@dawgoneit thank you, go Ruskies
BSD (Axis+4) Vs Shin Ji (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Kiangsi to Anhwe
1 bomber moved from French Indo China to Anhwe
1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
3 submarines moved from 33 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in Anhwe
ANZAC attack with 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 bomber and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
ANZAC win, taking Anhwe from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 bomber moved from Anhwe to French Indo China
2 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - ANZAC
2 armour and 1 mech_infantry placed in Kwangtung
2 fighters placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 3 submarines
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 3 submarines
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsPolitics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to AngolaCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
4 infantry moved from Norway to Sweden
6 bombers moved from Western Germany to Sweden
5 armour and 5 mech_infantrys moved from Caucasus to Turkey
31 armour, 8 artilleries and 8 infantry moved from Northwest Persia to Turkey
1 infantry moved from Caucasus to Turkey
3 infantry moved from Greece to Turkey
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Battle in Turkey
Germans attack with 36 armour, 8 artilleries, 12 infantry and 5 mech_infantrys
Neutral_True defend with 8 infantry
Germans roll dice for 36 armour, 8 artilleries, 12 infantry and 5 mech_infantrys in Turkey, round 2 : 31/61 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits
8 infantry owned by the Neutral_True and 3 infantry owned by the Germans lost in Turkey
Germans win, taking Turkey from Neutral_True with 36 armour, 8 artilleries, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in Sweden
Germans attack with 6 bombers and 6 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 6 bombers and 6 infantry in Sweden, round 2 : 4/12 hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 1/6 hits
4 infantry owned by the Neutral_True and 1 infantry owned by the Germans lost in Sweden
Germans roll dice for 6 bombers and 5 infantry in Sweden, round 3 : 5/11 hits
Neutral_True roll dice for 2 infantry in Sweden, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 6 bombers and 5 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
9 artilleries and 14 infantry moved from Samara to Novosibirsk
1 armour and 1 mech_infantry moved from Rostov to Turkey
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
7 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Eastern Poland to Bryansk
30 mech_infantrys moved from Northwest Persia to Caucasus
33 mech_infantrys moved from Northwest Persia to Turkey
6 bombers moved from Sweden to Western Germany
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 92 Sea Zone to 93 Sea Zone
2 fighters and 3 tactical_bombers moved from Algeria to Southern Italy
1 bomber moved from Algeria to Southern Italy
4 fighters moved from Greece to Southern ItalyPlace Units - Germans
3 infantry placed in Greece
Germans undo move 1.
3 mech_infantrys placed in Greece
3 armour placed in Caucasus
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Yugoslavia
Germans undo move 3.
3 armour placed in Volgograd
Germans undo move 4.
2 armour and 1 mech_infantry placed in Volgograd
Germans undo move 4.
3 armour placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 aaGun
EDIT: Adding units owned by Germans to Volgograd: 1 aaGun
EDIT: Turning off Edit Mode
2 infantry placed in Western Germany
3 mech_infantrys placed in Russia
Germans undo move 6.
4 infantry and 4 mech_infantrys placed in Western Germany
Germans undo move 6.
3 infantry placed in France
1 infantry and 4 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 6 bombers
EDIT: Adding units owned by Germans to Southern Italy: 6 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Russians
1 infantry moved from Kansu to Shensi
13 infantry moved from Tsinghai to Shensi
2 fighters moved from Iraq to Egypt
1 infantry moved from Iraq to Syria
1 infantry moved from Persia to Northwest Persia
Russians take Northwest Persia from Germans
31 infantry and 5 mech_infantrys moved from Iraq to Trans-JordanCombat - Russians
Battle in Shensi
Russians attack with 14 infantry
Japanese defend with 1 infantry
Russians roll dice for 14 infantry in Shensi, round 2 : 2/14 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Tsinghai to ShensiTurn Complete - Russians
Combat Hit Differential Summary :
Russians : -0.33
Japanese : -0.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Japanese
Combat Hit Differential Summary :
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Sorry, couldn’t edit (too much stuff in there) so had to redo. Sticking with the original die result, as usual.
