@nikola1975 i have a 32 bit
L18 BM3 G40 Adam514 (L) vs Amon-Sul (X) Game I
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Research Technology - Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
2 bombers moved from Western Germany to Greece
1 tactical_bomber moved from Western Germany to Greece
1 tactical_bomber moved from Western Germany to Greece
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Eire
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Western Germany to GreecePurchase Units - Germans
Germans buy 10 artilleries, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Greece
Germans attack with 3 armour, 2 bombers, 5 infantry and 3 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 2 bombers, 5 infantry and 3 tactical_bombers in Greece, round 2 : 5/13 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
4 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Eire
Germans attack with 1 armour and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 cruiser in Eire, round 2 : 1/1 hits
British roll dice for 1 mech_infantry in Eire, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Eire
Germans win, taking Eire from British with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter moved from Southern Italy to Western Germany
3 tactical_bombers moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
1 bomber moved from Greece to Western Germany
1 aaGun and 1 infantry moved from Norway to Finland
2 artilleries and 1 infantry moved from France to Western Germany
1 armour moved from France to Western Germany
4 armour and 4 mech_infantrys moved from France to Yugoslavia
2 artilleries and 8 infantry moved from Yugoslavia to Romania
2 aaGuns moved from Germany to Poland
2 aaGuns moved from Slovakia Hungary to Romania
1 aaGun moved from Poland to Slovakia Hungary
3 artilleries moved from Slovakia Hungary to Romania
11 infantry moved from Slovakia Hungary to RomaniaPlace Units - Germans
10 artilleries placed in Germany
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
2 submarines placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
Now I see i got confused while buying. I wanted to buy 2 inf, 1 sub, and I bought 2 subs, 0 inf.
If U agree I`ll change it, if not, we proceed as we are.
cheers :)
IGNORE THIS MESSAGE.
I totally confused myself. Let it stay this way as it is.
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Haha I’m confused myself, but okay.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - Russians
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
1 submarine moved from 124 Sea Zone to 117 Sea Zone
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Belarus
3 artilleries moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
3 artilleries and 1 infantry moved from Russia to Bryansk
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to BelarusPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
Haha I’m confused myself, but okay.
I`ve planned one thing, than changed my plan, and the buyings confused me heeh.
ok, we have what we have, at least I got U confused as well :lol:
japan goes
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
2 bombers, 5 fighters and 4 tactical_bombers moved from Kwangsi to YunnanPurchase Units - Japanese
Japanese buy 2 artilleries, 4 infantry and 4 marines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/14 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 artillery moved from Chahar to Hopei
1 aaGun and 1 infantry moved from Korea to Manchuria
4 infantry moved from Manchuria to Jehol
1 aaGun and 1 infantry moved from Kiangsi to Hunan
1 aaGun and 1 infantry moved from Kiangsu to Anhwe
2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Chahar
2 bombers, 5 fighters and 4 tactical_bombers moved from Yunnan to Anhwe
5 fighters and 4 tactical_bombers moved from Kwangsi to Anhwe
1 fighter moved from Kiangsi to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour and 7 infantry moved from Japan to 6 Sea Zone
1 armour and 9 infantry moved from 6 Sea Zone to Korea
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 artilleries, 4 infantry and 4 marines placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 marine and 1 submarine; Remaining resources: 0 PUs;Non Combat Move - Americans
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 28 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 marine placed in Central United States
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsCombat Move - Chinese
1 fighter and 1 infantry moved from Shensi to SuiyuyanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
11 infantry moved from Shensi to Kansu
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsPolitics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Siam
2 infantry moved from 37 Sea Zone to Siam
1 marine moved from India to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Siam
1 fighter moved from India to Yunnan
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 carrier and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Egypt to Alexandria
3 fighters moved from United Kingdom to Eire
1 cruiser moved from 39 Sea Zone to 37 Sea ZonePurchase Units - British
British buy 1 airfield, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Siam
British attack with 3 infantry and 1 marine
Japanese defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Siam, round 2 : 1/2 hits
British roll dice for 3 infantry and 1 marine in Siam, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 3 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Eire
British attack with 3 fighters
Germans defend with 1 armour
British roll dice for 3 fighters in Eire, round 2 : 1/3 hits
Germans roll dice for 1 armour in Eire, round 2 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Eire
British win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for British: 1 fighter
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 98 Sea Zone
British attack with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
Italians defend with 1 destroyer
British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Alexandria
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Yunnan to India
3 mech_infantrys moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
2 fighters moved from Eire to United Kingdom
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea ZonePlace Units - British
