It’s rare to see dice that bad, wow 🤯
Bar91 (axis) v Volde (allies) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 93 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 1 artillery, 4 infantry and 6 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 4 infantry moved from Finland to 127 Sea Zone
2 armour, 2 artilleries and 12 infantry moved from 127 Sea Zone to Novgorod
1 bomber moved from Holland Belgium to 104 Sea Zone
1 bomber moved from Holland Belgium to 104 Sea ZonePurchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 2 armour, 2 artilleries and 12 infantry
Russians defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour, 2 artilleries and 12 infantry in Novgorod, round 2 : 8/16 hits, 4.00 expected hits
Russians roll dice for 3 armour in Novgorod, round 2 : 3/3 hits, 1.50 expected hits
3 armour owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 3 armour
Battle in 104 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters moved from 104 Sea Zone to Gibraltar
2 bombers moved from 104 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to 127 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
1 aaGun and 19 infantry moved from Poland to Slovakia Hungary
2 artilleries moved from Romania to Slovakia Hungary
1 aaGun moved from Romania to Slovakia Hungary
4 infantry moved from Romania to Slovakia Hungary
2 artilleries moved from Germany to Slovakia Hungary
5 armour moved from Western Germany to Slovakia Hungary
2 fighters moved from Western Germany to Slovakia Hungary
2 bombers moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 bomber moved from Holland Belgium to Germany
3 infantry moved from Western Germany to Germany
2 artilleries moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Slovakia Hungary
2 tactical_bombers moved from Holland Belgium to Gibraltar
1 mech_infantry moved from Tunisia to Tobruk
1 aaGun moved from Holland Belgium to Western GermanyPlace Units - Germans
2 armour, 4 artilleries, 1 bomber and 3 infantry placed in Germany
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 3.33
Americans : -0.33
Russians : 1.50 -
edits were because I did my turn @ 5am :P
what the hell were you doing awake at 5 am, let alone playing A&A at that hour?
Edit away dude. This is my first game since we played at Keith’s in Nov., and probably the 3rd or 4th game I’ve played in 3 years. I’ve been pretty free with edits this game. My point of view is that as long as it doesn’t effect dice, edit away.
In my mind you already won this game because had you blocked Gib. (which I know you intended to do), there was nothing I could have done before you won on the pac. side of the board. The only reason this is a game at all is because you forgot to move that French destroyer. At this point we’re just playing a scrimmage game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from Eastern Poland to Baltic StatesPurchase Units - Russians
Russians buy 1 armour, 4 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 2 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/7 hits, 2.67 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour and 1 mech_infantryNon Combat Move - Russians
1 artillery moved from Belarus to Archangel
2 artilleries moved from Belarus to Eastern Poland
2 armour and 2 artilleries moved from Western Ukraine to Eastern Poland
3 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Baltic States to Eastern Poland
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western UkrainePlace Units - Russians
3 artilleries placed in Ukraine
1 armour, 1 artillery and 4 mech_infantrys placed in Russia
Russians undo move 1.
3 artilleries placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians : 0.67
Russians : 0.33 -
I’ve become something of an early riser this past year. We’ll see how long that lasts.
A “concession but continue” - does that mean when I take Japan I can count two wins for one game? :)
heh
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 2 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Jehol to Anhwe
3 bombers, 2 fighters and 5 tactical_bombers moved from Kiangsu to Anhwe
2 fighters moved from 6 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from French Madagascar to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 72 Sea Zone to 78 Sea ZonePurchase Units - Japanese
Japanese buy 5 armour and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in Union of South Africa
Battle in Soviet Far East
Japanese attack with 2 fighters
Americans defend with 1 bomber
Japanese roll dice for 2 fighters in Soviet Far East, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 bomber in Soviet Far East, round 2 : 1/1 hits, 0.17 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Soviet Far East
Japanese win, taking Union of South Africa from British with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 bomber
Battle in 78 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 78 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
ANZAC roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 78 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 3 bombers, 2 fighters, 2 mech_infantrys and 6 tactical_bombers
British defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 3 bombers, 2 fighters, 2 mech_infantrys and 6 tactical_bombers in Anhwe, round 2 : 9/13 hits, 6.67 expected hits
Chinese roll dice for 2 armour and 2 mech_infantrys in Anhwe, round 2 : 3/4 hits, 1.67 expected hits
2 tactical_bombers owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry and 2 tactical_bombers
Casualties for British: 2 armour and 2 mech_infantrysNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter moved from Soviet Far East to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter and 5 tactical_bombers moved from Anhwe to Korea
3 bombers moved from Anhwe to Japan
1 aaGun moved from Amur to Korea
1 armour moved from Japan to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 16 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 78 Sea ZonePlace Units - Japanese
5 armour and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
Japanese collect 41 PUs (1 lost to blockades); end with 43 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Chinese : 1.33
Russians : 0.83
Japanese : 2.33 -
I’ve become something of an early riser this past year. We’ll see how long that lasts.
