ACGTO LOTR - Redrum (good) vs Balladeer (evil)

  • '18 '16 '15

    Have a good one!

  • '18 '16 '15

    Test summary from TripleA, engine version: 1.8.0.9, time: 14:48:04

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Saruman
                Saruman buy 2 fortificationss and 2 orcss; Remaining resources: 1 PUs;

    Combat Move - Saruman
                2 orcss, 4 raiderss, 8 urukhais and 1 wizard moved from Isengard to Fangorn
                4 urukhais moved from Dol Goldur to S. Mirkwood

    Combat - Saruman
                Battle in S. Mirkwood
                    Saruman attack with 4 urukhais
                    Elves defend with 2 entss and 2 hunterss
                    2 urukhais retreated to Dol Goldur
                    Elves win with 2 entss remaining. Battle score for attacker is -2
                    Casualties for Saruman: 2 urukhais
                    Casualties for Elves: 2 hunterss
                Battle in Fangorn
                    Saruman attack with 2 orcss, 4 raiderss, 8 urukhais and 1 wizard
                    Elves defend with 8 entss
                    6 urukhais and 1 wizard retreated to Isengard
                    Elves win with 2 entss remaining. Battle score for attacker is -2
                    Casualties for Saruman: 2 orcss, 4 raiderss and 2 urukhais
                    Casualties for Elves: 6 entss

    Non Combat Move - Saruman

    Place Units - Saruman
                2 fortificationss and 2 orcss placed in Isengard

    Turn Complete - Saruman
                Saruman collect 10 PUs; end with 11 PUs total

    triplea_38895_Sar1.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Freefolk
                Freefolk buy 1 hobbits and 3 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath
                2 hobbitss moved from Shire to Minhiriath
                1 lightCavalry moved from Breelands to Minhiriath

    Combat - Freefolk
                Battle in Minhiriath
                    Freefolk attack with 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry
                    Neutral defend with 1 spearInfantry
                    Freefolk loses 0 PUs for violating Minhiriaths neutrality.
                    Freefolk win, taking Minhiriath from Neutral with 1 archers, 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is -1
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Freefolk: 2 hobbitss

    Non Combat Move - Freefolk
                2 archerss and 3 spearInfantrys moved from Bree to S. Downs
                2 hobbitss moved from Hobbiton to Shire
                1 archers moved from Breelands to S. Downs
                1 archers and 2 spearInfantrys moved from Fornost to Breelands

    Place Units - Freefolk
                1 hobbits and 2 lightCavalrys placed in Bree
                1 lightCavalry placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 15 PUs; end with 15 PUs total

    Production/PUs Summary :

    Saruman : 10 / 11
        Freefolk : 15 / 15
        Mordor : 20 / 20
        Rohan : 18 / 18
        Goblins : 12 / 12
        Elves : 22 / 22
        Haradrim : 18 / 18
        Gondor : 33 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15

    Neutral Combat
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Freefolk Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.417
            Median : 5.000
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

    triplea_38895_Fre1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Mordor
                Mordor buy 4 orcss and 2 siegeTowers; Remaining resources: 0 PUs;

    Combat Move - Mordor
                    Mordor loses 0 PUs for violating Dagorlads neutrality.
                3 orcss and 1 siegeTower moved from Dol Goldur to S. Mirkwood
                2 orcss moved from Udun to Dagorlad
                      Mordor take Dagorlad from Neutral
                1 orcs moved from Minas Morgul to N. Ithilien
                      Mordor take N. Ithilien from Gondor
                7 orcss, 6 siegeTowers and 3 trollss moved from Minas Morgul to S. Ithilien
                      Mordor take S. Ithilien from Gondor
                2 trollss moved from Dol Goldur to S. Mirkwood

    Combat - Mordor
                Battle in S. Mirkwood
                    Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
                    Elves defend with 2 entss
                    Mordor win, taking S. Mirkwood from Elves with 1 orcs, 1 siegeTower and 2 trollss remaining. Battle score for attacker is 4
                    Casualties for Mordor: 2 orcss
                    Casualties for Elves: 2 entss

    Non Combat Move - Mordor
                6 orcss moved from Gorgoroth to Minas Morgul
                3 nazguls moved from Barad Dur to Minas Morgul