1 airfield and 1 factory_minor placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 76 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,6,4,4,5,4,2
British collect 27 PUs (2 lost to blockades); end with 27 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - Italians
2 cruisers moved from 96 Sea Zone to 97 Sea Zone
2 marines moved from Northern Italy to 97 Sea Zone
2 cruisers and 2 marines moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 marine moved from 99 Sea Zone to Cyprus
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishPurchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;Combat - Italians
Battle in Crete
Battle in CyprusNon Combat Move - Italians
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
Italians take French West Africa from Neutral_Axis
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour, 2 artilleries and 3 infantry moved from Tobruk to Libya
1 battleship moved from 96 Sea Zone to 99 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from France to Greece
1 artillery moved from Ethiopia to Italian Somaliland
1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 armour and 1 infantry moved from Albania to Greece
1 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Bulgaria
1 bomber moved from Southern Italy to GreecePlace Units - Italians
1 submarine placed in 95 Sea Zone
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,6,6,4,6,5
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - ANZAC
1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Neutral_AxisPurchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Java to India
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Java to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Germans
1 bomber and 3 fighters moved from Western Germany to Turkey
1 bomber and 3 tactical_bombers moved from Southern Italy to Turkey
3 armour and 5 infantry moved from Greece to TurkeyPurchase Units - Germans
Germans buy 1 airfield, 3 artilleries, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Turkey
Germans attack with 3 armour, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers
Neutral_True defend with 8 infantry
Germans roll dice for 3 armour, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers in Turkey, round 2 : 5/16 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits
1 infantry owned by the Germans and 5 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 3 armour, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers in Turkey, round 3 : 8/15 hits
Neutral_True roll dice for 3 infantry in Turkey, round 3 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 3 armour, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - Germans
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Western Germany
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 109 Sea Zone to 112 Sea Zone
3 submarines moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 armour moved from Western Germany to Slovakia Hungary
1 artillery moved from Western Germany to Germany
10 artilleries moved from Germany to Poland
4 armour and 4 mech_infantrys moved from Yugoslavia to Greece
1 bomber moved from Turkey to Western Germany
1 bomber moved from Turkey to Greece
3 fighters and 3 tactical_bombers moved from Turkey to GreecePlace Units - Germans
3 artilleries placed in Normandy Bordeaux
2 infantry placed in France
5 mech_infantrys placed in Germany
1 airfield placed in GreeceTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to UlaanbaatarCombat Move - Russians
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Amur to Buryatia
5 infantry moved from Yenisey to Timguska
1 infantry moved from Bryansk to Rostov
1 aaGun moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Belarus to Bryansk
1 infantry moved from Russia to Tambov
3 artilleries and 1 infantry moved from Russia to Bryansk
4 artilleries and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 fighter moved from Novgorod to Russia
1 submarine moved from 117 Sea Zone to 106 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in Volgograd
1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kwangsi
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
1 transport moved from 6 Sea Zone to 33 Sea Zone
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
4 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from Kweichow to Yunnan
1 artillery and 6 infantry moved from Chahar to Suiyuyan
2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi
2 fighters and 2 tactical_bombers moved from Anhwe to Kwangsi
2 fighters and 2 tactical_bombers moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to SuiyuyanPurchase Units - Japanese
Japanese buy 2 artilleries, 1 harbour, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Kwangtung
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese win, taking Kwangtung from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 3/9 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 4 artilleries and 4 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 4 artilleries and 4 infantry in French Indo China, round 2 : 3/8 hits
ANZAC roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Chahar to Suiyuyan
1 armour and 9 infantry moved from Korea to Manchuria
1 aaGun, 1 armour and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to Anhwe
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Kweichow to Szechwan
2 artilleries and 1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Szechwan to Kweichow
1 artillery moved from Hopei to Suiyuyan
3 marines moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
1 aaGun, 2 bombers, 4 fighters and 1 tactical_bomber moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
2 fighters and 2 tactical_bombers moved from Kiangsi to Kweichow
1 battleship and 1 marine moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 battleship and 1 marine moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
2 artilleries and 2 infantry placed in Japan
2 transports placed in 6 Sea Zone
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs;Non Combat Move - Americans
1 cruiser and 1 marine moved from 28 Sea Zone to 89 Sea Zone
1 marine moved from 89 Sea Zone to Southeast Mexico
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 fighter moved from Hawaiian Islands to 89 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shensi: 2 artilleries and 2 infantry
