Here is all the main A&A units roster including the new Sub unit A3 D1 C7 (with less radical changes than my previous post on 3-planes Carrier, but the 3-planes carrier and Fg at 6 IPCs is my preferred ones http://www.axisandallies.org/forums/index.php?topic=35222.msg1374545#msg1374545) with a summary of their special abilities (which some are house ruled):
ANTI-AIRCRAFT ARTILLERY A0 D0 NCM1 Cost 3, 1 hit,
1 @1 preemptive against up to 1 plane, able to fire against plane each combat round.
INFANTRY A1-2 D2 M1 Cost 3
Get +1A if paired 1:1 with Artillery or Mechanized Artillery or Heavy Artillery
MECHANIZED INFANTRY A1-2 D2 M2 Cost 4,
Get +1 if paired 1:1 with Artillery or Mechanized Artillery or Heavy Artillery
Can Blitz when paired 1:1 with a Tank
ARTILLERY A2 D2 M1 Cost 4
Gives +1A to 1 Infantry or 1 Mechanized Infantry
(ANTI-TANK GUN) A1 D3 M1 Cost 4 added for completeness
Gives +1D to 1 Infantry only, no Mechanized Infantry
http://www.axisandallies.org/forums/index.php?topic=35315.msg1380075#msg1380075
(HEAVY ARTILLERY) A3 D2 M1 Cost 5 added for completeness
Gives +1A to 1 Infantry or 1 Mechanized Infantry
(MECHANIZED ARTILLERY) (Self-Propelled Artillery / Assault Gun) A2-3 D2-3 M2 Cost 5 added for completeness
Gives +1A to 1 Infantry or 1 Mechanized Infantry when paired 1:1 with.
Tank Hunter as a Tank Support capacity: gets +1A/D when paired 1:1 with a Tank.
Both bonus can work at the same time.
TANK A3 D3 M2 Cost 6
Can Blitz or allow Mechanized Infantry and Mechanized Artillery to blitz on 1:1 or 1:1:1 basis.
Gives +1A/D to Mechanized Artillery when paired 1:1 with
Gives +1A/D to Tactical Bomber when paired 1:1 with
One bonus can work at the time.
SUBMARINES A3 D1 M2 Cost 7
Surprise Strike, (blocked when at least 1 Destroyer or Anti-Sub Vessel is present),
Submerge, instead of rolling for a Surprise Strike attack (blocked by ASV on a 1:1 basis for the first combat round only),
Stealth Movement: No Hostile Sea-Zone (except ASV can block Submarine Stealth movement on 1:1 basis),
Cannot hit airplanes,
Can hit Transports before Warships (even when there is other escorting warships, but it is the owner’s choice to pick or not Transport unit as casualty).
(Added to recreate opportunity for an Atlantic Battle in 1942.2 and also to reduce the effectiveness of Submarine on offense against Destroyer and costlier warships.)
Can be hit by planes, doesn’t require an Anti-Sub Vessel.
Re: Reality wrecking destroyer rules need a revamp…
http://www.axisandallies.org/forums/index.php?topic=34169.msg1372793#msg1372793
DESTROYER A2 D2 M2 Cost 7
Anti-Sub Vessel: each ASV blocks Surprise Strike capacity of all enemy’s Submarine units present.
Cancel Sub’s Submerge on 1 DD:1 Sub basis for the first combat round only
(When it occurs, defending Subs rolls a Defense @1 in the first round, and any surviving Subs can submerge at the beginning of the second combat round.)
Cancel Sub’s Stealth Movement on 1 DD: 1 Sub basis for Combat or Non Combat Move, all additional Sub units can perform a Stealth Movement as usual.
TRANSPORT A0 D1 M2 Cost 8, 1 hit, taken as last casualty,
Exception: can be picked as a casualty anytime when an enemy’s submarine hit has to be allocated (owner’s choice, as always, to pick or not transport as casualty).
Simplifying units interactions of Transports, Submarines, Destroyers & planes
http://www.axisandallies.org/forums/index.php?topic=34290.msg1320853#msg1320853
@Baron:
Another way to increase a better defense is a compromise for taken last transport A0 D1.
Only Subs hit can be allocated to Transport units before Warships.
This can somehow re-enact sub-warfare against Transport and the Destroyer reactions to attacking Subs.
Must be escorted by a warship when making an amphibious assault in an enemy’s Submarines infested SZ or Transports infested SZ, so to be able to ignore them/ or fight them with combat units.