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'lo
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Chahar to Shensi
1 armour and 1 mech_infantry moved from Central Mongolia to Shensi
1 fighter and 1 tactical_bomber moved from Burma to Shensi
4 bombers, 8 fighters and 1 tactical_bomber moved from Hopei to Shensi
1 tactical_bomber moved from Burma to Shensi
1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
2 infantry moved from Burma to Yunnan
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Kweichow to Shensi
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to YunnanCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 4 bombers, 9 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns and 14 infantry
AA fire in Shensi : 4/6 hits
4 fighters owned by the Japanese lost in Shensi
Japanese roll dice for 1 armour, 4 bombers, 5 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers in Shensi, round 2 : 12/19 hits
Chinese roll dice for 2 aaGuns and 14 infantry in Shensi, round 2 : 8/14 hits
2 infantry owned by the Japanese, 2 fighters owned by the Japanese, 2 aaGuns owned by the Russians, 4 mech_infantrys owned by the Japanese and 10 infantry owned by the Russians lost in Shensi
Japanese roll dice for 1 armour, 4 bombers, 3 fighters and 3 tactical_bombers in Shensi, round 3 : 6/11 hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 1/4 hits
1 bomber owned by the Japanese and 4 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -42
Casualties for Russians: 2 aaGuns and 14 infantry
Casualties for Japanese: 1 bomber, 6 fighters, 2 infantry and 4 mech_infantrys
Battle in Yunnan
Japanese attack with 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 5 infantry in Yunnan, round 3 : 0/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 5 infantry in Yunnan, round 4 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Yenisey from Russians to Japanese
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Burma to Szechwan
1 mech_infantry moved from Burma to Kweichow
3 bombers, 3 fighters and 3 tactical_bombers moved from Shensi to Szechwan
1 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to Chahar
4 infantry moved from Manchuria to Jehol
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Sakha to Buryatia
1 infantry moved from Soviet Far East to Siberia
1 battleship, 5 carriers, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 73 Sea Zone to 59 Sea Zone
1 submarine moved from 70 Sea Zone to 82 Sea Zone
1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
2 fighters moved from Japan to ChaharPlace Units - Japanese
3 infantry placed in India
2 infantry and 1 mech_infantry placed in Manchuria
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,4,4,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,2,6,5,1,4,3,6
Japanese collect 29 PUs (14 lost to blockades); end with 29 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs -
Why are there 27 dutch marines on Okinawa?
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It’s a joke. The game wouldn’t let me edit them out because of the transport glitch. So I put the marines there to remind me those USA troops don’t actually exist.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 artilleries, 9 fighters and 3 infantry; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Americans
6 fighters moved from Iraq to 93 Sea Zone
4 fighters moved from Egypt to 93 Sea Zone
10 fighters moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 destroyer moved from 80 Sea Zone to 71 Sea Zone
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
5 infantry moved from Gibraltar to Spain
1 artillery moved from Central United States to 101 Sea Zone
7 infantry moved from Central United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Spain
6 infantry moved from Southeast Mexico to 89 Sea Zone
6 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 89 Sea Zone to 92 Sea Zone
8 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from French Indo China to Kweichow
6 fighters moved from French Indo China to Yunnan
1 artillery and 3 infantry moved from French Indo China to YunnanCombat - Americans
Battle in Spain
Americans attack with 1 artillery and 18 infantry
Italians defend with 2 artilleries and 2 infantry
Americans roll dice for 1 artillery and 18 infantry in Spain, round 2 : 3/19 hits, 3.50 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Spain, round 2 : 0/4 hits, 1.33 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Spain
Americans roll dice for 1 artillery and 18 infantry in Spain, round 3 : 6/19 hits, 3.50 expected hits
Italians roll dice for 1 artillery in Spain, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 1 artillery and 18 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Yunnan
Americans attack with 1 artillery, 6 fighters and 3 infantry
Japanese defend with 5 infantry
Americans roll dice for 1 artillery, 6 fighters and 3 infantry in Yunnan, round 2 : 1/10 hits, 4.00 expected hits
Japanese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan
Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Yunnan, round 3 : 6/8 hits, 3.67 expected hits
Japanese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Yunnan
Americans win, taking Yunnan from Japanese with 1 artillery and 6 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 3 infantry
Casualties for Japanese: 5 infantry
Battle in Kweichow