A “concession but continue” - does that mean when I take Japan I can count two wins for one game? :)
heh
This game was over when I didn’t DOW J1. The allies get big too quickly if you don’t.
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Kami sz35?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
6 fighters moved from 35 Sea Zone to Philippines
1 submarine moved from 44 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea ZoneCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
6 fighters moved from 35 Sea Zone to Philippines
1 submarine moved from 44 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea ZonePurchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 2 fighters, 2 infantry and 3 transports; Remaining resources: 3 PUs;Combat - Americans
Battle in Philippines
Americans attack with 1 armour, 2 artilleries, 6 fighters and 2 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Philippines, round 2 : 3/4 hits, 2.17 expected hits
Americans roll dice for 1 armour, 2 artilleries, 6 fighters and 2 infantry in Philippines, round 2 : 5/11 hits, 4.83 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour, 2 artilleries, 6 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 tactical_bomber in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 tactical_bomber in 21 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier moved from 37 Sea Zone to 35 Sea Zone
3 carriers moved from 33 Sea Zone to 35 Sea Zone
6 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
3 bombers moved from Western United States to British Guiana
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
4 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 fighters and 3 transports placed in 101 Sea Zone
3 artilleries and 2 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Americans undo move 3.
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Move - Chinese
Turning on Edit Mode
EDIT: Changing PUs for Americans from 80 to 77
EDIT: Adding units owned by Americans to Eastern United States: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Hopei
5 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapanesePurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsCombat Move - British
3 infantry moved from Anglo Egyptian Sudan to Ethiopia
2 infantry moved from Kwangsi to Kwangtung
1 armour and 1 mech_infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 armour and 1 mech_infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
2 mech_infantrys moved from Hunan to Kwangsi
2 mech_infantrys moved from Kwangsi to Kwangtung
1 armour and 3 mech_infantrys moved from Yunnan to KwangtungPurchase Units - British
British buy 3 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in Kwangtung
British attack with 1 armour, 2 infantry and 5 mech_infantrys
Japanese defend with 2 artilleries and 1 harbour
British roll dice for 1 armour, 2 infantry and 5 mech_infantrys in Kwangtung, round 2 : 0/8 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour, 2 infantry and 5 mech_infantrys in Kwangtung, round 3 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries
Battle in Ethiopia
British attack with 3 infantry
Italians defend with 1 infantry
British roll dice for 3 infantry in Ethiopia, round 2 : 2/3 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - British
1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Trans-Jordan
2 armour and 3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Borneo to 43 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea ZonePlace Units - British
3 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
British collect 22 PUs (5 lost to blockades); end with 24 PUsPlace Units - UK_Pacific
4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 4 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : 0.17
Italians : -0.33
Americans : 0.67
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Italians
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 bomber moved from Southern Italy to UkrainePurchase Units - Italians
Italians buy 1 bomber, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat - Italians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 artillery and 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from Ukraine to Slovakia Hungary
1 bomber moved from Tobruk to Southern Italy
1 artillery moved from Italian Somaliland to Kenya
1 infantry moved from Italian Somaliland to Kenya
1 infantry moved from Tanganyika Territory to Kenya
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
EDIT: Italians undo move 13.
