Scramble decision imminent!
BSD (Axis+4) Vs Shin Ji (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 2 artilleries, 3 carriers and 24 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 fighter moved from Yunnan to Kwangsi
5 fighters moved from Yunnan to Kweichow
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
4 artilleries and 9 infantry moved from Normandy Bordeaux to Southern France
7 artilleries and 15 infantry moved from Spain to Southern France
16 fighters moved from Spain to Northern Italy
3 fighters moved from Spain to Egypt
2 fighters moved from Spain to Northern ItalyCombat - Americans
Battle in Southern France
Americans attack with 11 artilleries and 24 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 11 artilleries and 24 infantry in Southern France, round 2 : 10/35 hits, 9.50 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 11 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Burma
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Americans attack with 5 fighters
Japanese defend with 1 infantry
Americans roll dice for 5 fighters in Kweichow, round 2 : 4/5 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kweichow
Americans win with 4 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northern Italy
Americans attack with 18 fighters
Germans defend with 1 aaGun; Italians defend with 1 factory_major and 4 infantry
AA fire in Northern Italy : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Northern Italy
Americans roll dice for 17 fighters in Northern Italy, round 2 : 8/17 hits, 8.50 expected hits
Italians roll dice for 1 aaGun and 4 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits
1 aaGun owned by the Germans, 1 fighter owned by the Americans and 4 infantry owned by the Italians lost in Northern Italy
Americans win with 16 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 aaGun
Casualties for Italians: 4 infantry
Casualties for Americans: 2 fightersNon Combat Move - Americans
16 fighters moved from Northern Italy to Spain
2 aaGuns moved from Normandy Bordeaux to Southern France
1 aaGun moved from Spain to Southern France
8 infantry moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
9 transports moved from 91 Sea Zone to 90 Sea Zone
1 transport moved from 92 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
16 carriers, 5 destroyers and 6 transports moved from 92 Sea Zone to 91 Sea Zone
18 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
18 infantry moved from 91 Sea Zone to Spain
9 transports moved from 90 Sea Zone to 101 Sea Zone
10 infantry moved from Western United States to Central United States
1 fighter moved from Kwangsi to 36 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
4 fighters moved from Kweichow to 36 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to Yunnan
3 submarines moved from 35 Sea Zone to 36 Sea ZonePlace Units - Americans
3 carriers placed in 36 Sea Zone
2 artilleries and 1 infantry placed in Spain
3 infantry placed in Normandy Bordeaux
10 infantry placed in Eastern United States
10 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 86 PUs; end with 86 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 126 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 131 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from JapaneseCombat - Chinese
Chinese creates battle in territory KweichowNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - British
British buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 8 carriers and 1 destroyer
EDIT: Adding units owned by Americans to 110 Sea Zone: 8 carriers and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Spain: 3 fighters
EDIT: Adding units owned by Americans to United Kingdom: 3 fighters
EDIT: Turning off Edit Mode
1 fighter moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser and 1 destroyer moved from 87 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 84 Sea Zone to 91 Sea ZoneCombat - British
Battle in 113 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 113 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Spain
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
4 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to Kenya
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 submarine placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
EDIT: Adding units owned by Americans to Spain: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 31 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33
Italians : -0.33
Americans : 0.83
AA fire in Northern Italy : : 0.50
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 3 infantry moved from Iraq to Trans-JordanPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2,2,2,3,3
Italians collect 4 PUs (8 lost to blockades); end with 4 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 41 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
5 fighters moved from Yunnan to Kwangtung
1 armour moved from Yunnan to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 destroyer and 8 submarines moved from 35 Sea Zone to 36 Sea Zone
3 submarines moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to YunnanCombat - ANZAC
Battle in Kwangtung
ANZAC attack with 1 armour, 5 fighters and 2 mech_infantrys
