7L G40 BM.3 wheatbeer (Allies) vs VonAlba (Axis)

  • '17

  • '17

  • '17

    Test summary from TripleA, engine version: 1.9, time: 7:04:17 PM

  • '17

    Tried new version … it allowed posting, but not dice  :lol:

    Went back to version 7342 so dice would work and posting manually again.

    triplea_40727_RUS4.tsvg

  • '17

  • '17

    Test summary from TripleA, engine version: 1.9, time: 7:17:18 PM

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 bomber moved from Western United States to 6 Sea Zone
                6 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
                2 bombers and 2 fighters moved from Eastern United States to 91 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from 56 Sea Zone to Shan State
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone

    Combat - Americans
                Battle in Borneo
                Battle in Celebes
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                    Americans win, taking Borneo from Japanese, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Shan State
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 :  3/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
                    Americans win, taking Shan State from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer, 2 submarines and 3 transports
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 1 bomber in 6 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 3 transports in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                        3 transports owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 29
                    Casualties for Japanese: 1 destroyer and 3 transports
                Battle in 91 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer, 2 fighters and 7 submarines
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
                        Americans roll dice for 7 submarines in 91 Sea Zone, round 2 :  3/7 hits

    triplea_40727_Ame4.tsvg

  • '17

    OOL for SZ91?

  • '17

    max def

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 bomber moved from Western United States to 6 Sea Zone
                6 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
                2 bombers and 2 fighters moved from Eastern United States to 91 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from 56 Sea Zone to Shan State
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone

    Combat - Americans
                Battle in Borneo
                Battle in Celebes
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                    Americans win, taking Borneo from Japanese, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Shan State
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 :  3/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
                    Americans win, taking Shan State from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer, 2 submarines and 3 transports
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 1 bomber in 6 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 3 transports in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                        3 transports owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 29
                    Casualties for Japanese: 1 destroyer and 3 transports
                Battle in 91 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer, 2 fighters and 7 submarines
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
                        Americans roll dice for 7 submarines in 91 Sea Zone, round 2 :  3/7 hits
                    Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                        Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 3 submarines in 91 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 :  3/6 hits
                        4 submarines owned by the Americans and 3 submarines owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 3 submarines in 91 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 91 Sea Zone, round 3 :  4/5 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 3 :  3/6 hits
                        1 tactical_bomber owned by the Germans, 3 submarines owned by the Americans, 1 battleship owned by the Germans, 1 carrier owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 91 Sea Zone, round 4 :  4/5 hits
                        Germans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Germans, 1 destroyer owned by the Americans and 2 transports owned by the Germans lost in 91 Sea Zone
                    Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 59
                    Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
                    Casualties for Americans: 1 destroyer and 7 submarines
                Battle in 91 Sea Zone
                    Americans attack with 2 bombers and 2 fighters
                    Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 59
                    Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
                    Casualties for Americans: 1 destroyer and 7 submarines

    Non Combat Move - Americans
                2 fighters moved from 91 Sea Zone to 88 Sea Zone
                1 carrier moved from 64 Sea Zone to 88 Sea Zone
                2 bombers moved from 91 Sea Zone to British Guiana
                1 bomber moved from 6 Sea Zone to Siberia
                2 fighters moved from Shan State to Yunnan
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 56 Sea Zone to 54 Sea Zone
                2 submarines moved from 51 Sea Zone to 63 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to Central United States

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 carrier and 1 transport placed in 10 Sea Zone
                2 fighters placed in Western United States
                2 destroyers and 2 submarines placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 34 / 44
        Japanese : 50 / 60
        Americans : 53 / 73
        Chinese : 3 / 6
        British : 32 / 31
        UK_Pacific : 11 / 9
        Italians : 15 / 23
        ANZAC : 14 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_40727_Ame4.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 4 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 34 / 44
        Japanese : 49 / 60
        Americans : 53 / 73
        Chinese : 4 / 7
        British : 32 / 31
        UK_Pacific : 11 / 9
        Italians : 15 / 23
        ANZAC : 14 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_40727_Chi4.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from Sikang to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 mech_infantry moved from Yunnan to Malaya
                      UK_Pacific take Malaya from Japanese
                1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                1 mech_infantry moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 mech_infantry moved from Egypt to Tobruk
                      British take Tobruk from Italians
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                2 fighters and 1 tactical_bomber moved from Scotland to 125 Sea Zone
                1 fighter moved from United Kingdom to 125 Sea Zone

