@Imperious:
frimmel: your the greatest! :-D :-D :-D
Thanks. :lol:
Although I made an error in my round 1 reinforcement recommendations well in what I do. I had the chance to play today and AC’s cost 7. My
Typical US is usually:
AC, 4 supplies, 2 TRN, 1 INF; use 2 supplies to deploy AC with 2 FTR (already at base) and TRN with INF to board.
Sometimes only 1 TRN as I’ve brought one back from board on turn 1. Then AC, 4 supplies, 1 TRN 1 INF, 1 RTL (if my costs are correct.) AC is 9 right?
should be adjusted. Either 2 more INF or an additional supply. I’ve found it a good idea to “bank” my reinforcement points with supplies. If I’m not going to get the land units off the island or just not sure what to do a supply is the most versatile purchase for later.
Now this is my preference and I don’t have enough experience yet to say that is what you ‘have’ to do to win but the AC with fast deploy has been keeping me up a tempo (in the Chess sense.) And that rhythmn or ‘feel’ for what is going on seems terribly important in this game. What is the term in Go? Sente, I think?
22 Points– assumes turn 1 the US landed and captured Malaitia, Santa Isabel and retained Guadalcanal.
I’m also really sure I haven’t the foggiest idea where to start with a strategy guide. Past what the US in my opinion HAS to do on turn 1 this game’s as ‘free form’ as A&A gets.