Hi Norseman.
I wonder about the accuracy of your information, for example does German income include any for conquered territory like Ukraine, Belarus and France, or any money for places that invited the Nazi in like Norway? :-o
Does Japan’s figure include the vast resources captured in Burma, Malaya and the East Indies, not to mention Manchuria and China? Remember also that to make a tank in the USA cost a lot more than making one in Russia. All these have to be factored in and I doubt if reliable figures are availabe anywhere.
Actually there are other ways to balance a game up by changing history. For example, codebreaking. The Allies knew virtually everything the Axis was going to do before they did it. Remove this and it becomes a lot harder for the Allies.
By the way, being from Yorkshire makes me half Danish. But even though our last King was a Norwegian I don’t think there’s much Norse blood in us, so we’re more cousins that brothers.
@Adlertag:
@Flashman:
Aldertag: you’ve criticised the IPC values on my maps too - do you have your own map or list of values to compare with others?
I don’t think convoy zones are relevant on a WORLD map, as they were introduced in E and P to represent income from areas off-board. This should be represented by the transportation of actual units and the ability of opponents to sink them.
Hi englishman
I got Mark Harrisons book about economics on WW II, and know presicely how much GDP income each had, and how much they used on military outlays, and how many guns they made etc. All I want is a game that reflects the historic facts. Before the release of Revised in 2004, AH had a series of articles where Mike Selinker said he would give the Axis something they did not have in real world, he would give them money. Now if I wantet a balanced game I would buy Attack ! from Eagle Games, there every player start with 10 inf, 6 tanks and 4 artillery, and can pick 4 territories each to start with. Its even more balanced than Risk.
As for convoy zones, in my head they represents “wet territories” that give the controller some economic advantages. They may represent international trade with neutrals, or the benefit of using ships instead of trucks to move resources. I think one of the first WiF editions had a very correct system where you moved every resource with a ship, but it booged down the game, so in the latest ed they used convoy zones.