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters in Kweichow, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 71 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 71 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 71 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 71 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 71 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 71 Sea Zone
Americans win, taking 71 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 92 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 3 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 93 Sea Zone
Americans attack with 20 fighters
Germans defend with 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 transports; Italians defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
Americans roll dice for 20 fighters in 93 Sea Zone, round 2 : 11/20 hits, 10.00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 3 carriers, 2 destroyers, 6 fighters and 4 transports in 93 Sea Zone, round 2 : 7/12 hits, 6.33 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the Italians, 2 carriers owned by the Germans, 7 fighters owned by the Americans, 2 fighters owned by the Italians and 1 carrier owned by the Italians lost in 93 Sea Zone
Americans roll dice for 13 fighters in 93 Sea Zone, round 3 : 4/13 hits, 6.50 expected hits
Germans roll dice for 1 battleship, 4 fighters and 4 transports in 93 Sea Zone, round 3 : 2/5 hits, 3.33 expected hits
4 fighters owned by the Germans and 2 fighters owned by the Americans lost in 93 Sea Zone
Americans roll dice for 11 fighters in 93 Sea Zone, round 4 : 4/11 hits, 5.50 expected hits
Germans roll dice for 1 battleship and 4 transports in 93 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans, 2 transports owned by the Italians and 1 transport owned by the Germans lost in 93 Sea Zone
1 transport owned by the Germans lost in 93 Sea Zone
Americans win with 11 fighters remaining. Battle score for attacker is 82
Casualties for Germans: 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 transports
Casualties for Italians: 1 carrier, 1 destroyer, 2 fighters and 2 transports
Casualties for Americans: 9 fighters
Battle in 72 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 72 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 85 Sea Zone
1 aaGun moved from 85 Sea Zone to Argentina
Americans take Argentina from Neutral_True
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Chile
Americans take Chile from Neutral_True
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 aaGun moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 infantry moved from Southeast Mexico to Central United States
1 infantry moved from Western United States to Central United States
1 infantry moved from Eastern United States to Central United States
2 infantry moved from Eastern United States to Central United States
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
11 carriers, 7 destroyers and 2 transports moved from 80 Sea Zone to 98 Sea Zone
6 fighters moved from Yunnan to French Indo China
2 fighters moved from Kweichow to French Indo China
1 mech_infantry moved from Iraq to Saudi Arabia
Americans take Saudi Arabia from Neutral_True
3 armour, 4 artilleries, 19 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from 93 Sea Zone to Gibraltar
1 fighter moved from 93 Sea Zone to Gibraltar
7 fighters moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea ZonePlace Units - Americans
1 artillery and 9 fighters placed in Eastern United States
1 infantry placed in Central United States
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Americans
Americans collect 83 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUsCombat Hit Differential Summary :
Germans : -0.67
Italians : -1.67
Americans : -0.83
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 artilleries, 9 fighters and 3 infantry; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Americans
6 fighters moved from Iraq to 93 Sea Zone
4 fighters moved from Egypt to 93 Sea Zone
10 fighters moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 destroyer moved from 80 Sea Zone to 71 Sea Zone
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
5 infantry moved from Gibraltar to Spain
1 artillery moved from Central United States to 101 Sea Zone
7 infantry moved from Central United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Spain
6 infantry moved from Southeast Mexico to 89 Sea Zone
6 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 89 Sea Zone to 92 Sea Zone
8 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from French Indo China to Kweichow
6 fighters moved from French Indo China to Yunnan
1 artillery and 3 infantry moved from French Indo China to YunnanCombat - Americans
Battle in Spain
Americans attack with 1 artillery and 18 infantry
Italians defend with 2 artilleries and 2 infantry
Americans win, taking Spain from Italians with 1 artillery and 18 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Yunnan
Americans attack with 1 artillery, 6 fighters and 3 infantry
Japanese defend with 5 infantry
Americans win, taking Yunnan from Japanese with 1 artillery and 6 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 3 infantry
Casualties for Japanese: 5 infantry
Battle in Kweichow
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 71 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 71 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 92 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 93 Sea Zone
Americans attack with 20 fighters
Germans defend with 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 transports; Italians defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
Units damaged: 1 battleship owned by the Germans
