2d6: 4, 4
1d6: 6
Olilam vs GrozBul 1942.2
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 3 armour and 1 bomber; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 13 Sea Zone to 15 Sea Zone
2 fighters moved from 17 Sea Zone to 15 Sea Zone
1 fighter moved from India to 15 Sea Zone
1 bomber moved from United Kingdom to Germany
1 armour and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco
British take Morocco from Germans
1 infantry moved from 13 Sea Zone to Morocco
2 infantry moved from Brazil to 22 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 22 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco
1 bomber moved from West Russia to Germany
1 bomber moved from India to Karelia S.S.R.Combat - British
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits
Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 5,1 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Battle in 15 Sea Zone
British attack with 4 fighters
Germans defend with 2 cruisers, 1 destroyer and 1 transport
British roll dice for 4 fighters in 15 Sea Zone, round 2 : 4/4 hits
Germans roll dice for 2 cruisers, 1 destroyer and 1 transport in 15 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Germans, 1 transport owned by the Germans, 2 cruisers owned by the Germans and 2 fighters owned by the British lost in 15 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 2 cruisers, 1 destroyer and 1 transport
Casualties for British: 2 fightersNon Combat Move - British
1 infantry moved from India to Persia
1 infantry moved from India to Persia
1 infantry moved from India to Persia
1 infantry moved from India to Persia
1 infantry moved from India to Persia
1 infantry moved from India to Persia
2 armour moved from India to Persia
1 carrier and 1 transport moved from 17 Sea Zone to 14 Sea Zone
1 fighter moved from United Kingdom to 14 Sea Zone
1 fighter moved from 15 Sea Zone to Egypt
1 fighter moved from 15 Sea Zone to 14 Sea Zone
1 bomber moved from Karelia S.S.R. to West Russia
1 bomber moved from Germany to West Russia
1 bomber moved from Germany to West RussiaPlace Units - British
3 armour placed in India
1 bomber placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 cruisers and 2 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
2 artilleries moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
3 infantry moved from Szechwan to Kazakh S.S.R.
6 infantry moved from Sinkiang to Kazakh S.S.R.
1 armour moved from Manchuria to Szechwan
1 artillery moved from Manchuria to Anhwei
4 infantry moved from Manchuria to Anhwei
2 fighters moved from Anhwei to Szechwan
1 bomber moved from Anhwei to Szechwan
1 cruiser moved from 62 Sea Zone to 51 Sea Zone
1 destroyer moved from 62 Sea Zone to 51 Sea Zone
2 battleships moved from 61 Sea Zone to 51 Sea Zone
3 destroyers moved from 61 Sea Zone to 51 Sea Zone
1 carrier moved from 61 Sea Zone to 51 Sea Zone
2 fighters moved from 61 Sea Zone to 51 Sea Zone
1 infantry moved from French Indo-China Thailand to BurmaCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 armour and 2 infantry placed in Japan
2 cruisers placed in 60 Sea Zone
Japanese undo move 2.
2 cruisers placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 13 Sea Zone
1 armour moved from Gibraltar to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour moved from 14 Sea Zone to Algeria
Americans take Algeria from Germans
1 infantry moved from 14 Sea Zone to Algeria
1 destroyer moved from 13 Sea Zone to 14 Sea Zone
1 cruiser moved from 13 Sea Zone to 14 Sea Zone
1 carrier moved from 13 Sea Zone to 14 Sea Zone
1 fighter moved from 13 Sea Zone to 14 Sea Zone
2 infantry moved from Caucasus to West Russia
1 bomber moved from West Russia to Germany
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
2 infantry and 1 transport moved from 44 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 56 Sea Zone to 53 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.Non Combat Move - Americans
1 bomber moved from Germany to West RussiaPlace Units - Americans
1 destroyer and 3 transports placed in 11 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Ukraine S.S.R. to Bulgaria Romania
Russians take Bulgaria Romania from Germans
1 armour moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Ukraine S.S.R. to Poland
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
1 fighter moved from West Russia to Poland
1 fighter moved from West Russia to BelorussiaCombat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Belorussia
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Belorussia
retreated to Belorussia
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Poland, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Poland to West Russia
1 fighter moved from Belorussia to West Russia
2 artilleries moved from Russia to West Russia
5 infantry moved from Russia to West RussiaPlace Units - Russians
1 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 7x factory, 4x factory; Remaining resources: 30 PUs;
Germans buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Libya to Egypt
1 artillery moved from Libya to Egypt
3 fighters moved from Italy to Egypt
4 infantry moved from Libya to Egypt
3 infantry moved from Germany to PolandCombat - Germans
Battle in Egypt
Germans attack with 1 armour, 1 artillery, 3 fighters and 4 infantry
British defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
Germans roll dice for 1 armour, 1 artillery, 3 fighters and 4 infantry in Egypt, round 2 : 3/9 hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Egypt, round 2 : 4/6 hits
4 infantry owned by the Germans and 3 infantry owned by the British lost in Egypt
Germans roll dice for 1 armour, 1 artillery and 3 fighters in Egypt, round 3 : 0/5 hits
British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 2/3 hits
1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Egypt
1 armour owned by the Germans retreated to Libya
British win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -17
Casualties for Germans: 1 artillery, 1 fighter and 4 infantry
Casualties for British: 3 infantry
Battle in Poland
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Egypt to Libya
11 infantry moved from Karelia S.S.R. to Belorussia
9 armour moved from Karelia S.S.R. to Belorussia
2 infantry moved from Finland to Karelia S.S.R.
