@Sihrtogg:
This double attack is legal under LHTR and are seen as two separate combats. My question is regarding the order these two combats are resolved as chosen by the active player.
@Sihrtogg:
If Japan captures Moscow, what happens to the rocket attack?
- Is it cancelled?
- Does it attack the IC as if it was still Russian? (but it will do no damage because Russia has no money)
- Does it do damage to Japan? (which at that point will have the Russian money on hand)
Great question! You’re right that the rules don’t explicitly state this scenario. Here’s my take, and the reasoning why:
For all intents and purposes, the rockets (and/or strategic bombing) always hit first and takes away the IPCs before the capital is captured.
Any following quotes are from LHTR v2.0.
All combat movement is considered to take place at the same time
You’ve declared the Rockets in the combat move phase, so they are already in the air, and there’s nothing about skipping the first round of combat once you’ve made a combat move. (Those rockets are gonna hit.)
All combat takes place at the same time, but each affected territory or sea zone is resolved separately and completely before beginning to resolve another combat.
So officially, those rockets (and/or strategic bombs) are hitting the factory at the same time as your tanks are rolling in and fighting with the infantry. The fact that the game lets us split up placing units on the battle board is just to keep things clean, in my opinion. (Less confusion: “was that bomber attacking or strategically bombing?”)
Resolve a strategic bombing raid in the same way as a regular combat. … you may also conduct another (conventional) attack on the same territory this turn.
This seems to (very slightly) imply that the strategic bombing raid happens first, but I could argue it either way.
The attacker decides the order, but any antiaircraft shots at air units passing through a territory on the way to a battle must be resolved before that battle.
This seems unrelated since it’s about antiaircraft guns shooting at planes flying over on their way to other targets. But note that it’s pointing out that enemy antiaircraft guns are still owned by the enemy, regardless of which order you decide to resolve the battles. In other words, you cannot go conquer a territory and take over its antiaircraft gun before your other planes fly over. Why is this important in this case? Because you capture antiaircraft guns just like you capture industrial complexes. So if hostile antiaircraft guns always get to shoot, then I could argue that the factories always get bombed while still being hostile as well.
So, since the rules don’t explicitly state what to do, that’s how I would piece together my argument. Since all combat happens at the same time, the factory gets hit with rockets and I kill all the bad guys, and then I take control of the territory. Even if you “resolve” it in the other order, you can imagine that’s still what “actually” happened. The mechanics of the game are there to try and make it simple and this edge case just wasn’t considered.