This is an interesting way of getting more tech rolls as well
[Global 1940] Wildcat6305's House Rules and R&D System
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Hey guys,
I just posted to YouTube a new series discussing my House Rules.
Part 1 goes over the mechanics/modifications that I have implemented into our games that we have enjoyed.
Part 2 is an Intro to my R&D System, some reasons why I felt I wanted my own.
Part 3 is the mechanics of my R&D System
Part 4 is the Techs that I have applied to the game.Find my Rules @:
Wildcat6305’s YouTube Series going over the Rules
Wildcat6305’s DropboxI have been inspired by my others in the development of my rules and R&D system. I in no way claim to have all original ideas. And I want to thank those that have inspired me to develop this rule set.
Thanks for the inspiration to:
GHG R&D
Siredblood’s R&D
DK’s Research
Hilltop Pill Box -Global 36 Amp Assault
YG’s House Rules Intro
HBG YoutubeThanks again, and I hope you like it.
Good criticism is welcomed.Wildcat6305
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Hey Wildcat, welcome to the forums… your YouTube channel looks great, I’m looking forward to the time when I can look through all your content.
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Here is a link to Wildcat’s channel;
https://www.youtube.com/channel/UCeb4OcGsw29Wiuh15F2yOKA
Keep up the good work! 8-) -
Thanks guys! Hopefully I didn’t break anything too bad, lol. Looking forward to getting y’all’s feed back.
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Wow, and interesting on your work, and detail with the videos on your youtube channel. More power to you. 8-)
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I headed to youtube to check out your rules videos. Thanks for sharing!
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Someone suggested to me the idea of using Global War 1936 lend-lease paths instead of moving units for Tech. It would definitely cleaner on the board. I am just trying to think about the advantages and disadvantages to each method. What do y’all think?