@Avner All right, game on. Sorry I was delayed.
Scramble to SZ111
Submerge in SZ110
Pray in SZ106
Huge Dice at Java for me! Top 2%.
NCM changes still coming, right?
Yes, when I arrive at home this afternoon I will
Sure, no problem!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 22 Sea Zone
1 destroyer and 4 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from Philippines to 22 Sea Zone
1 bomber moved from French Indo China to 22 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 2 infantry moved from 42 Sea Zone to Java
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
2 artilleries and 1 infantry moved from Yunnan to Szechwan
3 fighters moved from Malaya to Szechwan
1 artillery and 1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 fighter moved from Japan to 17 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 1 armour and 2 infantry
ANZAC defend with 1 aaGun and 1 infantry
ANZAC win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for Japanese: 1 armour and 2 infantry
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 submarine and 6 tactical_bombers
Americans defend with 1 carrier, 1 fighter and 1 submarine
Units damaged: 1 carrier owned by the Americans
Japanese win with 1 bomber and 6 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Szechwan
Japanese attack with 2 artilleries, 3 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 2 artilleries and 3 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Burma to Yunnan
3 infantry moved from French Indo China to Yunnan
2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Philippines to Japan
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
6 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 bomber moved from 22 Sea Zone to Guam
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 aaGun moved from Kweichow to Shensi
1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
2 mech_infantrys moved from Kwangtung to Yunnan
3 fighters moved from Szechwan to Yunnan
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Malaya
2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 2 fighters and 1 infantry
EDIT: Adding units owned by Japanese to Shan State: 2 fighters and 2 infantry
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
2 fighters moved from India to Kweichow
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in Kweichow
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans win, taking 17 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Kweichow to Tsinghai
1 bomber moved from France to United Kingdom
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
2 infantry moved from 110 Sea Zone to United Kingdom
1 marine moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 aaGun moved from Southeast Mexico to Central United States
1 aaGun moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 marine, 1 mech_infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 marine moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 fighter moved from Wake Island to 54 Sea Zone
1 fighter moved from Midway to 54 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 17 Sea Zone to 34 Sea Zone
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 aaGun
EDIT: Adding units owned by Americans to Central United States: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from Persia to Burma
1 armour moved from Morocco to Tunisia
British take Algeria from Neutral_Axis
British take Tunisia from Neutral_Axis
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Burma
British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Burma from Japanese with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 aaGun moved from India to Burma
1 bomber moved from Burma to India
1 fighter moved from Burma to Eastern Persia
1 tactical_bomber moved from Burma to Eastern Persia
1 mech_infantry moved from India to West India
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 destroyers moved from 80 Sea Zone to 79 Sea Zone
1 carrier moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Persia to Iraq
1 tactical_bomber moved from 80 Sea Zone to Iraq
1 fighter moved from 80 Sea Zone to Persia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Persia to Iraq
Place Units - British
1 carrier and 1 fighter placed in 110 Sea Zone
1 infantry and 2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,6,5,2,5
British collect 38 PUs (1 lost to blockades); end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
1 bomber moved from Southern Italy to Bryansk
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 armour and 1 mech_infantry moved from Belarus to Bryansk
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery
British defend with 1 armour
British win with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for British: 1 armour
Battle in Bryansk
Italians attack with 3 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 aaGun and 6 infantry
Italians win, taking Bryansk from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 aaGun and 6 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 marine
Italians win, taking Holland Belgium from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 marine
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 cruiser and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Bryansk to Novgorod
2 aaGuns and 2 infantry moved from Bessarabia to Ukraine
Place Units - Italians
2 fighters and 1 mech_infantry placed in Northern Italy
Italians undo move 1.
2 fighters placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
WTF Bryansk? How is that possible? That is insane!
I find this a bit sad, such an extreme result really creates a massive dice imabalance.
Well, I just remember the Java battle and the good US/UK dice last turn.
But that was really not planned. You might get lucky and clear the zone but not with 3 tanks remaining. That must be as extreme as the Java outcome.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 1 fighter
EDIT: Adding units owned by ANZAC to Tsinghai: 1 fighter
EDIT: Turning off Edit Mode
Well, I just remember the Java battle and the good US/UK dice last turn.
But that was really not planned. You might get lucky and clear the zone but not with 3 tanks remaining. That must be as extreme as the Java outcome.
Yeah Sir, Crazy dice.
To be honest my goal was to attack one round to eliminate the Aa gun and 1 or 2 inf. On the second I was deliberating if retrait my units.
As you said this compensates what happened in Java.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 factory_minor and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to 115 Sea Zone
1 fighter moved from Vyborg to 115 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
3 bombers moved from Southern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
Combat - Germans
Battle in Tunisia
Battle in 115 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
Russians defend with 1 cruiser and 1 submarine
Germans win, taking Tunisia from British with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Normandy Bordeaux
Germans attack with 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Western Germany to Egypt
1 tactical_bomber moved from Bessarabia to Egypt
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from 115 Sea Zone to Germany
4 infantry moved from Karelia to Finland
1 fighter moved from 115 Sea Zone to Western Germany
1 transport moved from 112 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Bessarabia to Western Germany
1 fighter moved from Belarus to Western Germany
1 infantry moved from Western Germany to France
1 armour moved from Bessarabia to Bryansk
1 infantry moved from Bulgaria to Romania
6 mech_infantrys moved from Baltic States to Bryansk
3 aaGuns, 6 armour, 11 artilleries, 26 infantry and 1 mech_infantry moved from Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
4 armour and 4 mech_infantrys moved from Archangel to Bryansk
Place Units - Germans
1 factory_minor placed in Western Ukraine
3 infantry placed in Novgorod
2 bombers and 7 infantry placed in Western Germany
1 infantry placed in Germany
Germans undo move 3.
1 infantry placed in Germany
2 bombers and 6 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
2 mech_infantrys moved from Volgograd to Rostov
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 aaGun moved from Russia to Samara
6 infantry moved from Novosibirsk to Samara
2 mech_infantrys moved from Volgograd to Kazakhstan
3 armour moved from Volgograd to Kazakhstan
4 infantry moved from Amur to Sakha
2 aaGuns and 7 infantry moved from Amur to Buryatia
Place Units - Russians
7 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 10 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer and 3 tactical_bombers moved from 6 Sea Zone to 34 Sea Zone
Japanese take 17 Sea Zone from Americans
1 fighter moved from Japan to 34 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
2 fighters moved from Yunnan to Burma
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Anhwe to Kweichow
1 fighter moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 bomber moved from Guam to Burma
Combat - Japanese
Battle in Java
Battle in Burma
Japanese attack with 1 bomber, 4 fighters and 3 infantry
British defend with 1 aaGun and 3 infantry
Japanese win, taking Java from ANZAC, taking Burma from UK_Pacific with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 3 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
2 artilleries moved from Szechwan to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
1 fighter moved from Kweichow to Yunnan
2 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
1 bomber moved from Burma to Shan State
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Hunan to Shan State
1 mech_infantry moved from Kwangtung to Yunnan
2 fighters moved from Burma to 42 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Burma to French Indo China
1 fighter moved from Burma to Malaya
2 tactical_bombers moved from 6 Sea Zone to Philippines
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 marine moved from Guam to 21 Sea Zone
1 artillery, 1 marine and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 marine moved from 20 Sea Zone to Kwangtung
2 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Japan to Guam
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kwangtung
2 infantry placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Please wait, NCM