@Cmdr:
And I’m saying it’s easier to kill X number of units for Y cost and have the results pre-determined in LL then in ADS and thus, it fails to be a valid testing tool for strategies that will be used in ADS.
If you want to test LL strategies in LL mode, then that’s perfectly valid. But when you change 55% hit ratios with 67% hit ratios, you cannot call it the same game. 12% is very significant in this game. If you don’t believe that, just collect 88% of your income for the entire game, let’s see who wins.
You wish it were predetermined. Like I pointed out correctly earlier and which you conveniently ignored, there is a huge variation in battles still. 2 figs 1 bom vs Baltic fleet ranges from all UK airforce dying to all UK airforce surviving - and this is LL. Ukraine varies from 2 arm surviving to 3 arm 1 art. Belorussia ranges from clearing to taking with 2 inf. China ranges from 1 loss to 3 losses. Pearl ranges from no damage to losing 2 pieces besides the battleship. Sending a bomb vs a transport still varies as widely as ADS. There are still 20% capital fights. So what’s the big hullabaloo about LL being a completely different game? It isn’t. It has a few differences, but by and large it simply attenuates all the stupid dice so you can take a look at your strategy. It may not be a fun way of playing, it may not be a superior way of playing, but you can say that every LL game shows how good of a strategist you are in the long run, since no battles go ridiculously awry.
The only time in which you are correct is 1 inf 1 art vs 1 inf. In LL, yes the hit rate is higher compared to ADS. But how does that fundamentally change the game? Does that make that attack bad in ADS? No. Does it mean the best way to trade territories is to throw 1inf 1art against 1 inf? No. You still use fighters when you can which is by and large sufficient. You make a very very bad analogy when you say collecting 88% of your income; you enlarge those couple battles into something that doesn’t make any sense.
Artillery are still as cost efficient in ADS compared to LL - they’re just not quite as good at taking out lone infantry, but they are the same worth in bigger battles.
And even if you think artillery is the flagship of LL - then you should beat me in our LL game, since I’m not building any artillery or any subs. If you complain that I’m abusing the certainty of trading territories with planes - then I simply reply you can do the same with all those Allied figs, and that I have had bad luck so far in trading anyways.
LL is not the same as ADS, but it is only to your detriment to think that they are apples and oranges, and to hide behind good and bad dice by saying the former is good strategy and the latter as fate against you.