Americans win with 11 fighters remaining. Battle score for attacker is 82
Casualties for Germans: 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 transports
Casualties for Italians: 1 carrier, 1 destroyer, 2 fighters and 2 transports
Casualties for Americans: 9 fighters
Battle in 72 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 85 Sea Zone
1 aaGun moved from 85 Sea Zone to Argentina
Americans take Argentina from Neutral_True
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Chile
Americans take Chile from Neutral_True
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 aaGun moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 infantry moved from Southeast Mexico to Central United States
1 infantry moved from Western United States to Central United States
1 infantry moved from Eastern United States to Central United States
2 infantry moved from Eastern United States to Central United States
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
11 carriers, 7 destroyers and 2 transports moved from 80 Sea Zone to 98 Sea Zone
6 fighters moved from Yunnan to French Indo China
2 fighters moved from Kweichow to French Indo China
1 mech_infantry moved from Iraq to Saudi Arabia
Americans take Saudi Arabia from Neutral_True
3 armour, 4 artilleries, 19 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from 93 Sea Zone to Gibraltar
1 fighter moved from 93 Sea Zone to Gibraltar
7 fighters moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea ZonePlace Units - Americans
1 artillery and 9 fighters placed in Eastern United States
1 infantry placed in Central United States
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Americans
Americans collect 83 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kiangsi to AnhweCombat - Chinese
Chinese creates battle in territory KweichowNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUsPurchase Units - British
British buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to AngolaCombat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Trans-Jordan: 3 armour and 4 mech_infantrys
EDIT: Adding units owned by Americans to Egypt: 4 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
8 armour and 25 mech_infantrys moved from Iraq to Egypt
3 artilleries and 8 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 cruiser and 2 destroyers moved from 80 Sea Zone to 71 Sea Zone
4 mech_infantrys moved from Belgian Congo to Egypt
5 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry moved from Egypt to Alexandria
7 fighters moved from Gibraltar to Spain
1 fighter moved from United Kingdom to SpainCombat - British
Battle in 72 Sea Zone
British attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
British win, taking 72 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
1 aaGun and 4 infantry moved from Scotland to United KingdomPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,1,5,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,4,3,2,1,3
British collect 25 PUs (4 lost to blockades); end with 25 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Northwest Persia
2 infantry moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Caucasus to Turkey
1 bomber moved from Northwest Persia to Turkey
1 infantry moved from Tunisia to Algeria
1 infantry moved from Libya to Tunisia
7 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from Hainan to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
2 fighters moved from French Indo China to Burma
1 bomber moved from French Indo China to Burma
2 armour and 1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Anhwe to Hunan
2 destroyers moved from 36 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from New South Wales to Queensland
2 infantry moved from Queensland to South AustraliaCombat - ANZAC
Battle in Burma
ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Burma, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Burma
ANZAC win, taking Burma from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 bomber moved from Burma to French Indo China
2 fighters moved from Burma to French Indo ChinaPlace Units - ANZAC
3 armour placed in Kwangtung
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUsCombat Move - French
3 infantry moved from Iraq to Northwest PersiaCombat - French
Battle in Northwest Persia
French attack with 3 infantry
Italians defend with 2 infantry
French roll dice for 3 infantry in Northwest Persia, round 2 : 0/3 hits, 0.50 expected hits
Italians roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Northwest Persia
French roll dice for 2 infantry in Northwest Persia, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Northwest Persia, round 3 : 0/2 hits, 0.67 expected hits
French roll dice for 2 infantry in Northwest Persia, round 4 : 0/2 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Northwest Persia, round 4 : 0/2 hits, 0.67 expected hits
French roll dice for 2 infantry in Northwest Persia, round 5 : 0/2 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Northwest Persia, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Northwest Persia
1 infantry owned by the French retreated to Iraq
Italians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.67
French : -1.50
ANZAC : 0.67
Japanese : -0.67 -
You can skip the Russian turn if you want, I’ll just edit it in later. Go ahead and do Germany and Japan, and we can finish this!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 artillery and 4 infantry moved from Novosibirsk to Kansu
2 artilleries moved from Novosibirsk to Kansu
1 artillery and 4 infantry moved from Novosibirsk to Tsinghai
