I just posted this in the TripleA support thread, shouldn’t have done it here actually.
G40 War Ghost (allies) vs Generaloberst_Guderian
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Ethiopia to Kenya
2 fighters moved from Southern Italy to Algeria
1 bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Algeria, round 2 : 1/5 hits, 2,17 expected hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French lost in Algeria
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Algeria, round 3 : 3/5 hits, 2,17 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser and 1 transport in 92 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
French roll dice for 1 cruiser in 92 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 bomber, 1 cruiser and 1 transport in 92 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
French roll dice for 1 cruiser in 92 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the French and 1 cruiser owned by the Italians lost in 92 Sea Zone
Italians win with 1 bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in GibraltarNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters moved from Algeria to Libya
2 infantry moved from Southern France to Northern Italy
1 armour moved from Greece to Yugoslavia
1 armour moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : -2,50
French : 0,17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from DutchPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,2,6,5,3,6,6,2,6,3
ANZAC collect 12 PUs (2 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from DutchPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,2,6,5,3,6,6,2,6,3
ANZAC collect 12 PUs (2 lost to blockades); end with 15 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Sweden to 113 Sea Zone
2 armour moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
1 cruiser moved from 113 Sea Zone to 111 Sea Zone
1 carrier moved from 113 Sea Zone to 111 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
3 infantry moved from Sweden to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
2 armour, 1 artillery, 7 infantry and 5 transports moved from 113 Sea Zone to 111 Sea Zone
7 infantry moved from 111 Sea Zone to Scotland
2 armour moved from 111 Sea Zone to Scotland
1 artillery moved from 111 Sea Zone to Scotland
13 infantry moved from Bulgaria to Greece
2 artilleries moved from Bulgaria to Greece
3 armour moved from Slovakia Hungary to Bulgaria
1 infantry moved from Sweden to Finland
3 armour moved from Germany to Western Germany
1 artillery moved from Western Germany to GermanyCombat - Germans
Battle in ScotlandNon Combat Move - Germans
1 infantry moved from Germany to 113 Sea Zone
1 aaGun moved from Germany to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 aaGun moved from 111 Sea Zone to ScotlandPlace Units - Germans
4 artilleries and 6 infantry placed in Western Germany
1 artillery and 3 infantry placed in Germany
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Olgiy to Timguska
6 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Bryansk to Russia
1 artillery and 9 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Western Ukraine to Ukraine
6 infantry moved from Russia to Tambov
1 fighter moved from Russia to Western Ukraine
6 infantry moved from Belarus to Novgorod
2 armour and 2 mech_infantrys moved from Belarus to Novgorod
3 fighters moved from Western Ukraine to Novgorod
1 tactical_bomber moved from Western Ukraine to Novgorod
2 artilleries moved from Western Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
4 infantry moved from Novgorod to KareliaPlace Units - Russians
2 armour placed in Volgograd
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 factory_minors, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Hopei to Kweichow
1 artillery moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Suiyuyan to Hopei
1 mech_infantry moved from Suiyuyan to Kweichow
1 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
4 infantry moved from Hunan to Kweichow
2 artilleries moved from Hunan to Kweichow
2 fighters moved from 37 Sea Zone to Sumatra
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Borneo to 43 Sea Zone
1 armour and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to Shan State
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Kwangsi to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from 35 Sea Zone to Shan State
1 tactical_bomber moved from 35 Sea Zone to YunnanCombat - Japanese
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Celebes from Dutch, taking 42 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Sumatra, round 2 : 0/4 hits, 1,67 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Sumatra, round 3 : 1/4 hits, 1,67 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 armour and 2 fighters in Sumatra, round 4 : 2/3 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Kweichow
Japanese attack with 3 artilleries, 6 infantry and 4 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 3 artilleries, 6 infantry and 4 mech_infantrys in Kweichow, round 2 : 4/13 hits, 3,17 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 3,00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for British: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Shan State to French Indo China
2 fighters moved from Shan State to French Indo China
1 fighter moved from Yunnan to French Indo China
2 tactical_bombers moved from Yunnan to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Kwangtung to Kwangsi
5 infantry moved from Central Mongolia to Suiyuyan
1 artillery moved from Central Mongolia to Suiyuyan
1 bomber moved from 42 Sea Zone to French Indo China
1 fighter moved from Sumatra to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
3 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from 20 Sea Zone to Kiangsi
1 transport moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Kwangtung
Japanese undo move 2.
1 factory_minor placed in Malaya
Japanese undo move 2.
