N00b school: Pearl Heavy v. Pearl Light

  • '18 '17 '16 '11 Moderator

    Pearl Light allows you to move faster with Japan into Russia because your fighters don’t have to return from the Pacific first.  They never go to the Pacific.  That’s a two round advance on your fighters.

    Pearl Heavy would be recommended to newbs because they may not be able to gauge accurately the level of equipment needed to hit Pearl Light or how to select casualties to maximize any counter attacks needed and their defenses.


  • then they are most liklly playing other Noobs who may not see the opertunity, make the same mistakes, or get lucky and make the hit. even then though Noob vs Noob they will make mistakes.
    as for Noob vs Vet, i’m sure most Vet’s go easy on those they know are Noobs as it realy isn’t fun to get stomped when learning a game from some one who knows the game already; they may not want a rematch or even look at the game again… as a Vet when playing Noobs you should tend to let errors slide (not in rules), so that they can learn, but not all other wise they will learn them as good moves. maby point out the error but by pass it. i mean the idea is to teach them so they can play a good game another day IMO.


  • @Cmdr:

    Pearl Light allows you to move faster with Japan into Russia because your fighters don’t have to return from the Pacific first.  They never go to the Pacific.  That’s a two round advance on your fighters.

    Maybe I’m misunderstanding pearl light… doesn’t that mean sending mostly planes and landing them on a carrier @ wake or on wake itself.    That’s kinda what I thought when I started this thread and it seemed to be confirmed by some of the other comments.  If you’re sending 3-4 figs to pearl, how is that not the pacific?

  • '18 '17 '16 '11 Moderator

    You send in planes, but you land them closer to the mainland.

    Since they are closer to the mainland, you can rush them ashore faster.

    Since your warships are closer to the mainland, you can rush your infantry into Africa faster.

    It just allows you to exploit Russian resources (and British resources) faster, IMHO.

    Pearl Heavy is great for those instances you think it’s a KJF game.  (ie, England  put up an IC on UK 1 and Russia stacked 6 infantry in Buryatia.  Good tip off.  Or when your opponent says she wants to test KJF, this ALWAYS results in Pearl Heavy by my opponents.)


  • Just to add this in…

    Pearl Ultra-Light:
    Only the SUB (if it lives in SZ45) and the DST for surface ships to SZ52; plus 3 FIGs, and 1 BOM.
    AC moves to Wake SZ to recover FIGs if needed, excess FIG to Wake Island.

    Does not work well if the UK has a SUB alive in SZ45, and is very dangerous to Japan’s remaining ships if the DST does not survive the battle.

  • '18 '17 '16 '11 Moderator

    Yea, well, you’d just have to take more fighter casualties to keep the destroyer alive to block for the carrier, I guess.


  • @ncscswitch:

    Just to add this in…

    Pearl Ultra-Light:
    Only the SUB (if it lives in SZ45) and the DST for surface ships to SZ52; plus 3 FIGs, and 1 BOM.
    AC moves to Wake SZ to recover FIGs if needed, excess FIG to Wake Island.

    Does not work well if the UK has a SUB alive in SZ45, and is very dangerous to Japan’s remaining ships if the DST does not survive the battle.

    Just so I understand, the DD is to protect against the US boats moving up, but the UK Sub (if it survived) would still get a pot shot at the japan carrier in this situation, right?

  • '18 '17 '16 '11 Moderator

    If it survived, yes.


  • I don’t understand any of Jen’s arguments about Pearl light allowing you to blitz Russia faster. Heavy Pearl immediately frees up 2 extra figs which will land in Kwang or F. Indo; and they are already on the mainland at the end of J1 for a total of 4 fighters on the mainland.

    Light Pearl now has you with 4 figs way out at sea, because there’s no way for them to land on the mainland on J1. What’s up with that?