EDIT: Changing ownership of Shensi from Japanese to Chinese
EDIT: Removing units owned by Chinese from Kansu: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kansu: 1 infantry
EDIT: Turning off Edit Mode
4 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
1 fighter and 9 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsPolitics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 fighters moved from Egypt to Iraq
2 tactical_bombers moved from 98 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from Scotland to Eire
British take Eire from GermansPurchase Units - British
British buy 1 carrier, 2 infantry and 1 marine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat - British
Battle in 87 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 87 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in French Madagascar
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking French Madagascar from Neutral_Axis, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 2 fighters, 3 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 3/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Iraq to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Egypt to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 mech_infantry moved from Union of South Africa to Angola
British take Angola from Neutral_True
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Alexandria to Egypt
1 aaGun and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from India to Afghanistan
British take Afghanistan from Neutral_True
1 armour, 1 infantry and 2 mech_infantrys moved from India to Burma
2 infantry and 1 marine moved from Siam to 37 Sea Zone
1 battleship, 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry and 1 marine moved from 39 Sea Zone to India
1 fighter moved from Yunnan to India
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 aaGun moved from Scotland to United KingdomPlace Units - British
1 carrier placed in 98 Sea Zone
1 infantry and 1 marine placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,2,2,3,3
British collect 29 PUs (8 lost to blockades); end with 29 PUsPlace Units - UK_Pacific
1 fighter and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 1 fighter and 6 infantry -
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shensi: 2 artilleries and 2 infantry
EDIT: Changing ownership of Shensi from Japanese to Chinese
EDIT: Removing units owned by Chinese from Kansu: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kansu: 1 infantry
EDIT: Turning off Edit Mode
4 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to ShensiCan U please explain why did U removed my Japanese units from Shensi and put Ur Chinese units there?
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Because I wanted to change my UK buy, so I went by the dice results from previously.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 battleship and 2 cruisers moved from 99 Sea Zone to 98 Sea Zone
1 bomber and 2 fighters moved from Greece to 98 Sea Zone
1 infantry moved from Tanganyika Territory to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from French West Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
2 infantry moved from Syria to Iraq
1 armour moved from Greece to Iraq
1 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from RussiansPurchase Units - Italians
Italians buy 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat - Italians
Battle in Iraq
Italians attack with 1 armour and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 armour and 2 infantry in Iraq, round 2 : 1/3 hits
British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
1 infantry owned by the British lost in Iraq
Italians roll dice for 1 armour and 2 infantry in Iraq, round 3 : 1/3 hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 fighters and 3 submarines
British defend with 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers; French defend with 1 destroyer
Italians roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 2 fighters in 98 Sea Zone, round 2 : 5/6 hits
Units damaged: 1 carrier owned by the British
British roll dice for 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 6/11 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the French, 3 destroyers owned by the British, 2 fighters owned by the Italians and 3 submarines owned by the Italians lost in 98 Sea Zone
2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 99 Sea Zone
British win with 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Italians: 2 fighters and 3 submarines
Casualties for British: 3 destroyers
Casualties for French: 1 destroyer
2 tactical_bombers owned by the British and 2 fighters owned by the British forced to land in EgyptNon Combat Move - Italians
1 aaGun moved from Syria to Iraq
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 mech_infantry moved from Tunisia to Tobruk
1 armour, 2 artilleries and 3 infantry moved from Libya to Tobruk
1 infantry moved from French West Africa to French Central Africa
Italians take French Central Africa from Neutral_Axis
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Greece to Turkey
1 armour moved from Bulgaria to Turkey
1 infantry moved from Bulgaria to Greece
2 aaGuns and 2 artilleries moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Bulgaria
1 bomber moved from 98 Sea Zone to GreecePlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 submarine placed in 95 Sea Zone
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
Italians collect 23 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
Because I wanted to change my UK buy, so I went by the dice results from previously.
but how did U scored such good results?
5 inf 1 fig, against 2 inf 2 rt, and u lost 1 inf?
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6 inf 1 fig, so I lost 1.
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41211:Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2
Your dice are: 4,4,3,4,1,3,1
Have a nice day.41211:Japanese roll dice for 2 artilleries and 2 infantry in Shensi, round 2
Your dice are: 3,5,6,6
Have a nice day.41211:Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 3
Your dice are: 5,4,5,1,4,3,2
Have a nice day.41211:Japanese roll dice for 2 artilleries in Shensi, round 3
Your dice are: 4,2
Have a nice day. -
Yup 2 hits for 2 rounds, and you got 1 hit on the last round.