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
ANZAC : 0,17
Chinese : -0,33
UK_Pacific : 1,67
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 2 infantry, 4 submarines and 2 transports; Remaining resources: 8 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to British Guiana
1 mech_infantry moved from Brazil to Argentina
Americans take Argentina from Neutral_True
1 mech_infantry moved from Brazil to Chile
Americans take Chile from Neutral_True
3 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
3 infantry, 2 mech_infantrys and 4 transports moved from 86 Sea Zone to 89 Sea Zone
3 infantry and 2 mech_infantrys moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 armour moved from Eastern United States to Southeast Mexico
1 carrier, 1 destroyer, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 destroyer moved from 106 Sea Zone to 101 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer, 4 submarines and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Sikang
14 infantry moved from Szechwan to SikangPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : -1.00
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 2 infantry, 4 submarines and 2 transports; Remaining resources: 8 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to British Guiana
1 mech_infantry moved from Brazil to Argentina
Americans take Argentina from Neutral_True
1 mech_infantry moved from Brazil to Chile
Americans take Chile from Neutral_True
3 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
3 infantry, 2 mech_infantrys and 4 transports moved from 86 Sea Zone to 89 Sea Zone
3 infantry and 2 mech_infantrys moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 armour moved from Eastern United States to Southeast Mexico
1 carrier, 1 destroyer, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 destroyer moved from 106 Sea Zone to 101 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer, 4 submarines and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Sikang
14 infantry moved from Szechwan to SikangPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsPurchase Units - British
British buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 42 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - British
Battle in Borneo
Battle in 42 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the British, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits
Japanese roll dice for 1 cruiser, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the British and 1 cruiser owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking Borneo from Japanese, taking 42 Sea Zone from Japanese with 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for British: 2 destroyers
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transportNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Western Australia
4 aaGuns and 10 infantry moved from India to Burma
4 infantry moved from West India to India
1 infantry moved from Eastern Persia to Persia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Turkey
British take Turkey from Neutral_True
2 fighters and 1 tactical_bomber moved from Egypt to Turkey
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Angola to Belgian Congo
1 bomber moved from Egypt to TurkeyPlace Units - British
2 armour and 8 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
British : -0.67
Chinese : -1.00
Japanese : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Morocco to Algeria
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Tunisia
1 fighter moved from Libya to Southern Italy
1 armour moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 fighter moved from Libya to Southern Italy
2 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Kenya to Tanganyika Territory
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from FrenchCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
3 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from New South Wales to Western Australia
2 aaGuns, 2 artilleries, 3 fighters and 8 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 airfield placed in Western AustraliaTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from New South Wales to Western Australia
2 aaGuns, 2 artilleries, 3 fighters and 8 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 airfield placed in Western AustraliaTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneCombat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Germans
2 armour moved from Bulgaria to Greece
1 armour moved from Bulgaria to GreeceNon Combat Move - Germans
1 infantry moved from Germany to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
6 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
3 armour moved from Western Germany to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
3 armour, 3 artilleries, 6 infantry and 6 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
7 infantry moved from 111 Sea Zone to Scotland
3 artilleries moved from 111 Sea Zone to Scotland
4 armour moved from 111 Sea Zone to Scotland
2 infantry moved from Germany to Western Germany
4 infantry moved from Finland to Norway
1 infantry moved from Poland to Germany
2 mech_infantrys moved from Germany to Yugoslavia
5 artilleries moved from Germany to Western Germany
1 artillery moved from Western Germany to GermanyPlace Units - Germans
1 transport placed in 113 Sea Zone
2 transports placed in 112 Sea Zone
4 armour and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
4 infantry moved from Karelia to Finland
2 armour and 2 mech_infantrys moved from Novgorod to Finland
1 infantry moved from Bessarabia to Romania
Russians take Romania from GermansCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 transports
2 transports owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 3 fighters and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Germans lost in 113 Sea Zone
1 submarine owned by the Russians Submerged
Germans win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Finland
Russians attack with 2 armour, 4 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Finland, round 2 : 0/8 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Finland, round 3 : 2/7 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
4 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 6 infantry moved from Belarus to Eastern Poland
1 artillery and 11 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 7 infantry moved from Bessarabia to Eastern Poland
6 infantry moved from Ukraine to Bessarabia
2 armour moved from Volgograd to Turkey
6 infantry moved from Tambov to Rostov
1 artillery and 7 infantry moved from Russia to Bryansk
8 infantry moved from Timguska to Novosibirsk
2 aaGuns and 13 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to YeniseyPlace Units - Russians
1 artillery, 1 infantry and 1 tactical_bomber placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : 1.33