1 bomber moved from Baltic States to Belorussia
3 fighters moved from Baltic States to Belorussia
7 infantry moved from Baltic States to Belorussia
1 artillery moved from Baltic States to Belorussia
1 aaGun moved from Karelia S.S.R. to Belorussia
2 infantry moved from France to ItalyPlace Units - Germans
1 armour and 6 infantry placed in Germany
2 infantry placed in ItalyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 1 bomber; Remaining resources: 1 PUs;Combat Move - British
6 infantry moved from Persia to Kazakh S.S.R.
2 armour moved from Persia to Kazakh S.S.R.
3 armour moved from India to Kazakh S.S.R.
3 bombers moved from West Russia to Kazakh S.S.R.
1 armour moved from Egypt to Libya
1 artillery moved from Egypt to Libya
1 fighter moved from Egypt to Libya
1 armour moved from Morocco to Libya
2 fighters moved from 14 Sea Zone to Libya
1 bomber moved from United Kingdom to LibyaCombat - British
Battle in Kazakh S.S.R.
British attack with 5 armour, 3 bombers and 6 infantry
Japanese defend with 2 artilleries and 9 infantry
British roll dice for 5 armour, 3 bombers and 6 infantry in Kazakh S.S.R., round 2 : 5/14 hits
Japanese roll dice for 2 artilleries and 9 infantry in Kazakh S.S.R., round 2 : 6/11 hits
5 infantry owned by the Japanese and 6 infantry owned by the British lost in Kazakh S.S.R.
British roll dice for 5 armour and 3 bombers in Kazakh S.S.R., round 3 : 6/8 hits
Japanese roll dice for 2 artilleries and 4 infantry in Kazakh S.S.R., round 3 : 2/6 hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 armour owned by the British lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Japanese with 3 armour and 3 bombers remaining. Battle score for attacker is 5
Casualties for British: 2 armour and 6 infantry
Casualties for Japanese: 2 artilleries and 9 infantry
Battle in Libya
British attack with 2 armour, 1 artillery, 1 bomber and 3 fighters
Germans defend with 1 armour, 2 fighters and 1 infantry
British roll dice for 2 armour, 1 artillery, 1 bomber and 3 fighters in Libya, round 2 : 6/7 hits
Germans roll dice for 1 armour, 2 fighters and 1 infantry in Libya, round 2 : 2/4 hits
1 infantry owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Libya
British win, taking Libya from Germans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 2 fighters and 1 infantry
Casualties for British: 1 armour and 1 artilleryNon Combat Move - British
1 carrier and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from Libya to 13 Sea Zone
1 fighter moved from Libya to Egypt
1 bomber moved from Libya to Egypt
1 fighter moved from Libya to Egypt
3 bombers moved from Kazakh S.S.R. to West RussiaPlace Units - British
3 armour placed in India
1 bomber placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 cruisers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Non Combat Move - Japanese
4 infantry moved from Anhwei to Szechwan
1 artillery moved from Anhwei to Szechwan
2 cruisers moved from 62 Sea Zone to 51 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to ManchuriaPlace Units - Japanese
1 armour and 3 infantry placed in Japan
2 cruisers placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 fighter moved from West Russia to Yakut S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 5 infantry in Yakut S.S.R., round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 2/4 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 armour moved from Ukraine S.S.R. to West Russia
2 armour and 7 infantry moved from Russia to West Russia
1 fighter moved from Yakut S.S.R. to Evenki National OkrugPlace Units - Russians
2 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 armour and 5 infantry; Remaining resources: 2 PUs;Combat Move - Germans
2 infantry moved from Italy to France
1 artillery moved from Italy to France
2 infantry moved from Germany to France
1 armour moved from Germany to Karelia S.S.R.
3 infantry moved from Belorussia to Karelia S.S.R.
1 fighter moved from Belorussia to Karelia S.S.R.
3 infantry moved from Poland to BelorussiaCombat - Germans
Battle in France
Germans attack with 1 artillery and 4 infantry
Americans defend with 1 armour
Germans roll dice for 1 artillery and 4 infantry in France, round 2 : 1/5 hits
Americans roll dice for 1 armour in France, round 2 : 0/1 hits
1 armour owned by the Americans lost in France
Germans win, taking France from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Karelia S.S.R.