    Place Units - Mordor
                1 orcs placed in Dol Goldur
                3 orcss and 2 siegeTowers placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 23 PUs; end with 23 PUs total

    triplea_38895_Mor1.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Rohan
                Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 spearInfantry moved from Westfold to Fangorn
                2 heavyCavalrys and 8 lightCavalrys moved from E. Emnet to Westfold
                1 spearInfantry moved from Helms Deep to Westfold
                1 heavyCavalry and 4 spearInfantrys moved from Eastfold to Westfold

    Non Combat Move - Rohan

    Place Units - Rohan
                4 spearInfantrys placed in Eastfold
                2 spearInfantrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

    Production/PUs Summary :

    Saruman : 10 / 11
        Freefolk : 15 / 15
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 12 / 12
        Elves : 21 / 22
        Haradrim : 18 / 18
        Gondor : 31 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16

    triplea_38895_Roh1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Goblins
                Goblins buy 1 shooters, 2 stabberss and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Goblins
                    Goblins loses 0 PUs for violating Celebrans neutrality.
                    Goblins loses 0 PUs for violating Drimrill Dales neutrality.
                    Goblins loses 0 PUs for violating Eregions neutrality.
                    Goblins loses 0 PUs for violating Anduin West Banks neutrality.
                    Goblins loses 0 PUs for violating Gladdens neutrality.
                1 stabbers moved from S. Caves to Celebran
                      Goblins take Celebran from Neutral
                1 stabbers moved from N. Caves to Drimrill Dale
                      Goblins take Drimrill Dale from Neutral
                1 shooters moved from N. Caves to Eregion
                      Goblins take Eregion from Neutral
                1 shooters moved from N. Caves to Anduin West Bank
                      Goblins take Anduin West Bank from Neutral
                1 bats moved from N. Caves to W. Mirkwood
                2 wargss moved from Dol Goldur to W. Mirkwood
                1 wargs moved from Dol Goldur to Gladden
                      Goblins take Gladden from Neutral
                4 wargss moved from Isengard to Fangorn
                1 bats moved from Moria to Fangorn
                1 wargs moved from Dol Goldur to W. Mirkwood

    Combat - Goblins
                Battle in W. Mirkwood
                    Goblins attack with 1 bats and 3 wargss
                    Elves defend with 1 eagles and 1 ents
                    Goblins win, taking W. Mirkwood from Elves with 1 bats and 2 wargss remaining. Battle score for attacker is 6
                    Casualties for Goblins: 1 wargs
                    Casualties for Elves: 1 eagles and 1 ents
                Battle in Fangorn
                    Goblins attack with 1 bats and 4 wargss
                    Elves defend with 2 entss; Rohan defend with 1 spearInfantry
                    Goblins win, taking Fangorn from Elves with 1 bats and 2 wargss remaining. Battle score for attacker is 3
                    Casualties for Goblins: 2 wargss
                    Casualties for Elves: 2 entss
                    Casualties for Rohan: 1 spearInfantry

    Non Combat Move - Goblins
                1 bats moved from Fangorn to Moria
                1 bats moved from W. Mirkwood to S. Mirkwood
                3 shooterss and 3 stabberss moved from S. Caves to Celebran
                2 wargss moved from N. Caves to Celebran
                5 shooterss, 8 stabberss, 2 trollss and 2 wargss moved from Moria to Celebran
                1 wargs moved from S. Caves to Celebran

    Place Units - Goblins
                1 shooters, 2 stabberss and 1 trolls placed in Moria

    Turn Complete - Goblins
                Goblins collect 20 PUs; end with 20 PUs total

    triplea_38895_Gob1.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Elves
                Elves buy 4 fortificationss and 8 hobbitss; Remaining resources: 0 PUs;

    Combat Move - Elves
                    Elves loses 0 PUs for violating Withered Heaths neutrality.
                    Elves loses 0 PUs for violating Carrocks neutrality.
                    Elves loses 0 PUs for violating Anduin East Banks neutrality.
                1 hunters moved from High Mirkwood to Withered Heath
                      Elves take Withered Heath from Neutral
                1 ents moved from High Mirkwood to Carrock
                      Elves take Carrock from Neutral
                1 ents moved from E. Mirkwood to W. Mirkwood
                1 ents moved from N. Mirkwood to W. Mirkwood
                2 eagless moved from Lorien to W. Mirkwood
                1 eagles moved from E. Mirkwood to W. Mirkwood
                1 hunters moved from Lorien to Anduin East Bank
                      Elves take Anduin East Bank from Neutral
                1 hobbits and 2 hunterss moved from Rivendell to Eregion
                4 hunterss and 2 wizards moved from Rivendell to Cardolan

    Combat - Elves
                Battle in Cardolan
                    Elves attack with 4 hunterss and 2 wizards
                    Neutral defend with 1 spearInfantry
                    Elves loses 0 PUs for violating Cardolans neutrality.
                    Elves win, taking Cardolan from Neutral with 4 hunterss and 2 wizards remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry
                Battle in W. Mirkwood
                    Elves attack with 3 eagless and 2 entss
                    Goblins defend with 2 wargss
                    Elves win, taking W. Mirkwood from Goblins with 3 eagless and 2 entss remaining. Battle score for attacker is 10
                    Casualties for Goblins: 2 wargss
                Battle in Eregion
                    Elves attack with 1 hobbits and 2 hunterss
                    Goblins defend with 1 shooters
                    Elves win, taking Eregion from Goblins with 2 hunterss remaining. Battle score for attacker is 0
                    Casualties for Goblins: 1 shooters
                    Casualties for Elves: 1 hobbits

    Non Combat Move - Elves
                3 eagless moved from W. Mirkwood to Iron Hills
                5 hunterss moved from High Mirkwood to Iron Hills
                2 hunterss moved from N. Mirkwood to W. Mirkwood
                2 wizards moved from High Mirkwood to W. Mirkwood

    Place Units - Elves
                4 fortificationss placed in Lorien
                8 hobbitss placed in Rivendell

    Turn Complete - Elves
                Elves collect 23 PUs; end with 23 PUs total

    Production/PUs Summary :

    Saruman : 10 / 11
        Freefolk : 15 / 15
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 18 / 20
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 31 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.778
            Median : 2.000
            Variance : 1.059
            Standard Deviation : 1.029
            Total rolls : 18

    Goblins Combat
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Neutral Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Elves Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 2.643
            Median : 2.000
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    triplea_38895_Elv1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Haradrim
                Haradrim buy 6 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                    Haradrim loses 0 PUs for violating Debatable Lands neutrality.
                    Haradrim loses 0 PUs for violating Debatable Lands neutrality.
                2 spearInfantrys moved from Umbar to Debatable Land
                      Haradrim take Debatable Land from Neutral

    Combat - Haradrim

    Non Combat Move - Haradrim
                2 oliphants and 4 spearInfantrys moved from Harad Road to S. Ithilien
                2 spearInfantrys moved from N. Haradwaith to Harad Road
                1 oliphant moved from N. Haradwaith to S. Ithilien
                1 oliphant moved from Umbar to S. Ithilien
                4 corsairss moved from Minas Morgul to S. Ithilien
                3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar
                1 galleon moved from Harnen to Umbar Peninsula Coast
                4 galleons moved from Bay of Harad to Umbar Peninsula Coast

    Place Units - Haradrim
                6 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total

    triplea_38895_Har1.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Gondor
                Gondor buy 2 fortificationss, 3 rafts and 8 spearInfantrys; Remaining resources: 0 PUs;

    Non Combat Move - Gondor
                2 heavyCavalrys and 3 spearInfantrys moved from E. Osg. to W. Osg.
                3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Anorien
                3 spearInfantrys and 1 towerGuard moved from Andrast to Lefnui
                3 heavyCavalrys moved from Anfalas to Lebennin
                10 undeads moved from Paths of the Dead to Lamedon
                3 spearInfantrys moved from Anfalas to Morthond
                1 spearInfantry moved from Belfalas to Morthond
                2 galleons and 4 spearInfantrys moved from Morthond to Anduin Mouth
                4 spearInfantrys moved from Anduin Mouth to W. Osg.
                2 galleons, 3 spearInfantrys and 1 towerGuard moved from Lefnui to Morthond
                3 spearInfantrys and 1 towerGuard moved from Morthond to Lebennin
                2 galleons moved from Gilrain to Morthond
                1 galleon moved from S. Gondor Coast to Morthond
                2 caravels and 1 galleon moved from S. Gondor Coast to Gilrain
                1 heavyCavalry moved from W. Osg. to Anorien
                1 heavyCavalry moved from W. Osg. to Anorien
                1 heavyCavalry moved from Minas Tirith to Anorien
                2 heavyCavalrys moved from Minas Tirith to W. Osg.

    Place Units - Gondor
                3 rafts placed in Morthond
                1 fortifications placed in E. Osg.
                1 fortifications and 1 spearInfantry placed in W. Osg.
                7 spearInfantrys placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 31 PUs; end with 31 PUs total

    Production/PUs Summary :

    Saruman : 10 / 11
        Freefolk : 15 / 15
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 18 / 20
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 31 / 31
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16

    triplea_38895_Gon1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Rhun
                Rhun buy 4 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                    Rhun loses 0 PUs for violating S. Brown Landss neutrality.
                    Rhun loses 0 PUs for violating S. Rhovanions neutrality.
                    Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
                    Rhun loses 0 PUs for violating E. Rhovanions neutrality.
                    Rhun loses 0 PUs for violating S. Brown Landss neutrality.
                1 spearInfantry moved from S. Rhun to S. Rhovanion
                      Rhun take S. Rhovanion from Neutral
                1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                      Rhun take S. E. Rhovanion from Neutral
                1 spearInfantry moved from Rhun to E. Rhovanion
                      Rhun take E. Rhovanion from Neutral
                1 chariotArchers and 1 spearInfantry moved from N. Rhun to S. Dale
                1 chariotArchers, 2 spearInfantrys and 1 warChariot moved from N. Rhun to N. Dale
                1 warChariot moved from Udun to S. Brown Lands
                      Rhun take S. Brown Lands from Neutral

    Combat - Rhun
                Battle in S. Dale
                    Rhun attack with 1 chariotArchers and 1 spearInfantry
                    Dale defend with 1 archers
                    Rhun win, taking S. Dale from Dale with 1 chariotArchers and 1 spearInfantry remaining. Battle score for attacker is 3
                    Casualties for Dale: 1 archers
                Battle in N. Dale
                    Rhun attack with 1 chariotArchers, 2 spearInfantrys and 1 warChariot
                    Dale defend with 1 heavyCavalry and 2 spearInfantrys
                    1 chariotArchers and 1 warChariot retreated to N. Rhun
                    Dale win with 1 heavyCavalry and 2 spearInfantrys remaining. Battle score for attacker is -6
                    Casualties for Rhun: 2 spearInfantrys

    Non Combat Move - Rhun
                3 chariotArcherss, 1 spearInfantry and 1 warWagon moved from Rhun to N. Rhun
                3 chariotArcherss moved from S. Rhun to E. Rhovanion
                1 warChariot moved from Udun to S. Rhovanion

    Place Units - Rhun
                4 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 17 PUs; end with 17 PUs total

    triplea_38895_Rhu1.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Dale
                Dale buy 2 archerss and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Dale
                1 heavyCavalry and 2 spearInfantrys moved from N. Dale to S. Dale

    Combat - Dale
                Battle in S. Dale
                    Dale attack with 1 heavyCavalry and 2 spearInfantrys
                    Rhun defend with 1 chariotArchers and 1 spearInfantry
                    Dale win, taking S. Dale from Rhun with 1 heavyCavalry and 2 spearInfantrys remaining. Battle score for attacker is 8
                    Casualties for Rhun: 1 chariotArchers and 1 spearInfantry

    Non Combat Move - Dale
                3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale

    Place Units - Dale
                2 archerss and 1 spearInfantry placed in Lake Town

    Turn Complete - Dale
                Dale collect 9 PUs; end with 9 PUs total

    Production/PUs Summary :

    Saruman : 10 / 11
        Freefolk : 15 / 15
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 18 / 20
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 31 / 31
        Rhun : 15 / 17
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.647
            Median : 4.000
            Variance : 0.562
            Standard Deviation : 0.750
            Total rolls : 17

    Dale Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.167
            Median : 2.500
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Rhun Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.800
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    triplea_38895_Dal1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Khand
                Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs;

    Combat Move - Khand
                2 raiderCavalrys and 1 warWolves moved from Khand to S. Ithilien
                4 raiderss and 2 xbowInfantrys moved from Khand to Harad Road
                3 raiderss moved from S. Khand to Khand

    Non Combat Move - Khand

    Place Units - Khand
                2 warWolvess and 1 xbowInfantry placed in Khand

    Turn Complete - Khand
                Khand collect 10 PUs; end with 10 PUs total

    triplea_38895_Kha1.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Dwarves
                Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dwarves
                6 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale

    Non Combat Move - Dwarves

    Place Units - Dwarves
                4 axeInfantrys placed in Iron Hills

    Turn Complete - Dwarves
                Dwarves collect 16 PUs; end with 16 PUs total

    Production/PUs Summary :

    Saruman : 10 / 11
        Freefolk : 15 / 15
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 18 / 20
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 31 / 31
        Rhun : 15 / 17
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16

    triplea_38895_Dwa1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Saruman
                Saruman buy 2 orcss and 1 urukhai; Remaining resources: 0 PUs;

    Combat Move - Saruman
                2 urukhais moved from Dol Goldur to Anduin East Bank

    Combat - Saruman
                Battle in Anduin East Bank
                    Saruman attack with 2 urukhais
                    Elves defend with 1 hunters
                    1 urukhai retreated to S. Mirkwood
                    Elves win with 1 hunters remaining. Battle score for attacker is -5
                    Casualties for Saruman: 1 urukhai

    Non Combat Move - Saruman

    Place Units - Saruman
                2 orcss and 1 urukhai placed in Isengard

    Turn Complete - Saruman
                Saruman collect 10 PUs; end with 10 PUs total

    triplea_38895_Sar2.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Freefolk
                Freefolk buy 1 archers and 3 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                1 archers, 1 lightCavalry and 1 spearInfantry moved from Minhiriath to Lond Daer
                1 lightCavalry moved from Hobbiton to Lond Daer
                2 lightCavalrys moved from Bree to Lond Daer
                1 archers and 2 spearInfantrys moved from Breelands to E. Arnor

    Combat - Freefolk
                Battle in Lond Daer
                    Freefolk attack with 1 archers, 4 lightCavalrys and 1 spearInfantry
                    Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
                    Freefolk loses 0 PUs for violating Lond Daers neutrality.
                    Freefolk win, taking Lond Daer from Neutral with 3 lightCavalrys remaining. Battle score for attacker is 0
                    Casualties for Neutral: 2 fortificationss and 2 spearInfantrys
                    Casualties for Freefolk: 1 archers, 1 lightCavalry and 1 spearInfantry
                Battle in E. Arnor
                    Freefolk attack with 1 archers and 2 spearInfantrys
                    Neutral defend with 1 spearInfantry
                    Freefolk loses 0 PUs for violating E. Arnors neutrality.
                    Freefolk win, taking E. Arnor from Neutral with 1 archers and 1 spearInfantry remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Freefolk: 1 spearInfantry

    Non Combat Move - Freefolk
                3 archerss and 3 spearInfantrys moved from S. Downs to Cardolan
                2 hobbitss moved from Shire to Minhiriath
                1 hobbits moved from Bree to S. Downs

    Place Units - Freefolk
                1 archers and 2 lightCavalrys placed in Bree
                1 lightCavalry placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 18 PUs; end with 18 PUs total

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 18 / 18
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 18 / 20
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 31 / 31
        Rhun : 15 / 17
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.447
            Median : 3.000
            Variance : 0.919
            Standard Deviation : 0.959
            Total rolls : 38

    Neutral Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Freefolk Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.346
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 26

    triplea_38895_Fre2.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Mordor
                Mordor buy 3 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 orcs moved from N. Ithilien to E. Osg.
                7 orcss, 6 siegeTowers and 3 trollss moved from S. Ithilien to E. Osg.
                2 nazguls moved from Minas Morgul to Anduin Mouth
                1 nazgul moved from Minas Morgul to S. Gondor
                1 orcs and 1 siegeTower moved from S. Mirkwood to Anduin East Bank

    Combat - Mordor
                Battle in Anduin Mouth
                    Mordor attack with 2 nazguls
                    Gondor defend with 2 galleons
                    Units damaged: 1 nazgul owned by the Mordor
                    Mordor win with 2 nazguls remaining. Battle score for attacker is 16
                    Casualties for Gondor: 2 galleons
                Battle in S. Gondor
                    Mordor attack with 1 nazgul
                    Gondor defend with 1 spearInfantry
                    Units damaged: 1 nazgul owned by the Mordor
                    retreated to S. Gondor
                Battle in E. Osg.
                    Mordor attack with 8 orcss, 6 siegeTowers and 3 trollss
                    Gondor defend with 1 castle and 1 fortifications
                    Mordor winGondor win with 1 spearInfantry remaining, taking E. Osg. from Gondor with 8 orcss, 6 siegeTowers and 3 trollss remaining. Battle score for attacker is 2
                    Casualties for Gondor: 1 fortifications
                Battle in Anduin East Bank
                    Mordor attack with 1 orcs and 1 siegeTower
                    Elves defend with 1 hunters
                    Mordor win, taking Anduin East Bank from Elves with 1 orcs and 1 siegeTower remaining. Battle score for attacker is 4
                    Casualties for Elves: 1 hunters

    Non Combat Move - Mordor
                2 trollss moved from S. Mirkwood to Dol Goldur
                2 orcss moved from Dagorlad to N. Ithilien
                9 orcss and 2 siegeTowers moved from Minas Morgul to S. Ithilien
                2 nazguls moved from Anduin Mouth to S. Ithilien
                1 nazgul moved from S. Gondor to S. Ithilien

    Place Units - Mordor
                1 orcs placed in Dol Goldur
                2 orcss, 2 siegeTowers and 1 trolls placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 26 PUs; end with 26 PUs total

    triplea_38895_Mor2.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Rohan
                Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 heavyCavalry and 2 spearInfantrys moved from Westfold to Fangorn
                2 lightCavalrys moved from Westfold to S. Brown Lands

    Combat - Rohan
                Battle in S. Brown Lands
                    Rohan attack with 2 lightCavalrys
                    Rhun defend with 1 warChariot
                    Rohan win, taking S. Brown Lands from Rhun with 2 lightCavalrys remaining. Battle score for attacker is 6
                    Casualties for Rhun: 1 warChariot
                Battle in Fangorn
                    Rohan attack with 1 heavyCavalry and 2 spearInfantrys
                    Goblins defend with 2 wargss
                    Rohan win, taking Fangorn from Goblins with 1 heavyCavalry and 2 spearInfantrys remaining. Battle score for attacker is 10
                    Casualties for Goblins: 2 wargss

    Non Combat Move - Rohan
                1 spearInfantry moved from Westfold to Wold
                1 spearInfantry moved from Westfold to E. Emnet
                4 spearInfantrys moved from Eastfold to Westfold
                2 spearInfantrys moved from Helms Deep to Westfold

    Place Units - Rohan
                4 spearInfantrys placed in Eastfold
                2 spearInfantrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 18 / 18
        Mordor : 26 / 26
        Rohan : 18 / 18
        Goblins : 16 / 20
        Elves : 24 / 23
        Haradrim : 18 / 18
        Gondor : 29 / 31
        Rhun : 15 / 17
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Goblins Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Rhun Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Rohan Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.400
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    triplea_38895_Roh2.tsvg

  • '18 '16 '15

    Bugger I did move, but didn’t get posted.

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Goblins
                Goblins buy 5 shooterss and 5 stabberss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                2 stabberss moved from N. Caves to Eregion
                1 shooters moved from Moria to Eregion
                1 bats moved from Moria to Eregion
                1 shooters moved from Anduin West Bank to Carrock
                1 bats moved from S. Mirkwood to Carrock
                8 shooterss, 12 stabberss, 2 trollss and 5 wargss moved from Celebran to Lorien
                1 trolls moved from Moria to Lorien
                1 wargs moved from Gladden to Lorien

    Combat - Goblins
                Turning on Edit Mode
                EDIT: Removing units owned by Goblins from Eregion: 2 stabberss
                EDIT: Removing units owned by Goblins from Lorien: 3 shooterss and 7 stabberss
                EDIT: Removing units owned by Elves from Lorien: 4 fortificationss, 5 hunterss, 3 towers and 2 wizards
                EDIT: Removing units owned by Goblins from Carrock: 1 shooters
                EDIT: Removing units owned by Elves from Eregion: 1 hunters
                EDIT: Removing units owned by Goblins from Eregion: 1 shooters
                EDIT: Adding units owned by Goblins to Moria: 1 bats and 1 shooters
                EDIT: Removing units owned by Goblins from Eregion: 1 bats
                EDIT: Removing units owned by Goblins from Carrock: 1 bats
                EDIT: Adding units owned by Goblins to Anduin East Bank: 1 bats
                EDIT: Turning off Edit Mode
                Battle in Lorien
                    Goblins attack with 5 shooterss, 5 stabberss, 3 trollss and 6 wargss
                    Elves defend with 1 castle
                Battle in Carrock
                    Elves defend with 1 ents
                Battle in Eregion
                    Elves defend with 1 hunters

    Non Combat Move - Goblins
                1 stabbers moved from Drimrill Dale to Gladden
                1 stabbers moved from Moria to Drimrill Dale
                1 stabbers moved from Moria to Celebran

    Place Units - Goblins
                1 shooters placed in N. Caves
                1 stabbers placed in S. Caves
                4 shooterss and 4 stabberss placed in Moria

    Turn Complete - Goblins
                Goblins collect 20 PUs; end with 20 PUs total

    triplea_38895_Gob2.tsvg

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