“100% Pacific. Not 80, not 90”
That’s the optimal approach. There may be some reason for you to buy or place a few units on the KGF side, some games for me its the occasional transport and 1 destroyer, sometimes more. But whether UK keeps a fleet or not, its my personal opinion that trying to defeat Germany via the Atlantic Wall/Liberation of France direction is impossibly fraught with disadvantages compared to what I laid out here. You can of course attack Germany and this may save Moscow from inevitable defeat but then Japan stabs Moscow in the back with tanks built at its new India factory on turns 8+.
Try to get Iwo Jima then occupy SZ 6 if you can, but if not go to Queensland/Carolines and land on DEIs
Purchases should be subs & carriers?
The exact purchases are up to you, and depend on whether you’re at war or not. A lot of people buy 3 CV on USA 1(48/52$) and I can’t really argue with that since you already the planes to fill them (or your buddies do) and whether you KGF or KJF the carriers help both ideas. Carriers don’t add any fleet attack, however, whereas subs do and they also destroy $$. By turn 8, the USA will need to have everything in some proportion (long range air, fleet beef, boots on the ground…all of it) its more a question of what order you build it in (carriers then subs then transports seems optimal against dave).
Shouldn’t the Siberians go west in this case?
That’s a super popular idea, but keeping the majority of those 20 pieces in the East;
A) prevents the Crussia strategy where all 3 Axis annihilate Russian income starting turn 1 so that preserves about $7/PT by turn 5
b) gives Japan some options regarding the Manchuria garrison, whereas you want to tie all that stuff up.
If the Russians kinda hang back from the coast, by Japan 5 there will be some opening where all the Russians can join up in Amur without the risk of getting blasted. From that point, if the other 4 powers are annoying Japan enough, you can take over Korea and Manchuria (keeping in mind that the Mongolians are lost). If you played China well or saved any of its $ or troops, you can do 1 gigantic buy of units in the backfield (since China can play anywhere) then Japan can never get those lands back. Plus its all usually dead in China by that point.
How can I force japan into a large-scale battle?
Great question, you can’t really force him to do anything, but at some point, his only option left is to flee the Pacific board and head to Africa. He will likely have something like 2 BB 3 CV 2 CA 4-8 DD 2-4 SUB plus an amazing amount of air power that can hit you once you are close to the Mainland, but your fleet will be even more powerful than that with something like 6 CV, 12 planes, 1 BB 2 CA and 20+ dds and subs.
Japan is going to be slobbering waiting for his chance to attack you at equal odds, so all of his ships need to be able to reach the same zone. If he blows that setup, you can defeat his fleet in smaller parts. Sometimes, you can even block the ability of part of the fleet to reach the key zone (by sticking blockers in SZ 20-23) which is also a total stymy and he has to call off the attack.
Even if he does attack you and wins, you can still eliminate what’s left and If you’ve ever succeeded in stripping off Japan’s Grand Fleets, you’ll see he’s totally paralyzed because he can’t drop enough stuff at one factory or naval base to start over. He especially can’t do that when he’s powering 2-3 factories on the mainland.
That’s what you’re doing here is you’re splitting his efforts. Japan unmolested will build 1 factory per turn, then power those with 3 tanks per turn. The only way he can do that is if he spends zilch on the water while you’re dropping 70 PER TURN.
At some point, he either has to build in naval parity with you to try and stand off your fleet, or try and grab the money and roll over UPAC, CHINA, PERSIA, IRAQ, and then EGYPT and Russias last income by sending in an endless shower of newly built tanks. He only gets to do one of those two things, however. When you see him buying things other than tanks, its because he can’t fill the factories and build ships (until he has like 70-80$, and if he’s uncontested in that, you lose).