@Magister:
Do you push primarily against Persia/Caucasus or Novosibirsk?
Well, you need to send enough inf north to take and hold Russian dollars, so you will have some forces split up. That is not as ineffective as it sounds, however, because you’re sending cheap stacks of inf that can’t be profitably strafed. If you have a stream of inf coming, there is very little advantage for Russia to fight back; the concentration is too small for a profitable strafe and there is no “bubble” to burst to get relief from tanks.
Functionally, however, you’re going to end up popping CAU first due to your navy. After the initial cash grab, your transports will likely bring extra inf forward to Persia, and Russia will have to choose between RUS and CAU.
@Bean:
I still don’t believe the correct answer is to send 2 tran to go island hopping - unless Australia has been reinforced to 4 inf. Sending that extra tran gets you the island one turn earlier, which doesn’t pay for itself. Doesn’t make sense to me, I could be using that money to shuck to Asia.
For me this strategy started as a way to sack the UK paycheck immediately. The UK has several key income points. The first is $32, which allows maximum land power with an 8 unit cap (4inf 4tnk). Every dollar you knock them below $32 turns 1tnk into 1art. The second critical threshold is $28 (4inf 4art). Every dollar below that pulls off 3punch from the offense. So the plan of sending transports to AUS/NwZ/Africa was about hurting the UK as quickly as possible.
The second thing the 2tra to HAW accomplishes is to slow down the US on R2. The US has to have a plan for LA, and while it won’t require massive readjustments, you are taking a few units of pressure off of Germany.
My experience with pushing hard on Russia is that you can’t pull them off of Germany even with the extra transport of gear, so I am content to do the slower but stronger build up.
And my goodness Mazer, 4 complexes with Japan? And 6 transports?
Not quite :-D I said I build Japan “up to 4 transports” so I buy 3 or 2 depending on the battles of R1 (almost always 3tra 1tnk). The 4IC require $48 to fill, which is not an unrealistic target.
Nonetheless, that is still a LOT of infrastructure. But can you hurt the paycheck of the Allies without it? Soon enough?
Peace