2 artilleries moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from Russians
3 bombers moved from Southern Italy to Eastern Persia
3 armour moved from Caucasus to Iraq
2 infantry moved from Turkey to Iraq
2 infantry moved from Turkey to Syria
4 bombers moved from Southern Italy to Syria
6 armour moved from Turkey to Iraq
8 mech_infantrys moved from Caucasus to Iraq
5 armour moved from Turkey to Iraq
8 artilleries moved from Turkey to IraqCombat - Germans
Battle in Eastern Persia
Germans attack with 3 bombers
Russians defend with 1 infantry
Germans roll dice for 3 bombers in Eastern Persia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 bomber owned by the Germans and 1 infantry owned by the Russians lost in Eastern Persia
Germans win with 2 bombers remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 14 armour, 8 artilleries, 2 infantry and 8 mech_infantrys
French defend with 1 infantry; Russians defend with 1 infantry; Americans defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 14 armour, 8 artilleries, 2 infantry and 8 mech_infantrys in Iraq, round 2 : 16/32 hits
Americans roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
1 infantry owned by the French, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Iraq
Germans win, taking Iraq from Americans with 14 armour, 8 artilleries, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Germans attack with 3 artilleries and 4 infantry
Chinese defend with 1 infantry
Germans roll dice for 3 artilleries and 4 infantry in Tsinghai, round 2 : 2/7 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 infantry owned by the Germans lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Germans attack with 3 artilleries and 4 infantry
Chinese defend with 1 infantry
Germans roll dice for 3 artilleries and 4 infantry in Kansu, round 2 : 2/7 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Syria
Germans attack with 4 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 bombers and 2 infantry in Syria, round 2 : 3/6 hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Syria
Germans win, taking Syria from French with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Eastern Persia to West India
5 infantry moved from Turkey to Iraq
26 armour and 39 mech_infantrys moved from Turkey to Iraq
3 mech_infantrys moved from Greece to Turkey
7 mech_infantrys moved from Rostov to Turkey
3 armour moved from Volgograd to Turkey
1 aaGun moved from Volgograd to Caucasus
27 mech_infantrys moved from Caucasus to Turkey
2 armour and 1 mech_infantry moved from Yugoslavia to Greece
2 mech_infantrys moved from Turkey to Greece
2 artilleries and 9 infantry moved from Southern France to Northern Italy
3 infantry moved from France to Northern Italy
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Sweden
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 82 Sea Zone to 84 Sea Zone
2 artilleries moved from Novosibirsk to Tsinghai
1 artillery and 5 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Kansu
3 mech_infantrys moved from Bryansk to Caucasus
3 infantry moved from Western Germany to Northern Italy
4 mech_infantrys moved from Western Germany to Yugoslavia
4 bombers moved from Syria to Southern ItalyPlace Units - Germans
3 infantry placed in France
1 armour and 2 mech_infantrys placed in Volgograd
3 armour placed in Caucasus
1 armour and 2 mech_infantrys placed in Greece
1 armour and 2 mech_infantrys placed in Yugoslavia
1 armour and 2 mech_infantrys placed in Russia
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,5,1,3,3,3
Germans collect 80 PUs (1 lost to blockades); end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 89 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 30 infantry moved from Trans-Jordan to Egypt
2 fighters moved from Egypt to SpainTurn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Combat Move - Russians
Non Combat Move - Russians
2 fighters moved from Egypt to Spain
2 aaGuns and 30 infantry moved from Trans-Jordan to EgyptTurn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 fighter and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry and 1 transport moved from 59 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Szechwan to 38 Sea Zone
4 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Kweichow
4 infantry moved from India to Burma
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
1 bomber moved from Szechwan to Burma
1 bomber moved from Szechwan to YunnanCombat - Japanese
Battle in Sumatra
Battle in 38 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 38 Sea Zone
Japanese win, taking Sumatra from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kweichow
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber and 6 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 6 infantry in Burma, round 2 : 1/7 hits
ANZAC roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Burma
Japanese roll dice for 1 bomber and 6 infantry in Burma, round 3 : 1/7 hits
ANZAC roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Burma
Japanese win, taking Burma from ANZAC with 1 bomber and 5 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from India to Burma
1 infantry moved from Jehol to Chahar
1 aaGun, 11 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Chahar
1 infantry moved from Yenisey to Timguska
1 infantry moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
2 fighters moved from Japan to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
2 fighters moved from Chahar to Jehol
4 infantry moved from India to West India
1 battleship, 5 carriers, 1 cruiser and 1 submarine moved from 59 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to India
