There was a non-aggression pact???
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Haha - same - in australia until the 20th for vacation! Enjoy the cruise!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Germans
1 fighter and 1 tactical_bomber moved from Buryatia to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
4 bombers and 2 fighters moved from Philippines to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 25 Sea Zone
3 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 4 carriers, 2 destroyers, 2 infantry, 4 submarines and 3 transports moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
3 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Norway
Battle in Hainan
Battle in Iwo Jima
Americans attack with 3 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Iwo Jima, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Norway from Germans, taking Hainan from Japanese, taking Iwo Jima from Japanese with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 9 bombers, 7 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers
Americans roll dice for 9 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 10/17 hits
Casualties in SZ6? First Round 10 hits.
All 5 CVs….
:cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Germans
1 fighter and 1 tactical_bomber moved from Buryatia to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
4 bombers and 2 fighters moved from Philippines to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 25 Sea Zone
3 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 4 carriers, 2 destroyers, 2 infantry, 4 submarines and 3 transports moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
3 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Norway
Battle in Hainan
Battle in Iwo Jima
Americans attack with 3 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Iwo Jima, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Norway from Germans, taking Hainan from Japanese, taking Iwo Jima from Japanese with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 9 bombers, 7 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers
Americans roll dice for 9 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 10/17 hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 14/26 hits
5 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 7 fighters owned by the Americans and 6 bombers owned by the Americans lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is -73
Casualties for Americans: 6 bombers, 7 fighters and 1 tactical_bomber
Casualties for Japanese: 5 carriers
Battle in 6 Sea Zone
Americans attack with 3 bombers
Japanese defend with 2 battleships, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
5 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 armour moved from Manchuria to Buryatia
1 carrier and 2 fighters moved from 35 Sea Zone to 17 Sea Zone
1 bomber moved from 6 Sea Zone to Anhwe
2 bombers moved from 6 Sea Zone to Anhwe
2 fighters moved from Gibraltar to Egypt
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 bombers, 5 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
5 artilleries and 3 infantry moved from Shensi to Kansu
1 artillery and 1 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Anhwe to Jehol
Place Units - Chinese
3 infantry placed in Manchuria
1 artillery placed in Manchuria
1 artillery and 3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Germans
1 fighter and 1 tactical_bomber moved from Buryatia to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
4 bombers and 2 fighters moved from Philippines to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 25 Sea Zone
3 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 4 carriers, 2 destroyers, 2 infantry, 4 submarines and 3 transports moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
3 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Norway
Battle in Hainan
Battle in Iwo Jima
Americans attack with 3 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Iwo Jima, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Norway from Germans, taking Hainan from Japanese, taking Iwo Jima from Japanese with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 9 bombers, 7 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers
Americans roll dice for 9 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 10/17 hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 14/26 hits
5 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 7 fighters owned by the Americans and 6 bombers owned by the Americans lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is -73
Casualties for Americans: 6 bombers, 7 fighters and 1 tactical_bomber
Casualties for Japanese: 5 carriers
Battle in 6 Sea Zone
Americans attack with 3 bombers
Japanese defend with 2 battleships, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
5 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 armour moved from Manchuria to Buryatia
1 carrier and 2 fighters moved from 35 Sea Zone to 17 Sea Zone
1 bomber moved from 6 Sea Zone to Anhwe
2 bombers moved from 6 Sea Zone to Anhwe
2 fighters moved from Gibraltar to Egypt
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 bombers, 5 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
5 artilleries and 3 infantry moved from Shensi to Kansu
1 artillery and 1 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Anhwe to Jehol
Place Units - Chinese
3 infantry placed in Manchuria
1 artillery placed in Manchuria
1 artillery and 3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 1 fighter moved from Gibraltar to 92 Sea Zone
1 infantry and 1 mech_infantry moved from West India to Eastern Persia
2 fighters moved from India to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the British lost in Eastern Persia
British roll dice for 2 fighters and 1 mech_infantry in Eastern Persia, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Eastern Persia
British roll dice for 2 fighters in Eastern Persia, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Eastern Persia, round 4 : 1/1 hits
1 fighter owned by the British lost in Eastern Persia
British roll dice for 1 fighter in Eastern Persia, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Eastern Persia, round 5 : 0/1 hits
British roll dice for 1 fighter in Eastern Persia, round 6 : 1/1 hits
Germans roll dice for 1 infantry in Eastern Persia, round 6 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Persia
British win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry
Battle in 92 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 1 destroyer
British roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 3 : 2/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 bomber and 1 fighter moved from 92 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Egypt
2 artilleries and 3 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Eastern Persia to Trans-Jordan
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from India to West India
1 aaGun moved from India to West India
2 aaGuns moved from Kweichow to Shensi
1 fighter moved from Shensi to India
1 artillery and 1 infantry moved from Shantung to Anhwe
1 armour moved from Shantung to Hopei
1 armour moved from Kiangsi to Kweichow
1 battleship moved from 35 Sea Zone to 17 Sea Zone
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
3 fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
1 fighter and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 fighter and 4 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 2 infantry moved from Northern Italy to 95 Sea Zone
2 armour, 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to 112 Sea Zone
3 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern France to Northern Italy
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Italians attack with 2 armour, 2 fighters and 2 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 2 fighters
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Italians roll dice for 2 armour, 2 fighters and 2 infantry in Gibraltar, round 2 : 1/6 hits
British roll dice for 2 fighters in Gibraltar, round 2 : 2/2 hits
2 infantry owned by the Italians and 2 fighters owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 armour and 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 2 infantry
Casualties for Americans: 2 fighters
Non Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
Place Units - Italians
1 fighter placed in Southern Italy
1 transport placed in 95 Sea Zone
1 armour and 1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Assumed no scramble…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Non Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to 35 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Non Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to 35 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 17 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Germans
10 bombers moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Caucasus to Iraq
4 fighters and 5 tactical_bombers moved from Caucasus to Iraq
16 armour and 5 artilleries moved from Northwest Persia to Persia
Germans take Persia from British
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
2 mech_infantrys moved from Russia to Kazakhstan
1 artillery and 3 infantry moved from Finland to Norway
2 armour, 1 infantry and 2 mech_infantrys moved from Yenisey to Evenkiyskiy
Combat - Germans
Battle in Kazakhstan
Germans attack with 10 bombers and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 10 bombers and 2 mech_infantrys in Kazakhstan, round 2 : 7/12 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 10 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Norway
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Norway, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Iraq
Germans attack with 4 fighters, 2 mech_infantrys and 5 tactical_bombers
British defend with 1 factory_minor; Americans defend with 1 mech_infantry
Germans roll dice for 4 fighters, 2 mech_infantrys and 5 tactical_bombers in Iraq, round 2 : 7/11 hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq
Germans win, taking Iraq from British with 4 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
4 fighters and 5 tactical_bombers moved from Iraq to Northwest Persia
10 bombers moved from Kazakhstan to Northwest Persia
5 artilleries moved from Caucasus to Northwest Persia
8 mech_infantrys moved from Caucasus to Persia
3 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 artilleries moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
12 mech_infantrys moved from Bryansk to Caucasus
10 mech_infantrys moved from Eastern Poland to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Novgorod to Bryansk
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
10 mech_infantrys placed in Germany
1 mech_infantry placed in Novgorod
Turn Complete - Germans
Germans collect 65 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
1 armour moved from Tsinghai to Kazakhstan
1 armour moved from Shensi to Kazakhstan
1 tactical_bomber moved from Shensi to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 armour and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 armour and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 2 armour and 1 tactical_bomber in Kazakhstan, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Tsinghai
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 battleships, 2 cruisers and 5 destroyers moved from 6 Sea Zone to 17 Sea Zone
2 bombers, 7 fighters and 5 tactical_bombers moved from Japan to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers
British defend with 1 battleship; Americans defend with 5 carriers, 3 destroyers, 4 submarines and 4 transports; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 1 transport
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers in 17 Sea Zone, round 2 : 15/23 hits
Units damaged: 1 battleship owned by the British, 5 carriers owned by the Americans and 1 carrier owned by the ANZAC
Americans roll dice for 6 submarines in 17 Sea Zone, round 2 : 3/6 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 5 fighters and 5 transports in 17 Sea Zone, round 2 : 6/17 hits
5 destroyers owned by the Japanese, 2 cruisers owned by the Japanese, 2 submarines owned by the ANZAC, 4 submarines owned by the Americans and 2 destroyers owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 7 fighters and 5 tactical_bombers in 17 Sea Zone, round 3 : 11/16 hits
Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 5 fighters and 5 transports in 17 Sea Zone, round 3 : 7/15 hits
1 carrier owned by the ANZAC, 5 carriers owned by the Americans, 2 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 2 bombers owned by the Japanese, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Americans, 3 tactical_bombers owned by the Japanese and 2 fighters owned by the ANZAC lost in 17 Sea Zone
Japanese roll dice for 2 battleships, 5 fighters and 2 tactical_bombers in 17 Sea Zone, round 4 : 6/9 hits
Americans roll dice for 1 battleship, 3 fighters and 5 transports in 17 Sea Zone, round 4 : 3/4 hits
1 battleship owned by the British, 1 fighter owned by the Japanese, 2 transports owned by the Americans, 2 battleships owned by the Japanese and 3 fighters owned by the ANZAC lost in 17 Sea Zone
2 transports owned by the Americans and 1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 90
Casualties for British: 1 battleship
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 1 transport
Casualties for Americans: 5 carriers, 3 destroyers, 4 submarines and 4 transports
Casualties for Japanese: 2 battleships, 2 bombers, 2 cruisers, 5 destroyers, 3 fighters and 3 tactical_bombers
Non Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 17 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
Japanese collect 8 PUs (1 lost to blockades); end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
Combat - Americans
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 submarines moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to Iwo Jima
5 fighters and 1 tactical_bomber moved from Western United States to French Guiana
1 infantry moved from Buryatia to Yakut S.S.R.
2 armour moved from Buryatia to Yakut S.S.R.
3 bombers moved from Anhwe to India
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 3 infantry moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Jehol to Chahar
2 artilleries and 3 infantry moved from Manchuria to Jehol
Place Units - Chinese
3 artilleries and 3 infantry placed in Sikang
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
Combat - Americans
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 submarines moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to Iwo Jima
5 fighters and 1 tactical_bomber moved from Western United States to French Guiana
1 infantry moved from Buryatia to Yakut S.S.R.
2 armour moved from Buryatia to Yakut S.S.R.
3 bombers moved from Anhwe to India
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 3 infantry moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Jehol to Chahar
2 artilleries and 3 infantry moved from Manchuria to Jehol
Place Units - Chinese
3 artilleries and 3 infantry placed in Sikang
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 fighter moved from Trans-Jordan to Iraq
7 fighters moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
Combat - British
Battle in Iraq
British attack with 8 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 8 fighters and 2 infantry in Iraq, round 2 : 4/10 hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
8 fighters moved from Iraq to Egypt
4 mech_infantrys moved from India to West India
1 aaGun moved from West India to India
1 armour moved from Kweichow to Burma
1 armour moved from Hopei to Tsinghai
1 artillery and 1 infantry moved from Anhwe to Kweichow
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Trans-Jordan to Iraq
Place Units - British
1 fighter and 2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 4 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Gibraltar to 92 Sea Zone
2 armour and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 armour and 2 infantry moved from 94 Sea Zone to Tunisia
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Algeria
1 carrier, 1 cruiser, 8 destroyers, 2 fighters and 1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 94 Sea Zone to Tunisia
1 fighter moved from Western Germany to Southern Italy
Combat - Italians
Battle in Algeria
Battle in Tunisia
Italians attack with 2 armour, 2 fighters and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits
British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Algeria from French, taking Tunisia from British with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Tunisia to 94 Sea Zone
Place Units - Italians
1 transport placed in 95 Sea Zone
1 tactical_bomber placed in Southern Italy
2 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 18 Sea Zone to 35 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French