BSD (Axis+4) Vs Shin Ji (Allies)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Purchase Units - ANZAC
                ANZAC buy 2 bombers and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 41 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                5 fighters moved from Yunnan to Kwangtung
                1 armour moved from Yunnan to Kwangtung
                1 mech_infantry moved from Yunnan to Kwangtung
                1 mech_infantry moved from Yunnan to Kwangtung
                1 destroyer and 8 submarines moved from 35 Sea Zone to 36 Sea Zone
                3 submarines moved from 33 Sea Zone to 36 Sea Zone
                1 fighter moved from Philippines to Yunnan

    Combat - ANZAC
                Battle in Kwangtung
                    ANZAC attack with 1 armour, 5 fighters and 2 mech_infantrys
                    Japanese defend with 1 factory_minor, 1 harbour and 4 mech_infantrys
                        ANZAC roll dice for 1 armour, 5 fighters and 2 mech_infantrys in Kwangtung, round 2 : 3/8 hits, 3.33 expected hits
                        Japanese roll dice for 4 mech_infantrys in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits
                        3 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Kwangtung
                        ANZAC roll dice for 1 armour, 5 fighters and 1 mech_infantry in Kwangtung, round 3 : 5/7 hits, 3.17 expected hits
                        Japanese roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Kwangtung
                    ANZAC win, taking Kwangtung from Japanese with 1 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 mech_infantry
                    Casualties for Japanese: 4 mech_infantrys

    Non Combat Move - ANZAC
                1 fighter moved from Kwangtung to French Indo China
                1 fighter moved from Kwangtung to French Indo China
                1 fighter moved from Kwangtung to French Indo China
                2 fighters moved from Kwangtung to Yunnan
                1 armour, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
                2 transports moved from 62 Sea Zone to 30 Sea Zone

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 36 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                1 submarine placed in 62 Sea Zone
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 1.50
        Japanese : -0.67

    triplea_41687_Fre22.tsvg

  • '15

    No special plans for Russia!

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Purchase Units - ANZAC
                ANZAC buy 2 bombers and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 41 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                5 fighters moved from Yunnan to Kwangtung
                1 armour moved from Yunnan to Kwangtung
                1 mech_infantry moved from Yunnan to Kwangtung
                1 mech_infantry moved from Yunnan to Kwangtung
                1 destroyer and 8 submarines moved from 35 Sea Zone to 36 Sea Zone
                3 submarines moved from 33 Sea Zone to 36 Sea Zone
                1 fighter moved from Philippines to Yunnan

    Combat - ANZAC
                Battle in Kwangtung
                    ANZAC attack with 1 armour, 5 fighters and 2 mech_infantrys
                    Japanese defend with 1 factory_minor, 1 harbour and 4 mech_infantrys
                        ANZAC roll dice for 1 armour, 5 fighters and 2 mech_infantrys in Kwangtung, round 2 : 3/8 hits, 3.33 expected hits
                        Japanese roll dice for 4 mech_infantrys in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits
                        3 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Kwangtung
                        ANZAC roll dice for 1 armour, 5 fighters and 1 mech_infantry in Kwangtung, round 3 : 5/7 hits, 3.17 expected hits
                        Japanese roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Kwangtung
                    ANZAC win, taking Kwangtung from Japanese with 1 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 mech_infantry
                    Casualties for Japanese: 4 mech_infantrys

    Non Combat Move - ANZAC
                1 fighter moved from Kwangtung to French Indo China
                1 fighter moved from Kwangtung to French Indo China
                1 fighter moved from Kwangtung to French Indo China
                2 fighters moved from Kwangtung to Yunnan
                1 armour, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
                2 transports moved from 62 Sea Zone to 30 Sea Zone

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 36 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                1 submarine placed in 62 Sea Zone
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    ANZAC : 1.50
        Japanese : -0.67

    triplea_41687_Fre22.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 23

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 5 artilleries, 21 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Szechwan to Kweichow
                1 mech_infantry moved from Sikang to Kweichow
                1 infantry moved from Shensi to Kweichow
                8 artilleries and 7 infantry moved from Szechwan to Yunnan
                2 armour and 1 mech_infantry moved from Sikang to Yunnan
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                5 bombers moved from Southern Italy to Holland Belgium

