Finally got my copy of the game. I will probably do some playing once I finish my teaching stint teaching history using board games in a couple of weeks. Do have a couple of initial comments.
1. Cruisers mixed up. Not impressed with that at all, and means another phone call to Wizards for correct parts. I could us the green Takao-class ship to represent a Brooklyn-class light cruiser, need to think about that. Not sure what to do with the pumpkin-colored Portland. May need to toss it into my potential Italian unit pile.
2. Choisel, Santa Isabel, and Malatia as air fields, NO. I have flown over Choisel and Santa Isabel. Nothing remotely close to a harbor, and NO flat land for an airfield. Malatia never was occupied by either side as it was and is a malarial nightmare. The Japanese did maintain a small seaplane base on Santa Isabel, but aside from night harassment, the planes did not do anything of significance. I will allow Japanese units on Choisel and Santa Isabel, but anything on Malatia, from either side, is probably looking at a 50% chance of dying every turn.
3. No sickness rule. If you read any history of the Solomons campaign, you are going to hear a lot about sickness, mainly but not limited to malaria. The Allies were a bit better off with respect to that than the Japanese, but units were still severely reduced in effectiveness because of disease.
4. Need to play with the combat system a bit, but allowing destroyers to survive on a 2, along with cruisers, battleships, and carriers is a bit much. The ship quality is also lower than on the other games that I have. Does not impress me that much at all. One of the US carriers has a deep trench in its flight deck from poor cooling and quality control.