Otherwise, Submarines and Transports may be ignored during Transport Combat Move or Non Combat Move.
http://www.axisandallies.org/forums/index.php?topic=34290.msg1373212#msg1373212
FIGHTER A3 D4 M4 Cost 8
hits enemy’s planes on “1” or “2” roll, or even “3” roll for up to 3 Fg units if an operational Air Base is present.
Gives +1 Attack or +1 Defense to 1 Tactical Bomber if paired 1:1 with.
SBR/TcBR Attack @2, Defend @2, or even defend @3 for up to 3 Fgs if an operational Air Base is present.
Can hit submarines without ASV.
TACTICAL BOMBER A3-4 D3-4 M4 Cost 8
hits enemy’s planes on a “1” roll,
Gets A4 or D4 when paired 1:1 to a Fighter unit or when there is no enemy’s aircraft.
Gets A4 or D4 when paired 1:1 to a Tank unit
SBR/TcBR attack @1,
Allowed to do escort mission of StB without doing TcBR on AB or NB,
Cannot do interception mission on defense,
TcBR damage: 1D6.
Can hit submarines without ASV.
CRUISER A3 D3 M2 Cost 9
Shore bombardment @3
Combined Anti-Air Defense when paired with 1 Battleship and 1 Carrier: get up to 3 preemptive shots @1 against up to three planes.
http://www.axisandallies.org/forums/index.php?topic=34985.msg1359001#msg1359001
(G40 ESCORT CARRIER) A0 D1 M2 Cost 9, 1 hit added for completeness
(1942.2 Escort Carrier) A1 D1 M2 Cost 9, 1 hit
Carry 1 Fighter or 1 Tactical Bomber,
Anti-Sub Vessel, working the same as a Destroyer.
Combined Anti-Air Defense when paired with 1 Battleship and 1 Cruiser: get up to 3 preemptive shots @1 against up to three planes.
STRATEGIC BOMBER (2-Engines Medium Bomber) A4 D1 M6 Cost 10
hits enemy’s planes on a “1” roll,
Strategical Bombing Raid (SBR*)/ TBR : Attack @1
SBR/TBR damage: 1D6 on Industrial Complex, Air Base or Naval Base
Can hit submarines without Anti-Sub Vessel.
(High Altitude Strategic BOMBER) (4-Engines Heavy Bomber) A4 D1 M7 Cost 12 added for completeness
hits enemy’s planes on a “1” roll,
Strategical Bombing Raid (SBR*)/ TBR : Attack @1
SBR/TBR damage: 2D6 on Industrial Complex, Air Base or Naval Base
If destroyed by IC’s, AB’s or NB’s AA gun, reduced SBR damage: 1D6-1
No damage if destroyed by Fighter interceptor.
Can hit submarines without Anti-Sub Vessel.
Re: Rethinking Air Units
http://www.axisandallies.org/forums/index.php?topic=34502.msg1331015#msg1331015
1942.2 CARRIER A1 D2 M2 Cost 12, 1 hit
Carry 2 planes (Fgs or TcBs)
Damaged Carrier can still carry 1 plane.
Combined Anti-Air Defense when paired with 1 Battleship and 1 Cruiser: get up to 3 preemptive shots @1 against up to three planes.
G40 CARRIER A0 D2 M2 Cost 14, 2 hits
Carry 2 planes (Fg or TcB)
Combined Anti-Air Defense when paired with 1 Battleship and 1 Cruiser: get up to 3 preemptive shots @1 against up to three planes.
BATTLESHIP A4 D4 M2 Cost 16, 2 hits
Shore bombardment @4
Combined Anti-Air Defense when paired with 1 Cruiser and 1 Carrier: get up to 3 preemptive shots @1 against up to three planes.
http://www.axisandallies.org/forums/index.php?topic=34985.msg1359001#msg1359001
If you want to increase battle between planes, allows 1 single Fg or TcB to land in a just conquered territory, as long as it have another extra movement point for landing.
For my part, I would allow 3 types of defensive maneuvers for aircraft:
aerial retreat for attacking planes (all can retreat while letting ground units pursuing battle), this is similar to air retreat from amphibious assault
a limited aerial withdrawal of 1 space anytime after first combat round for 1 defending plane 1 StB or 1 TcB or 1 Fg and
a limited landing in a just conquered territory: 1 plane (either Fighter or Tactical Bomber), as long as it can provide 1 extra movement point for this special landing.
Maybe this can be an interesting variation which provides a better incentive to put at risk some costlier Aircrafts against ground and other defending planes:
This make for 8-9-10 IPCs Aircrafts.