  • Also, how do you send 4 figs and a bomber if there’s a good chance of a couple menacing boats in sz59 threatening your transports (perhaps with UK bomber coverage as well)?  I figure 2 planes are in China, that leaves you nothing to deal with any other possible threats.  The E.Indies boats alone make for a very shaky attack on a destroyer and CV (even worse if stacked with the trn as well).  They’re heavily favored to win, but you stand a very good chance to lose at least one, if not 2 capital ships.  That doesn’t even address the possibilities of whether there’s a sub in sz45, a stack in bury, or what you might want to do with those fighters on J2.  Sending 5 planes on a tour of hawaii seems like overkill, and would ultimately hurt you elsewhere.

    Ok great questions, here we go.

    I would say keep these goals in mind:

    1. Purchase correctly. You would very much like to build 3-4 transports immediately (4 tran is if you take 2 IPC from the bid), because of their incredible flexibility for getting units to land and providing fodder. You would not like to start with 1 or 2 complexes, but may find yourself in a situation where it could be justified. In any case, make sure you purchase correctly by purchasing something that gets units onto land, and that you defend your purchase. It’s no fun forgetting that fig/bom can hit SZ60 and land in Bury, or that the Uk bomber can bomb your complex for free, etc.

    I highly do not recommend purchasing anything other than tp/complex. A destroyer buy is useless later on and may not even be enough to deter a strafe, a carrier is overkill for J1, a btl is also overkill and doesn’t leave you any money anyways to buy tp/complex, land units are worthless since you’re looking for a way to get them off of Japan since you already have enough there, and fighters you have plenty of already for round 1. Well maybe keep fighters in mind but I’ve never had to buy them on J1.

    1. You must hit China. The reason for this is because you need to get some land, and you need to bust up the midline of Asia before it becomes too difficult. The American units there border all of your Asian territories, and you do not want to have them expanding early on, nor do you want that American fighter as an additional attacking piece on your navy. The minimum is 5 inf 2 fig.

    2. Do not overextend with too many weak attacks. You may have to allow some evil to survive, but do not do the enemy’s job for them by attacking many targets with barely enough force, because you can easily wind up losing valuable navy, which simply costs too much to replace with Japan’s income.

    3. Do not leave anything exposed after J1. This includes not only your purchases, but your fighters and other naval units.

    4. Do not be so afraid to lose 1 or 2 fighters. If the battle is very important, 1 or 2 fighters is an acceptable cost. You don’t need the full 6 fighters to push in Asia so don’t conserve a fighter if it makes life very hard for you out in the seas later on. Of course the more fighters the better in Asia, but think long term instead of simply focusing on having a shiny intact airforce.

    5. When given the option, massacre a stack in Buryatia over hitting Pearl, but do not plan to lose fighters in this engagement since it’s inf we’re talking about, not navy. This makes use of your bb shot as well as pretty much removes Russian defense in Asia leaving you free to expand. Generally though if Bury has more than 6 inf, do not hit it. If it has 6 inf, then take 2 inf Manch 1 inf 1 arm or 1 art from Japan + airforce.

    For some specific cases:

    If there’s just a destroyer off of Kwang, you can relax. If you’re absolutely crazy about hitting China hard, then use the E. Indies figs in China for 7 inf 4 fig and simply send the btl + car to Kwang. You shouldn’t even really care if you happen to lose the carrier, unless you suspect KJF. If you do care, then send 1 fig to Kwang with your BB/car and send the other fig to China.

    If there’s a destroyer + carrier off of Kwang the way I normally like to do it is send the entire E. Indies fleet at it. You have a great chance of whooping them, sometimes you will lose a carrier but big deal.

    If they sent a destroyer and it got killed, then your E. Indies fighters are generally free to go to China (rare, but remember to capitalize on good luck).

    If they sent a destroyer/carrier/tp to Kwang, then rejoice because the Germans are facing less opposition in Africa (hopefully). You can still send the E. Indies fleet at it, and there’s also a funny thing you can do which is send both bbs 1 car at it then immediately retreat to SZ60. The bb absorb 2 hits if they come, and you have nice defense in SZ60.

    If they send dest/car to kwang and block F. Indo with a tp, then you need to watch out because you can’t reach kwang with your Indies fleet. Kill the tp obviously with your btl/car, and you’ll have to do something to protect your transports (if you build transports).

