Remember, my ORIGINAL premise is that KJF is a valid attack and KJF is defined as reducing Japan to only a capitol and/or taking said capitol BEFORE taking Berlin.
I also stipulated that you would HAVE to limit Germany. I was told that England and Russia couldn’t do this without America, so in Switch’s game with me, I proved that not only COULD I do it without American help (America was in Norway, hardly in the firing range if you look at the map) but could do so to an extreme position by forcing Germany back to S. Europe and Germany as their FRONT lines.
Add to that the drain of 15 IPC + 9 IPC a round for an IC in India + 100% American investment of new assets to fleet in the Pacific AND the British fleet NEVER leaving the Indian Ocean and I fail to see how this could be classified as anything BUT KJF tactics.
Obviously, Switch surrendered at the start of Round 4, so I was unable to demonstrate the island hoping or direct Asian invasion through Canada to SFE/Buryatia.
What I think did Switch in is that he PLAYED like it was KJF thinking I was going to totally ignore awesome attack opportunities or retreat Russia and turtle up (hence the reason he went SUPER heavy into Karelia and then Archangelsk, to cut England’s reinforcements off and segregate Russia, which failed because I circumvented and cut off his army with British and Russian forces.)
He faced no resistance in Africa, a problem I have since remedied in later implementations of the game.
However, the fact stands, KJF does work, it’s proven to work against even some of the BEST players.
However, if you want to list KJF as something that has to start in Round 1, then it’s no wonder you can never win a KJF game with the allies. You have to slow Germany then kill Japan. Just like to kill Germany you have to slow Japan and bring them to a stop, then push on Germany to take Berlin. In neither game do you let one nation just run rampant building up to 50+ IPC income!
And, most certainly, I never misrepresented the game or the tactics. Looking into my old threads you can see I did everything I said I would do ORIGINALLY in a KJF. (Later I decided it best to delay to Round 4. But in this game, I started in Round 2!)
1) I built the Industrial Complex on England 2, as I said originally should be done
2) I had almost ONLY English and Russians attacking Germany to keep them slowed.
3) On England 1 I consolidated the fleet in SZ 30
Now, Switch, in fact, did MISREPRESENT his anti-KJF tactics. He called in numerous times to hit the Unified British fleet in SZ 30 with everything Japan brought to bear and hit SZ 52 with the rest. In fact, he took Hawaii (which gave the Americans a short term setback which, in turn, prevented America from taking Solomons on USA 3.) It was a lucky attack, Hawaii defending against Inf, Arm, Fig isn’t the best odds, but he did it instead.
Despite the set back, the Allies had Germany boxed up in Europe and Japan’s only conquest was Australia and Buryatia, not a stellar start for Japan in ROUND 4! 3 Rounds of action and the BEST he could do against KJF was Buryatia and Australia. Not a single British ship was lost. Outside of Pearl, America’s ships were also immune to attacks by Japan. Germany, on the other side of the planet, couldn’t even get and hold Ukraine against British and Russian forces.
Now, compare that to KGF:
Germany is in a better position, being able to trade Ukraine, W. Russia and Karelia and Japan’s MUCH better off owning Hawaii, Australia, New Zealand, India, Persia, China, Sinkiang, Buryatia, SFE and Yakut at least.
That’s a MAJOR dynamic shift for the allies! And the reason Germany is better off is BECAUSE the allies are down so much land to Japan. We’re talking 15 IPC to Japan from England/America. That’s 5 infantry down for the allies and 5 infantry up for the axis. A swing of 10 infantry total, if you don’t think that’s significant, then I don’t think you’ve played this game!
Anyway, DM’s right, the allies don’t have to make a permanent decision until about Rounds 3 to 5. Which is why I had to move the KJF start from UK 2 to UK 4. (Russia is anti-Germany no matter what, it’s the only way to keep Russia alive.) And, honestly, England’s only real job in KJF is to be a threat, not to actually take any thing or kill anything, just be present and opportunistic. I’ve even climbed down and taken the IC out of India in later renditions because it is a liability, and not much of an asset. (Though in more recent games I’ve put the IC in S. Africa, makes Africa easier to keep.)
Unless someone knows of a strategy that trumps KJF as a way to defeat the Axis (through denied income primarily, later through military dominance due to denied income) I’m all ears. But as it stands now, I’m actually finding KJF to be easier then KGF. Of course, now that I’ve been very vociferous about my favor of KJF over KGF, I’ll have to play some KGF games, just to be unpredictable. (I do it to Bean all the time, he hates it. I’ll argue not to do something, he’ll think I won’t do it, then I’ll do it anyway. :P )