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 102 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Northern Italy to Greater Southern Germany
1 aaGun moved from Yugoslavia to Slovakia Hungary
1 battleship and 2 cruisers moved from 96 Sea Zone to 98 Sea Zone
6 infantry moved from Alexandria to Egypt
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Tobruk to Gibraltar
1 submarine moved from 98 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 bomber and 1 infantry placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
AA fire in Ukraine : : -0.17
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Italians
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 bomber moved from Southern Italy to UkrainePurchase Units - Italians
Italians buy 1 bomber, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat - Italians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 artillery and 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from Ukraine to Slovakia Hungary
1 bomber moved from Tobruk to Southern Italy
1 artillery moved from Italian Somaliland to Kenya
1 infantry moved from Italian Somaliland to Kenya
1 infantry moved from Tanganyika Territory to Kenya
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
EDIT: Italians undo move 13.
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 102 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Northern Italy to Greater Southern Germany
1 aaGun moved from Yugoslavia to Slovakia Hungary
1 battleship and 2 cruisers moved from 96 Sea Zone to 98 Sea Zone
6 infantry moved from Alexandria to Egypt
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Tobruk to Gibraltar
1 submarine moved from 98 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 bomber and 1 infantry placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from Gibraltar: 2 infantry
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Egypt: 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Ukraine : : -0.17
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Use the second…sry didn’t mean to keep those troops in Gib.
Also didn’t notice that transport off mexico until I made the non-com move so edited it out. That is a very hard to see place!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 cruisers and 1 destroyer; Remaining resources: 1 PUs;Non Combat Move - ANZAC
1 destroyer moved from 40 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 58 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to India
2 infantry moved from Anglo Egyptian Sudan to Belgian CongoPlace Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery, 1 bomber and 1 infantry
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Philippines: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 cruisers and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Belgian CongoTurn Complete - French
Combat Hit Differential Summary :
-
I’m on my way to catch a flight to Alabama so I’ll probably be back online on Sunday -
nice grab on that transport - I forgot he was in range.
You’re still keeping me on my toes ;)
-
Safe travels….I will probably take my time with Germany then, but will get it done tomorrow sometime or Sunday afternoon
.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Germany to Poland
2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Poland
3 infantry moved from Novgorod to Baltic States
3 bombers moved from Germany to Baltic States
1 bomber moved from Germany to Belarus
1 artillery and 1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 tactical_bomber moved from 127 Sea Zone to Archangel
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 destroyer moved from 126 Sea Zone to 125 Sea Zone
1 fighter moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 93 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea ZonePurchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Poland
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Baltic States
Germans attack with 3 bombers and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 bombers and 3 infantry in Baltic States, round 2 : 4/6 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
retreated to 104 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 tactical_bomber moved from 104 Sea Zone to Western Germany
1 carrier moved from 127 Sea Zone to 112 Sea Zone
6 transports moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to Western Germany
2 tactical_bombers moved from Poland to Slovakia Hungary
2 fighters moved from Poland to Slovakia Hungary
2 armour moved from Germany to Slovakia Hungary
4 artilleries and 4 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Western Germany to Germany
1 infantry moved from Vyborg to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 bomber moved from Belarus to Germany
3 bombers moved from Baltic States to Western Germany
1 mech_infantry moved from Tobruk to Egypt
1 transport moved from 127 Sea Zone to 112 Sea ZonePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 103 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 103 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 90 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine placed in 93 Sea Zone
3 infantry placed in Novgorod
2 artilleries, 1 bomber and 7 infantry placed in Germany
Germans undo move 3.