    Now there are some combination situations which are tricky. The most compound problem is if the UK hits your sub with their fighter/sub and reinforces Pearl and their sub lives and also there’s a dest/car in Kwang and there’s a bomber in Sinkiang and a stack of 6 inf in Bury with 1 fig and a blocking transport off of F. Indo which prevents your E. Indies fleet from attacking Kwang even if you wanted to. Any transports you build anywhere are not safe by themselves, Pearl is difficult, Kwang is unreachable, Bury is unattackable, and the UK sub survived.

    First you need to realize that you should not be completely doomed, because Germany should be all over Africa if you see something like this as well as having an easy time in Europe to the Russian fig being off in Bury. You are going to be hard-pressed early, but you just need to keep focused by centralizing your defenses and attacking only what you can, and you’ll just have to let some evil survive.

    With such a nasty combination on your doorstep, this is when I might abandon Pearl, either heavy or light. The reason for this is because the Allies have a massive chokehold on SZ60/61 and if you don’t have the proper defenses there immediately, it may take you far too long to get units onto land where you get your money from. But don’t take my word for it, there is the option of still hitting Pearl heavy and not building any tps, like build a complex in Kwang. That might be a good option if you really need to clear the waters.

    Consolidate the best you can, take out the UK blocker tp off of Indo with the btl/car from E. Indies, and hit China ultra hard with all airforce that can hit, and simply stage your carolines fleet back to SZ60 with a fighter or 2 during noncombat, take one inf from Wake Island back to Japan, and mobilize your tran. From there Bury is finished if they stick around unless they reinforce it with more stuff, but even if you can’t attack it next round at least you can start shuffling units to the mainland. Pearl lives, but you have nothing exposed and you’re ready to go. Even if UK/Russia walk in on manch/f. indo, you can counterattack with your China inf to collect the cash.

    Or alternatively, still go after Pearl hard, but build no tran. This will be Pearl super heavy 4 fig 1 bom 1 btl 1 dest 1 car, and don’t be afraid to lose 1 or 2 figs. Still kill the blocker tp with your Indies fleet, and China with 7 inf 2 fig. This could work, you won’t be able to counter Bury next turn but at least the Allied fleets are a non-issue at the end of J1, all they have left is a sub in Solomons and the kwang fleet which both can’t do anything due to the btl/carrier groups they’re next to. Complex goes to Kwang since it’s safe and you will have to suffer an SBR, but you can still fight your way out of the land situation.

    It’s kind of a give or take situation, do you either prepare heavy for land, or take out the seas?


  • :-o
    Right on Bean!
    I think you covered everything I’ve seen and more. :|

    Basically everyone has to consider options due to what is before them, and rarely is it always the same.
    Fact #1: Japan is best off if it has the only fleet in the Pacific and Indian oceans. A two front war is not good for anyone, especiallly Japan  :cry:.
                  So, your strat should be to control them ASAP! 
    Fact #2: The sooner Japan controls India the better. If the UK player puts a factory in there with ample defenses you could loose all your Asian mainland before
                    J4  :cry:.
    Fact #3: Japan needs 4 Transports, at least by the end of J2  :wink:. Keep them hidden, keep them safe  :-D.
    Fact #4: Japan has to be able to threaten everywhere at all times. If the US leaves it’s west coast thinly defened, you should be able to cash in on it  :-o!
      And should a KJF come your way, Build a factory in FIC and hunker down while Germany goes against Russia.
      Good luck and enjoy the gaming.
          C.I.


  • thumbs up bean.

    i usal do a pearl light.
    1 sub 1 dest 1 fighter 1 bomber.
    and the rest of the navy sails to the med.
    This is when the setup looks like a KGF


  • Nice Jap summary Bean.

    +1 to you.


  • Thanks  :-)

  • 2007 AAR League

    For me, Pearl Light is:
    1SS sz45
    1dd, 1fgt sz50
    1bmb Japan

    This usally results in destroying the US fleet with the fighter and bomber intact, often the DD survives also.

