@Imperious-Leader https://www.axisandallies.org/forums/topic/34909/1942-second-edition-house-rules-for-a-more-interesting-game/44
Here is my latest file I know that it was seen before but anyone looking at this post for rules may be interested.
The point is America used a part of his IPCs from this option rule to buy a factory in China! This together with the biggest US Pacific fleet were very efficient!
Really?
Japan cannot get ride of an IC producing 1 unit on USA R1?
@Baron:
The point is America used a part of his IPCs from this option rule to buy a factory in China! This together with the biggest US Pacific fleet were very efficient!
Really?
Japan cannot get ride of an IC producing 1 unit on USA R1?
I suspect that Japan got hung up on the “biggest US Pacific fleet” and stopped working against the Chinese. Whether that was to his benefit or not, that game was certainly different than a “normal” game of 1942.2 OOB… :lol:
-Midnight_Reaper
I promise we try hard - But we all know that de variation of the dice is an important factor too and we must all wait and try again and again before early conclusions!
Did you guys try this “America First” option? I promise it’s a rude feeling for the axis (mostly the Japanese)!
Let’s keep on looking for the ultimate balanced A&A set-up!
Nope for me.
It is very interesting you try a no move USA0 built.
I’ll keep reading your report.
We think also about each player to receive a ROUNDED number of IPC’s as their starting money:
Russia 30 (+6)
England 40 (+10)
USA 50 (+8)
That is Allies +24
Germany 40 (-1)
Japan 30 (0)
That is Axis -1
Only for the start: After they receive their normal incomes.
Just another Idea … Simple / Fast / Stronger Allies.
We think also about each player to receive a ROUNDED number of IPC’s as their starting money:
Russia 30 (+6)
England 40 (+10)
USA 50 (+8)That is Allies +24
Germany 40 (-1)
Japan 30 (0)That is Axis -1
Only for the start: After they receive their normal incomes.
Just another Idea … Simple / Fast / Stronger Allies.
I like this idea a lot. It sort of would be a built-in bid, but it’s done in a slick way.
-Midnight_Reaper
We think also about each player to receive a ROUNDED number of IPC’s as their starting money:
Russia 30 (+6)
England 40 (+10)
USA 50 (+8)That is Allies +24
Germany 40 (-1)
Japan 30 (0)That is Axis -1
Only for the start: After they receive their normal incomes.
Just another Idea … Simple / Fast / Stronger Allies.I like this idea a lot. It sort of would be a built-in bid, but it’s done in a slick way.
-Midnight_Reaper
TY Reaper
For sure we have to test and test it again to see the influence of this house rule on the balance.
Obviously it may help the allies … But witch way? I suppose less than a 25 classical bid because here the allies can only spend those extra IPCs a the stat of their turn so use the new units later! But it may immediately help:
Do you really need to lower down Germany?
Going with OOB for Germany and Japan let’s Axis player planned their purchase as usual.
There is already a good bid for Allies. Especially for Russia (any ground units at the centre is a bliss) and UK (+10) is far more able to rise India defense with another Fg traveling through Russia.
@Baron:
Do you really need to lower down Germany?
Going with OOB for Germany and Japan let’s Axis player planned their purchase as usual.
There is already a good bid for Allies. Especially for Russia (any ground units at the centre is a bliss) and UK (+10) is far more able to rise India defense with another Fg traveling through Russia.
It was not to lower Germany: The thema was also to ROUND all numbers for a fast set up also helping the Allies
So it goes: ALLIES = 30+40+50 IPCs and AXIS = 40+30 IPCs
And remember it’s ONLY the income of the first round! Then after their incomes are back to the normal territory points.
Hence a +25 for the Allies
OK It’s just a try and maybe you’re right saying it’s helping too much the allies but I would be curious to see the balance on the long run …
… Knowing that it’s not exactly a Bid of 25 because the +25 reinforcements arrive later: They are not on the board at the start!
It is just that some hard core player usually have some prefered G1 and J1 purchase, since it is known. It allows Axis players to forsee and planned as usual.
No change on their side. Only on Allies parts which naturally modified their play and purchase pattern due to income increase on first round.
To me it appears less debatable to be agreed upon by Axis players, by not changing anything for them.
For info we played twice with this rule and the result is 1/1 … mmm …
Maybe it’s because we are not much experienced and we donno how to play the allies the best way as all newbies?
Anyway this “Rounded IPCs” option rule seems to balance the game and we’ll keep on testing it! If it comes around 50/50 on the long run = Perfect … But if it comes around 55/45 for the allies (with better allies moves by more experienced players) = Let’s say it’s a more historical tendency and I feel like it’s normal for the Axis player to be the underdog trying the challenge to change history!
And maybe the point is that as a frenchman I’m not too much fan of the Axis … Ha Ha!