    Combat - Germans
                Battle in Kweichow
                    Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Germans win, taking Kweichow from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 5 bombers and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 5 bombers and 2 infantry in Holland Belgium, round 2 :  4/7 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 5 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Yunnan
                    Germans attack with 2 armour, 8 artilleries, 7 infantry and 1 mech_infantry
                    ANZAC defend with 3 armour and 3 fighters; Americans defend with 3 artilleries and 3 infantry; Chinese defend with 12 infantry
                        Germans roll dice for 2 armour, 8 artilleries, 7 infantry and 1 mech_infantry in Yunnan, round 2 :  5/18 hits
                        Chinese roll dice for 3 armour, 3 artilleries, 3 fighters and 15 infantry in Yunnan, round 2 :  9/24 hits
                        5 infantry owned by the Chinese, 7 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Yunnan
                    1 mech_infantry owned by the Germans, 2 armour owned by the Germans and 6 artilleries owned by the Germans retreated to Szechwan
                    Chinese win with 3 armour, 3 artilleries, 3 fighters and 10 infantry remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 artilleries and 7 infantry
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Germans
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Tsagaan Olom to Kansu
                1 aaGun, 1 artillery and 5 infantry moved from Iraq to Trans-Jordan
                3 infantry moved from Persia to Iraq
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Kazakhstan to Sikang
                3 infantry moved from Caucasus to Turkey
                3 mech_infantrys moved from Volgograd to Turkey
                5 bombers moved from Holland Belgium to Southern Italy
                3 infantry moved from Greece to Turkey
                1 mech_infantry moved from Turkmenistan to Sikang
                10 infantry moved from Germany to Western Germany
                2 mech_infantrys moved from Germany to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 2 infantry placed in Persia
                3 artilleries and 7 infantry placed in Western Germany
                1 armour and 2 mech_infantrys placed in Caucasus
                10 infantry placed in Germany
                1 armour and 2 mech_infantrys placed in Volgograd
                Germans undo move 4.
                Germans undo move 4.
                3 infantry placed in Caucasus
                1 armour, 7 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,3,1,5,5,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
                Germans collect 78 PUs (8 lost to blockades); end with 78 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs

    triplea_41687_Ger23.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 23

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 bomber and 3 fighters moved from India to Yunnan
                2 bombers, 3 fighters, 11 infantry and 1 tactical_bomber moved from Hunan to Yunnan
                3 mech_infantrys moved from Anhwe to Yunnan
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Yunnan
                2 infantry moved from India to Burma
                3 mech_infantrys moved from India to Burma
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 marine moved from Java to 42 Sea Zone
                1 cruiser and 1 marine moved from 42 Sea Zone to 44 Sea Zone
                1 marine moved from 44 Sea Zone to Celebes
                1 marine moved from Java to 42 Sea Zone
                1 battleship and 1 marine moved from 42 Sea Zone to 35 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 marine moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Borneo
                Battle in Philippines
                Battle in Celebes
                Battle in Burma
                    Japanese attack with 2 infantry and 3 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 infantry and 3 mech_infantrys in Burma, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
                    Japanese win, taking 6 Sea Zone from Americans, taking Borneo from ANZAC, taking Philippines from Americans, taking Celebes from Americans, taking Burma from Chinese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 bombers, 8 fighters, 11 infantry, 3 mech_infantrys and 3 tactical_bombers
                    ANZAC defend with 3 armour and 3 fighters; Americans defend with 3 artilleries and 3 infantry; Chinese defend with 7 infantry
                        Japanese roll dice for 3 bombers, 8 fighters, 11 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 :  10/28 hits
                        Chinese roll dice for 3 armour, 3 artilleries, 3 fighters and 10 infantry in Yunnan, round 2 :  6/19 hits
                        6 infantry owned by the Japanese, 7 infantry owned by the Chinese and 3 infantry owned by the Americans lost in Yunnan
                        Japanese roll dice for 3 bombers, 8 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 :  10/22 hits
                        Chinese roll dice for 3 armour, 3 artilleries and 3 fighters in Yunnan, round 3 :  4/9 hits
                        4 infantry owned by the Japanese, 3 artilleries owned by the Americans, 3 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 bombers, 8 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 60
                    Casualties for Americans: 3 artilleries and 3 infantry
                    Casualties for ANZAC: 3 armour and 3 fighters
                    Casualties for Chinese: 7 infantry
                    Casualties for Japanese: 10 infantry

    Non Combat Move - Japanese
                6 fighters moved from Yunnan to 35 Sea Zone
                3 fighters moved from Japan to 35 Sea Zone
                1 tactical_bomber moved from Yunnan to 35 Sea Zone
                5 carriers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Central Mongolia to Chahar
                1 infantry moved from Chahar to Anhwe
                2 mech_infantrys moved from Manchuria to Chahar
                2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
                3 bombers moved from Yunnan to India
                1 infantry moved from Persia to Iraq
                1 destroyer moved from 39 Sea Zone to 79 Sea Zone