    I like this because I’m not risking any of my capital ships and the sub and DD are really expendable.

    When deciding on whether to go PL\PH, I like to see what’s going on in Bury, if they’ve stacked there the US bomber and Hawaii fighter can hit sz60 (where i usually place my transport build) landing in Bury, also watch out for the UK bomber moving to Novo, it can hit sz61 my alternate for transport builds.

    I don’t like commiting my Capital ships to Pearl, the US can hit there with some decent firepower and i’ve lost a carrier and bb to counter attacks.

    The goal for attacking Pearl Harbor is to destroy the fleet.  Having some of your capital ships there serves no purpose.


  • @Emperor:

    The goal for attacking Pearl Harbor is to destroy the fleet.  Having some of your capital ships there serves no purpose.

    Imo the goal for attacking Pearl is to make an obvious TUV trade,
    not big but any good combat helps. It takes 4 rnds to move the AC+sub to the med or sz5, and my experience is
    that US only builds in sz 55 in 1 out of 20-30 games. Jennifer (the KJF artist :P) said that she wouldn’t do KJF if
    Jap skips Pearl, so I think PL is the best option if Russia didn’t stack Bury.


  • For me, Pearl Light is:
    1SS sz45
    1dd, 1fgt sz50
    1bmb Japan

    This usally results in destroying the US fleet with the fighter and bomber intact, often the DD survives also.

    That’s more like ultra light. That also leaves me very queesy, frood shows a 36% of having a bomber or less if you proceed with that attack.

    I like this because I’m not risking any of my capital ships and the sub and DD are really expendable.

    How do you account for the 33% of the time when you don’t have the solomons sub? A lot of players see nothing better to do with their Aus sub than to suicide it against Solomons.

    I don’t like commiting my Capital ships to Pearl, the US can hit there with some decent firepower and i’ve lost a carrier and bb to counter attacks.

    Which is why you do Pearl Heavy to make sure you have 1 car 1 btl 2 fig and 1 other ship.

    The goal for attacking Pearl Harbor is to destroy the fleet.  Having some of your capital ships there serves no purpose.

    You have to admit there are circumstances in which they are also serving no purpose by staying where they are. If Bury is empty for instance and nothing pressing is threatening SZ60, your btl has absolutely nothing to do so why not have it participate to provide the equivalent of a bomber’s attack and also absorb a free hit?

    I agree however that there are some circumstances in which you do want to do Pearl light or maybe even ultra light due to needing to have your capital ships in SZ60.

  • 2007 AAR League

    Actually Frood shows I have an 83.3% chance of killing that fleet with the bomber or better surviving…I consider that acceptable.  The sub and dd were consider lost before the battle even began, a fighter is easily replaced.

    If the sub isn’t available, that’s not a big concern to me, I will take the fighter and bomber as losses before I expose my Capital ships.

    Bottom line, Japan can’t affored to replace a battleship or carrier, it’s too much strain on cash flow.


  • Actually Frood shows I have an 83.3% chance of killing that fleet with the bomber or better surviving…I consider that acceptable.

    That’s not in contradiction to what I said. I simply didn’t see losing a fighter as acceptable, while you do, which makes the chances higher for you. That I can accept, maybe you don’t really need that fighter anyways.

    If the sub isn’t available, that’s not a big concern to me, I will take the fighter and bomber as losses before I expose my Capital ships.

    But why not do Pearl Heavy? There must be something else you’re not telling us like there’s other threats immediately at hand, because if you do Pearl Heavy, not only will you lose less, but the Americans still will  not counterattack. If you have a btl 2 fig 1 car 1 dest in SZ52, the Americans would lose badly and your bb would repair itself.

  • '18 '17 '16 '11 Moderator

    My pearl lights are generally 4 fighters, bomber, destroyer, submarine.

    My pearl heavies are generally, 2 fighters, bomber, destroyer, submarine, battleship, carrier.

    Funny thing is, in BOTH I have about the same firepower!  What makes it “heavy” is the exposure of the capitols to american firepower.

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