@dsumner If any of you want to give this stuff a go, please let me know how it worked for you, as I like the feedback. It helps me try to refine this stuff.
Posts made by dsumner
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RE: House Rules?
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RE: Is it more accurate?
@superbattleshipyamato I really don’t expect A&A type games to be super accurate, as long as they capture the general “feel” of the time period they’re trying so simulate.
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RE: Smaller scale games
No, I haven’t seen it. You got a link?
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Smaller scale games
While I really enjoy the scale of various A&A games, and their variants from HBG and others, I also like smaller scale stuff that focuses in on specific battles. A few years back HBG was working on a map for Stalingrad (see image below). I’d love to see more stuff like this. I’d like to see battles where individual pieces on the board represented battalions, regiments, brigades, and at the most a division. Any of you guys have a similar interests?
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RE: Custom HBG and Axis and Allies map overlays and modifications
@buttersurge
Nice work. Any info on the scenario set up or homebrew rules? -
RE: Sci-fi themed A&A like games?
At the moment, and this could all change as I’m just now starting to tinker with this stuff, I’m thinking 4-6 factions. The map would represent an area of the galaxy explored by Humans. Each territory would be an area of space or a planetary system. Each planetary system would be worth a set IPP depending on what resources they had. Each would also get a “Planetary Defense Value” representing that it’s protected by planetary defense batteries (Ion Cannons, Lasers, defense drones, etc.), or they’d have large anti-ship missiles that could engage ships in orbit if they got to close. The smaller stuff could be used to shoot down fighter craft in near orbit, or if it entered the atmosphere.
Ground Units would include: Infantry, Marines, Planetary Defense Forces (Militia), Grav Tanks, Fire Support Vehicles, and Ortillery (Orbital Artillery). They’d actually land on a planet and conduct ground combat to seize it.
Fighter type space craft would include: Fighters, Heavy Fighters, Strike Fighters, and Drones. Fighters would be able to engage other fighters in space superiority combat (They’d have to gain “Space Superiority” before an Orbital Assault could be launched), proving support to Marine units making orbital assaults, close air support to ground units.
Spacecraft would include: Orbital Assault Ships (carrying Marines), Orbital Transports, Heavy Transports, Light Cruisers, Cruisers, Heavy Cruisers, Battle Cruisers, Escort Carriers, AKA: Drone Carriers (carrying a Drones), Carriers, and Fire Support Vessels (basically space faring “Arsenal Ship” with large load of surface bombardment missiles. the various cruisers and the FSV would be capable of conducting surface/planetary bombardment.
Ships could blockade planets (basically starving them into submission), lay minefields in orbit, to engage in combat with blockade runners.
Other units would include Space Stations, Space Docks, and Planetary Defense Stations.
As I’ve said, I’m just now starting to tinker with this stuff, but I’ll post more as I work out the details.
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Sci-fi themed A&A like games?
Just out of curiosity, would any of you guys be interested in a a sci-fi themed game similar in play to A&A? I’ve got some really rough ideas for two separate games. One would be smaller scale and focus on ship to ship combat, and the other would be a larger game with “planetary systems” replacing land zones.
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RE: Fantasy Flight Games Fortress America replacement pieces
@vodot I’ll take a look in a bit.
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Fantasy Flight Games Fortress America replacement pieces
Does anyone here have access to, or know of anyplace I could pick up replacement pieces for Fantasy Flight Games’ version of Fortress America?
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RE: House Rules?
These are just a few ideas I’ve been kicking around, mainly because I want to use some of the new 3D print minis they have and they add a few more options to the game:
INFANTRY CLASS UNITS
Light Infantry - A1, D3, M1, Cost 2 - Move 3 during Strategic Movement
Marines - A2/(3), D4, M1, Cost 4 - Attack on 3 during Amphib Assault, Move 3 during Strategic Movement
Militia - A0, D2, M(1), Cost 1 - Can only be raised in a Faction’s home country, move of “1”, but only in Faction’s home countryVEHICLE CLASS UNITS
Mechanized Infantry - A5, D5, M2, Cost 5 - May Blitz, TS “1” (Land Units)
Stryker - A4, D4, M2, Cost 4 - May BlitzARTILLERY CLASS UNITS
Artillery - A4, D3, M1, Cost 4 - +1 Attack
Advanced Artillery - A5, D3, M1, Cost 5 - TS “1” (Land Units), May Use Advanced Munitions for +1 IPP
Self-Propelled Artillery - A4, D3, M2, Cost 5 -
Advanced Self-Propelled Artillery - A4, D3, M2, Cost 6 - TS “1” (Land Units), May Use Advanced Munitions for +1IPPADVANCED MUNITIONS
Cluster - Double Infantry casualties, First Strike (Infantry Units)
Precision Guided Munitions (PGM) - +1 Attack, First Strike, TS “3” (Land Units)I’m tinkering with Missile Artillery, High-Speed Transports, using drones for ASW, using nukes to disrupt Strategic Movement, Combined Arms Attacks, plus some other stuff like Insurgents as well as targeted tech research, and some additional Tech advances (Next Gen Attack Helicopters, Satellite Recon, a “Dirty Bomb”, Advanced Command and Control, Enhanced Air Defense, Anti-Drone Technology, and Bio-Weapons).
I also want to add Strategic Bombers and Cruisers, but need to figure out costs for them and how bombing would work.
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RE: House Rules?
@schmidty1701 Please let me know how that works out.
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RE: Update and Global War 85 on Facebook
For those of you keeping track, they’ve been posting a lot of updates recently.
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RE: House Rules?
@schmidty1701
How has that been working out for you? -
RE: House Rules?
I’m tinkering with a few house rules / new units (Cruisers and Bombers) once I get the kinks worked out, I’ll post the results here. Here’s a short list of what I’m working on:
- Allowing Attack Subs to target other subs (as that’s part of their mission), but only after successfully detecting their target.
- Allowing Drones to be attacked/targeted.
- Allowing Strategic Movement to be disrupted.
- Allowing for Directed/Targeted Tech Research/Development.
I’ve also got a list of a few other items I may play around with. Once post this stuff, if any of you guys try it in your games, I’d like to hear how it worked out for you, and any feedback you may have would be appreciated.
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RE: 2025 Bigger version
@trig I’d like the addition of Strategic Bombers, Marines/Naval Infantry, along with some more detailed rules for Amphibious Assaults, new drones (Stealth, Strike), the ability to shootdown/destroy drones, Satellite Reconnaissance, Cruisers, Arsenal Ships/Fire Support Vessels, and Bio-Weapons.
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House Rules?
I know the game has only been out for a few months, but have any of you worked up some house rules?
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Development Updates
Just out of curiosity, any of you keeping up with the developments on this?
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RE: The Game Is Officially Released On The HBG Website!
@aegiscruiser117 From what I understand, they were specifically going more for a “Beer and Pretzels” feel with this one, so things are simplified a bit.
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