    Place Units - Japanese
                3 fighters placed in Japan
                1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
                2 infantry and 1 mech_infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from India: 3 bombers
                EDIT: Adding units owned by Japanese to Szechwan: 3 bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 59 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_41687_Jap23.tsvg

  • '15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 23

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 bombers, 1 harbour, 11 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                      Americans take 125 Sea Zone from Germans
                1 artillery and 2 infantry moved from Southern France to Northern Italy
                3 fighters moved from Egypt to Northern Italy
                3 carriers, 6 fighters and 5 submarines moved from 36 Sea Zone to 35 Sea Zone

    triplea_41687_Ame23.tsvg

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 23

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 bombers, 1 harbour, 11 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                      Americans take 125 Sea Zone from Germans
                1 artillery and 2 infantry moved from Southern France to Northern Italy
                3 fighters moved from Egypt to Northern Italy
                3 carriers, 6 fighters and 5 submarines moved from 36 Sea Zone to 35 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 3 carriers, 6 fighters and 5 submarines
                    Japanese defend with 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
                        Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits

    Combat Hit Differential Summary :

    Americans : 0.33

    triplea_41687_Ame23.tsvg

  • '15

    Unfortunately, this is gonna throw a monkey wrench into our nice rhythm we had going.  I’ll need OOL.  Got two hits with the subs so far.  If you could tell me generally how you want the hits for the rest of the fight tho, that would be cool.


  • Injure a carrier and injure the BB.  Ask again after you roll your fighters please.

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 23

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 bombers, 1 harbour, 11 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                      Americans take 125 Sea Zone from Germans
                1 artillery and 2 infantry moved from Southern France to Northern Italy
                3 fighters moved from Egypt to Northern Italy
                3 carriers, 6 fighters and 5 submarines moved from 36 Sea Zone to 35 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 3 carriers, 6 fighters and 5 submarines
                    Japanese defend with 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
                        Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Americans roll dice for 3 carriers and 6 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits

    Combat Hit Differential Summary :

    Americans : 0.33

    triplea_41687_Ame23.tsvg

  • '15

    3 more hits.  FYI, if you want to know the next step after picking casualties, you can just roll it yourself.


  • I don’t know if you want to retreat or continue though.

  • '15

    Oh yea.  Well, can’t retreat between the subs and the planes at any rate!  Good point tho.  So, how do you want those 3?


  • kill a dd, injure and sink a carrier.

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 23

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 bombers, 1 harbour, 11 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                      Americans take 125 Sea Zone from Germans
                1 artillery and 2 infantry moved from Southern France to Northern Italy
                3 fighters moved from Egypt to Northern Italy
                3 carriers, 6 fighters and 5 submarines moved from 36 Sea Zone to 35 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 3 carriers, 6 fighters and 5 submarines
                    Japanese defend with 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
                        Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Americans roll dice for 3 carriers and 6 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                        Japanese roll dice for 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/18 hits, 9.50 expected hits
                        2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone
                        Americans roll dice for 3 submarines in 35 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                        Americans roll dice for 6 fighters in 35 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits

    Combat Hit Differential Summary :

    Americans : -1.67
        Japanese : -1.50

    triplea_41687_Ame23.tsvg

  • '15

    Missed with the subs :sob: 2 hits with the planes.


  • lose the tactical and the injured carrier

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 23

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 bombers, 1 harbour, 11 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                      Americans take 125 Sea Zone from Germans
                1 artillery and 2 infantry moved from Southern France to Northern Italy
                3 fighters moved from Egypt to Northern Italy
                3 carriers, 6 fighters and 5 submarines moved from 36 Sea Zone to 35 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 3 carriers, 6 fighters and 5 submarines
                    Japanese defend with 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
                        Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Americans roll dice for 3 carriers and 6 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                        Japanese roll dice for 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/18 hits, 9.50 expected hits
                        2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone
                        Americans roll dice for 3 submarines in 35 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                        Americans roll dice for 6 fighters in 35 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
                        Japanese roll dice for 1 battleship, 4 carriers, 1 destroyer, 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 8/16 hits, 8.83 expected hits
                        1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 1 carrier owned by the Japanese and 5 fighters owned by the Americans lost in 35 Sea Zone
                        Americans roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits

    Combat Hit Differential Summary :

    Americans : -1.17
        Japanese : -2.33

    triplea_41687_Ame23.tsvg

  • '15

    one more hit!


  • lose a fighter

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