ACGTO LOTR - Redrum (good) vs Balladeer (evil)

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Khand
                Khand buy 2 raiderCavalrys; Remaining resources: 2 PUs;

    Combat Move - Khand
                1 raiderCavalry moved from N. Ithilien to S. Brown Lands
                      Khand take S. Brown Lands from Rohan
                1 raiderCavalry moved from S. Brown Lands to E. Emnet
                1 raiderCavalry moved from N. Ithilien to S. Brown Lands
                1 raiderCavalry moved from S. Brown Lands to E. Emnet

    Combat - Khand
                Battle in E. Emnet
                    Khand attack with 2 raiderCavalrys
                    Rohan defend with 1 spearInfantry
                    Khand win, taking E. Emnet from Rohan with 2 raiderCavalrys remaining. Battle score for attacker is 3
                    Casualties for Rohan: 1 spearInfantry

    Non Combat Move - Khand
                3 raiderss and 1 xbowInfantry moved from S. Ithilien to N. Ithilien
                2 raiderCavalrys moved from Khand to N. Ithilien
                2 warWolvess moved from N. Ithilien to S. Rhovanion

    Place Units - Khand
                2 raiderCavalrys placed in Khand

    Turn Complete - Khand
                Khand collect 16 PUs; end with 18 PUs total

    triplea_38895_Kha4.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Dwarves
                Dwarves buy 2 cannons and 1 mortar; Remaining resources: 0 PUs;

    Combat Move - Dwarves
                12 axeInfantrys, 2 berzerkerss, 2 cannons and 2 phalanxs moved from S. Dale to N. Rhun
                2 cannons and 1 mortar moved from N. Dale to N. Rhun
                4 axeInfantrys moved from Iron Hills to N. Rhun

    Non Combat Move - Dwarves

    Place Units - Dwarves
                2 cannons and 1 mortar placed in Iron Hills

    Turn Complete - Dwarves
                Dwarves collect 16 PUs; end with 16 PUs total

    Production/PUs Summary :

    Saruman : 10 / 12
        Freefolk : 20 / 22
        Mordor : 23 / 24
        Rohan : 14 / 22
        Goblins : 14 / 20
        Elves : 31 / 32
        Haradrim : 21 / 22
        Gondor : 27 / 27
        Rhun : 12 / 15
        Dale : 12 / 12
        Khand : 16 / 18
        Dwarves : 16 / 16

    triplea_38895_Dwa4.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Saruman
                Saruman buy 4 orcss; Remaining resources: 0 PUs;

    Combat Move - Saruman
                4 orcss and 1 raiders moved from Isengard to Fangorn
                1 urukhai moved from Isengard to Fangorn

    Combat - Saruman
                Battle in Fangorn
                    Saruman attack with 4 orcss, 1 raiders and 1 urukhai
                    Rohan defend with 1 heavyCavalry and 3 spearInfantrys
                    Saruman win, taking Fangorn from Elves with 1 raiders and 1 urukhai remaining. Battle score for attacker is 2
                    Casualties for Saruman: 4 orcss
                    Casualties for Rohan: 1 heavyCavalry and 3 spearInfantrys

    Non Combat Move - Saruman

    Place Units - Saruman
                4 orcss placed in Isengard

    Turn Complete - Saruman
                Saruman collect 12 PUs; end with 12 PUs total

    triplea_38895_Sar5.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Freefolk
                Freefolk buy 3 hobbitss and 4 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                1 hobbits moved from N. Enedwaith to N. Dunland
                1 hobbits and 1 lightCavalry moved from N. Enedwaith to Eregion
                2 lightCavalrys moved from Lond Daer to Eregion
                2 hobbitss moved from Tharbad to Eregion
                1 archers moved from Cardolan to Eregion
                1 hobbits moved from S. Downs to Cardolan
                2 lightCavalrys moved from Bree to Eregion

    Non Combat Move - Freefolk

    Place Units - Freefolk
                2 hobbitss placed in Tharbad
                1 hobbits and 1 lightCavalry placed in Lond Daer
                3 lightCavalrys placed in Bree

    Turn Complete - Freefolk
                Freefolk collect 20 PUs; end with 20 PUs total

    Production/PUs Summary :

    Saruman : 12 / 12
        Freefolk : 20 / 20
        Mordor : 23 / 24
        Rohan : 14 / 22
        Goblins : 14 / 20
        Elves : 29 / 32
        Haradrim : 21 / 22
        Gondor : 27 / 27
        Rhun : 12 / 15
        Dale : 12 / 12
        Khand : 16 / 18
        Dwarves : 16 / 16

    triplea_38895_Fre5.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Mordor
                Mordor buy 4 orcss and 3 siegeTowers; Remaining resources: 0 PUs;

    Combat Move - Mordor
                3 units repaired.
                1 nazgul and 1 orcs moved from N. Ithilien to Anorien
                1 nazgul moved from N. Ithilien to Lossarnach
                1 nazgul moved from N. Ithilien to S. Gondor

    Combat - Mordor
                Battle in Lossarnach
                    Mordor attack with 1 nazgul
                    Gondor defend with 1 spearInfantry
                    Mordor win with 1 nazgul remaining. Battle score for attacker is 3
                    Casualties for Gondor: 1 spearInfantry
                Battle in S. Gondor
                    Mordor attack with 1 nazgul
                    Gondor defend with 1 spearInfantry
                    Mordor win with 1 nazgul remaining. Battle score for attacker is 3
                    Casualties for Gondor: 1 spearInfantry
                Battle in Anorien
                    Mordor attack with 1 nazgul and 1 orcs
                    Gondor defend with 1 spearInfantry
                    Units damaged: 1 nazgul owned by the Mordor
                    Mordor win, taking Anorien from Gondor with 1 nazgul and 1 orcs remaining. Battle score for attacker is 3
                    Casualties for Gondor: 1 spearInfantry

    Non Combat Move - Mordor
                1 nazgul moved from Anorien to N. Ithilien
                1 nazgul moved from S. Gondor to N. Ithilien
                1 nazgul moved from Lossarnach to N. Ithilien
                2 orcss and 3 siegeTowers moved from Minas Morgul to N. Ithilien

    Place Units - Mordor
                1 orcs and 1 siegeTower placed in Dol Goldur
                3 orcss and 2 siegeTowers placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 24 PUs; end with 24 PUs total

    triplea_38895_Mor5.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Rohan
                Rohan buy 6 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs;

    Combat Move - Rohan
                4 spearInfantrys moved from Eastfold to E. Emnet
                1 heavyCavalry and 3 spearInfantrys moved from Westfold to Fangorn

    Combat - Rohan
                Battle in E. Emnet
                    Rohan attack with 4 spearInfantrys
                    Khand defend with 2 raiderCavalrys
                    Rohan win, taking E. Emnet from Khand with 4 spearInfantrys remaining. Battle score for attacker is 10
                    Casualties for Khand: 2 raiderCavalrys
                Battle in Fangorn
                    Rohan attack with 1 heavyCavalry and 3 spearInfantrys
                    Saruman defend with 1 raiders and 1 urukhai
                    Rohan win, taking Fangorn from Saruman with 1 heavyCavalry and 3 spearInfantrys remaining. Battle score for attacker is 9
                    Casualties for Saruman: 1 raiders and 1 urukhai

    Non Combat Move - Rohan
                2 spearInfantrys moved from Helms Deep to Westfold
                1 lightCavalry moved from Wold to Westfold

    Place Units - Rohan
                4 spearInfantrys placed in Eastfold
                2 spearInfantrys and 1 trebuche placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

    Production/PUs Summary :

    Saruman : 10 / 12
        Freefolk : 20 / 20
        Mordor : 24 / 24
        Rohan : 18 / 18
        Goblins : 14 / 20
        Elves : 31 / 32
        Haradrim : 21 / 22
        Gondor : 26 / 27
        Rhun : 12 / 15
        Dale : 12 / 12
        Khand : 12 / 18
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 1 times
            Average roll : 3.706
            Median : 4.000
            Variance : 1.812
            Standard Deviation : 1.346
            Total rolls : 17

    Saruman Combat
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Khand Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Rohan Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    triplea_38895_Roh5.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Goblins
                Goblins buy 5 shooterss and 5 stabberss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 shooters and 1 stabbers moved from Drimrill Dale to Gladden
                1 bats moved from Dol Goldur to Gladden
                1 shooters and 1 stabbers moved from Drimrill Dale to Anduin West Bank
                1 stabbers moved from Celebran to S. Caves
                1 wargs moved from Moria to S. Caves

    Combat - Goblins
                Battle in S. Caves
                    Goblins attack with 1 stabbers and 1 wargs
                    Elves defend with 1 castle and 1 hunters
                    Goblins win, taking S. Caves from Elves with 1 stabbers and 1 wargs remaining. Battle score for attacker is 4
                    Casualties for Elves: 1 hunters
                Battle in Gladden
                    Goblins attack with 1 bats, 1 shooters and 1 stabbers
                    Elves defend with 1 ents
                    Goblins win, taking Gladden from Elves with 1 bats and 1 shooters remaining. Battle score for attacker is 3
                    Casualties for Goblins: 1 stabbers
                    Casualties for Elves: 1 ents
                Battle in Anduin West Bank
                    Goblins attack with 1 shooters and 1 stabbers
                    Elves defend with 1 hunters
                    1 shooters retreated to Drimrill Dale
                    Elves win with 1 hunters remaining. Battle score for attacker is -2
                    Casualties for Goblins: 1 stabbers

    Non Combat Move - Goblins
                1 shooters moved from Drimrill Dale to Celebran
                1 bats moved from Gladden to Moria
                1 bats moved from Dol Goldur to Moria
                2 shooterss and 2 stabberss moved from Moria to Celebran
                1 stabbers moved from Lorien to Celebran
                1 shooters and 1 stabbers moved from Moria to Celebran

    Place Units - Goblins
                4 shooterss and 4 stabberss placed in Moria
                1 shooters and 1 stabbers placed in Lorien

    Turn Complete - Goblins
                Goblins collect 17 PUs; end with 17 PUs total

    triplea_38895_Gob5.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Elves
                Elves buy 2 hobbitss and 7 hunterss; Remaining resources: 0 PUs;

    Combat Move - Elves
                1 hobbits moved from N. Caves to Drimrill Dale
                3 hunterss moved from High Mirkwood to Gladden
                1 hunters moved from Anduin West Bank to Drimrill Dale
                1 eagles moved from S. Mirkwood to Drimrill Dale
                1 hobbits moved from N. Dunland to S. Caves
                1 hunters moved from Eregion to S. Caves
                2 eagless moved from S. Mirkwood to S. Caves

    Combat - Elves
                Battle in S. Caves
                    Elves attack with 2 eagless, 1 hobbits and 1 hunters
                    Goblins defend with 1 castle, 1 stabbers and 1 wargs
                    Elves win, taking S. Caves from Goblins with 2 eagless, 1 hobbits and 1 hunters remaining. Battle score for attacker is 7
                    Casualties for Goblins: 1 stabbers and 1 wargs
                Battle in Drimrill Dale
                    Elves attack with 1 eagles, 1 hobbits and 1 hunters
                    Goblins defend with 1 shooters
                    Elves win, taking Drimrill Dale from Goblins with 1 eagles, 1 hobbits and 1 hunters remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters
                Battle in Gladden
                    Elves attack with 3 hunterss
                    Goblins defend with 1 shooters
                    Elves win, taking Gladden from Goblins with 2 hunterss remaining. Battle score for attacker is -2
                    Casualties for Goblins: 1 shooters
                    Casualties for Elves: 1 hunters

    Non Combat Move - Elves
                1 hunters moved from W. Mirkwood to S. Mirkwood
                1 eagles moved from Drimrill Dale to S. Mirkwood
                2 eagless moved from S. Caves to S. Mirkwood
                8 hobbitss moved from N. Caves to Eregion
                7 hobbitss moved from Rivendell to Eregion
                1 hunters moved from Rivendell to Eregion
                1 hobbits moved from Eregion to N. Dunland
                2 wizards moved from N. Caves to Eregion

    Place Units - Elves
                1 hobbits and 1 hunters placed in N. Caves
                Elves undo move 1.
                2 hobbitss placed in N. Caves
                7 hunterss placed in Rivendell

    Turn Complete - Elves
                Elves collect 32 PUs; end with 32 PUs total

    Production/PUs Summary :

    Saruman : 10 / 12
        Freefolk : 20 / 20
        Mordor : 24 / 24
        Rohan : 18 / 18
        Goblins : 13 / 17
        Elves : 32 / 32
        Haradrim : 21 / 22
        Gondor : 26 / 27
        Rhun : 12 / 15
        Dale : 12 / 12
        Khand : 12 / 18
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.794
            Standard Deviation : 0.891
            Total rolls : 35

    Goblins Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Elves Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.731
            Median : 4.000
            Variance : 1.040
            Standard Deviation : 1.020
            Total rolls : 26

    triplea_38895_Elv5.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Haradrim
                Haradrim buy 1 oliphant, 2 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                1 unit repaired.
                1 spearInfantry moved from Debatable Land to S. Gondor
                      Haradrim take S. Gondor from Gondor

    Combat - Haradrim

    Non Combat Move - Haradrim
                1 spearInfantry moved from S. Ithilien to N. Ithilien
                1 oliphant moved from Debatable Land to N. Ithilien
                5 spearInfantrys moved from Debatable Land to S. Ithilien
                2 spearInfantrys moved from Umbar to Debatable Land
                1 oliphant moved from City of Corsairs to Debatable Land
                1 spearInfantry and 1 trebuche moved from City of Corsairs to Umbar
                1 oliphant moved from S. Rhun to N. Ithilien
                1 oliphant moved from S. Rhovanion to N. Ithilien
                2 galleons moved from Umbar Peninsula Coast to Umbar Coast
                2 galleons moved from Harnen to Umbar Coast

    Place Units - Haradrim
                1 oliphant, 2 spearInfantrys and 1 trebuche placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 22 PUs; end with 22 PUs total

    triplea_38895_Har5.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Haradrim
                Haradrim buy 1 oliphant, 2 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                1 unit repaired.
                1 spearInfantry moved from Debatable Land to S. Gondor
                      Haradrim take S. Gondor from Gondor

    Combat - Haradrim

    Non Combat Move - Haradrim
                1 spearInfantry moved from S. Ithilien to N. Ithilien
                1 oliphant moved from Debatable Land to N. Ithilien
                5 spearInfantrys moved from Debatable Land to S. Ithilien
                2 spearInfantrys moved from Umbar to Debatable Land
                1 oliphant moved from City of Corsairs to Debatable Land
                1 spearInfantry and 1 trebuche moved from City of Corsairs to Umbar
                1 oliphant moved from S. Rhun to N. Ithilien
                1 oliphant moved from S. Rhovanion to N. Ithilien
                2 galleons moved from Umbar Peninsula Coast to Umbar Coast
                2 galleons moved from Harnen to Umbar Coast

    Place Units - Haradrim
                1 oliphant, 2 spearInfantrys and 1 trebuche placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 22 PUs; end with 22 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Haradrim from N. Ithilien: 1 spearInfantry
                EDIT: Adding units owned by Haradrim to E. Osg.: 1 spearInfantry
                EDIT: Turning off Edit Mode

    triplea_38895_Har5.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Gondor
                Gondor buy 9 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Gondor
                3 spearInfantrys and 1 trebuche moved from Anfalas to Pinnath Gelin
                5 galleons and 1 raft moved from S. Gondor Coast to Umbar Coast
                1 trebuche and 1 undead moved from W. Osg. to E. Osg.
                8 heavyCavalrys, 31 spearInfantrys, 3 towerGuards, 6 trebuches and 5 undeads moved from W. Osg. to Anorien
                6 spearInfantrys moved from Minas Tirith to Anorien

    Combat - Gondor
                Battle in E. Osg.
                    Gondor attack with 1 trebuche and 1 undead
                    Haradrim defend with 1 spearInfantry; Khand defend with 1 castle
                    Gondor win, taking E. Osg. from Khand with 1 trebuche remaining. Battle score for attacker is 1
                    Casualties for Haradrim: 1 spearInfantry
                    Casualties for Gondor: 1 undead
                Battle in Anorien
                    Gondor attack with 8 heavyCavalrys, 37 spearInfantrys, 3 towerGuards, 6 trebuches and 5 undeads
                    Mordor defend with 1 orcs
                    Gondor win, taking Anorien from Mordor with 8 heavyCavalrys, 37 spearInfantrys, 3 towerGuards, 6 trebuches and 5 undeads remaining. Battle score for attacker is 3
                    Casualties for Mordor: 1 orcs
                Battle in Pinnath Gelin
                    Gondor attack with 3 spearInfantrys and 1 trebuche
                    Haradrim defend with 2 spearInfantrys
                    Gondor win, taking Pinnath Gelin from Haradrim with 2 spearInfantrys and 1 trebuche remaining. Battle score for attacker is 3
                    Casualties for Haradrim: 2 spearInfantrys
                    Casualties for Gondor: 1 spearInfantry
                Battle in Umbar Coast
                    Gondor attack with 5 galleons and 1 raft
                    Haradrim defend with 4 galleons
                    Gondor win with 5 galleons remaining. Battle score for attacker is 30
                    Casualties for Haradrim: 4 galleons
                    Casualties for Gondor: 1 raft

    Non Combat Move - Gondor
                1 raft moved from Morthond to Gilrain
                1 spearInfantry moved from Tolfolas to Gilrain
                1 spearInfantry moved from Gilrain to Lebennin

    Place Units - Gondor
                2 spearInfantrys placed in W. Osg.
                7 spearInfantrys placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 30 PUs; end with 30 PUs total

    Production/PUs Summary :

    Saruman : 10 / 12
        Freefolk : 20 / 20
        Mordor : 23 / 24
        Rohan : 18 / 18
        Goblins : 13 / 17
        Elves : 32 / 32
        Haradrim : 20 / 22
        Gondor : 30 / 30
        Rhun : 12 / 15
        Dale : 12 / 12
        Khand : 10 / 18
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 16 times
                3 was rolled 16 times
                4 was rolled 15 times
                5 was rolled 20 times
                6 was rolled 17 times
            Average roll : 3.606
            Median : 4.000
            Variance : 0.194
            Standard Deviation : 0.440
            Total rolls : 99

    Mordor Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Haradrim Combat
                1 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.636
            Median : 3.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Gondor Combat
                1 was rolled 13 times
                2 was rolled 14 times
                3 was rolled 12 times
                4 was rolled 13 times
                5 was rolled 18 times
                6 was rolled 15 times
            Average roll : 3.635
            Median : 4.000
            Variance : 0.274
            Standard Deviation : 0.523
            Total rolls : 85

    Khand Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_38895_Gon5.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Rhun
                Rhun buy 2 fortificationss and 4 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                1 spearInfantry and 1 warChariot moved from Rhun to S. Dale

    Combat - Rhun
                Battle in S. Dale
                    Rhun attack with 1 spearInfantry and 1 warChariot
                    Dale defend with 1 spearInfantry
                    Rhun win, taking S. Dale from Dale with 1 spearInfantry and 1 warChariot remaining. Battle score for attacker is 3
                    Casualties for Dale: 1 spearInfantry

    Non Combat Move - Rhun
                1 chariotArchers moved from Rhovanion to E. Rhovanion
                1 spearInfantry moved from E. Rhovanion to Rhovanion
                1 spearInfantry moved from Rhun to E. Rhovanion

    Place Units - Rhun
                2 fortificationss and 4 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 14 PUs; end with 14 PUs total

    triplea_38895_Rhu5.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Dale
                Dale buy 2 archerss and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dale
                4 archerss and 5 spearInfantrys moved from N. Rhun to S. Dale
                2 spearInfantrys and 1 trebuche moved from N. Dale to Celduin

    Combat - Dale
                Battle in S. Dale
                    Dale attack with 4 archerss and 5 spearInfantrys
                    Rhun defend with 1 spearInfantry and 1 warChariot
                    Dale win, taking S. Dale from Rhun with 4 archerss and 4 spearInfantrys remaining. Battle score for attacker is 6
                    Casualties for Dale: 1 spearInfantry
                    Casualties for Rhun: 1 spearInfantry and 1 warChariot
                Battle in Celduin
                    Dale attack with 2 spearInfantrys and 1 trebuche
                    Neutral defend with 1 spearInfantry
                    Dale loses 0 PUs for violating Celduins neutrality.
                    Dale win, taking Celduin from Neutral with 2 spearInfantrys and 1 trebuche remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Dale
                2 archerss and 2 spearInfantrys moved from Lake Town to N. Dale

    Place Units - Dale
                2 archerss and 2 spearInfantrys placed in Lake Town

    Turn Complete - Dale
                Dale collect 14 PUs; end with 14 PUs total

    Production/PUs Summary :

    Saruman : 10 / 12
        Freefolk : 20 / 20
        Mordor : 23 / 24
        Rohan : 18 / 18
        Goblins : 13 / 17
        Elves : 32 / 32
        Haradrim : 20 / 22
        Gondor : 30 / 30
        Rhun : 12 / 14
        Dale : 14 / 14
        Khand : 10 / 18
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.267
            Median : 3.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Neutral Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Dale Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Rhun Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_38895_Dal5.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Khand
                Khand buy 3 raiderCavalrys; Remaining resources: 3 PUs;

    Combat Move - Khand
                1 raiders and 1 xbowInfantry moved from N. Ithilien to E. Osg.
                2 raiderCavalrys moved from N. Ithilien to S. Brown Lands
                2 raiderCavalrys moved from S. Brown Lands to E. Emnet
                2 warWolvess moved from S. Rhovanion to E. Emnet

    Combat - Khand
                Battle in E. Osg.
                    Khand attack with 1 raiders and 1 xbowInfantry
                    Gondor defend with 1 castle and 1 trebuche
                    Khand win, taking E. Osg. from Gondor with 1 raiders and 1 xbowInfantry remaining. Battle score for attacker is 4
                    Casualties for Gondor: 1 trebuche
                Battle in E. Emnet
                    Khand attack with 2 raiderCavalrys and 2 warWolvess
                    Rohan defend with 4 spearInfantrys
                    Khand win, taking E. Emnet from Rohan with 2 raiderCavalrys and 1 warWolves remaining. Battle score for attacker is 9
                    Casualties for Khand: 1 warWolves
                    Casualties for Rohan: 4 spearInfantrys

    Non Combat Move - Khand
                2 raiderCavalrys moved from Khand to N. Ithilien

    Place Units - Khand
                3 raiderCavalrys placed in Khand

    Turn Complete - Khand
                Khand collect 16 PUs; end with 19 PUs total

    triplea_38895_Kha5.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Dwarves
                Dwarves buy 2 cannons and 1 mortar; Remaining resources: 0 PUs;

    Combat Move - Dwarves
                15 axeInfantrys, 2 berzerkerss, 4 cannons, 1 mortar and 2 phalanxs moved from N. Rhun to S. Dale
                2 cannons and 1 mortar moved from Iron Hills to N. Dale

    Non Combat Move - Dwarves

    Place Units - Dwarves
                2 cannons and 1 mortar placed in Iron Hills

    Turn Complete - Dwarves
                Dwarves collect 16 PUs; end with 16 PUs total

    Production/PUs Summary :

    Saruman : 10 / 12
        Freefolk : 20 / 20
        Mordor : 23 / 24
        Rohan : 14 / 18
        Goblins : 13 / 17
        Elves : 32 / 32
        Haradrim : 20 / 22
        Gondor : 28 / 30
        Rhun : 12 / 14
        Dale : 14 / 14
        Khand : 16 / 19
        Dwarves : 16 / 16

    triplea_38895_Dwa5.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Saruman
                Saruman buy 4 orcss; Remaining resources: 0 PUs;

    Combat Move - Saruman
                3 orcss and 2 urukhais moved from Isengard to Fangorn

    Combat - Saruman
                Battle in Fangorn
                    Saruman attack with 3 orcss and 2 urukhais
                    Rohan defend with 1 heavyCavalry and 3 spearInfantrys
                    1 urukhai retreated to Isengard
                    Elves win with 1 heavyCavalry and 1 spearInfantry remaining. Battle score for attacker is -8
                    Casualties for Saruman: 3 orcss and 1 urukhai
                    Casualties for Rohan: 2 spearInfantrys

    Non Combat Move - Saruman

    Place Units - Saruman
                4 orcss placed in Isengard

    Turn Complete - Saruman
                Saruman collect 10 PUs; end with 10 PUs total

    triplea_38895_Sar6.tsvg

  • '18 '16 '15

    Wow, have you ever seen Isengard roll this bad? How often did I just lose units against Rohan? :(

  • TripleA

    Yeah, there has definitely been a few unlucky battles in Fangorn.

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Freefolk
                Freefolk buy 2 hobbitss and 4 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                1 hobbits moved from N. Dunland to S. Dunland
                1 lightCavalry moved from Lond Daer to S. Dunland
                1 lightCavalry moved from Eregion to S. Dunland

    Combat - Freefolk
                Battle in S. Dunland
                    Freefolk attack with 1 hobbits and 2 lightCavalrys
                    Neutral defend with 1 spearInfantry
                    Freefolk loses 0 PUs for violating S. Dunlands neutrality.
                    Freefolk win, taking S. Dunland from Neutral with 2 lightCavalrys remaining. Battle score for attacker is 1
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Freefolk: 1 hobbits

    Non Combat Move - Freefolk
                1 hobbits moved from Eregion to N. Dunland
                2 hobbitss moved from Tharbad to Eregion
                1 hobbits moved from Cardolan to Eregion
                3 lightCavalrys moved from Bree to Eregion
                1 hobbits moved from Lond Daer to N. Enedwaith

    Place Units - Freefolk
                2 hobbitss placed in Tharbad
                2 lightCavalrys placed in Lond Daer
                2 lightCavalrys placed in Bree

    Turn Complete - Freefolk
                Freefolk collect 21 PUs; end with 21 PUs total

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 21 / 21
        Mordor : 23 / 24
        Rohan : 14 / 18
        Goblins : 13 / 17
        Elves : 32 / 32
        Haradrim : 20 / 22
        Gondor : 28 / 30
        Rhun : 12 / 14
        Dale : 14 / 14
        Khand : 16 / 19
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
            Average roll : 1.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Neutral Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Freefolk Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_38895_Fre6.tsvg

  • '18 '16 '15

    TripleA Manual Gamesave Post for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Mordor
                Mordor buy 2 orcss, 1 tower and 2 trollss; Remaining resources: 1 PUs;

    Combat Move - Mordor
                1 unit repaired.
                3 nazguls, 24 orcss, 14 siegeTowers and 4 trollss moved from N. Ithilien to Anorien

    Combat - Mordor
                Battle in Anorien
                    Mordor attack with 3 nazguls, 24 orcss, 14 siegeTowers and 4 trollss
                    Gondor defend with 8 heavyCavalrys, 37 spearInfantrys, 3 towerGuards, 6 trebuches and 5 undeads

    triplea_38895_Mor6.tsvg

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