilleries moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to Germany
2 artilleries moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
8 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Finland to Norway
3 armour moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 bomber moved from Ukraine to Baltic States
1 artillery moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
2 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
8 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
2 infantry moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Romania, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 1 artillery in Romania, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Romania, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour
Battle in Norway
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour and 1 mech_infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Norway
Russians roll dice for 1 armour in Norway, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Norway, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Norway
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Germans: 1 artillery
Battle in Baltic States
Russians attack with 3 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 4 armour
Russians roll dice for 3 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Baltic States, round 2 : 1/6 hits, 3.33 expected hits
Germans roll dice for 4 armour in Baltic States, round 2 : 2/4 hits, 2.00 expected hits
2 armour owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Russians roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Baltic States, round 3 : 3/4 hits, 2.33 expected hits
Germans roll dice for 3 armour in Baltic States, round 3 : 0/3 hits, 1.50 expected hits
3 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 2 armour
Casualties for Germans: 4 armour
Battle in Eastern Poland
Russians attack with 2 armour, 5 artilleries, 16 infantry and 1 mech_infantry
Germans defend with 2 armour and 1 infantry
Russians roll dice for 2 armour, 5 artilleries, 16 infantry and 1 mech_infantry in Eastern Poland, round 2 : 6/24 hits, 6.33 expected hits
Italians roll dice for 2 armour and 1 infantry in Eastern Poland, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 armour, 5 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour and 1 infantryNon Combat Move - Russians
2 aaGuns and 14 infantry moved from Siberia to Amur
2 aaGuns moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Smolensk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 bomber moved from Baltic States to RussiaPlace Units - Russians
1 armour and 2 infantry placed in Novgorod
2 artilleries and 3 mech_infantrys placed in Russia
2 artilleries and 1 infantry placed in UkraineTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : -0.17
Italians : 0.67
Russians : -3.67