Japanese defend with 1 factory_minor, 1 harbour and 4 mech_infantrys
ANZAC roll dice for 1 armour, 5 fighters and 2 mech_infantrys in Kwangtung, round 2 : 3/8 hits, 3.33 expected hits
Japanese roll dice for 4 mech_infantrys in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits
3 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Kwangtung
ANZAC roll dice for 1 armour, 5 fighters and 1 mech_infantry in Kwangtung, round 3 : 5/7 hits, 3.17 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 1 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 mech_infantry
Casualties for Japanese: 4 mech_infantrysNon Combat Move - ANZAC
1 fighter moved from Kwangtung to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 fighter moved from Kwangtung to French Indo China
2 fighters moved from Kwangtung to Yunnan
1 armour, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
2 transports moved from 62 Sea Zone to 30 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to 36 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 submarine placed in 62 Sea Zone
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.50
Japanese : -0.67 -
No special plans for Russia!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 41 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
5 fighters moved from Yunnan to Kwangtung
1 armour moved from Yunnan to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 destroyer and 8 submarines moved from 35 Sea Zone to 36 Sea Zone
3 submarines moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to YunnanCombat - ANZAC
Battle in Kwangtung
ANZAC attack with 1 armour, 5 fighters and 2 mech_infantrys
Japanese defend with 1 factory_minor, 1 harbour and 4 mech_infantrys
ANZAC roll dice for 1 armour, 5 fighters and 2 mech_infantrys in Kwangtung, round 2 : 3/8 hits, 3.33 expected hits
Japanese roll dice for 4 mech_infantrys in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits
3 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Kwangtung
ANZAC roll dice for 1 armour, 5 fighters and 1 mech_infantry in Kwangtung, round 3 : 5/7 hits, 3.17 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 1 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 mech_infantry
Casualties for Japanese: 4 mech_infantrysNon Combat Move - ANZAC
1 fighter moved from Kwangtung to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 fighter moved from Kwangtung to French Indo China
2 fighters moved from Kwangtung to Yunnan
1 armour, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
2 transports moved from 62 Sea Zone to 30 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to 36 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 submarine placed in 62 Sea Zone
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 1.50
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries, 21 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Szechwan to Kweichow
1 mech_infantry moved from Sikang to Kweichow
1 infantry moved from Shensi to Kweichow
8 artilleries and 7 infantry moved from Szechwan to Yunnan
2 armour and 1 mech_infantry moved from Sikang to Yunnan
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
5 bombers moved from Southern Italy to Holland BelgiumCombat - Germans
Battle in Kweichow
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Germans win, taking Kweichow from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Holland Belgium
Germans attack with 5 bombers and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 5 bombers and 2 infantry in Holland Belgium, round 2 : 4/7 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 5 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Yunnan
Germans attack with 2 armour, 8 artilleries, 7 infantry and 1 mech_infantry
ANZAC defend with 3 armour and 3 fighters; Americans defend with 3 artilleries and 3 infantry; Chinese defend with 12 infantry
Germans roll dice for 2 armour, 8 artilleries, 7 infantry and 1 mech_infantry in Yunnan, round 2 : 5/18 hits
Chinese roll dice for 3 armour, 3 artilleries, 3 fighters and 15 infantry in Yunnan, round 2 : 9/24 hits
5 infantry owned by the Chinese, 7 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Yunnan
1 mech_infantry owned by the Germans, 2 armour owned by the Germans and 6 artilleries owned by the Germans retreated to Szechwan
Chinese win with 3 armour, 3 artilleries, 3 fighters and 10 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 2 artilleries and 7 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Germans
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsagaan Olom to Kansu
1 aaGun, 1 artillery and 5 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Iraq
1 infantry moved from Sikang to Szechwan
1 infantry moved from Kazakhstan to Sikang
3 infantry moved from Caucasus to Turkey
3 mech_infantrys moved from Volgograd to Turkey
5 bombers moved from Holland Belgium to Southern Italy
3 infantry moved from Greece to Turkey
1 mech_infantry moved from Turkmenistan to Sikang
10 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
3 artilleries and 7 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Caucasus
10 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Volgograd
Germans undo move 4.
Germans undo move 4.