1 bomber placed in Western Germany
2 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : 3.67
Americans : 0.50
Russians : -1.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Russians
3 mech_infantrys moved from Russia to Archangel
1 armour moved from Russia to Archangel
4 infantry and 1 tactical_bomber moved from Eastern Poland to Baltic States
1 fighter moved from Eastern Poland to Baltic States
1 fighter moved from Eastern Poland to Archangel
5 armour and 5 infantry moved from Eastern Poland to BelarusPurchase Units - Russians
Russians repair damage of 5x factory_minor; Remaining resources: 38 PUs;
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 3 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Archangel, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Archangel, round 3 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 artillery and 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Belarus
Russians attack with 5 armour and 5 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 5 armour and 5 infantry in Belarus, round 2 : 3/10 hits, 3.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 5 armour and 3 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
3 artilleries moved from Russia to Vologda
1 artillery moved from Russia to Vologda
4 aaGuns, 2 armour, 13 artilleries, 11 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
2 mech_infantrys moved from Russia to SmolenskPlace Units - Russians
3 infantry placed in Ukraine
7 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 3.00
Russians : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Japanese
2 fighters moved from Japan to Kiangsu
2 tactical_bombers moved from Korea to Kiangsu
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to Rhodesia
1 destroyer moved from 78 Sea Zone to 40 Sea Zone
1 fighter and 1 tactical_bomber moved from 78 Sea Zone to 40 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 78 Sea Zone to 58 Sea Zone
2 bombers moved from Japan to Kiangsu
1 bomber moved from Japan to 45 Sea Zone
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Sakha to Amur
4 fighters moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Timguska to YeniseyPurchase Units - Japanese
Japanese buy 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in Alaska
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Alaska from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 40 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 40 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 40 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 40 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 40 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 40 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 40 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 40 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 58 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 58 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
ANZAC roll dice for 1 destroyer in 58 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 58 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kiangsu
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Kiangsu, round 2 : 5/6 hits, 3.67 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 2 : 1/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kiangsu
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Kiangsu to Amur
1 tactical_bomber moved from Kiangsu to Shantung
1 armour moved from Korea to Amur
1 aaGun moved from Korea to Amur
1 tactical_bomber moved from Korea to Amur
1 fighter and 2 tactical_bombers moved from Korea to Japan
1 fighter moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Shantung
4 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from 45 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 40 Sea Zone to 58 Sea ZonePlace Units - Japanese
10 infantry placed in Japan
3 mech_infantrys placed in Union of South AfricaTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Americans : -0.33
Chinese : 0.17
Japanese : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from British Guiana to 89 Sea Zone
1 bomber moved from British Guiana to 102 Sea Zone
1 bomber moved from British Guiana to 102 Sea Zone
4 submarines moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
2 fighters moved from 35 Sea Zone to 19 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 2 artilleries, 1 infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from 19 Sea Zone to Okinawa
2 fighters moved from 35 Sea Zone to Okinawa
1 fighter moved from 35 Sea Zone to 18 Sea ZonePurchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 2 infantry and 4 transports; Remaining resources: 3 PUs;Combat - Americans
Battle in 16 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 16 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 89 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 2 fighters, 2 submarines and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 fighters and 3 transports in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 102 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Okinawa
Americans attack with 1 armour, 2 artilleries, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Okinawa, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Okinawa
Americans win, taking Okinawa from Japanese with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters moved from Okinawa to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 19 Sea Zone
1 battleship, 4 carriers, 3 cruisers and 3 destroyers moved from 35 Sea Zone to 19 Sea Zone
2 bombers moved from 102 Sea Zone to British Guiana
1 bomber moved from 89 Sea Zone to British Guiana
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 fighter moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 102 Sea Zone to 101 Sea Zone
4 mech_infantrys moved from Central United States to British ColumbiaPlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
2 artilleries placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southeast Mexico: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Adding units owned by Americans to Mexico: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 51 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
3 artilleries and 4 infantry moved from Anhwe to Shantung
2 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Shensi to ShantungPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shantung
Chinese attack with 3 artilleries, 1 fighter and 4 infantry
Japanese defend with 2 fighters and 1 tactical_bomber
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Shantung, round 2 : 5/8 hits, 2.67 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Shantung, round 2 : 0/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 31
Casualties for Japanese: 2 fighters and 1 tactical_bomberNon Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
2 infantry moved from Suiyuyan to KansuPlace Units - Chinese
3 artilleries and 2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsCombat Move - British
3 infantry moved from Ethiopia to Kenya
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Kenya
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea ZonePurchase Units - British
British buy 3 destroyers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs;Combat - British
Battle in Kenya
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kenya, round 2 : 3/5 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Syria from Italians to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Formosa: 1 infantry
EDIT: Changing ownership of Formosa from Japanese to UK_Pacific
EDIT: Removing units owned by British from 20 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by UK_Pacific to 20 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Kenya to Belgian Congo
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
2 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
1 infantry moved from Kwangtung to Kiangsi
1 armour and 5 mech_infantrys moved from Kwangtung to Anhwe
1 mech_infantry moved from India to Eastern Persia
1 battleship moved from 35 Sea Zone to 19 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
2 destroyers placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,5
British collect 21 PUs (4 lost to blockades); end with 21 PUsPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in Formosa change ownership: 1 infantry
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer
Some Units in 20 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Italians : -0.67
British : 1.33
Americans : 1.33
Chinese : 2.33
Japanese : -0.17