Russians : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 fighters, 5 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Yunnan
3 infantry moved from Kweichow to Shensi
4 mech_infantrys moved from Kweichow to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Kwangsi to Yunnan
2 fighters moved from French Indo China to 42 Sea Zone
2 tactical_bombers moved from French Indo China to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 fighter moved from French Indo China to 41 Sea Zone
1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 artillery moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Kweichow to Yunnan
2 artilleries moved from Kweichow to Shensi
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 bomber moved from French Indo China to Yunnan
1 infantry moved from Kiangsi to 20 Sea Zone
1 armour moved from Kiangsi to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Japan to Caroline Islands
1 fighter moved from Japan to Caroline Islands
1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Borneo, round 2 : 0/4 hits, 1,33 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Borneo, round 3 : 2/4 hits, 1,33 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Yunnan, round 2 : 4/4 hits, 1,50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
British roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 fighter owned by the Japanese, 1 cruiser owned by the British and 1 battleship owned by the British lost in 42 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for British: 1 battleship and 1 cruiser
Casualties for Japanese: 1 fighter
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 bomber moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
2 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
British : -0,17
French : -0,33
Chinese : 0,00
UK_Pacific : -1,33
Japanese : 2,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Venezuela to 89 Sea Zone
1 armour moved from Southeast Mexico to 89 Sea Zone
5 infantry moved from Venezuela to 89 Sea Zone
1 armour, 5 infantry, 2 mech_infantrys and 4 transports moved from 89 Sea Zone to 106 Sea Zone
1 artillery, 2 cruisers, 2 destroyers, 3 infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from British Guiana to United Kingdom
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 3 infantry, 5 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from JapaneseCombat - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from 106 Sea Zone to New Brunswick Nova Scotia
4 infantry moved from Argentina to Bolivia
Americans take Bolivia from Neutral_True
2 infantry moved from Chile to Peru
Americans take Peru from Neutral_True
1 mech_infantry moved from Argentina to Paraguay
Americans take Paraguay from Neutral_True
1 mech_infantry moved from Chile to Ecuador
Americans take Ecuador from Neutral_TruePlace Units - Americans
2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
3 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to TsinghaiCombat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 8 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 9 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 10 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 10 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to SikangPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : -3.50
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Venezuela to 89 Sea Zone
1 armour moved from Southeast Mexico to 89 Sea Zone
5 infantry moved from Venezuela to 89 Sea Zone
1 armour, 5 infantry, 2 mech_infantrys and 4 transports moved from 89 Sea Zone to 106 Sea Zone
1 artillery, 2 cruisers, 2 destroyers, 3 infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from British Guiana to United Kingdom
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 3 infantry, 5 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from JapaneseCombat - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from 106 Sea Zone to New Brunswick Nova Scotia
4 infantry moved from Argentina to Bolivia
Americans take Bolivia from Neutral_True
2 infantry moved from Chile to Peru
Americans take Peru from Neutral_True
1 mech_infantry moved from Argentina to Paraguay
Americans take Paraguay from Neutral_True
1 mech_infantry moved from Chile to Ecuador
Americans take Ecuador from Neutral_TruePlace Units - Americans
2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
3 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to TsinghaiCombat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 8 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 9 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 10 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 10 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to SikangPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsPurchase Units - British
British buy 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Western Australia to India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
4 infantry moved from Belgian Congo to RhodesiaCombat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_AlliesPlace Units - British
10 infantry placed in United Kingdom
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 0.17
Chinese : -3.50
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
2 artilleries moved from Southern France to Spain
4 infantry moved from Southern France to Spain
5 armour moved from Northern Italy to Spain
1 fighter moved from Southern Italy to Spain
1 bomber moved from Southern Italy to Spain
2 fighters moved from Southern Italy to Spain
1 infantry moved from Gibraltar to Spain
1 infantry moved from French Central Africa to French West Africa
Italians take French West Africa from French
2 infantry moved from Tanganyika Territory to Kenya
1 artillery moved from Tanganyika Territory to Kenya
1 infantry moved from Greece to Albania
1 artillery moved from Greece to AlbaniaCombat - Italians
Battle in Kenya
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Spain
Italians attack with 5 armour, 2 artilleries, 1 bomber, 3 fighters and 5 infantry
Neutral_True defend with 6 infantry
Italians roll dice for 5 armour, 2 artilleries, 1 bomber, 3 fighters and 5 infantry in Spain, round 2 : 8/16 hits, 6,50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
6 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Spain
Italians win, taking Spain from Neutral_True with 5 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Italians
2 fighters moved from Spain to 95 Sea Zone
1 fighter moved from Spain to Northern Italy
1 bomber moved from Spain to Southern Italy
1 transport moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 artillery moved from Tunisia to Libya
1 armour moved from Algeria to LibyaPlace Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Italians : 0,83
British : 0,33
Neutral_True : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from Western Australia to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :