Island hopping is great, but its not critical. Sometimes just having a presense in the region will do just great. This is how I build my fleets…… My flagships are my carriers. They are great for defense and their fighters can support amphibious assaults. I will have no less than 2. I then will support my fleet with destroyers. I try to build 2 for every carrier. If you build destroyers and in order to get more bang for your buck, get combined bombardment. This will increase your amphibious firepower drastically. Basically you’ll be able to do the job of a battleship at half the cost and twice the firepower. Then build the rest of your force out of transports and a couple of submarines. If you use this fleet right, you will have everyship being productive on every aspect, offense, defense, and logistics. Your maximizing your money and strength. Lets take a fleet of 2 AC’s, 6 destoyers, 2 subs, 4 troopships with 2 tanks, 2 artillary, and 4 infantry. You attack the phillipines with an amphibious assault. the 6 destroyers should pretty much wipe out all opposition. But if not, you have 4 fighters and all the ground units to clean up. Battle should be over without losing anything. Your fighters land for fleet defense. Basically you have a fleet that can hit hard on land and sea. Your enemy will think twice before hitting you.
UK 1st turn Pacific/Indian moves
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I proposed a unification with 1-2 Russian figs ión aC uk fig sinks Kwang trn and lands in Buryatia with 6 Russian inf.
And my indea was to put a IC in Australia, then on UK 2 hit Borneo if no Japanesse navy is in the area, or unify at a Australian SZ with a buy of aeither 2 dts or 1 BB.
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not a bad idea, never seen it before.
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Holy long posts Batman!
NPB,
Here’s the scenerio I use:
(Assuming Japan doesn’t attack the fleet in Sz 30 on J1)UK fortifies fleet in sz 8 [buy dd, ftr, trn (2 ftrs, 1 trn) - but really depends on Ger threat to Lon]
US will also sail to sz 8
(I do these in all my games so it really isn’t dependent on J’s move)I go NO IC for Ind.
Bomber can land in Cauc
2 ftrs to Wrus (if Ger doesn’t threaten Lon)
UK retreats 2 inf, 1 aa to per from ind
retreat 1 inf to per from trjThat leaves 4 inf (5 if you want to empty ind), 1 aa and a bomber in Cauc.
Allied fleet in sz 8 and UK fleet in Sz 30Round 2
UK/US hit Alg heavy with 3 inf, 1 rt, 2 arm from (uk,ecan), US can land up to 4 inf, 1 rt, 1 arm (pending US 1 buy)
UK picks up 3 inf from Aus and goes back to sz 30This gives you 7 inf (3 sz 30, 4 per) to counter a lot of ter in Afr or the ME with the Allies pushing hard on the west side of Afr.
Africa is not really a problem, and any gains Germany can make on G2 are minimal as long as you crush them soon after.
India is also not a problem because UK can now trde it for quite a few turns if necessary.I usually have UK collecting 28 on UK1, and for Rd 2 they collect mid-20’s. Well, I only have 3 trns until UK, so I really only need 18 IPC to fill all three. Plus I still have an inf in Safr.
I use the fleet unification in Sz 30 is not to make a play at Japan, but to maintain a threat on the East coast of Afr and the Middle East for several turns as I wait for the UK and US to build up in the Atlantic.
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My current game with switch is the first time I’ve seen the UK be aggressive in the Pacific.
He took FIC with 3 Inf and 1 Ftr, without loss, and moved the entire India fleet into SZ59 and killed the Jap TRN there.
on J1 that left me with a lot of stuff to do -
Pearl Harbour
an even bigger pearl harbour in SZ 59 (1 AC 1 TRN 1 DD 1 Ftr)
China
and, recapturing India.All that, and being down already the 1 fighter from FIC. Ug.
So I took out SZ 59 and left pearl alone. I didn’t have the units to take FIC back.
So that went okay, but then I built 2 TRNs in SZ 60, accompanied by 1 Sub 1 AC 2 ftr - a decent fleet. Didn’t realize that the US could make it there with 2 Ftrs 1 Bom 1 AC 1 Sub - actually inferior but he sunk the whole fleet and had all three air units surviving.
