Hello,
It was just one thought. For the moment no suggestion for a house rule. I will only suggest such a thing if it improves the balance (All the fronts are linked!) and gives the game more historical feeling.
I wil only tinker with the game after much consideration and playtesting.
A good game ( and A&A14 is that ) is :
playable ( clear and sturdy rules)has the right historical feel: you are faced (broadly) with the dillema’s of the combatants, but it gives you options. However always within the technological constraints and strategic possibilities of the time.
Considering:
Belgium & Switzerland
economic warfare (unrestricted submarine warfare is not good at the moment)
minefields: rule is Ok but can be clearer. ( example; bridging or ferrying in mined waters)
limited production in India and Ruhr
war weariness
( “mines” can also mean; coastal defences, frogmen, and small torbedoboats. See the fate of the Viribus unitis and the Szent istvan)
Greetings
El Stef