3 infantry placed in Caucasus
1 armour, 7 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,3,1,5,5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
Germans collect 78 PUs (8 lost to blockades); end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 bomber and 3 fighters moved from India to Yunnan
2 bombers, 3 fighters, 11 infantry and 1 tactical_bomber moved from Hunan to Yunnan
3 mech_infantrys moved from Anhwe to Yunnan
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Yunnan
2 infantry moved from India to Burma
3 mech_infantrys moved from India to Burma
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 marine moved from Java to 42 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 marine moved from 35 Sea Zone to PhilippinesCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Borneo
Battle in Philippines
Battle in Celebes
Battle in Burma
Japanese attack with 2 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 3 mech_infantrys in Burma, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Japanese win, taking 6 Sea Zone from Americans, taking Borneo from ANZAC, taking Philippines from Americans, taking Celebes from Americans, taking Burma from Chinese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 3 bombers, 8 fighters, 11 infantry, 3 mech_infantrys and 3 tactical_bombers
ANZAC defend with 3 armour and 3 fighters; Americans defend with 3 artilleries and 3 infantry; Chinese defend with 7 infantry
Japanese roll dice for 3 bombers, 8 fighters, 11 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 10/28 hits
Chinese roll dice for 3 armour, 3 artilleries, 3 fighters and 10 infantry in Yunnan, round 2 : 6/19 hits
6 infantry owned by the Japanese, 7 infantry owned by the Chinese and 3 infantry owned by the Americans lost in Yunnan
Japanese roll dice for 3 bombers, 8 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 : 10/22 hits
Chinese roll dice for 3 armour, 3 artilleries and 3 fighters in Yunnan, round 3 : 4/9 hits
4 infantry owned by the Japanese, 3 artilleries owned by the Americans, 3 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 bombers, 8 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Americans: 3 artilleries and 3 infantry
Casualties for ANZAC: 3 armour and 3 fighters
Casualties for Chinese: 7 infantry
Casualties for Japanese: 10 infantryNon Combat Move - Japanese
6 fighters moved from Yunnan to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 tactical_bomber moved from Yunnan to 35 Sea Zone
5 carriers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Anhwe to Hunan
1 infantry moved from Manchuria to Jehol
1 infantry moved from Central Mongolia to Chahar
1 infantry moved from Chahar to Anhwe
2 mech_infantrys moved from Manchuria to Chahar
2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
3 bombers moved from Yunnan to India
1 infantry moved from Persia to Iraq
1 destroyer moved from 39 Sea Zone to 79 Sea ZonePlace Units - Japanese
3 fighters placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
2 infantry and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 3 bombers
EDIT: Adding units owned by Japanese to Szechwan: 3 bombers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 harbour, 11 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 artillery and 2 infantry moved from Southern France to Northern Italy
3 fighters moved from Egypt to Northern Italy
3 carriers, 6 fighters and 5 submarines moved from 36 Sea Zone to 35 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 harbour, 11 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 artillery and 2 infantry moved from Southern France to Northern Italy
3 fighters moved from Egypt to Northern Italy
3 carriers, 6 fighters and 5 submarines moved from 36 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 3 carriers, 6 fighters and 5 submarines
Japanese defend with 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hitsCombat Hit Differential Summary :
Americans : 0.33
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Unfortunately, this is gonna throw a monkey wrench into our nice rhythm we had going. I’ll need OOL. Got two hits with the subs so far. If you could tell me generally how you want the hits for the rest of the fight tho, that would be cool.
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Injure a carrier and injure the BB. Ask again after you roll your fighters please.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 harbour, 11 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 artillery and 2 infantry moved from Southern France to Northern Italy
3 fighters moved from Egypt to Northern Italy
3 carriers, 6 fighters and 5 submarines moved from 36 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 3 carriers, 6 fighters and 5 submarines
Japanese defend with 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 3 carriers and 6 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.00 expected hitsCombat Hit Differential Summary :
Americans : 0.33
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3 more hits. FYI, if you want to know the next step after picking casualties, you can just roll it yourself.
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I don’t know if you want to retreat or continue though.
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Oh yea. Well, can’t retreat between the subs and the planes at any rate! Good point tho. So, how do you want those 3?
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kill a dd, injure and sink a carrier.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 harbour, 11 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 artillery and 2 infantry moved from Southern France to Northern Italy
3 fighters moved from Egypt to Northern Italy
3 carriers, 6 fighters and 5 submarines moved from 36 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 3 carriers, 6 fighters and 5 submarines
Japanese defend with 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 3 carriers and 6 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/18 hits, 9.50 expected hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 3 submarines in 35 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 6 fighters in 35 Sea Zone, round 3 : 2/6 hits, 3.00 expected hitsCombat Hit Differential Summary :
Americans : -1.67
Japanese : -1.50 -
Missed with the subs :sob: 2 hits with the planes.
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lose the tactical and the injured carrier
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 harbour, 11 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 artillery and 2 infantry moved from Southern France to Northern Italy
3 fighters moved from Egypt to Northern Italy
3 carriers, 6 fighters and 5 submarines moved from 36 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 3 carriers, 6 fighters and 5 submarines
Japanese defend with 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 3 carriers and 6 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/18 hits, 9.50 expected hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 3 submarines in 35 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 6 fighters in 35 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 1 destroyer, 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 8/16 hits, 8.83 expected hits
1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 1 carrier owned by the Japanese and 5 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.50 expected hitsCombat Hit Differential Summary :
Americans : -1.17
Japanese : -2.33