Double ug.
Japan is super farked.
Oh well, from what I hear switch is due for a win. :lol:
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I feel like playing Switch, he beat me about 2 years ago when I sucked. Now I wanna see how good he does…
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Well feel free to advise me on my game, and beat him vicariously - I think it will be a major uphill battle w/ my miserable Japanese beginning.
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Oh, did you think I was going KJF?
This was just an example of SJF “Slow Japan First”
Or as I tend to call it… Frack with Japan. -
Everyone should know: If BURYATIA DOES NOT FALL ON J1 DONT PUT SHIPS IN SZ60 ESPECIALLY NOT IF USA HAVE SHIPS IN SZ52 :wink:
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@Nix:
Everyone should know: If BURYATIA DOES NOT FALL ON J1 DONT PUT SHIPS IN SZ60 ESPECIALLY NOT IF USA HAVE SHIPS IN SZ52 :wink:
Yeah the Bomber from E US can reach too … not many people realize this i think
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@AJGundam:
@Nix:
Everyone should know: If BURYATIA DOES NOT FALL ON J1 DONT PUT SHIPS IN SZ60 ESPECIALLY NOT IF USA HAVE SHIPS IN SZ52 :wink:
Yeah the Bomber from E US can reach too … not many people realize this i think
Yeah, I’m learning that lesson now…
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@Nix:
Everyone should know: If BURYATIA DOES NOT FALL ON J1 DONT PUT SHIPS IN SZ60 ESPECIALLY NOT IF USA HAVE SHIPS IN SZ52 :wink:
Ooo, I knew that one.
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The ftr from Haw as well.
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I have only twice (out of around 40 games) had the opportunity to educate my opponent on the effctiveness of “Doolittle’s Raid”, though targetting navy instead of bombing Japan. In both cases, it led to a MASSIVE early reduction in Japan’s power. About a 3-4 turn delay in Japan getting going in Asia, and that is with NO expensitures by the Allies for additional units in the Pacific.
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First Time Ever Post here, but I’ve read this forum from a while…How can the Bmb hit SZ60 from EUS and land in Bur?it needs 7 movements but it only has 6… :roll: is it because I’ve not seen a way that requires only 6 movements or 'cause you research LRA? :?
thanks from Italy!
Ciazio
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E. US start
1. E. Canada
2. W. Canada
3. SZ 63
4. SZ 62
5. SZ 60, bombs away!
6. Land in BuryatiaTa da!
~Josh
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Insert Quote
E. US start
1. E. Canada
2. W. Canada
3. SZ 63
4. SZ 62
5. SZ 60, bombs away!
6. Land in BuryatiaTa da!
~Josh
QFT
posts +1 :wink:
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OMG! You all are diabolical! :evil:
I’ve never noticed that W.Canada borders with SZ63 in the north! thanks Josh, really helping! On right now it’s clear that i’ve to consider myself a noob…. 8-)
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Watch out for SZ63! Sometimes Japan will use it to land troops directly into WCAN and ALA from Japan in 1 turn! Can sneak up on the US if you’re not careful!
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Thanks rjclayton, I’m not so noob to don’t take care of it… :-P
I’m playing with my friends at AAR from 2 months; we were used to play Classic Edition, so we are not great players on the new map, but still average players :mrgreen: -
@ncscswitch:
I have only twice (out of around 40 games) had the opportunity to educate my opponent on the effctiveness of “Doolittle’s Raid”, though targetting navy instead of bombing Japan. In both cases, it led to a MASSIVE early reduction in Japan’s power. About a 3-4 turn delay in Japan getting going in Asia, and that is with NO expensitures by the Allies for additional units in the Pacific.
The only reason you got me with the Doolittle raid was because I had forgotten that my sub in sz45 was in a hostile sz and you demanded that I use it in combat instead of allowing me the courtesy of moving it to sz60 (it’s intended move during non-com) to back up the CV I had moved there to protect my TP’s. With the sub added there you would never had attacked sz60. And for the record, I won that game anyway :evil:.