Germans attack with 1 armour, 1 fighter and 3 infantry
Russians defend with 1 artillery, 1 factory and 2 infantry
Germans roll dice for 1 armour, 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 0/3 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 1 armour, 1 fighter and 3 infantry in Karelia S.S.R., round 3 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 0/2 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 1 armour, 1 fighter and 3 infantry in Karelia S.S.R., round 4 : 2/5 hits
Russians roll dice for 1 artillery in Karelia S.S.R., round 4 : 0/1 hits
1 artillery owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Belorussia
1 infantry moved from Germany to Poland
1 infantry moved from Italy to GermanyPlace Units - Germans
3 armour and 3 infantry placed in Germany
2 infantry placed in ItalyTurn Complete - Germans
Germans collect 34 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Morocco to 13 Sea Zone
1 infantry moved from Morocco to 13 Sea Zone
1 infantry moved from Morocco to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
British take Norway from Germans
1 infantry moved from 6 Sea Zone to Norway
2 infantry and 2 transports moved from 13 Sea Zone to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from 8 Sea Zone to France
3 infantry moved from 8 Sea Zone to France
1 fighter moved from 13 Sea Zone to France
3 armour moved from India to Kazakh S.S.R.
2 fighters moved from Egypt to Kazakh S.S.R.
1 armour moved from Libya to Trans-Jordan
1 bomber moved from Egypt to France
1 bomber moved from United Kingdom to France
1 cruiser moved from 13 Sea Zone to 8 Sea Zone
1 carrier and 1 submarine moved from 13 Sea Zone to 6 Sea Zone
1 bomber moved from West Russia to Karelia S.S.R.
2 bombers moved from West Russia to GermanyCombat - British
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits
Bombing raid in Karelia S.S.R. rolls: 5 and causes: 3 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 3 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 6,6 and causes: 12 damage to unit: factory
Bombing raid in Germany causes 12 damage total.
Battle in France
British attack with 1 artillery, 2 bombers, 1 fighter and 3 infantry
Germans defend with 1 artillery and 4 infantry
British roll dice for 1 cruiser in France, round 2 : 0/1 hits
British roll dice for 1 artillery, 2 bombers, 1 fighter and 3 infantry in France, round 2 : 4/7 hits
Germans roll dice for 1 artillery and 4 infantry in France, round 2 : 3/5 hits
4 infantry owned by the Germans and 3 infantry owned by the British lost in France
British roll dice for 1 artillery, 2 bombers and 1 fighter in France, round 3 : 1/4 hits
Germans roll dice for 1 artillery in France, round 3 : 0/1 hits
1 artillery owned by the Germans lost in France
British win, taking France from Germans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 4 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 fighter moved from France to 6 Sea Zone
2 bombers moved from Germany to West Russia
1 bomber moved from France to West Russia
1 bomber moved from France to United Kingdom
1 bomber moved from Karelia S.S.R. to West RussiaPlace Units - British
1 fighter placed in 6 Sea Zone
2 artilleries and 1 infantry placed in India
4 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Szechwan
1 bomber moved from Japan to Szechwan
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
1 infantry moved from Manchuria to Anhwei
1 infantry moved from Manchuria to Anhwei
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 cruiser moved from 62 Sea Zone to 51 Sea Zone -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Szechwan
1 bomber moved from Japan to Szechwan
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
1 infantry moved from Manchuria to Anhwei
1 infantry moved from Manchuria to Anhwei
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 cruiser moved from 62 Sea Zone to 51 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
2 armour, 2 artilleries, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from West Russia to GermanyCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.Non Combat Move - Americans
1 bomber moved from Germany to West Russia
1 artillery and 5 infantry moved from Eastern Canada to 10 Sea Zone
1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 aaGun moved from Eastern United States to Eastern Canada
1 infantry moved from Western Canada to Eastern Canada
5 infantry moved from 8 Sea Zone to United Kingdom
1 artillery moved from 8 Sea Zone to United Kingdom
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 cruiser moved from 8 Sea Zone to 6 Sea Zone
4 infantry moved from Western United States to 56 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 5 fighters, 4 infantry, 1 submarine and 2 transports moved from 56 Sea Zone to 53 Sea Zone
4 infantry moved from 53 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 53 Sea Zone
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
2 submarines placed in 56 Sea Zone
2 fighters and 6 infantry placed in Eastern United States
Americans undo move 2.
1 fighter placed in Western United States
1 fighter and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter moved from Evenki National Okrug to Yakut S.S.R.
1 fighter moved from West Russia to Yakut S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Archangel
2 armour and 3 infantry moved from Russia to West RussiaNon Combat Move - Russians
Place Units - Russians
1 artillery, 1 bomber and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 28 PUs