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer and 1 submarine
                        British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans, 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
                    British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Kwangsi
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 :  3/4 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to Yunnan
                1 infantry moved from Burma to Yunnan
                2 mech_infantrys moved from India to Yunnan
                1 fighter moved from Kwangsi to Yunnan
                1 mech_infantry moved from Belgian Congo to Egypt
                1 fighter moved from Nigeria to Egypt
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 submarine moved from 106 Sea Zone to 109 Sea Zone
                2 fighters and 1 tactical_bomber moved from 125 Sea Zone to United Kingdom
                1 fighter moved from 125 Sea Zone to Scotland
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 armour moved from Iraq to Eastern Persia
                1 fighter moved from United Kingdom to French West Africa
                1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 transport moved from 80 Sea Zone to 72 Sea Zone

    Place Units - British
                1 factory_minor placed in Egypt
                1 fighter and 2 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
                Some Units in India change ownership: 3 infantry

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 34 / 44
        Japanese : 43 / 60
        Americans : 53 / 73
        Chinese : 5 / 7
        British : 33 / 37
        UK_Pacific : 16 / 19
        Italians : 14 / 23
        ANZAC : 14 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_40727_UK_4.tsvg

  • '17

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 56 Sea Zone to 41 Sea Zone
                1 infantry moved from Yunnan to Hunan
                3 fighters moved from Yunnan to Hunan

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Hunan
                    ANZAC attack with 3 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 3 fighters and 1 infantry in Hunan, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    ANZAC win, taking Hunan from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                3 fighters moved from Hunan to Yunnan
                1 artillery and 2 infantry moved from Queensland to South Australia
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to South Australia
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 cruiser moved from 56 Sea Zone to 55 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 31 / 44
        Japanese : 42 / 60
        Americans : 53 / 73
        Chinese : 6 / 7
        British : 33 / 37
        UK_Pacific : 16 / 19
        Italians : 17 / 33
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_40727_ANZ4.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Nigeria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 31 / 44
        Japanese : 42 / 60
        Americans : 53 / 73
        Chinese : 6 / 7
        British : 33 / 37
        UK_Pacific : 16 / 19
        Italians : 17 / 33
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_40727_Fre4.tsvg

  • '17

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 7 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Belarus
                1 artillery moved from Bryansk to Belarus
                1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
                4 armour, 9 artilleries, 36 infantry and 3 mech_infantrys moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 :  3/4 hits
                        Italians roll dice for 2 infantry in Belarus, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Belarus
                    Russians win, taking Belarus from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Ukraine
                    Russians attack with 4 armour, 9 artilleries, 36 infantry and 3 mech_infantrys
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 4 armour, 9 artilleries, 36 infantry and 3 mech_infantrys in Ukraine, round 2 :  12/52 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 4 armour, 9 artilleries, 36 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 aaGun moved from Bryansk to Russia
                3 aaGuns moved from Bryansk to Ukraine
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                1 fighter moved from Egypt to Caucasus
                1 armour moved from Bryansk to Ukraine
                1 armour moved from Bryansk to Russia
                4 infantry moved from Bryansk to Ukraine
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Rostov

    Place Units - Russians
                7 artilleries, 1 fighter and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 29 / 31
        Japanese : 42 / 60
        Americans : 53 / 73
        Chinese : 6 / 7
        British : 33 / 37
        UK_Pacific : 16 / 19
        Italians : 16 / 33
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_40727_Rus5.tsvg

  • '17

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 8 PUs;

    Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from Yunnan to Shensi
                1 artillery moved from Shan State to Siam
                      Americans take Siam from Japanese

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Shensi
                    Americans attack with 2 fighters
                    Japanese defend with 1 artillery
                        Americans roll dice for 2 fighters in Shensi, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shensi
                    Americans win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 22 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 22 Sea Zone
                1 fighter moved from Western United States to 7 Sea Zone
                1 fighter moved from Western United States to 7 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                2 bombers moved from British Guiana to New Zealand
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 infantry moved from Central United States to Western United States
                1 destroyer moved from 101 Sea Zone to 86 Sea Zone
                1 carrier moved from 88 Sea Zone to 86 Sea Zone
                2 fighters moved from 88 Sea Zone to 86 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                2 fighters moved from Shensi to Yunnan
                1 submarine moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 63 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
                1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 26 / 31
        Japanese : 50 / 53
        Americans : 56 / 84
        Chinese : 4 / 7
        British : 33 / 37
        UK_Pacific : 12 / 19
        Italians : 16 / 33
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Ame5.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
                1 fighter and 2 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 :  2/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Shensi from Japanese, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,1,2
                Chinese collect 5 PUs (1 lost to blockades); end with 6 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 26 / 31
        Japanese : 48 / 53
        Americans : 56 / 84
        Chinese : 6 / 9
        British : 33 / 37
        UK_Pacific : 12 / 19
        Italians : 16 / 33
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Chi5.tsvg

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