New Big 60'x30' World Map! (Global Conflict)


  • the mechanized infantry does not boost infantry. its only benefit is it can move faster.

    sometimes you need that +1 boost for matching infantry. I think both are viable units and one will not overshadow the other.

    i also like the tiger tank idea with 2 hits, except moving 1 like infantry is a real broken unit for 8 IPC, but i guess it will have to be played to be sure.

    You can instead of tigers call them SS Panzers and give them back mobility and attack at 4, while training would only allow one built per turn. Tiger tanks were not really built in huge quantities to be a “piece” but yes i know its for fun.


  • Nice map, I like it


  • Yeah wouldn’t worry about it replacing artillery. Artillery gives boost to infantry. And infantry is built in large quantities.

    You would only build lots of mech infantry if you intend to attack lots defend little and hence prefer mobility. You have mech infantry because they keep up with tanks.

    Thats mean mainly US would build much of them. Which interestingly is just about real.

  • Customizer

    Clarification,

    Does the truck represent mechanical infantry by itself, or would you need to bring an infantry piece along with the truck?


  • It would represent mechanized infantry by itself.

    You might be able to justify it transporting one infantry in non-combat.


  • yes but only really:

    Soviets
    Germans
    Americans

    all should have mechanized infantry. Lend lease gave alot of trucks to Soviets, and Germans upgraded infantry units as motorized and Panzer Grenadiers

    Japan and UK were less mobile.


  • Ok got the disk…

    I cant open the artwork unless the layers are collapsed in one layer, which renders it useless. The map is 261 MB and i need to get it under 75 MB or i cant load it. I can open it but cant make any changes in color or anything, which is not good. try to get it in a smaller format.

    I wonder what kind of computer you got that can open a 261 MB file artwork easily. It probably takes you 30 minutes just to save the file.

    The larger file is like 300 MB

    what computer you running?

  • Customizer

    Imperious Leader
    My computer isn’t that fast.  Its about 750 MB running xp.  I takes 3 minutes to load or save.  Like I said on the disk.  I made the map using a trial version, so I cant make anymore changes to it for the time being.  The Print at 50 percent PNG file is exactly what the photoshop version looks like once its merged, minus the two added sea zones.  I used photoshop cs3 extended trial demo to make the map.  Here is the link https://www.adobe.com/cfusion/tdrc/index.cfm?product=photoshop


  • ok buddy. Ill try and load it up and see what happens. But i have never got a 260+ file to ever load up…


  • @Bob_A_Mickelson:

    Two hits on a tiger is a good idea.  Sherman tanks (and i know the Russians didn’t use these tanks, and USA and Britian had other tanks, but they were a very slim minority) had difficulty piercing the Panther tank’s armor.  Quite often Sherman shells simply bounced off the Panther’s armor.   The Tiger, and particularly the King Tiger had much more armor than the Panther so two hits sound like a good idea.

    But they were deployed in far fewer numbers… so a single tank represents perhaps 100 German tanks, but perhaps as many as 500 Russian tanks. So 1 hit is still representative… besides, if you only have the Tiger tank left, the German player should think about retreating!

  • Customizer

    Just updated some minor changes on the maps.  the links in the first post now go to the updated maps.  Both are in PNG form.


  • But they were deployed in far fewer numbers… so a single tank represents perhaps 100 German tanks, but perhaps as many as 500 Russian tanks. So 1 hit is still representative… besides, if you only have the Tiger tank left, the German player should think about retreating!

    well then you could have them

    cause

    two hits for each hit, or they take one hit and can rebuild for 4 ipc ( half price)

    OOB thinking BTW

  • Customizer

    Imperious

    I emailed you the background image of the map in a couple of formats.  I hope it helps. (I got the files as small as I could.)


  • @Imperious:

    OOB thinking BTW

    I’m afraid I don’t know what OOB means…?  :? (probably obvious!)

    I just hope I get to see the big Deluxe version some time soon - hopefully with Tiger tanks, Me262s etc. Doing a big game tomorrow - didn’t manage to get this map printed, so am using your HHRE map and rules which I did manage to get printed.

    Hope to try this map in the new Year, as it looks like a good way to link the Europe game with Pacific game. Just wish I had illustrator and the know-how to use it.


  • OOB  out of the box
    BTW by the way

    I cant separate your files. PNG, Tiff, Jpeg extensions cannot be broken into different layers

    Thus i cant edit anything.

    Please post a picture of the AARHE map with pieces during play. Id like to see it in its final form.


  • Here is my two cents. Overall it is cool. A combined Europe and Pacific is something that is needed for a superior “World” A&A. Like Imperious Leader said though the colors are weird. I like the red for Japan instead of Orange but each to there own. Needs tan UK and dark grey Germany though. Something needs to be done with the Balkans and Eastern Europe. The A&A Europe map that yours is based off is terribly inaccurate. Bessarbia is not close to where it should be. Where is Prussia? Hungary and Rumania don’t look anything like they should. Czechoslavkia needs work too. I think you are just trying to give Italy some more buying power but Italy in control of Greece? I do give you props for Albania though. A factory in Finland and Bulgaria but not Hungary and Rumania? I would put a factory in Rumania before Finland. I agree that should be able to build there but if you want to go that route you should be able to build in Hungary and Rumania. Also Rumania worth less than Bulgaria? Participating with the most troops of the minor Axis Powers and oil that was crucial to the Axis war effort Rumania should be worth more than 1. I like the splitting up of Libya and Egypt. Very much needed.

    Iran and India look strange and distorted. Africa for that matter too.


  • but Italy in control of Greece?

    as it turns out Italy was in charge of Italy and part of Yugoslavia. Hitler put them in charge of Greece as it was considered under the Italian sphere of influence.


  • Maybe it was. I guess I am not that versed in that area of the war. Maybe it just seems weird because was Italy in control of anything? Really just puppets of the Germans. Thats why they have never been a spearate “Power” in A&A. Not that am arguing against that they shouldn’t be separate in the game but, frankly without German help they couldn’t do much.

    “Good soldiers, bad officers; but remember that without them we wouldn’t have civilization.”

  • Customizer

    Sorry for the Christmas break absence.

    Admiral_Thrawn
    It is important to remember that this map is designed to play as a game.  It is not intended to be 100% historically accurate.  Its meant to simulate real events in a fun way.  The game rules could be picked at again and again.  Players will have to accept the fact that the game is not historical fact.  Axis and Allies has always taken some artistic leave in its creation.  I did the same.  The map is distorted. Absolutely.  It was deliberate.  Some areas need more attention than others.  This meant Enlarging Europe, Shrinking the Americas, and compromising the best I could with the rest of the map. So thats why Africa looks distorted.  If the map was truly to scale it would be twice as large.  And I thought 6’X3’ was plenty big.
    Imperious Leader
    Did you receive the new file format?  Will it help in creating the alternative color scheme, that people seem to favor?


  • I cant separate the files so i cant work on it unless you manage to turn it into a Illustrator file by downloading the trial version and sending the link.

    Colors should be changed as follows:

    Soviet: sort of earth brown/red–- like milton bradley soviets
    Germany: field grey-- like milton bradley grey
    Italy: bluish grey or light grey
    UK: kaiki-- like milton bradley tan
    Japan: burnt orange like revised
    USA: olive drab #2 or just the same as revised.
    China: the brighter green from axis and allies pacific or red so you can use japanese pieces for china from aap
    France: french blue ( lighter than you got)

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