1 infantry moved from India to West India
1 bomber moved from Yunnan to Jehol
1 bomber moved from Burma to Jehol
1 bomber moved from 38 Sea Zone to West India
2 infantry moved from India to West IndiaPlace Units - Japanese
3 mech_infantrys placed in India
3 mech_infantrys placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,6,6,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,4,3,2,6,1,6,5,4,1,3,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
Japanese collect 24 PUs (19 lost to blockades); end with 24 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 fighter and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry and 1 transport moved from 59 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Szechwan to 38 Sea Zone
4 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Kweichow
4 infantry moved from India to Burma
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
1 bomber moved from Szechwan to Burma
1 bomber moved from Szechwan to YunnanCombat - Japanese
Battle in Sumatra
Battle in 38 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 38 Sea Zone
Japanese win, taking Sumatra from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kweichow
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber and 6 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 6 infantry in Burma, round 2 : 1/7 hits
ANZAC roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Burma
Japanese roll dice for 1 bomber and 6 infantry in Burma, round 3 : 1/7 hits
ANZAC roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Burma
Japanese win, taking Burma from ANZAC with 1 bomber and 5 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from India to Burma
1 infantry moved from Jehol to Chahar
1 aaGun, 11 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Chahar
1 infantry moved from Yenisey to Timguska
1 infantry moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
2 fighters moved from Japan to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
2 fighters moved from Chahar to Jehol
4 infantry moved from India to West India
1 battleship, 5 carriers, 1 cruiser and 1 submarine moved from 59 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to India
1 infantry moved from India to West India
1 bomber moved from Yunnan to Jehol
1 bomber moved from Burma to Jehol
1 bomber moved from 38 Sea Zone to West India
2 infantry moved from India to West IndiaPlace Units - Japanese
3 mech_infantrys placed in India
3 mech_infantrys placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,6,6,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,4,3,2,6,1,6,5,4,1,3,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
Japanese collect 24 PUs (19 lost to blockades); end with 24 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 82 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 70 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 83 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 68 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 fighter and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry and 1 transport moved from 59 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Szechwan to 38 Sea Zone
4 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Kweichow
4 infantry moved from India to Burma
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
1 bomber moved from Szechwan to Burma
1 bomber moved from Szechwan to YunnanCombat - Japanese
Battle in Sumatra
Battle in 38 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 38 Sea Zone
Japanese win, taking Sumatra from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kweichow
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber and 6 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 6 infantry in Burma, round 2 : 1/7 hits
ANZAC roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Burma
Japanese roll dice for 1 bomber and 6 infantry in Burma, round 3 : 1/7 hits
ANZAC roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Burma
Japanese win, taking Burma from ANZAC with 1 bomber and 5 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from India to Burma
1 infantry moved from Jehol to Chahar
1 aaGun, 11 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Chahar
1 infantry moved from Yenisey to Timguska
1 infantry moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
2 fighters moved from Japan to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
2 fighters moved from Chahar to Jehol
4 infantry moved from India to West India
1 battleship, 5 carriers, 1 cruiser and 1 submarine moved from 59 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to India
1 infantry moved from India to West India
1 bomber moved from Yunnan to Jehol
1 bomber moved from Burma to Jehol
1 bomber moved from 38 Sea Zone to West India
2 infantry moved from India to West IndiaPlace Units - Japanese
3 mech_infantrys placed in India
3 mech_infantrys placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,6,6,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,4,3,2,6,1,6,5,4,1,3,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
Japanese collect 24 PUs (19 lost to blockades); end with 24 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 82 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 70 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 83 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 68 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 70 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 69 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode