TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 armour and 2 mech_infantrys moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Sikang
1 tactical_bomber moved from Chahar to Shensi
1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 artillery and 3 infantry moved from India to West India
2 armour and 2 mech_infantrys moved from India to West India
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 cruiser moved from 44 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New Guinea
1 cruiser and 1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 battleship moved from 45 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 6 Sea Zone to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
1 armour and 1 infantry moved from 2 Sea Zone to Alaska
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 carrier moved from 8 Sea Zone to 2 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 2 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 2 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 46 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Java
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Java, round 3 : 2/3 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Alaska
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Alaska, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Alaska, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in British Columbia
Japanese attack with 1 artillery and 1 infantry
Americans defend with 2 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in British Columbia, round 2 : 0/2 hits
British roll dice for 2 infantry and 1 mech_infantry in British Columbia, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in British Columbia
Japanese roll dice for 1 artillery in British Columbia, round 3 : 1/1 hits
British roll dice for 2 infantry and 1 mech_infantry in British Columbia, round 3 : 1/3 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
British win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Sikang
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 3 mech_infantrys
Japanese roll dice for 1 armour and 3 mech_infantrys in Sikang, round 2 : 2/4 hits
Chinese roll dice for 3 mech_infantrys in Sikang, round 2 : 1/3 hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 3 : 0/3 hits
Chinese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 3 mech_infantrys
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in 55 Sea Zone and were removed
1 tactical_bomber moved from Shensi to Hopei
2 mech_infantrys moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Hopei
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 cruiser moved from 45 Sea Zone to 42 Sea Zone
1 battleship moved from 45 Sea Zone to 46 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery, 1 fighter and 1 infantry placed in Japan
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.656
Median : 4.000
Variance : 0.517
Standard Deviation : 0.719
Total rolls : 61
British Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
Americans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.590
Median : 3.000
Variance : 0.816
Standard Deviation : 0.903
Total rolls : 39
triplea_40618.0_Jap19.tsvg